Destiny competitive multiplayer is "more lethal" than Halo, voice chat limited to eliminate trolling

"When you catch a guy with his pants down, you can take him out really quickly," Bungie says; voice chat limited to fireteams so players "won't have their night ruined."

by

The competitive multiplayer Bungie created for the Halo series is generally understood to be one the tightest and most refined multiplayer experiences in console games, but the studio has elected to change things up with its new online shooter Destiny.

In an interview with Game Informer, Bungie multiplayer lead Lars Bakken (who was also the multiplayer lead for Halo 3) explained that Destiny's competive multiplayer will be much faster, with its characters significantly more lethal, compared to Halo.

"Definitely faster. If we are to talk about lethality, it's certainly more lethal than Halo," Bakken said. "When you catch a guy with his pants down, you can take him out really quickly. And that's not even including using a heavy weapon or a super to do that. But generally, your primary assault class weapons are going to do a little more damage than what he had in Halo."

In the Halo series, players--even novice players--could escape from a firefight without dying and live to battle again in another skirmish. But in Destiny, it's all about one character living and the other perishing, Bakken said, though he noted experienced players may still be able to get away.

"Combat resolution is fun, right? Getting into combat and having it end is fun; it's satisfying for both sides," Bakken said. "And it's not all the time. Good players are still going to be able to get away some of the time. But it's a little harder now."

Similar to the Halo series, players will have health and armor in Destiny. As your armor bleeds down, you'll tap into your health reserves. This health allotment is described as "low," though it will depend on class.

Regarding Destiny's multiplayer environments, Bakken said players should expect maps that adhere to the "Bungie philosophy" of design. These maps will include dynamic elements that will change an environment's line of sight "in a really cool way."

"I want the game to be fast and frenetic and fun and let players come at combat opportunities in a variety of different ways," Bakken said. He also reiterated that the progress you make towards building out your character in the campaign will carry over into multiplayer.

It stands to reason that a portion of Bungie's fanbase is interested in only playing multiplayer. For these people, Bungie has created unannounced systems that will courage them to play campaign, Bakken said.

"We're not talking about that yet. The interesting thing about Destiny is that you, because it is your character, and because you're doing all these other things, and because the way the world is put together, we want people to be moving around and trying these different things and there will be many good incentives."

Lastly, in a bid to create a more hospitable and inviting environment for players, voice chat in Destiny--across campaign and multiplayer--will be limited to your fireteam, Bakken said. Bungie has never done anything like this before.

"One of the things that we're doing for the first time ever in Destiny, we're taking a different approach to voice chat. We know that, not just in multiplayer, that in general, when you get into a game with someone that you don't know or someone that you've never seen before and may never see again, they have this power to completely destroy your entire experience and maybe ruin the game for you forever. And so what we're doing instead of having that...one in ten chance possibility of someone ruining your game, we're effectively saying you only have voice chat to your fireteam. And we're doing other things to let you communicate with other players, but it'll be interesting to see how people react to it, for sure."

Bakken made clear that so long as you enter a match or mode with your fireteam, voice chat among participants is enabled. However, in the case that you enter a match without the required number of players, you won't be able to speak with the match-made players.

Bakken pointed out that if you really want to buddy up with players you meet on the Destiny battlefield, you're still free to do so through traditional Xbox or PlayStation party chat systems. Overall, Bakken explained that Bungie's new voice chat system for Destiny was designed to create a more curated experience so players "won't have their night ruined."

Destiny officially launches for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 on September 9, 2014. Players will get a stab at the game in summer 2014, when a beta launches first on Sony platforms. For more on Destiny, check out GameSpot's previous coverage.

Discussion

131 comments
Splint424
Splint424

Please dont make the game have low health like COD and abilities/supers that are easy 1-hit-killers. Cmon Bungie.....wtf.  And no voice chat...please dont tell me you are catering to the casuals...

burningwarsword
burningwarsword

Fireteam chat is one reason I prefer BF over COD.  I like to play and work with the team/squad.  Listening to trolls and crybabies is a waste of my time.

zenstrata
zenstrata

I am not interested in PVP options in any way.

If Destiny has 'forced' pvp - i.e. I am going along doing a questline and some butthead player can hop out and attack, then there is a good chance I will not even buy Destiny.

