Driveclub Uses NASA Data for Accurate Night Skies

A Playstation Blog post has revealed the painstaking detail Evolution Studios is putting into Driveclub's world.

Sony Blog Manager Fred Dutton has published a blog post explaining the impressive amount of detail in Evolution Studios's upcoming racing game, Driveclub.

In the post, Dutton shares 51 facts about Driveclub that reveal Evolution's efforts to make the world and cars look as realistic as possible. The studio is working hard to create beautiful environments, as noted in GameSpot's hands-on preview.

Some of the most interesting features described in the blog post involve Evolution's approach to the weather and the sky. Evolution has pulled star data from NASA in order to exactly reproduce worldwide constellation patterns in-game. The developer has also created 3D clouds so that light will diffuse accurately, and they will react differently to varying wind speeds. You will never see a cloud or weather pattern more than once, either: "Skies are uniquely generated every time you play, so just like in real life you'll never see the same sky twice."

Evolution has also created over 100 varieties of plants, tracks with over 1.2 million trees, and spectators who dress correctly for inclement weather.

You can read all 51 facts here.

Last week, GameSpot reported on Evolution's attempt to create extremely high-quality audio of its in-game cars. Next week, we will have impressions on Evolution's ambitious project when it is shown at E3.

Driveclub will be released on October 7.

Got a news tip or want to contact us directly? Email news@gamespot.com

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64 comments
leschakapongs
leschakapongs

If only a millionth of all this amazing effort would have went in making an exciting AI instead of the cheating mess they gave us now...

SpeedyBoy222
SpeedyBoy222

This game will fail so hard. Not even funny. Why would you hire such an idiot who cares about "accurate skies". How about accurate physics of your cars? Which, don't look promising at all seeming as YOU CARE ABOUT THE FLIPPING SKY...Not buying.

beuneus12
beuneus12

1.2 million trees to crash into

talk about variation

LiquidGold
LiquidGold

1.2 million trees wooooooooooooooooooooooooooooooooow thats it I'm sold. I've always wanted to become a lumberjack.

erictaylorkid
erictaylorkid moderator

I call on Neil deGrasse Tyson to be the judge of how accurate Evolution Studios' skies truly are.

MaP_Hagmen
MaP_Hagmen

So is that the reason behind all the delays??? it a racing game you will be driving too fast to care about the sky


_williamwallace
_williamwallace

Great, Now NASA is helping make bombs.

(Shield wall formation)

Grieverr
Grieverr

Wow, what a waste of resources. I mean, it's nice that they're putting so much effort, but it certainly detracts from other things that could have improved the actual game. I truly don't care that the constellations are accurate. I truly don't care about the enormous variety of trees, bushes, and plants. Maybe if the game didn't have to render all that, they could've gotten it to run at 60 fps. 

I truly cannot understand how the fluidity of a game can be sacrificed for star maps and flamingo A.I.

shivam024
shivam024

they could have simply make it Pitch black, put some stars and big full or half moon in between. It was that simple.... 

lonesamurai1
lonesamurai1

Boy they are still trying to sell gamers on this game aren't they.

ordie988
ordie988

At this point I am so starved for a good flight game that I would actually pay more for it than for other games. If some developers and enthusiasts would get together for a civilian flying simulator/game I would help support it early. Look at all the details they are pouring into driving games today. If someone would make a flying experience with that level of detail, how awesome would that be? There is a show on Smithsonian called "Aerial America" that makes me want a product like this every time I watch it. I hope someone somewhere gets motivated enough to pull it off.

eternaldragoonx
eternaldragoonx

That's a little overkill. I'm sure they could just yah know....look up.

gamerasi
gamerasi

Click the link. Other detailes looks impressive. Ingore flora and bugs.

Triton
Triton

Don't care about the sky in a racing game. In a flying game maybe, but not a racing / driving game. Way down on the "A" list.

mattcake
mattcake

While attention to detail is admirable, there's nearly always other gaping, obvious issues with games that I wish they'd spend time on correcting instead of this sort of thing.

Dannystaples14
Dannystaples14

You can have the greatest skys ever but when I'm powersliding around a corner fighting to stay in first I won't give two SH*TS what the sky is like!

pongley
pongley

Neil DeGrasse Tyson will be happy.

sakaixx
sakaixx

cool, I'm going to download the ps+ edition to try it. looks stunning !

SavageEvil
SavageEvil

Got to love complainers, devs come up with an idea for a game and they decide they want to go a specific route to bring their vision to you...then we get omg, why no 100+ cars, why no open world...gnash, scratch, froth and drool. Goodness gracious, I couldn't believe I read someone saying cynical about them making the environment believable. To me I see a dev who has gone literally above and beyond, from the great lengths that Turn10 did for the paint jobs in Forza 5, these guys have done the same but they also decided to include the environment so not only do the cars look amazing so does the environment your are going to be speeding around in. I am excited to see how this all ties together, if this game is a hit I would love for these guys to actually make a full on Test Drive playground type game, but better. From what I have seen of this game lately it's literally the most beautiful looking racer on a console I've seen yet(amount of detail is borderline bizarre). First time I noticed that the cars' mirrors actually reflect off the paint job. As shiny as the cars are in Forza 5 they do not have SSR which means the object itself is never reflected even if a part should be in the position to reflect(side mirrors). I hope this game is rock solid 30fps.

