Digital copies of PC Bulletstorm to require persistent Internet connection?
EA product disclosure page says People Can Fly's first-person shooter/kicker follows precedent set by Ubisoft in sporting "always-on" DRM; retail copies exempt; lead producer refutes claim.
Source: Bulletstorm's product disclosure page.
What we heard: Ubisoft has decided to drop its embattled digital rights management system for some of its upcoming games, but Electronic Arts--which has been sued for DRM issues--is heading the other direction with its latest shooter, according to product listings.
Digital copies of the PC iteration of People Can Fly's first-person shooter/kicker Bulletstorm will require a persistent Internet connection for the game to run, according to the above source. "Persistent Internet connection and acceptance of end user license agreement required to play," reads the product disclosure for Bulletstorm's digital iteration.
Packaged copies of the title will be treated differently, as they will only require an Internet connection to "authenticate and access online features and/or services."
The official story: Bulletstorm lead producer Tanya Jessen said, via Twitter, that the former listing is inaccurate.
"I can confirm that the only time you will need an Internet connection for Bulletstorm will be on install and when playing mp (multiplayer) - no worries," reads the message.
Jessen also told GameSpot that EA is working to "ensure there's no more confusion about the topic."
Bogus or not bogus?: Certainly plausible that EA would require a constant Internet connection as a digital rights management system. However, given Jessen's direct refutation of the issue, this story seems more bogus than not.
For more on the upcoming shooter--due out on February 22 for the Xbox 360, PlayStation 3, and PC--check out GameSpot's latest preview of Bulletstorm.
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