Diablo III First Look

We've got the first look at the trailer and gameplay of Blizzard's latest dungeon crawler.

PARIS--The Barbarian sees, and the Barbarian smashes. The Witch Doctor sees and usually lets something else do his dirty work. The two character classes shown off during today’s announcement of Diablo III (unveiled during the opening ceremonies for the 2008 Blizzard Invitational in Paris) is a mixture of old and new, representing the formula that the Blizzard development team seems to be aiming for with the latest installment in its blockbuster action game series.

We'll spend some time recounting our observations of both classes in a bit, but first, we should talk a bit about the trailer that introduced the world to the game for the first time. It started off with your typical dire portents of dread, backed by spooky music and gorgeous visuals. What stood out to us was the variety in those visuals, as well as what they could mean for the gameplay and story. First, we saw a number of different settings in the trailer--including more than one city setting. In addition, the color palette seemed to be much larger than in previous installments; we noticed a grimy, dusty-looking battlefield teeming with soldiers and war machines, as well as at least one night-time landscape, backed by a huge full moon. While maintaining that grim gothic feel to the game, it seems like the Blizzard artists are getting a full chance to explore a larger visual palette that should give the game some variety.

You can choose your gender and class, but that's it. This game is all about smashing "tons and tons of monsters."

The same impressive look continues on to the actual gameplay. Characters were big and richly detailed (especially when wearing more elaborate armor) but nicely scaled to the environments. In other words, the characters are big, but they can still be easily dwarfed by some of the bigger creatures in the game, as the demo proved with that massive spike-wielding demon at the end. While we thought at first that this was a boss, due to its sheer bulk and the complexity of its attacks, it was later confirmed this was just a run-of-the-mill mob, the likes of which you can expect to see on a fairly regular basis. In addition to monsters of various sizes, the enemies in the game will demonstrate a variety of behaviors. During the demo, we saw the Berserker, a large, mace-wielding monster that’s equal parts strength and bad attitude. During a post-announcement game design panel on Diablo III, we also saw the skeletal shield bearer, a slow-moving skeleton wielding a huge shield. Often accompanying larger enemies as support, the shield bearer will be a tough enemy to deal with, as you’ll first have to take out the monster’s shield before attacking it properly. As a result, shield bearers will be ideal support for enemies who are strictly focused on dealing damage.

With different types of monsters on hand, it's fortunate that the character classes in Diablo III will be just as epically powerful as you remember. The Barbarian is still a melee specialist (though not without his specialized ranged attacks). The Barbarian's skills will be familiar to Diablo II fans--we saw the whirlwind in effect, sweeping through scores of enemies--but he’ll have some other tricks up his sleeves (that is, if he wore sleeves), including the sweep, which can blast multiple enemies around him. During the on-stage demo, the Barbarian managed to take down a stone wall on a group of zombies, pointing to more interactive environments throughout the gameplay. While environments won't be fully destructible, you can look forward to many instances, such as this one, where you can use the environment to your advantage, with a certain amount of real physics involved in the destruction.

If the Barbarian is all about wading into the fray with both weapons blazing, the newly announced Witch Doctor is all about variety. He (or she--Diablo III will let you play as a male or female version of your chosen class but will not offer more advanced customization options) will have more straightforward attacks, like the firebomb, which drops fiery death onto the enemy, as well as more interesting attacks that seem more in keeping with the class.

The Witch Doctor will have control over disease, can summon pets, and can even control the minds of his or her enemies. We saw a few examples of these different approaches in the game demo: Locust swarm is a spell that summons a nasty horde of flying locusts that can overwhelm an opponent. Better yet, the locusts will automatically spawn to attack additional enemies in the area. We saw one pet in use too; the mongrel. This pet can attack enemies and can be buffed with other Witch Doctor spells; during the demo, the player cast locust swarm on his mongrel, giving the pet an attack bonus. We also briefly saw the horrify spell, which causes enemies to temporarily flee in terror. By far, his coolest ability was the wall of zombie, which was truly terrifying. If you've seen a wall of fire or ice in a game before, you probably have a pretty good idea of what this skill involves.

The Witch Doctor is not all about walls of zombies, honest.

