Doom 4 rebooted but still in development

Rage 2, however, is reported to have been scrapped.

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A "new version" of announced but long-absent Doom 4 is still in development, publisher Bethesda has said.

Speaking to Kotaku, Bethesda marketing vice president Pete Hines confirmed that the game was still in development, with numerous sources suggesting a release on next-gen consoles.

"An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," said Hines.

"As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we're ready to talk about the Doom 4 id is making, we will let folks know."

Sources claim that the original version of Doom 4--which one sourced dubbed "Call of Doom"--was scrapped in 2011 after developer id Software finished work on Rage. Sources claim the original version of Doom 4 borrowed many of its creative elements from modern shooters.

“People referenced Call of Duty,” said one source. “There were jokes like, ‘Oh, it’s Call of Doom.’ They referenced it because of the amount it was scripted—there were a lot of scripted set pieces. There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.“

According to another source, Bethesda scrapped plans for Rage 2 after the original failed to meet commercial and critical expectations, and put everyone at id to work on Doom 4. One executive is reported to have told the project leaders at id that Doom 4 needs to have the same commercial success as The Elder Scrolls V: Skyrim.

But while John Carmack said the game will be "done when it's done" at Quakecon 2012, another source says the Doom 4 project is “not going well.”

Discussion

333 comments
f3kuinth3a55gs
f3kuinth3a55gs

All I have wanted for the last 8 years (from id) is another real Quake multiplayer game... no health regen, no sprint, no reloads, no perks/attachments, no achievements or leveling up. Just fast paced multiplayer mayhem that feels right.

famekiller
famekiller

i think critics are killing this industry.  everything is just so negative these days. and every game has to be bigger and better than the last. And I think some gamers are their own worst enemies.  i preferred gaming before the internet.

evilwindkun
evilwindkun

Hey everyone. let's trust "Another Source.

Also reading FrostyGoat's comment it is pronounced as a WORD not two letters. either both lowercase or often it used used as iD to add emphases on the "Demand" portion of the companies alter-meaning of the letters; but to correct you and basically everyone else here (aside from a few people who are not stupid and can say Developer names)
-- The company writes its name with a lowercase id, which is pronounced as in "did" or "kid", and in the book, Masters of Doom it is said that the group identified itself as "ideas from the deep" in the early days of Softdisk, but in the end the name 'id' came from the phrase, "in demand." It is presented by the company as a reference to the 'Id', a psychological concept introduced by Sigmund Freud. Evidence of the reference can be found as early as Wolfenstein 3D (Anyone who bothered to read the fucking manual knows this) as it is filled with the statement-- "that's id, as in the id, ego, and superego in the psyche" appearing in the game's documentation. Even today, Id's History page makes a direct reference to Freud. 

Carmack is just too brilliant for all you people saying " EYE DEE SOFTWARE" as if that would be a.... non-dumb sounding developer name. while "id" rhyming with Kid, or Lid sounds bad-ass and as legend as the company itself and the conceptual theroy by Freud. 

Justin_G
Justin_G

make spawn points for enemies in levels, and make it so they have a range from their spawn points to move about the map and encounter the player, in various amounts and lengths. makes traps. say a "detector trap" activates when you step over it, and the demons then detect you and can get to your position using elevation, or sewers, and try and scare you that way. one example of many possibilities.


the game could be the opposite of narrow if this idea was implemented.

ecs33
ecs33

They would need to make Doom 4 have an arcade yet scary feel, just like the original games. Doom 3 was way too survival horrorish and didn't have the same fun factor that the originals had.

I can see Doom 4 having success if they take what was fun about the originals and keep the atmosphere of 3. It's not an easy feat, though.

FrostyGoat
FrostyGoat

I.D. Doesn't need Bethesda. Go continue making your Elder Scroll games with the lamest combat system a 3 year old can master Bethesda. We want real games that I.D. knows and can deliver on. Pretty sure I.D. became a success without the help of them.

FrostyGoat
FrostyGoat

GIVE US RAGE 2! WE HATE U BETHESDA!

bluespire1
bluespire1

That's to bad I purchased Rage and enjoyed its to bad

cornbredx
cornbredx

I would say "You know... it's doom. Make a scary game about demons invading a military base on a distant planet- possibly Mars. It's not that hard!" But let's be realistic. It actually is pretty hard to make a game work right.