If PvP is separated into its own side thing, then that's fine.  But don't put it into places where players or groups of players can go attack other people just trying to do quests and such.

themc_7
themc_7

So it'll be like any other multiplayer game? Most MP games you don't have a regenerating shield, so when you get "caught with your pants down" you get shot and you die. In Halo, your shield gave you time to react, fight/run, etc. so without it...yeah combat is more lethal. Also I just watched the Beta launch trailer above. I'm worried this game will be too much like Halo. It looks like you're a spartan, with magic powers. At 00:36 when he grenade tags that "totally not an elite" enemy, it feels all too familiar. idk just my opinion. Time will tell, I'll probably still get it haha

fillup0
fillup0

I love the long drawn out fights of Halo, and Halo 4 kinda did away with that. I'd hope to see it in Destiny but as long as it's fun, who cares.

LordOtman
LordOtman

I don't care, i'm in for the "PVE" part of the game.

sunbeam4
sunbeam4

even if I'll play with a pad, bring it to PC BUNGIE. (win/mac/linux).

ps: I like options so being able to do both is pretty cool. (K&M + pad).

kyosukeugc
kyosukeugc

In all fairness, if you're sad enough to play a terrible game like HALO, then you probably deserve to be trolled.... 

Fitcherman
Fitcherman

As long as they only make the kill-times a LITTLE faster.  We don't want them so fast that its like Call of Duty, where whoever sees the other person first wins 90% of the time.  Keep it like Halo 1,2,3 please Bungie!

bouchart
bouchart

Just play Quake or something...

Sun-Tzu-GE
Sun-Tzu-GE

I hope it's as different from Halo as possible.I hate the Halo multiplayer !!!

VenkmanPHD
VenkmanPHD

Glad to hear it, way too much of that happening.

Bunch of 12 year old losers who will never ever do anything with their lives trying to act hard, but just sounding like a bunch of inbred retards.

I will miss screwing with those little idiots though.

orktar_bunbun
orktar_bunbun

Whenever I hear that a game is going to be fast and have low health I can only think of friggin cod.

neowarrior121
neowarrior121

i feel people have missed the point of destiny so much that they have gone full retarded, if you can deck out your destiny character for multiplayer it stands to reason its nothing like cod at all. exspecialy presuming from what's being said you need to find your own equipment before hand, then your ability to kill is based on that equipment thus means you need actual skill first before you can run into a multiplayer game and mass murder everyone. presuming that im not wrong here (which i could be) branding it as a "cod remake/re-skin" is very childish and really illogical.  

Codesterz
Codesterz

Damn I was really looking forward to this game. Now I find out its essentially gonna be a re-skin of COD or BF. Way to go Bungie.

kb2beast
kb2beast

Long/escapable engagements were two of my favorite things from Halo. This is starting to sound like space CoD.

SickWickinson
SickWickinson

Sorry Bungie but if there's anything we need it's shooters with a longer average time-to-kill like Halo. I'm completely sick of CoD Hardcore mode style shooters where it only takes 1-3 shots to get a kill. Those games almost always devolve into a game of "who saw who first" where recoil might as well not exist and the person being shot at never gets a chance to respond.

ajstrike922
ajstrike922

Seems in Bungie's world, the mute button wasn't created yet

SteamyPotatoes
SteamyPotatoes

Suddenly don't care about this game, ill wait for Halo 5.

joker_459
joker_459

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! 


Why are so many games going to COD style gameplay where all you have to do is shoot first and win?

Shantmaster_K
Shantmaster_K

So pumped for this game. Looks really good. 

dysonlu
dysonlu

"Definitely faster. If we are to talk about lethality, it's certainly more lethal than Halo," Bakken said. "When you catch a guy with his pants down, you can take him out really quickly. And that's not even including using a heavy weapon or a super to do that. But generally, your primary assault class weapons are going to do a little more damage than what he had in Halo."

In the Halo series, players--even novice players--could escape from a firefight without dying and live to battle again in another skirmish. But in Destiny, it's all about one character living and the other perishing, Bakken said, though he noted experienced players may still be able to get away. Combat resolution is fun, right?"

It depends on how a combat is resolved.  Personnally, I get more satisfaction taking out an opponent after a great gunfight where we try to outsmart each other by taking cover, taking advantage of the environment, grenades, etc. or after catching up to a dude who was trying to get away.   Quick combat resolution based on twitch killing and reflexes or luck is kinda boring to me.

