Belgian game developer Larian Studios announced today that its upcoming isometric role-playing game Divine Divinty has been delayed. The game, which will be published by CDV Software, was previously scheduled for release in September, but it is now scheduled for release near the end of the year. According to the developer, the reasons for the delay include the game's nonlinear campaign and the sheer size and complexity of the gameworld.
Divine Divinity is set in a huge medieval fantasy world made up of more than 20,000 screens. It will feature both above- and below-ground areas to explore, as well as more than 150 non-player characters and a wide variety of monsters and items. Players will assume the role of one of six types of characters, and they'll be able to customize and develop their character by adventuring and gaining experience. For more information, take a look at our previous coverage of the game.