Don't Resell Your New Oculus Rift on eBay, Or Your Preorder Could Be Canceled

Oculus VR cracking down on those who would turn a profit by selling their preorder of the virtual reality headset's second iteration.

When the second iteration of the Oculus Rift development kit begins shipping this month, it'll be available in very limited quantities. As a result, some of those who were fortunate enough to lock in a preorder for one earlier this year have realized they can now make a nice profit by reselling their preorder on sites like eBay. However, Oculus VR does not allow buyers to do this and is taking measures to cancel the preorders of those who are looking to resell their headsets.

The frequent reselling of the Rift was brought up by users on the official Oculus forums (via TechCrunch) earlier this month. Oculus is selling preorders of the Oculus Rift Development Kit 2--the latest iteration of its Rift headset--for $350. Over on eBay, these were being resold for upwards of $800. This is not allowed, though, as a quick look at an FAQ on the Oculus website states its policy quite simply: "We do not allow resale of our development kits for any reason as they are meant for developers and are not consumer products."

Oculus VR staff joined the forum thread and revealed they are seeking out resales like this and canceling the sellers' preorders before they can ship. "We found this guy's order and cancelled it. We don't allow resale of the development kit," wrote the company's community manager. "We also don't provide warranty on second-hand sales, so if you buy on eBay you are on your own."

The Oculus Rift Development Kit 2

Some concerns were raised about these cancellations, both because it's unclear how Oculus can confirm which orders it should cancel and because some users might feed the company false information in the hopes of moving up the waitlist for a dev kit of their own.

In a separate forum thread, Oculus' customer service lead explained, "Just so everyone is clear, the information provided alone was not enough to take action. We perform our own investigations with tools at our disposal to make sure that there isn't a false positive. Our community is awesome! Thank you for helping us make sure that we are getting kits into the hands of devs and shutting down profiteers."

Virtual reality has become a popular trend as of late--Facebook bought Oculus VR for $2 billion earlier this year and Sony is pursuing its own VR solution with Project Morpheus. As such, developers are eager to get their hands on the Rift's new dev kit in order to working on VR content. As the "Development Kit 2" name suggests, this version of the headset is intended for developers--a model for consumers has not yet gone on sale. That said, anyone is free to order a dev kit provided they check off a box confirming they're aware of what they're buying.

The DK2 is a desirable upgrade from the first dev kit: It offers a higher-resolution display and positional head tracking, among other improvements. More than 45,000 kits have been preordered, but only about 10,000 of those will actually be shipped this month, hence the demand for them on eBay. This isn't the first measure the company has taken against reselling--it suspended sales in China earlier this month "due to extreme reseller purchases."

Do you agree that Oculus should be ensuring people who preorder a Rift dev kit actually want one, and aren't just trying to make a profit? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com

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Twitter/Xbox Live/PSN/Nintendo Network: TheSmokingManX

Discussion

159 comments
davidrx
davidrx

Developer's hype.  Oculus rift is looking thru fish lenses, objects are distorted at the edges.  A dealbreaker IMHO

lostn
lostn

How are they going to find out the identity of the seller? That's only revealed to the buyer. And who cares if it's just a preorder? As long as you didn't pay for the preorder, you can still buy another one when it releases.

somberfox
somberfox

Hahaha

no sympathy for scalpers

chiporeo
chiporeo

Man they can't police this. They're so stupid, if you want the product to be in the hands of developers only, MAKE SURE you're selling them to developers before hand. . . .I mean really though, but then again it's Facebook, stupidity is a norm for them down there. 



evarin
evarin

I love all these would-be scalpers trying to defend their moral high ground. 

daikkenaurora12
daikkenaurora12

So I buy an item and I cant resell it?  Didnt they do the same thing with selling to Facebook?  

merrickx
merrickx

Title should be:


Don't sell your Oculus Rift Dev Kit pre-order, and place in queue, online, or your preorder could be canceled.

wheres_my_phone
wheres_my_phone

I understand what they're trying to do, but since they sold the product at a high price, consumers have every right to sell it. If they really cared about supporting devs, they'd give it to them for free and have a contract with them stating that they're lending them the product until it's officially released and that it cannot be sold.

gralvader
gralvader

Yeah, use craigslist instead.