At first glance, the Witch Doctor resembles the Necromancer from Diablo II, both in his relatively skinny appearance (at least, when compared to the Barbarian) and through the class abilities (pet summoning, disease control). When asked about it during the gameplay design seminar, Blizzard developers were quick to point out that the Witch Doctor is very much its own class and that its presence in the game wouldn't necessarily require the removal of the Necromancer in Diablo III. In other words, it's conceivable that both classes could end up in Diablo III, even if it looks unlikely to us at this point.

Using new skills will be easier than ever in Diablo III, thanks to a new combat system and user interface that seems to put a premium on skill usage over potions. As explained during the gameplay seminar, Blizzard developers felt that potion use was too prevalent in the previous game, resulting in combat encounters that were rarely more than wars of attrition because the user kept pounding health potions en masse. In another seminar, Jay Wilson, the lead designer, confirmed that the interface would not be customizable with mods; while this is nigh-on essential for World of Warcraft, Wilson said that it would be detrimental in Diablo III and was not on the table.

In Diablo III, potions will still play a part of the action but their importance has been downplayed, thanks to a couple of changes. The first are health globes, which drop off defeated enemies and will serve to boost the health of your character, as well as those around you if you're playing co-operatively. As the developers put it, the idea of enemies dropping health is one that will keep the player moving forward in the game, as opposed to trying to avoid combat. In addition, a new skill toolbar, similar in location to the old potion belt in Diablo II, will make your skills that much more accessible, easily allowing you to switch between skills on the fly. You’ll even be able to swap skills quickly using the roller on your mouse for even more ease of use. The result is a game you’ll likely be able to play almost completely with your mouse; no more hunting for skills using the F key on your keyboard. Here's one more important addition regarding cooperative play: When a character picks up a health globe, any surrounding allies also benefit from that health globe, which seems like it will encourage players to stick together when hacking and slashing their way throughout the game. To our ears, it also makes it sound like practically any class will be able to tank effectively (as long as someone is picking up the health globes and standing nearby), but we'll have to see how it plays out as the game develops.

Random dungeons will still be a big part of Diablo III. In fact, randomness will prevail throughout the game (and we mean that in a good way). In addition to having randomly created dungeons to explore, the developers have introduced random monsters, random loot droops, and new random scripted events into the game to make each play-through a new experience. In terms of monsters and loot, the stage demo alone was proof of that concept--we saw loads of different types of beasts to fight, from snakelike monsters to hulking brutes, like the final big bad beastie. Blizzard didn't go into much detail regarding loot, but we do know that it's hard at work creating custom-designed armor and weapons that will look great, as well as get the job done in the field of combat. More tie-ins with lore with higher-level drops have been promised than was the case in Diablo II, with items being one of the development teams key focuses in increasing your feeling of involvement with the story as you progress. During the demo, we saw the Barbarian decked out in a suit of golden armor with an imposing-looking helmet and wielding a pair of axes: one enchanted with frost; the other with electricity. We also saw him wielding a fire-enchanted two-handed mace, trailing fire impressively as he spun through a crowd of skeletons.

The random scripted events sound like one of the coolest additions to the game. Each play-through, players will encounter scenarios that are quite different from their previous trip through the game. In one area, you might see a house filled with undead enemies--along with a story about the home's former residents. The second time you play through, that same area might contain a caravan that you'll be prompted to escort to safety. The next time that area might simply be filled with monsters just begging for the opportunity to be killed by you. Scripted events look to greatly increase the level of immersion into the world of Diablo III while keeping the player coming back for more at the same time. There will also be a conversation system in the game, which will give voice to your character in the game; more so than the handful of exclamations your character had in the previous game. We hope to learn more about the conversation system for Diablo III over the weekend and will report back with more details.

Much has yet to be settled in the development of Blizzard's latest game. The pair of character classes we know about are just two in an undetermined (or at least, unreleased) final number of classes that will be in Diablo III, though Blizzard has confirmed that not all the classes from Diablo II are going to make the cut. In addition, while we do know that the online cooperative play will be a huge part of the game, Blizzard hasn't settled on the final number of people that will be able to play together: eight is the current theoretical maximum, but Blizzard made it clear that the final decision was going to be based on what was best for the player and that this number was likely to be lower than the theoretical maximum. Indeed, even the fate of "hardcore" mode is as of yet undecided, though Blizzard devs said they see no reason why it won't be in the final game, given its popularity in Diablo II. As for a secret cow level...when pressed, all Blizzard reps would say was "No comment."

