Double Fine's second Kickstarter successful

Brutal Legend studio's crowd-funding campaign for Massive Chalice crosses $725,000 target, extra funds to be used to expand game's scope.

Double Fine's second Kickstarter campaign has been successful.

The Brutal Legend and Psychonauts developer's crowd-funding effort for tactical strategy game Massive Chalice has crossed its $725,000 funding target after just five days.

The studio's original Kickstarter game--Broken Age--hit $1 million in under a day.

At press time, funding for Massive Chalice stands at $737,756 from more than 20,000 backers. Funding closes June 27.

Double Fine does not have any specific stretch goals laid out for Massive Chalice, though the developer said the game's scope will grow based on the amount of total backing it receives.

"There will be ongoing conversations with the community as new features are considered, so stay tuned and let us know what you'd like to see in the game," Double Fine said.

Double Fine designer Brad Muir, who created Iron Brigade and worked on Psychonauts and Brutal Legend, is heading up development on Massive Chalice. The game is inspired by tactical strategy games like XCOM, Final Fantasy Tactics, and Fire Emblem, as well as noble families like those found in Game of Thrones.

Massive Chalice boasts two main layers: strategy and tactics. The game also features permadeath, in that players will need to choose between keeping heroes on the battlefield or retiring them to create a new generation of combatants.

The game is in its "earliest stages of development" at Double Fine for Windows, Mac, and Linux, using the developer's own Buddha engine. It is expected to launch by September 2014.

Massive Chalice is the third project Double Fine is currently developing, adding to Dropchord and the point-and-click adventure game Broken Age.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

26 comments
crunchb3rry
crunchb3rry

Double Fine is cyber-panhandling too now? Damn!

blackace
blackace

I'll have to check out Broken Age. I might have to back this game.

darktideac2
darktideac2

Lets see if they deliver any worthwhile games before we call it a success. But yes, otherwise they were successful stealing naive/hopeful peoples money.

dkdk999
dkdk999

I think if all games were funded through kickstarter we would have way better video games.

blackothh
blackothh

I will enjoy watching this campaign shape up!

keldarironfist
keldarironfist

Doesn't look like they provide a physical retail package tier....no sale for me until then. And the physical game tier would have to not be steam crippled too, no DRM bullshit.

top8cat
top8cat

The moment they said "Final Fantasy Tactics" I knew I had to back them.....don't judge me!

xgalacticax
xgalacticax

Extra funds to be used for beer parties.

kamikazeespleen
kamikazeespleen

Great news! I bought the Humble Double Fine Bundle recently and cant believe I have never played Pyschonauts before now. Its genious and unique just like every other game they have done.

Personally waiting on Brutal Legend and Pyschonauts sequels! \m/

Winzent
Winzent

Backed and proud of it!

Adavanter
Adavanter

I backed it... What's funny is it's only really in idea form. We all keep waiting for them to update or give us more than 2 pieces of art lol.

I've got faith it'll be awesome... just wish we knew more.

Gallowhand
Gallowhand

Good news.  I'll have to check this out.

goat_god_3
goat_god_3

Brad Muir makes me piss! if the game has even an ounce of his sense of humor, then i'm sure it   will be hilarious... despite it sounding super cereal

Hurvl
Hurvl

Both of Double Fine's Kickstarter's are doing (Double) Fine I see. That's great for them.

maitkarro
maitkarro

Why the heck I can't follow the PC version of Massive Chalice it only let's me choose the mac and unixlinux version.

ArcherRO
ArcherRO

The ideas look good on paper.I'm curious to see it as a game.

chibi-acer
chibi-acer

@dkdk999 Yet, some great games may never have been made, simply because not all developers are as good at selling themselves.

Not to mention that if you go strictly by pre-release promises, Peter Molyneux would have all the money. :)

Renunciation
Renunciation

@kamikazeespleen I thought the same thing as you, six years ago.

My housemate picked up Psychonauts on a whim, saying:  "I heard it got good reviews, figured it was worth checking out."   

It turned out to be one of the most pleasant surprises I've had in over 30 years of gaming.   Now I give Double Fine money to make more games.  :D

arc_salvo
arc_salvo

@kamikazeespleen 

Yeah, Psychonauts is a work of art.  It's too bad the marketing campagin didn't focus on all the cool and amazing stuff in the game.  I was shocked at how much stuff in that game they could've milked for trailers and ad-copy.

Like all the cool/interesting/funny/ and even serious psychological landscapes that you go into.  If they showed that there was everything from disco dancing to even being a giant monster wrecking the city (YOU get to do it) I think it would've sold a LOT more copies.

kamikazeespleen
kamikazeespleen

@Renunciation @kamikazeespleen Totally agree :) I would never have guessed how full of life it was with such imaginative set pieces and gameplay functions. If I hadnt played Brutal Legend (or seen Nerd³'s video on the Humble Double Fine Bundle), I would never have thought about playing it. Completed Costume Quest, Pyschonauts, Brutal Legend twice and just got Stacking left and to play through all the prototype games (which I only just noticed I had xD) Wow, we really were spoilt!