DrKill09
DrKill09

If someone buys something, they have every right to resell it, even at a high markup.  Nobody is forcing stupid rich people to waste money, they do it on their own.

veryDERPY
veryDERPY

so dont sell the pre order. sell it after you got your hands on it. nothing you can do by then

lilflipp
lilflipp

I like how a few months ago people were all on the bandwagon. "OMG the future is here!", "This is so immersive because it's called virtual reality, this is like being in The Matrix".


Now Facebook bought it and everything is different. Now, let's all get aboard the hate train.


Look here, The Occulus is just a gadget, like a gaming steering wheel or the Kinect. It's a better version of the virtual boy. But it's still just a screen strapped around your head. It was just that before Facebook bought it, and it's still just that now.


All this disappointment comes from your own hype. It's your fault.

Is this a cool little toy? Yes, it absolutely is!

Will it revolutionize the game? No it won't.

Should people keep working on it and improve it? Yes, they should.

abcdefgabcdefgz
abcdefgabcdefgz

Yeah dont resell them on ebay just do it somewhere else less popular where they will never find it. Why not resell it depending on the amount they go for it might be worth the risk

Deano
Deano

this company is acting like a bunch of corporate thugs, boycott them, this is all facebooks fault.

NikoKun
NikoKun

@davidrx You couldn't be more wrong. It is NOT like looking through a fish-eye lense.. You do NOT see any distortions when you wear the Rift. The software corrects the lens distortion, so that you see everything without distortion.

I have both the DK1, and now the DK2, take it from me, they work!

NikoKun
NikoKun

@chiporeo They CAN.. Because it hasn't actually shipped yet.. And it was a serious enough problem to warrant this action.

NikoKun
NikoKun

@daikkenaurora12 No, that's asinine. They're simply addressing excessive PREORDERS, ordered by clear resellers, or OBVIOUS abusers who aren't buying it for dev purposes, but rather to turn absurd profit. They wont care what you do with it, once you actually have one, at that point it's too late to care. lol (although they might have a not-for-resale policy somewhere.)

And NO.. "selling to Facebook" was perfectly within their right, and they needed the funding, it was the only way to become a consumer product, in a reasonable amount of time. They're still in charge of their company, and still running it the same as before, and they'll produce a much better product, far faster than they ever could before. At this point, in practice so far, it's simply as if FB is just another investor/funder, rather than owner. The Oculus guys still run the show their way.

Oh, and if you were trying to insinuate that the kickstarter backers (of which i'm one of btw) somehow owned a small portion of Oculus or at least a say in creating/responsible for the company, or that Oculus owed us anything beyond the DK1s, which was what the kickstarter was ONLY for, you are wrong. The kickstarter was ONLY for making DK1, the company Oculus was created as a separate thing all together. Just because we donated a few hundred bucks, to essentially pre-order and pay-for a device, which we received long ago now, doesn't mean we own or have any say in anything else Palmer Luckey or his company does. :/

Alekxander
Alekxander

@wheres_my_phone "consumers have every right to sell it." -- No they don't. The company states so in their terms of use policy. If you don't agree to the terms, don't buy the product. You aren't the sharpest tack in the box, are you?

merrickx
merrickx

@wheres_my_phone "f they really cared about supporting devs, they'd give it to them for free and have..."


They have. They've also made the product NON-restricted to only developers, so literally anyone can buy it even though there is no consumer release.


"but since they sold the product at a high price..."


Are you fn*king joking? The thing costs less than some prepaid phoens, or almost any other thing that comes with a display, IMUs/similar tracking/sensors.

merrickx
merrickx

@DrKill09 And retailers usually have the right to refuse sale. In this case, Oculus has a limited stock, and content creation for the consumer version is a relatively time-critical thing. Oculus isn't trying to keep people from selling their own property; they're trying to keep people from immensely marking up something that is currently in very, very limited supply.

direwolf1973
direwolf1973

@DrKill09 And retailers have (almost) every right to refuse to sell their products to someone. I don't think that Oculus is anti-capitalist, but they're trying to jump-start a new industry predicated on VR. They can only do that if their development kits are actually getting into the hands of actual developers. Simultaneously, they want to grow the VR user base, and they can only do that if development kits are getting into the hands of actual users. People who are buying the DK2 to resell them only slows down that whole process. Once the first consumer version is ready to ship, I'm sure Oculus will take orders from everyone, including resellers.

merrickx
merrickx

@lilflipp "t's a better version of the virtual boy. "


It's not a "better version of the Virtual Boy." The Virtual Boy wasn't a VR device. The Oculus Rift is not a better version of it; it is a completely different thing.