On the other hand, we can confirm the game's release date; it's the same date as for all Blizzard-developed titles: "When it's ready." Until that time--however far in the future it may be--we'll be sure to bring you the latest coverage of the game, including more coverage from this weekend's 2008 Blizzard Invitational, so stay tuned.

[UPDATE] We've just added a wrap-up of this morning's Diablo III discussion panel, regarding the game's art and storyline. Check it out on the GameSpot preview blog, Work in Progress.

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764 comments
CheeseDogs
CheeseDogs

-sigh- can't wait but at the look of how slow they updating the game it'll probably be ready around Q2-3 2010 :(

lilaznfromabove
lilaznfromabove

this will be the next big thing on the pc(or mac)it may stay on top for more than halo 3 (horribly done and downright 2 easy)it may replace Wow all together

Syphontom
Syphontom

Even if this turns out to be a disappointment I know I will have to actually buy this game just because it's Diablo 3.

ParaBellum71
ParaBellum71

Srry for double post, but yes what happened to the gloomyness and such. Diablo always had dark creepy dungeons and such. Sooner or later Blizzard will realize that its kid fanbase isnt buying any games because they are too busy playing WoW and they should stop making all thier work orientated towards 10-14 year olds.

ParaBellum71
ParaBellum71

Anyone even have a general indea of what quarter its going to be realesed in? Hopefully before summer of spring of 09, but then again rushed hack and slash/ rpg games tend to show it more then a rushed FPS.

stav110
stav110

Can't wait for it to come out, I have a wallpaper on my computer of Diablo III to remind me that its coming out!

bobbygr
bobbygr

don't expect this game out until q4 09.....

Vasot
Vasot

The game must become more Gothic Fluffy bright colors and Anime characters are for WoW and not for Diablo

bloody-hell
bloody-hell

Graphics are fine, I don't mind the new art style that much, but if at all possible, they could set up a parameter in some .INI file or a console variable so we can adjust the time, slaughtered bodies remain, because the current 5 seconds kind of suck. Personally I want the battlefield to look like one, with loads of dead bodies lying around, so I can track back my path of destruction. Why ? Because I feel like it should be a feature and not be taken as "given", that dead bodies almost instantly disappear. In todays times with 2+ Gb of Ram, that shouldn't really be such a big problem. At least, in TitanQuest (for example), all fallen creatures remain on the battlefield indefinately. Just a thought.

hashmanalum
hashmanalum

I'm dying t play this game but nothing NEW comes out at the official site... I'm getting tired to watch the gameplay movie over and over again =D

TheYokai
TheYokai

This looks spectacular. There have been so many clones and spinoffs of Diablo 1 and 2, but I think rival developers are going to have a hard time contending with the sheer badassery contained in this game. The graphics and physics look amazing, for one thing. I love the idea of being able to blast a whole horde of zombies off a cliff. The music and sound effects are excellent as always, and the conversation system will add a bit more roleplaying to the game. The addition of a macro bar will be really nice too...it basically looks like Diablo II but better in every possible way. I can't wait for this.

miksalud
miksalud

This is going to be one of the greatest follow ups in history. Although we do not know much about the story, the gameplay itself is not changed, which means we still got to kick tons and tons of demon butt, and get loads of items. This time around everything looks and feels prettier, who gives a damn about artistic style. Played the game for 8 years and also, World of Warcraft for 3 years and they freaking dare to ars about the game's art style. Get some glasses! Diablo 3 is darker then it ever was. Sure you can compare it with Diablo 2... if it was some 8 years ago! So to all of you who think this game will suck, go play SIMS or something, we ain't letting pretty boys to spoil our slaughter!

aja1-6
aja1-6

I can't wait....hope it's awesome

brightjules
brightjules

think i might buy it, though i bet it must have a really heavy graphics requirement...

idunnoyourdad
idunnoyourdad

thor25br yeah like babies are going to be playing a game where you hack demons to bites as blood flies everywhere

idunnoyourdad
idunnoyourdad

Football fans, come one come all the LFL is the Foot ball game for you because if your a man then you'll need to see this LFL aka lingerie fantasy football ^heck yes

scigeni
scigeni

I am still not sure about the art style, I need to play this game before I can decide. I hope Blizzard releases a demo soon

thor25br
thor25br

To make a long story short....we just don't want a game for babies....that's all.

cheokdoc
cheokdoc

world of warcraft design is aimed at less mature and more fun-loving, comical style fo look. which works for warcraft but shouldnt be applied to diablo.

cheokdoc
cheokdoc

theres alot of debate on the new art style used. its going to be a much brighter diablo ( in terms of colour) which i feel can be really good if done well especially the outdoor areas. however the cartoonyness of the characters looks like world of warcraft regardless of whichever came first because theres nothing wrong in saying something looks like another if it does.