DarthLod
DarthLod

Stuff like this ruins Multiplayer, it's why I don't enjoy it. All this competition egomanic rudness crap when your supposed to be having fun. I don;t play games to compete, I play them to relax and enjoy. Not stress and egotistical morons.

TrialMonkey
TrialMonkey

Nice, dunno how many times in CoD people leave their mic on with babies crying or music playing or whatever else... If people could just stop being such d-bags we could have nicer things!

Harbinger_CR
Harbinger_CR

Reminds me of this one time back when I still liked CoD, there was this annoying 12 year old who kept thinking he was a badass, then someone insulted him and he replied with "I like John Cena" I couldn't stop laughing. XD

deviant74
deviant74

Grab tongue pull out as far as you can, get razor blade cut tongue off.  Now go fight for Earth you no longer annoying cockroach human scum. 

pppisahalofan
pppisahalofan

@kyosukeugc Halo is the greatest FPs franchise in gaming history. You're an idiot for this comment.Go play Mario kart. #masterchiefis THEMAN

Fatalv
Fatalv

@Fitcherman Exactly... This is what killed the Battlefield series for me. One hit kills, no skill, whoever sees someone first wins.


Just a little faster than Halo somewhere right around Battlefield Bad Company or BF BC2 would be awesome IMHO.

VenkmanPHD
VenkmanPHD

...WTF are you even talking about?

neowarrior121
neowarrior121

@Codesterz i see the problem with just saying this anyway (and dont worry i know the irony is on me but) can you actually read?

RonnieJay
RonnieJay

@ajstrike922 WRONG, Bungie's 'auto-mute' system trumps your argument. Players playing with friends would mute others, even those not making a sound, when playing with friends and not in a party. (especially common in big team matchmaking) I did the same thing. But I would also mute that player who is blaring horrible music or just yelling gibberish. These players deserved the mute-hammer. But the auto-mute system would run rampant the entirety of Reach's lifespan. 


  This auto-mute system would mute any player who had been muted by players a certain amount of times. So those who would play quietly or would speak only to make call outs, would receive the mute-hammer right along with the music player and the screamers. So any player who played more than the average amount of time per week with their headset on, was guaranteed a stint in the mute-hammer club  This system would sometimes auto-mute people for up to 6 months. I personally only was muted for 2 months, but that was for call outs and playing by myself while being matched up with a group of friends who would mute the stranger. This system obliterated any semblance of team work among teams who would consist of 2-4 auto-muted players. Which was often. You could, however, unmute those auto muted folk but this almost never happened.


  This system is what should tell you that Bungie knows ALL TOO WELL where that mute button is.

sunbeam4
sunbeam4

I see ... I see ... in a near futur "steamypotatoes" flooding their home in cry-drops.

PSYCHOV3N0M
PSYCHOV3N0M

To relax and enjoy? That's what co-op is for. No offense or anything but I wouldn't want you on my team if you're not going to actually TRY to WIN. Nobody plays an online match to LOSE.

hystavito
hystavito

@DarthLod Thing is, that's one of the main things that drives people to play MP games, especially shooters.  Ever since games started keeping official stats it's been a major motivator, along with unlocks.


That's one of the things I don't like about shooters now, everyone is trying to raise a certain stat or unlock something, or worse constantly going for the ego stuff like knife takedowns :).  It hurts objective based play and turns everything into more of a deathmatch.

VenkmanPHD
VenkmanPHD

Nothing annoys me more than hearing some damn baby crying in the background.

If I wanted to hear that crap I'd knock up some bimbo and ruin my own life.

styymy
styymy

One hit for a kill = headshot, what Battlefield did you play? Were you that bad?

panaicman66
panaicman66

@pppisahalofan @Sun-Tzu-GE


OK Ok ppp you like HALO..... sheeze not every one does.


I gotta agree with Sun, i hope it's far different from HALO as much has poss as well, can't stand HALO, silly bloody game......


I was really looking for ward to this game but now???......... if it's any thing like halo i am gonna have to check it out first...

Fitcherman
Fitcherman

@VenkmanPHD He's talking about quick kill times, which is more of a COD feature, not a Bungie feature.

zyxomma100
zyxomma100

@The-Neon-Seal Well, in the real world, you can't set off nukes on the battlefield and win, and Spartan-IIs don't exist. There's also no lag in real life, and when you die, you don't get to play that "game" anymore. Ever.


Shoot first and win is (mostly) how it works in real life, but it makes for boring gameplay.