After Rage (as amazing as that looked and animated the game play was pretty bland and generic and I wish ID would not focus so much on vehicular combat because its just not fun) I really do hope ID can pull it together. They still have talented people there, and can make a fantastic looking game, but can they still make a fun game to play? I mean, I know people whine about Doom 3 but I loved that game and it still worked as Doom for me. I hope ID can do that again, and if possible make the majority of naysayers be cool with it too- would be nice, but for me personally I don't care if they're satisfied.

This is me worried we may at some point see "ID closed, couldn't get their shit together and make a Doom game worth releasing so Zenimax pulled the plug." To soon, I know, I just freak out when I see problems with ID making Doom 4... again.

naryanrobinson
naryanrobinson

On another note, the reason it's "not going well" is because they're trying to copy rather than innovate, and the review team at least know when they're looking at stale bread.

Honest to god most of us *do not want* explosions, set pieces, a cast of characters, a super complicated plot, a huge open world, ten thousand ways to approach every demon etc. etc.

You'll be *killing* your own baby if you try to shove those things down its throat.

keyb0red
keyb0red

sounds like the project is *puts on shades** doomed?

naryanrobinson
naryanrobinson

I know it's going to be sort of good, and it's going to look pretty, but I'm having a hard time getting psyched up about it.

I personally liked Doom 3.  I thought it was a great way to update an old formula.  I really didn't like Serious Sam, which is what Doom 3 would have been if they had simply kept the old formula and updated the graphics.  A lot of people called Doom 3 way too safe and unimaginative, but they forget just *how* far gameplay has come.  I mean there was no such thing as reloading back then.

I get the feeling Doom 4 is going to be like Rage, and this worries me.  Rage really *was* playing it safe.  Like, *really* safe.  It was one of the most linear feeling games I've played in the last 5 years.  Nothing was natural or new.  From the story progression to the dialogue to the gun fights to the mechanics.  It felt like a show house, which is what it was.

With Doom 4 they're either going to have to make it a bit crazy and wacky (I doubt they will), turn it slightly more into a military affair, filling it with incredibly boring characters and plot that try to steal the show instead of being ignored like they should be (probable), or take on the very ambitious task of keeping the atmosphere of Doom 3 in a city-sized area AND coming up with new mechanics to keep it fresh *while*keeping the fast paced gameplay.  It's much easier to implement new gameplay mechanics in a slower paced game.

Morphine_OD
Morphine_OD

People should realize that Doom2 with modern graphics WON'T SELL. It's not a kind of project that turns million copies, nowadays there are a fuckton of such shooters, none of them sell well. They were right in trying to give Doom 4 a modern spin, but not to the point of becoming Call of Doom. However becoming something like Deus Ex/Bioshock with hellspawn and Earth could really sell millions.

You gotta understand people - AAA games can't be just about labyrinth levels and pew-pew anymore.

OHGFawx
OHGFawx

If they were calling it Call of Doom, then may it burn in video game hell where it belongs. Let Activision continue milking that cow to death. Id is the founding father of FPS, they are way better than that, and so is Doom.

bluebird08
bluebird08

doom 1, 2, and 3 are awesome games, id PLEASE!!!!!!!!!!!!!! dont screw Doom 4 up.

XboxGuy1537
XboxGuy1537

The DOOM series overall is practically flawless. One of the best series of all time. Can't wait to see what they have next. And as for RAGE 2, I'm glad they are scrapping it. They should wait like 6 years before they even start that.

FandomTheory
FandomTheory

If they can capture the feel of the original Doom -- ridiculously impossible terrain formations, dozens and dozens of enemies coming after you at once in swarms, slow-moving projectiles that you have to weave in and out of, getting lost in huge dark mazes of hallways, levels where half of the content is hidden in secret areas -- If they can bring that type of gameplay into the new generation, that would just be something wonderful.


Probably won't happen, though.

BoltNinety
BoltNinety

Take your time and make it a computer benchmark game. I loved Doom 3. 

Justin_G
Justin_G

i say, make bigger levels... make like, spawn vats where demons come out of, and you can destroy them, so you have less demons to deal with... you have to manage ammo and health between these points, so the access to your objective (getting through the level) becomes slightly easier, and becomes more and more of a "reward". this eliminates randomly teleported demons and adds some strategic depth to the game.

john_doe2
john_doe2

Honestly, I bet if id made Doom 4 like Brutal Doom, it would sell huge.

rleva
rleva

Back in the old days (1990s), id could do no wrong. They were on the cutting edge of game tech and design. But they soon lost their way. First, Quake 3, which was OK but not nearly as good as Unreal Tournament. Doom 3 was a serious letdown for me. Rage? I still can't get the damn game to run on my PC. I wish id would make a manic shooter again like Doom 1/2 & Quake. Give me dozens, hell - hundreds of enemies on the screen at once. Give me Serious Sam-type insanity - not another cookie cutter corridor shooter.