Grizzle_Dwarf
Grizzle_Dwarf

I'm sick of forum posts that say Diablo 3 looks like World of Warcraft. What do you think came first.

thedarklinglord
thedarklinglord

The potions hardly made the game "cheap" or "easy" since they modified how they worked from Diablo to Diablo II. In the original Diablo, yeah, it was easy to just chug a potion and be back to full health. In Diablo II, though, there was the delay mechanic where health potions took time to restore life. So, it had more of a transfusion effect to it, where if you were taking massive amounts of damage, it was a losing battle and wasn't going to help you in the end. Rejuvenation potions had instant effect, but you couldn't purchase them. You either had to collect them from slain monsters or create them with the Horadric cube - which still involved collecting gems. Either way, they weren't always readily available. So, either you learned to use them only in emergency or, for the players who liked a slower, grinding game, you sometimes spent a few hours stockpiling. In my opinion, the potions were ideal, because they allowed players to choose the pace of their own game. If you wanted it fast and furious, you learned to live off the land, so to speak, and just drive forward with potions on hand or shrines in the field, only restocking on potions whenever you returned to town to sell loot or repair gear or get rewards for completed quests. And for those that liked a slower game, they were free to savor the more RPG-style of play: staying in a given area (or restarting the game to repopulate an area they'd already cleared) and leveling up or collecting potions and gold and items, without feeling the need to keep pushing on into tougher, more dangerous territory if they didn't think they were ready for it. Basically, the game allowed for all styles of play, giving it a much wider appeal rather than alienating action gamers with a slower RPG feel or pushing RPGers into fast action that pushed them out of enjoying the game. It offered the best of both worlds. Do the health orbs completely ruin that? I don't know. But they DO seem very oriented toward faster play, which is something of a turn off to me. That's not to say I don't enjoy action games, but that's not the core of what I want in Diablo. Diablo, to me, was always a more fast-paced, combat-heavy RPG. Strip away all the heavy-handed story elements of something like Neverwinter Nights or Knights of the Old Republic and make it very combat intensive, but keep in the fun of leveling up and micro-managing your character, collecting loot while searching for the ultimate gear, and you had Diablo. The health orbs... They seem very Devil May Cry or God of War to me. Nothing wrong with either of those games, but they aren't what I look for in a game like Diablo. If I can constantly heal on the field, then there's less reason to return to town, sell off my collected loot and check the shops for new items, and I'll feel like I'm always being pressured to move forward. And I really worry that the health orbs are symptomatic of the game's direction: faster play, less in-depth character development, and fewer RPG elements. I'm concerned they're going to kill the very heart of what Diablo used to be just to cater to the ADD generation.

cheokdoc
cheokdoc

and by act 1 i mean act 1 (hell). if anyone says my character is just bad well my barbarian is a pretty high level as well (65) not hardcore , but ive played barb about 10 times and i know how to complement skills with inventory to the max with this guy. once again thedarklinglord is spot on

cheokdoc
cheokdoc

ill have to play it before i can judge it , but the health globes to me right now dont seem an improvement. i dont like to be forced to progress at a fast pace not being able to stay around and enjoy the game. and i think that any hardcore diablo player will say that potions were good idea and were not at all cheap because you wouldnt get very far if you relied on them too much. i dont know whether people have played diablo that intensely but from my experience potions play a small part to survival, especially when your're swarmed by coutnless enemies or fighting an insane boss (like those in hell mode). seriously even if you had a 100 potions on you while fighting in a useless random cave in act 1, you might not survive. of course you could do the cheap way of goign back to town every 2 mins but then itll take you like a year to just pass thorugh a cave.

blackhammer77
blackhammer77

One of the best improvements is the health globe. In all of Diablo and games similar to it, all it comes down to is how many health potions you have which makes it feel really... cheap. Even better is that they'll keep the pace going, and thats all i pretty much l like - mowing through thousands of monsters (plus the loot XD). I don't know why the colours are such a big deal - the dungeon in the gameplay was pretty dark and gritty, and there's such a massive amount of blood and gore (for a game of this type). All the colours do is make it more varied, where Diablo 2 almost kills your eyes after sometime. Anyway, the story is bound to be very dark and amount of blood on your screen should be more than satisfying. Same goes for the spells - they just sound wicked! I wouldn't complain about much since 1) This is blizzard and when have they delivered a crappy game that no one liked and 2) It's not finished yet! Can't wait for this!