This is a social game, with pick up and play. In the vein of NFS and Project Gotham(MSR) I expect it to bring back those fond memories of days gone by, but only time will tell if they dropped the ball or booted it clear out of the park.

---Cipher---
---Cipher---

Because that's what race fans want....trees, shrubbery, and stars.... It'll really help when your going 200mph down the track and don't have time to notice them...

---Cipher---
---Cipher---

I see a new contender for Lara's Super-Amazing-Ultra-Awesome-Amazingness-Realism-Hair!!!


The real question though, does it have fish AI too?!


Seriously, it sounds like they may be spending a little extra money that they probably won't recoup and will then follow SE's "disappointing" Tomb Raider example...

Sevenizz
Sevenizz

Really Sony? You're spending marketing dollars on this 8/10 game now instead of closer to release date?

KitchMurder
KitchMurder

that's alot of work for a car game...

hystavito
hystavito

As I read the title I was expecting to say the data had something to do with terrian or something like that.  An accurate representation of stars in the sky, while I applaud them for being that meticulous, I would never have thought hmm I really want that in a game :).

strothers101
strothers101

Reminds me of how the cod ghosts dev harped on about fish physics...,its just not that important. How many cars does the game have? What are the physics/driving mechanics going to be like? What level of customisation is available?

SIDEFX1
SIDEFX1

And parts like car smoke and skid marks ars all ...

xantufrog
xantufrog

This is why it runs at 30fps. For better or worse on the gameplay front, I think it sounds gorgeous - I remain skeptical about claims that "Forza owns this" in the graphics department

Razor10000
Razor10000

those are some mindblowing facts, really awesome stuff. the graphics are amazing. can´t wait for some more driveclub gameplay. the lastet gameplay got me really hyped for driveclub.

Ice-Cube
Ice-Cube

THAT'S why it was delayed, them skies bro..

Spartan-1657
Spartan-1657

Just what every gamer wanted in their racing game.

xhawk27
xhawk27

Shouldn't you pay attention to the road and not the sky? lol


gottago42
gottago42

Instead of liner tracks they should've put the same resource/development into making the game open world like Forza Horizons 2

9garr
9garr

Because developers these days feel pressured to have graphics over gameplay. While it seems stupid, more people care about it than you think

jynxten
jynxten

@pongley So you heard the story he told about James Cameron and the movie Titanic then?

---Cipher---
---Cipher---

@SavageEvil I guess, at least to me anyway, I keep seeing developers focus on the wrong things. Tomb Raider had AMAZING hair....which ultimately caused more expense and less profit, to the point that the game, even with glowing reviews and tons of sales, was a "disappointing" success. Flash is great, but when all you seem to care about is flash, it's concerning to me.

It looks beautiful, I'll give you that, but what else is it? Fish AI was great but a waste of effort/resources and Ultramega hair physics was great but, yet again, a wast of effort/resources. I need more than "shiney" to bring me in to something that has been largely the same for the last decade...

SavageEvil
SavageEvil

@---Cipher--- Pretty sure the drivers who noticed Forza 5 flat crowd were speeding by at 200mph all the damn time right...?!?

adnaan
adnaan

@xantufrog 

Agreed. Yes I think the vibes are good for Driveclub, there appears to be no shortcuts taken by the developer. Visually it should be doing more than Forza Horizon 2, if we go by the technical difference, but we won't know for sure, until we get full previews/hand-on next Monday.

Razor10000
Razor10000

@xantufrog go see driveclub the forests of canada. this gameplay got me exited fot driveclub, the graphics are really impressive.

MaP_Hagmen
MaP_Hagmen

@aquoon_0nly @MaP_Hagmen  It was a joke, of course it not the reason, it was rubbish so they took it back to the drawing board, sad as Im really looking forward to this game, just want it release are all the delays the ps4 is missing a good racing agme

SavageEvil
SavageEvil

@9garr Less to do with graphics and more to do with a solid presentation. Will you be complaining when zipping around in Horizon 2 probably not. Overall presentation is desireable, artistic direction is also a key point not just how fast the frames update since 30fps doesn't mean the game will play slow or be laggy, the underlying systems can be set to function under 60hz with a 30hz visual representation.

People assume too much, wait until the game is final and you have actually played it. All this judging before you had a chance to experience anything is become the mainstay of the day isn't it. 

xantufrog
xantufrog

@Razor10000 thanks for the tip - looks gorgeous. I think the game looks fun and don't get all the hate