GPfanatec
GPfanatec

Rage was a good game but ultimately failed because it was missing the one thing Id was famous for - creating a fast paced competitive multiplayer shooter

SY_shoot
SY_shoot

COME ON id , just give us something good, I fell like im wasting my mouse and keyboard lately :)

dagrimmreepa
dagrimmreepa

This is what I was worried about since the Bethesda purchase. They come to you all smiles and happiness, promising no interference, and before you know it they're canceling your projects and forcing changes to others. 

I fear next we will hear of "creative difference" problems, closely followed by the closure of id.

Now, maybe Bethesda's making the right movies, and id was on some crap, but none of these problems would have happened if id took less than a decade to release a game. Pump two or three games out on the same engine while Carmack builds the new one, money problems solved.

I grew up with id, seeing its death would be devastating.

Godly_Kongming
Godly_Kongming

It needs the FEEL of Doom 2 but with Doom 4 graphics.

All about level desingn and enviroment!

TimboII
TimboII

 with all of these studio closures lately I wouldn't be a bit surprised to see Id Software shut down. They really are a mere shadow of their former selves.

SteamyPotatoes
SteamyPotatoes

ID Software saw Rise of the Triad and realised what they had done probably / maybe, either way Doom 4 best not have:

  • Health Regen
  • Nooby Iron Sights
  • Slow movement speed like CoD or some crap like that
  • Some stupid arrow above my head saying GO HERE or FOLLOW THIS GUY  !
  • p2p Networking 

If this is the case, all shall be good. 

Bowser05
Bowser05

@f3kuinth3a55gs So basically the original Quake. Sounds good to me. I grew up on that freaking game, and still play it from time to time.

theCCyberDDemon
theCCyberDDemon

@FrostyGoatAnother thing, hell will be frozen when I finally come to find a bug in a IDs game. Playing Elder's Scroll you find some in every 5 minutes of gameplay.

f3kuinth3a55gs
f3kuinth3a55gs

@FrostyGoatZenimax media owns Id and Bethesda so there is no getting away from this. Also speak for youself, both companies make great games.

naryanrobinson
naryanrobinson

@FandomTheory Man you're just talking about Serious Sam.  Seriously... that's not what makes a good game these days.

snova9308
snova9308

@Justin_G 

the whole "random teleported deamon" thing is what made the game scarry, you never know where they will come from.

if they take that away, whats left to scare you? its just going to be a  generic shooter then

JachAnen
JachAnen

@GPfanatec Id was never really famous for multiplayer. They were most famous for Wolfenstien, DooM and Quake.
Quake was also a popular multiplayer game, but the other 2 was mainly popular for singleplayer, and Quake was the first one to go down the drain once Unreal Tournament came out.

Today we have a lot of publishers focusing on multplayer like CoD (that shouldn't), Battlefield etc. so we need good singleplayer FPS games like Id has been able to provide every time (except for the last Wolfenstein).

eddyoshi
eddyoshi

@SteamyPotatoes What I would love to see is they start the game with this, like the very first 5mins only for it all to be destroyed/taken away and then the rest of the game being like how you said.

raahsnavj
raahsnavj

@snova9308 @Justin_G Or another way to say that is "become Doom again" - Doom was never a scary game in the first place. It was a game where you got swarmed with enemies and killed them all as you figured out how to get the hell out of the level.

It was also about LAN and multiplayer fragging. Getting a group of 8 people together and blowing each other up.

Maybe that is boring these days and Doom should just be put to rest. 

gocrazy_2000
gocrazy_2000

LOL love it mate. You are so right tho, it was the levels that made the originals so much fun and made you want to play them over and over again, not silly cut scenes that might look good and tell a story but dont make you play them again.

theCCyberDDemon
theCCyberDDemon

@f3kuinth3a55gs @Bowser05 Honestly, except for the multiplayer thing you are absolutely right. I just wanted to play Doom with the gruesome brutality of the '90 that I used to play on IDs games. I like the single player experience, but the faggification of some FPS seems to be infecting ID as well.