thedarklinglord
thedarklinglord

I think what annoys me most - particularly on the Blizzard Diablo III forum - is the number of people who are World of Warcraft players that love the WoW influence (like the graphics) or are outright suggesting Diablo III should do this or that like WoW. It's DIABLO. If I wanted to play a game like World of Warcraft I'd freakin' play World of Warcraft. I'm willing to concede the issue of graphics, because they really don't bother me as much as they initially did. But I truly hope and pray that Blizzard does the right thing, staying true to the core gameplay and mechanics of Diablo and doing right by the Diablo fans, rather than trying to make the game more accessible to the WoW players and their ilk who'll probably only give the game a playthrough once or twice before going back to WoW. World of Warcraft is a game totally unique from Diablo, just as Diablo is completely different from Warcraft or Starcraft. They should remain separate entities with their own unique identities. Doesn't mean WoW players might not still enjoy playing Diablo III. Hell, I liked and played through both the Warcraft and Starcraft series. Though, I certainly didn't replay them or get into online games, because they didn't have that level of appeal to me, not to the same extent as the hardcore Warcraft/Starcraft players. As such, I shouldn't be trying to convince Blizzard to integrate this or that element of Diablo - which I truly loved - into the next Starcraft game. It wouldn't be fair, and my opinion SHOULDN'T matter as much as that of the hardcore fans who'll obsessively played those games and fanatically supported them. I'll probably still buy Starcraft II, and almost certainly still enjoy it. But it'll likely be just a temporary diversion from Diablo. So it'd be nice if the WoW fanatics and the casual gamers would stop trying to influence Diablo III, whining about or demanding features or elements that will only make the smallest difference to them, but be a major issue for the Diablo fans who want to see the game's legacy honored and done justice.

w33vil
w33vil

w00t.i love the new graphics.AND the new visuals.ima buying it as soon as it comes out! :D

julianboxe
julianboxe

Well i agree with Thor25br now! And I signed the petition.... just look at the pictures, they dont lie..... look so much better.

thor25br
thor25br

OK... this is starting to get weird. I'll say again, what a fan like me wants is to, after near ten years of the release of d2, to get a game that is virtually perfect. Nonetheless, knowing "perfect" is a hard, or an impossible, thing to achieve, it doesn't stop us from complaining....after all, if we just swallow up things with no arguing...where's the democracy (sense) of it. Sorry for being so combative (Elrax) in my arguments, but I don't think the petition is lame... just look at the photoshoped pictures... they're much better!!! Check it here: http://www.petitiononline.com/d3art/petition.html And, I'll say again, Blizz should make the game more blood and darkness than cotton candy bunnies and all, don't think anyone can convince me otherwise... I'll buy the game and play it 'till my hands are numb (probably), and that doesn't make me blind to see eventual flaws in it... By the way...if Ferruccio Lamborghini (creator of Lamborghini auto factory) didn't complain about his Ferrari crapy clutch, there would be no Lambos around...(?) There's an interesting line in a post... somewhere under this one... that says: "Do you think you can make a difference?"...wow...little Adolf on the way huh? Everyone should think how to make a difference... For StarcraftII, well... I don't like starcraft Best regards!

StarcraftII
StarcraftII

Heh, Elrax, he IS picking a fight, I really don't mind him at first, you might say I'm butting in but, he is just too...boastful, I mean people who think they know of everything of 1 thing, is just too childish...that petition thing is just FREAKINGLY STUPID...

