Earlier today, during a meeting with Atari, we had an opportunity to get our hands on an alpha version of Dungeons & Dragons Tactics for the PlayStation Portable. Currently scheduled for release in February, the turn-based strategy game adheres quite strictly to the D&D 3.5 rule set but is most definitely being developed with newcomers as well as hardcore D&D fans in mind. During the hour or so that we were able to spend with the game on this occasion, we took a good look at the character-generation system (there are no drow or half-dragons, sorry) and then put our new character and his party to work in a couple of early missions.
There are seven different races available when you create a new character in Dungeons & Dragons Tactics, including humans, dwarves, gnomes, elves, half-elves, halflings, and half-orcs. After opting for one of those and settling on your gender, you'll be able to choose from no fewer than 13 different classes for your new character, which include barbarian, bard, cleric, druid, fighter, monk, paladin, psion, psychic warrior, ranger, rogue, sorcerer, and wizard. Depending on your class choice, you'll be able to choose from up to nine different alignments for your character, which include good, neutral, and evil variants of lawful, neutral, and chaotic.
With all of that taken care of, your next task will be to assign points to your character's various attributes, skills, and feats. It's right about here that D&D newcomers could potentially start to feel out of their depth, so although the whole process is about as user-friendly as possible, Kuju has also included options to have your points assigned automatically--taking into account your race and class choices. The last thing you'll need to do before setting out on your first quest (there will be more than 40 in total) is to choose the portrait that will represent your character in cutscenes and party-selection screens and, completely independent of that, determine the look of his or her 3D character model by choosing from a handful of different head and body options. The 3D models for party members and their enemies are nicely detailed, particularly given that you're unlikely to see them up close very often during the normal course of play.
Everything about Dungeons & Dragons Tactics is looking great right now, in fact, and the environments that you'll be questing in are certainly worthy of a mention. We saw two very different environments during our meeting: an outdoor battlefield at Estmanndal (the game's first level) and a series of underground caves and tunnels. The battlefield counted wide-open spaces with trees, walls, and barricades to provide cover among its features, and all of them looked great and cast realistic shadows. Our goal on that particular mission was to stop an enemy who was carrying a flag from escaping, and after checking out our party's skills, it quickly became obvious that there were several ways for us to go about achieving that goal. To be perfectly honest, a lot of the skill and spell names didn't mean an awful lot to us when we saw them appearing in the easy-to-navigate action menus, but with a quick press of the triangle button, we were able to call up brief explanations of each of them--a good example of Kuju going the extra mile to make the game as accessible as possible without bogging down experienced players with details that they already know.

The underground caves and tunnels had a very different feel about them, not only because we had to concern ourselves with light spells and torches, but also because the gameplay involved a lot more exploration--which was invariably rewarded with treasure chests full of loot. The enemies that our party of level-one characters came up against while underground were skeletons and zombies mostly, so it was fortunate that the party we'd assembled to go into the level included a cleric. You'll get to choose different members (either premade or created from scratch) for your party before every quest, and while you'll never know exactly what kind of enemies to expect, taking the time to read through the prequest conversations between characters and such will often afford you a few hints.
Our progress through each of the areas that we saw today was slow, not only because we were experimenting with different characters that we knew very little about, but also because--in the interests of grabbing as much loot as possible--most of our characters became encumbered and weren't able to move as quickly as normal. As a result, we didn't get to see nearly as much of Dungeons & Dragons Tactics as we'd have liked. We look forward to bringing you a more detailed preview of the game a little closer to its release, and in the meantime, be sure to check out our previous coverage for more information.
May the Lords get it right this time!
Looking forward to it! Love D&D and my PSP. Hope it is as good as it looks. The only change I am hoping for, from what I have seen so far, is that they not make MOVEMENT an encombersome task. That is, during non-combat movement, it should be fluid, allowing you to speed up play with real-time movement. Hopeful!
Hmmm... I like playing D&D, but sometimes the math and pace of the tabletop game can be harsh. Will the game make the pace and math more of a minuscule problem? And will it show the dice rolls like in Never Winter Nights? Or will I just be spelling, hacking, and ranging my way through the levels like some kind of dungeon crawler?
This game looks similar to LORT: tactics for the psp, and I loved that game, and along with more rpg elements and character creation options, I have a feeling that im going to love this game
that's hurt my eyes to play tiny screen.
Wow, this looks great. I am a fan of LOTR tactics for the PSP, so seeing that vid clip has me hooked already. I'm looking forward to reading a Gamespot review for it later this year.
this looks awesome!!!! can't wait for it!
I dont even like D&D but this game looks fun. I might have to pick it up.
it will be good its D&D. if you don't like D&D it might not float your boat. i find it funny that D&D fans still play D&D. the only reason i play it is because my older brother introduced it to me
this had better be good.
Agreed, this may finally be a reason to pick up a PSP. Minor rant: the only thing I dislike about "tactics" games is no way to get xps outisde of the map your on with a fixed number of opponents. In other words the numbers of xps available is static/fixed. Anyway, still looks like a fun game.
Wow... the graphics and lighting in the video look amazing! I love turned based games, so this will be a MUST HAVE PSP game. :P
This will be awesome. D&D fans are finally getting what they want.
cool, I wonder if it will be as in depth.
Looks sweet.
This might tempt me to actually buy a psp. I'm a hardcore D&D fan, but unless they also have other good rpg's to come out I'm probably gonna stick with the DS.
looks nice now i don't have to bring my pc with me :)
Soon DnD will stand for Dungeons and Dragons and Dumps. I for one hope it has wireless chat.
I'm not going to get my hopes up, but I hope it's good. The PSP desperately needs a good RPG. Action or hack&slash RPG's don't count.
So far, this is one of the main games that is tempting me to finally get a PSP.
yeah, this is a rpg gamer-on-the go's dream come true... I expect to spend a lot of time sitting in airports/airplanes playing this game, and I really hope that they add more modules for downloading after it's release... i could play this game for years to come.
i want this game baddddddd