BrassBullet
BrassBullet

@lilflipp People aren't too upset about Facebook anymore.  The initial outrage subsided in a few weeks.  


Personally I feel good they have money behind them, and I actually prefer FB to the likes of Sony or even Microsoft, as those businesses are struggling.

lukimator
lukimator

@lilflipp "still just a screen strapped around your head" gotta love that line coming from ignorants that never tried it, yet they feel entitled to talk about what they don't know


keep it up!

wheres_my_phone
wheres_my_phone

If it's a product and you can buy it, then you can sell it. If they want them to be used for dev only, they can lend them out for free and have the dev sign a binding contract. Apple asks you not to jail break their phone and most other companies ask you to do things in their terms of service, but it's up to the purchaser to do what they wish. It's more of a polite request than anything, and what I'm saying is they should make a serious binding contract instead of some fickle agreement like it looks like they have now. All they can do is cancel a pre-order.

wheres_my_phone
wheres_my_phone

$350 is steep for a work in progress, especially when you're helping make it appealing to consumers. If they don't want them to be resold, they need to stop selling them themselves. They're cashing in on eager consumers/devs in the same way that resellers are. They're with FB now so it's not like they aren't a super wealthy company and need the cash.

lilflipp
lilflipp

@merrickx @lilflipp The virtual boy is virtual reality. This is exactly what I'm talking about. You people over sensationalize things. This is what is annoying the over hype and all the marketing bs.


"Virtual Reality", technically video games, as they are right now, are virtual reality. A video game is a visually simulated environment. Add in 7.1 surround sound and you just made the simulation more immersive. Add in head tracking and a stereoscopic screen and you have the OR. In a nutshell.

jeremyc99999
jeremyc99999

@merrickx @lilflipp It's definitely irritating to see people say that over and over. I don't know why they insist on making themselves sound like morons.

lilflipp
lilflipp

@lukimator Lol I clearly simplified it. Didn't think it was necessary to list proper hardware specifications but lI can be more specific about it.


It's a stereoscopic screen with a wider field of view and a headtracker that is strapped around your face.

I don't own one but I tried it long enough (~40minutes), in conjunction with a headset and glasses, for the weight to be uncomfortable, headaches and my glasses constantly fogging up.


So yeah, like I said, it's a cool gadget. But in the end, it's a screen strapped to your head.


veryDERPY
veryDERPY

@howiex89 @Deano i think you might actually be retarted...who got ripped off? the guy that bought the item? sorry you paid for an item at the price the seller asked for it's TOTALLY his fault and not your lack of common sense

Deano
Deano

@howiex89 @Deano it's about supply and demand, if a consumer wants to pay more to buy it off ebay that is their choice

twolf_deals
twolf_deals

@wheres_my_phone why don't you go look up the agreement and at first apple took people to court for jailbreaking  phones.

twolf_deals
twolf_deals

Any new smart phone costs about $500 and most the time the only difference between the upgrades is ram and a slightly bigger screen. when your selling a development kit they are normally sold at a price that covers the make and cost of the item meaning the thing cost 350 to build and to as its intended. . and theres shipping lol. oh and "appealing to consumers." i\ve seen dev kits that looked like complete garbage. and your line about cashing in on eager dev/consumers . . . I'm going to go back to the smart phone line. the cost of making mostly everything you buy at a electronics store is near 25-40% of the price . . . 

merrickx
merrickx

@wheres_my_phone  Furthermore, $300 - $350 is not steep for a "work in progress;" it's explicitly a developer-specific, developer-oriented device. The price opinion of a consumer is irrelevant as the device is not even meant for that consumer to even consider purchasing. They are not even trying to sell it to the public, and they are literally telling people not to buy it unless you are developing software etc., and that you absolutely should wait for the consumer version. They're not trying to make this last dev version some sort of commercial release.

merrickx
merrickx

@wheres_my_phone "If they don't want them to be resold, they need to stop selling them themselves."


That's exactly what they did. You're saying that if they don't want them resold, they should stop selling them, and when they caught people reselling, they stopped selling to those people.


Also, $350 is not steep considering how compelling the device is, and that it's an entirely new medium altogether. That's like saying $800 is way too expensive for a living room sized, high def, flat-panel television. 