StarcraftII
StarcraftII

I really wonder why people like THOR25BR wouldn't just shut up, I am really wondering why those no minded people keep complaining about Diablo 3's new graphics and gameplay, and do they really think they can change the game with those irresponsible comments, I mean, aren't they thinking? They just jump to conclusions, they really think that they played the game already! And what the hell does he mean about people "who play Diablo and who doesn't?", do you think you know everything about Diablo? Immature people think they know everything, and why can't you be pleased anyway? THEN DON'T PLAY IT IF YOU DON'T WANT TO! Do you think you can make a difference? I hope more people would be smart like ELRAX and less immature people like THOR25BR, and why is that they are complaining about the new gameplay? It's just to give off a new style of playing, so it would be more challenging. And what about the "health globes?", didn't they hear about the "potions being too overwhelming" thing? It is better like that! Do you think health globes are carriable? And did you see many health globes? There isn't many potions either, makes the game more challenging and not that easy, oh, thank you ELRAX about the information about the potions having cooldown, that really helped. Oh, yeah, THOR25BR, if you like Diablo 1 so much, THEN PLAY IT ALL YOU WANT!! PLAY IT UNTIL YOU DIE! SO IF MINDLESS PEOPLE DON'T LIKE THE GRAPHICS AND GAMEPLAY OF DIABLO 3, THEN DON'T PLAY IT! YOU'LL REGRET IT!

StarcraftII
StarcraftII

I really wonder why people like THOR25BR wouldn't just shut up, I am really wondering why those no minded people keep complaining about Diablo 3's new graphics and gameplay, and do they really think they can change the game with those irresponsible comments, I mean, aren't they thinking? They just jump to conclusions, they really think that they played the game already! And what the hell does he mean about people "who play Diablo and who doesn't?", do you think you know everything about Diablo? Immature people think they know everything, and why can't you be pleased anyway? THEN DON'T PLAY IT IF YOU DON'T WANT TO! Do you think you can make a difference? I hope more people would be smart like ELRAX and less immature people like THOR25BR, and why is that they are complaining about the new gameplay? It's just to give off a new style of playing, so it would be more challenging. And what about the "health globes?", didn't they hear about the "potions being too overwhelming" thing? It is better like that! Do you think health globes are carriable? And did you see many health globes? There isn't many potions either, makes the game more challenging and not that easy, oh, thank you ELRAX about the information about the potions having cooldown, that really helped. Oh, yeah, THOR25BR, if you like Diablo 1 so much, THEN PLAY IT ALL YOU WANT!! PLAY IT UNTIL YOU DIE! SO IF MINDLESS PEOPLE DON'T LIKE THE GRAPHICS AND GAMEPLAY OF DIABLO 3, THEN DON'T PLAY IT! YOU'LL REGRET IT!

Elrax
Elrax

Well, thats why I learn and research more about it. Plus thats also why I play it. I may not be as hard core as you. Well, who said your post was lame? I certainly wasn't aiming at that when I first posted about what you said.

thor25br
thor25br

Dear Elrax, it just confirms what I said... which is simple...you don't know much 'bout diablo... By the way...I'm not upset 'bout anything...you're free to say whatever you want boy...I respect anyone's opinion... Just posted it to you 'cause I reeeaaly wanted you to reply... didn't mean to bother... sorry And of course I take what I say serious...that's 'couse I don't like to see people thinking what I said is lame... But that's just it.... 'bout d3....I'm a huge, HUGE fan of diablo but...honestly, I'm not creating too great expectations of it... since I don't think it will be grand. I'll buy it and play it, of course, but I'm also on to Far Cry 2 and the new Crysis game, maybe the new CODuty... anything that asures me the pleasure of violence, blood and blowing things up sky high (in a videogame...that's right) ; )

Elrax
Elrax

I do play diablo thor25br. Again, all you do is post silly and unnecessary generalizations. Lets see... "finally someone that actually PLAYS diablo is posting here..." Thats one "it's obvious that a company raking money aaaaalover just doesn't care" Thats two "what the REAL fans" Thats three "go Wiki and learn something." Now four "Baaah...you're all full of ....wrong arguments!" Uhm.. Five. "You people know nothing of diablo." Six. Wow.. 6... Thats something. I don't argue or fight with anyone. But you seem to. I'm just posting my opinions. They'll oppose to yours, but I'm still not arguing. Your post.. Apparently.. Does seem more like an intimidating post than sharing your own opinion. First, you posted it directly at me. Then 2nd you mailed it towards me. Now I don't get what your problem with me is personally, but you seriously need to think things over.

