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Divinity: Original Sin 2 Adds Playable Undead Race After Surpassing $1.2M

Next up: more skills and a new location.

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Another stretch goal has been met in the Divinity: Original Sin 2 Kickstarter campaign, and this time it'll see the addition of the undead as a playable race.

The crowdfunding effort recently surpassed the $1.2 million mark, and as previously outlined, that means players will be able to choose to play as the undead. Exactly how they will function remains to be seen, but developer Larian Studios is asking fans for their feedback. It's also offered some possible traits for the race, such as regenerating health while frozen, but being unable to heal while burning; immunity to fear and bleeding; and starting out at 120% health but slowly losing health as a result of decomposition. More possibilities are outlined in the latest Kickstarter update.

Larian says Original Sin 2 is attracting backing more quickly than it anticipated (which explains why stretch goals were met before they were announced). As a result, it's adding new tiers--and accompanying rewards--for those who may have missed out on some of the early offerings. It's also now including a digital soundtrack for anyone who pledges $40 or more. If you've already pledged that amount, you're all set to get the reward.

As of this writing, Original Sin 2's Kickstarter sits at $1.241 million from more than 27,000 backers. The campaign still has several weeks to go, so it's difficult to image that the other two stretch goals that have been announced so far won't be met. Those include the addition of another skill tree ($1.35 million) and a new location called the Hall of Echoes ($1.5 million).

Among the new features Original Sin 2 introduces are origin stories, four-player co-op, and improved crafting.

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