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Doom's Next Free Update Now Available, Adds Deathmatch and Private Matches

Id Software releases patch notes for the newly released update.

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The third free update for Doom has been released on all platforms, further fleshing out the game's multiplayer and fixing some issues with the campaign.

As previously announced, the major additions here are for multiplayer. You can finally do away with team games and play a free-for-all multiplayer mode: classic Deathmatch. Demon Runes are disabled for this mode, but otherwise it's business as usual.

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Also new for multiplayer is support for private multiplayer matches. This allows you to create custom games, customizing what maps and modes you play, disabling Demon Runes, and so on.

Id Software is celebrating the update's release with a double XP weekend. This kicks off tomorrow, September 23, at 12 PM ET and runs until the same time on Monday, September 26.

As far as single-player content goes, there's not much here--this update mostly revolves around bug fixes, resolving crashes, freezes, animation issues, and other problems. You can see the full list of these, along with some improvements for SnapMap, in the patch notes below.

Multiplayer

New Features

  • Deathmatch - New Deathmatch free-for-all multiplayer mode now available
  • Private Matches - Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.

Campaign

Fixes and Optimizations

  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
  • Fixed a progression blocking issue when reloading checkpoint in Blood Keep B while picking up yellow skull in crusher room
  • Fixed the Summoner and Pinky models not being visible under the Collectibles menu
  • Fixed a crash which occurred when reloading Security Switches checkpoint with Doom Classic Weapon Pose enabled in the Polar Core
  • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
  • Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
  • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
  • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
  • Fixed an animation issue where the Talisman Guards' legs would not move
  • Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Blood Keep A
  • Various instability issues addressed

SnapMap

Fixes and Optimizations

  • Improved general stability
  • Undo/Redo no longer causes memory drops
  • Anonymous players now are counted correctly in the map play counts
  • AI Path Points now work properly when set to Sprint
  • Browser sorting and empty browser are improved
  • Weapon switch now has proper key bindings
  • Empty Containers can now be picked up
  • Weapon On Pick Up logic works when set to On Touched
  • Clients are now stopped by Player Blocking Volumes
  • Locked doors now properly display a "Locked" message
  • Skull keys can be added and removed from Inventory
  • Added "Manage by AI Conductor" setting to property settings of additional AI
  • Ammo gained from picking up weapons works properly in all cases
  • Powercore spawns properly when spawned at map start
  • Lost Souls work properly with AI Path points
  • Give Armor works properly in all conditions

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