RJ-SLiiCks
RJ-SLiiCks

seems sick. i hope they still keep the necromance though,

boris_viper
boris_viper

i hope it's as good as the last one....and...um...whatever thr25br said

thor25br
thor25br

That's what I'm saying......

julianboxe
julianboxe

A DIABLO 2 gameplay with a DIABLO 1 dark , mature graphics, what else can you ask for?

cheokdoc
cheokdoc

thor25br.... i might be not so intelligent but i dont really know what ur saying. all i can gather from what you said is that d2 was not as good as d1. and i have to say its a bit unfair to say that. while d1 was revolutionary and a fantastic game i believe that d2 was alot more addictive and had many improvements. such as easier interface of inventory,skills and potions as well as it was easier to pick up items. the monsters were alot bigger and easier to see. so while it wasnt the revolutionary breakthrough and hence didnt get such a good rating as diablo 1, it was more of a gamers game rather than a critics game. atleast you agreed with the darkling lord which means that you do know what your talking about

thor25br
thor25br

Baaah...you're all full of ....wrong arguments! First off... being a kid is not respecting one's point of view so.... well. Anyway... to put an end to this ridiculous thing.... You people know nothing of diablo. The franchise was bought from Condor Studios in '93 and the studio was renamed Bliz North. The First!!! game is original, the second has a bit of an ugly taste finger on it (read cartoony?). So Bliz transformed it in d2 to their own point of view and in no way it's as perfect or revolutionary as d1...as you can see for yourself - dear Elraxxxxxxx - the highest score game in the history of this gaming site. So for the ending sake of it...what the REAL fans - fan...do you know what it means? - is that Blizzard would return to the original Diablo and make a game as cool as the first one... not a d2 even worsened - health globes...come on! - but... it's obvious that a company raking money aaaaalover just doesn't care... why would you...silly contender to Sub Zero, do? So.... leave this subject aside... or...go Wiki and learn something. Agree totaly with thedarklinglord (...) finally someone that actually PLAYS diablo is posting here...

Huntress67
Huntress67

"the Diablo II setup was relatively simple and more than effective. You kept one hand on the mouse for movement and combat, and the other poised over the keyboard, ready to drink a potion or switch skills at the press of a button. Same for bringing up the map, or opening your inventory, or checking your character screen to see how far away your next level is." Unquote I do agree with this idea...most all players in this day and age of PC gaming use the mouse/keyboard combo and not just the mouse, although there are multiple mice button devices that are available. However, those are not what I prefer to use, a bit too much for me to handle. Saying that Diablo 1/2+ was party orientated is a bit of a streach as you only played with one other...not several (I'm strickly speaking solo play as I don't get into multiplayer), and of course depending on which character you played (Necro) that's a horse of a differfent color. :D However, I also played on Normal mode as I'm not that skilled enough to play Hell/Hardcore. I did find that Normal was quite enough challenge for me, I only played with one class (Barb, dual handed) and really liked the ability to switch between weapon setups by using hot-key, etc. My game(s) were not upgraded to 1.10 however even though I would have received certain enhancements with the way I created him, I just didn't want to mess with learning a whole new bunch of recipes, etc. Getting back to D3, yes I definately will wait and see before I buy. I do hope they come out with a playable demo as they've done in the past, as that will be the true test in the end. :)

HufflePuff-TLH
HufflePuff-TLH

Just can wait !! give me !! truely looks awesome

Elrax
Elrax

I think they're trying to attract both the Casual Gamer and Hardcore. So, they mouse part just makes it easier for more people to play the game if they don't have a mouse. Basically to play comfortably, instead of fiddling around the skills. I remember it took me awhile to get used to the hotkeys in D2 when I first played. I kept going around all the skills, and I couldn't understand it. Again, I think thats what they're trying to go into. Make it easy to understand and get used to. Of course "Die Hard Fans" May find this change quite disturbing or something. But I think its a great change, it really does make the game easier and fun.

GamesBond505
GamesBond505

awesome...can't wait to get ma hands on this baby :)

Grizzle_Dwarf
Grizzle_Dwarf

This is going to be the absolute best game of all time. Please stop complaining about the color if you are, it doesn't mean it can't have a Diablo feel and style to it just because it's a little more colorful...

cheokdoc
cheokdoc

thedarkling lord, i agree with you completely. i would consider myself a pretty diehard fan of the series, having played around 7 characters and beating hell solo aswell, but perhaps not quite as much as you have. i think the F1,F2,F3...etc hotkeys and the potion toolbars were perfect; quick and simple that allowed us to quickly adapt to the situation. i believe that making the potions be less accessible than 1,2,3,4 will make it a much more frustrating game. and how is scrolling the mouse wheel faster than pressing F1? they had better not screw this up. if they make me open up my inventory to reach a potion while fighting 20 monsters, ill seriously be pissed off.