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E3 06: Capcom Puzzle World Preshow Hands-On

We get our puzzle on in Capcom's portable puzzle compilation for PSP.

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Capcom Puzzle World is the upcoming compilation from Capcom that was announced earlier this year. The game, as hinted at by its title, is a compilation of classic Capcom games, drawing from the many puzzlers the company has released over the years. Though the game was announced earlier this year at Capcom's Las Vegas press event, we haven't had the opportunity to see it in motion until now. We recently had the chance to try out an early work-in-progress version of the game to get a feel for what to expect from it.

A gaggle of Capcom puzzle games will invade the PSP with Capcom Puzzle World.
A gaggle of Capcom puzzle games will invade the PSP with Capcom Puzzle World.

For the record, Capcom Puzzle World will compile installments in three of its puzzlers--Super Puzzle Fighter II, Super Buster Bros., and Block Block. Super Puzzle Fighter II will be a conversion of the Dreamcast incarnation of the fan-favorite title, which was only available in Japan via Sega's D-Direct service. For those who missed it back in the day, the game marries a Tetris style clear-the-falling-blocks imperative with one-on-one street fighting from Capcom's classic fighters, and it's all tied together with superdeformed, and thus supercute, incarnations of characters from the Street Fighter, Darkstalkers, Red Earth, and Cyber-Bots games. The title features three new gameplay options (dubbed X, Y, and Z), which offer gameplay variations such as blocks that ascend upward on the playfield instead of fall downward. Super Buster Bros. is represented in the form of the Super Buster Bros. Collection, a conversion of the PlayStation compilation that collected Buster Bros., Super Buster Bros., and Buster Buddies into one game. The series put you in control of the titular siblings and charges you with popping falling balloons. Finally, Block Block is a conversion of the arcade game of the same name, which offered a Break-Out-style challenge that required players to maneuver a paddle around the bottom of the screen and use a rebounding ball to remove layers of blocks.

The early version of the game that we tried only let us mess around with Super Puzzler Fighter II and the Super Buster Bros. games. Though the game graphics and overall performance obviously need some smoothing out, both titles looked and played faithfully to their predecessors. On top of the expected faithful translation, the titles will all support PlayStation Portable optimizations and exclusive features to give the compilation some meat. The games are being optimized for the PSP's 16x9 screen, will offer ad hoc Wi-Fi play, feature a screenshot mode, and even let players import pictures on their memory stick to use as level backgrounds. Capcom Puzzle World is slated to ship later this year for the PSP.

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