Furthermore, $300 - $350 is not steep for a "work in progress;" it's explicitly a developer-specific, developer-oriented device. The price opinion of a consumer is irrelevant as the device is not even meant for that consumer to even consider purchasing.

merrickx
merrickx

@Deano @howiex89 It's not the consumer's, or developer's choice to be left with a shipping date that is much, much later because of limited stock.


Access is very, very limited, but you seem to think that taking measures to ensure that batches of kits can be sent to legitimate buyers, as timely as possible, is a bad thing. Imagine people waited at midnight releases for games, but found that after waiting in line outside, they're just going to either have to wait 3 to 4 months, or go buy from somewhere for up to a 500% markup from the original price...


These people aren't selling their property, they're scalping.

Sven_Viking
Sven_Viking

It's not a consumer product, it's a development kit. If you'd tried selling a PS*, Xbox* or Wii* development kit pre-order on eBay, you wouldn't just have had your order cancelled, you would have had legal action taken against you.

NikoKun
NikoKun

@Deano Except when you have so many re-sellers buying so many units, that it starts depriving real developers of access to the device.

It had to be a pretty serious problem, for them to be forced to ban China like they had to, and to start this new policy.

wheres_my_phone
wheres_my_phone

jail breaking your phone has always been legal and is still legal now. Apple might have tried to scare them by taking them to court but there was nothing illegal about jail breaking. All apple can do is ban you from using their App Store and can void your warranty. When you buy a product it's yours and the seller has little recourse about what they can do asides from discontinuing current services, which is what Rift is trying to do

wheres_my_phone
wheres_my_phone

They shouldn't be selling it. That's what I'm saying. Make a serious binding contract that prohibits them by law from doing anything but using it for development purposes. If you want someone to develop for you, give them the development tools. If they want to charge devs and have some flimsy agreement, well, expect the thing to be sold. They're treating devs like they're consumers and are requesting that they don't sell it, and of course some people go and sell it. Rift is capitalizing on devs and the devs/consumers are capitalizing on Rift.

lilflipp
lilflipp

@merrickx @lilflipp @lukimator Mirror's edge. I actually had fun but it still needs work. Like when I was getting too close to a wall, it made me lose focus. I would get like cross eyed. You know when you look at those hidden 3D pictures and you lose focus on the image. That was exhausting to the eye.


The best thing was the field of view. When you look at a screen you see the edges of it. Not with this, it kind of covers everything you see.


It must be really nice with a racing game and a steering wheel.

merrickx
merrickx

@lilflipp @merrickx @lukimator Mirror's Edge is not a VR game, and it uses third party injected drivers to work with the kit. Additionally, no changes have been made to the base game to accommodate VR. 


I've never heard of anyone thinking the DK1's "weight was uncomfortable," It weighs nearly the same as a pair of ski goggles. 40 minutes with goggles on and whatever discomfort there was shouldn't have come from weight of all things.


Who, when, and where did you go to try VR that was using Mirror's Edge, specifically, to demo it?!


Personally, I don't believe you.

lilflipp
lilflipp

@merrickx @lilflipp @lukimator Yeah, that's why there were issues, like I said especially when getting close to objects.

I picked Mirror's Edge because he had it, and I loved the game and thought it would be sick to try it with it. Everything was already calibrated.


I've had headsets that were uncomfortable after a certain periods of time, but you don't think this can? Lolz


I live 5 minutes from Ubi Montreal. I used to work in a restaurant 2 blocks away from it, right on the corner of St Urbain and St viateur. Where a lot of people from there would come and have lunch. I made a few friends that are in the industry.


You want me to divulge his name, address and when I hung out with him? Lol

Regardless if you believe me or not is irrelevant. It doesn't change my experience with it, and quite frankly, I really don't care.

merrickx
merrickx

@lilflipp @merrickx @lukimator


"I've had headsets that were uncomfortable after a certain periods of time, but you don't think this can? Lolz"


I didn't say I think it could; I said weight, specifically, shouldn't factor in on its own.


Crazy that of all the people that have the DK1's, you know the guys at Ubi that have them.

lilflipp
lilflipp

@merrickx @lilflipp @lukimator I didn't mean the weight of it alone. I meant everything added together, the weight, my eyes, glasses fogging, sweat on the side of my face, the headset on top of that. That's a lot of stuff hanging on my head, and you do feel it after a while.


You make it seem like I'm part of an inner circle of devs or that those guys are special. A regular client was cool enough to let me try it when the subject was brought up. I don't see what's so crazy about this. There is nothing extraordinary about this.


This is just getting weird.