De Blob Updated Hands-On

It's our duty to bring color back to a world gone gray, and we do just that by taking a look at de Blob's first four levels.

De Blob is a game we've covered more than a few times before, but its premise is so unique that it bears repeating. In this platformer you play an amorphous ball of goo named Blob, a character notable not only for his squishy shape but his ability to absorb bright paint colors and turn himself into a living paintbrush. It's a handy ability in the world Blob lives in, which has seen the rise of the INKT Corporation, a humorless organization that has quite literally ripped all the color from Chroma City. It then becomes your job to harness Blob's various talents and bring the color back to town. We recently came across a near-complete build of de Blob, giving us a chance to take an extended look at the game's first four levels, revel in the slick storytelling, and tinker with the additional gameplay modes designed to breathe life into the game once the story mode has been all wrapped up.

Blob is quite the messy ball of goo.

The first four levels of the game are known as Last Resort, Uptown, Downtown, and The Chroma Dam. Each of these areas portrays a different neighborhood of the surprisingly diverse overall setting, Chroma City. Last Resort (not to be confused with the Halo 3 map) begins on a beachside resort with Blob slowly making his way from the docks to a more urban setting. Uptown is the nice part of the city he goes to next. Downtown begins in the slums and tenement buildings and eventually brings you toward the skyscrapers of the game's most densely populated setting. And finally, The Chroma Dam brings you back through a more residential area where you'll eventually make your way to a large dam.

No matter which neighborhood you find yourself in, the gameplay remains much the same. You're cruising through a free-roaming environment with your most consistent enemy being the clock counting down against you. You can add time to the clock by completing goals scattered around. These goals are most often a twist on the themes of painting specified buildings a particular color, beating down enemies coming at you in waves, and racing through checkpoints. You can still paint buildings in between missions, which helps contribute to your overall color meter, the gauge which opens gates in each level once you've hit a predetermined number.

Controlling Blob is rather simple. You move with the analog stick, jump by swiping the Wii Remote, and stomp enemies by holding Z and jumping. As a way of eliminating clutter on the screen, you can hold A to bring up a circle letting you know where nearby areas of interest like goals and paint refills are. You can do a lot with this simple control scheme, which should help keep the game accessible to platforming neophytes and veterans alike. Our only complaint is the inability to choose an alternate control scheme that maps your jump command to a face button. You do a lot of jumping in this game, and extended sessions can get your wrist and arms pretty tired.

Prior to each level, you're shown a 3D cutscene that helps push the story along. They generally show comedic snippets of what life is like for ordinary citizens under the bumbling control of the INKT Corporation. You can return to these later on by hitting up the extras menu. It's something we'd thoroughly recommend, as each cutscene rivals early Pixar films in both production value and overall humor. Another option you have before each level is the ability to choose Blob's mood, which is a clever way of changing the accompanying soundtrack. All the songs (which range from jazz to funk) match a certain emotion like blissful, fearless, and euphoric.

He's also quite the acrobatic ball of goo.

When not making your way through the story mode, you can dabble in the various additional modes. Free paint is an option that presents itself after you've beaten a particular level. It grants you the ability to play through that environment again without worrying about the clock or enemies. This mode is basically a blank canvas for you to paint each building however you please. Then there are the multiplayer modes, which allow you to compete against up to three other players. The first is Paint Match, a graffiti contest in which each player attempts to paint the most buildings in a certain time; you can also steal buildings another player has already tagged. Blob on the Run is a mode in which only one player can paint at a time, but you have to keep an eye out for the competition, who can land a power stomp on you to overtake your ability to be the mode's sole painter. Then there's Blob Race, which gives you a rotating series of buildings to paint, with each player darting to get there first when the prompt comes up.

De Blob is a game that should give players a lot to do. And while a lot of games can tout that ability, de Blob does it with such vibrant style that it instantly becomes a game every Wii owner should have on their radar. You can expect to see it released for the Wii on September 22.

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Discussion

51 comments
Wumpa-Guy
Wumpa-Guy

This game looks really cool. I'll be sure to keep an eye on it.

dareough
dareough

ya this looks cool ill rent it maybe not buy it but is this based off an internet game cause i think i played the internet game

Flamaster474
Flamaster474

"Our only complaint is the inability to choose an alternate control scheme that maps your jump command to a face button. You do a lot of jumping in this game, and extended sessions can get your wrist and arms pretty tired." C'mon Gamespot. It's not that hard to swing the wiimote. Not up, or down, or all around. Unless you're doing it every 5 seconds, but it doesn't seem like it. Anyways, I'm probably gonna rent this game, cause it seems pretty awesome.

ThAdEa82
ThAdEa82

If I had a wii...i'd get this game

radcoon
radcoon

I love this game's creativity and art. It is extremely unique and deserves a good solid look. I think it has great potential and the Wii seriously needs some of this material.

Wii_Player64
Wii_Player64

this game will suck and will not be worth it

Wii_Player64
Wii_Player64

[This message was deleted at the request of the original poster]

Zeo-EX
Zeo-EX

So looking forward to this one

Noob_Krusher
Noob_Krusher

Good for X-Mas. Oh, and the iPhone version is seriously the best game I have played on the system. It even has achievements/ trophies.

SqueekyPants
SqueekyPants

It's amazing that this game started out as a student project, and now it's getting a mainstream audience. The PC version is available for free online, so I can't imagine that they would sell it for too much. I think it'll be the most interesting to see how it works with the wii-mote.

copp62
copp62

this game looks sweet but i'm probably not going to buy it only cause i really want madworld and the conduit but i might rent this game one day

scar-hawk
scar-hawk

It'll probably hit $30 after a few months of release. I'll probably get it then.

Wii_Player64
Wii_Player64

It better sell for $30 or $20 like Mercury Meltdown or something

pikmin08
pikmin08

It looks like a pretty good game!

RTRGRZA
RTRGRZA

Doesn't look like a revolution, but it sure is an interesting concept. I will try it out.

AmayaPapaya
AmayaPapaya

Wow even though im ususally not into games like this, it looks fun!

gamecubepad
gamecubepad

Really looking forward to this game. It looks like they added a lot of new features compared to the original game. Price will be a determining factor of when I buy this game. I suspect it will release at $50, but I'll wait until it hits $40 to buy it.

grafkhun
grafkhun

I'll probably rent it, it does look really fun though :D

unclejohn0525
unclejohn0525

Nobody said it was revolutionary. This is just going to be a fun little game for us Wii owners starving for content. I can't wait for this.

noamatt128
noamatt128

The guys on the internet really want to hype this, I shure hope it's as good as we hope. I'm honestly lookin for another Mario Galaxy; it may be better due to freshness.

PatSexual
PatSexual

This has a lot of potential. But the "revolutionary" games always seem to be so hit and miss. I'll at least rent this one, it looks pretty interesting.

Alex_G
Alex_G

The "PC version" is a single level, old tech demo made by students, THQ made a deal with them or their school to develop a full fledged game out of it. You can see the vast differences showing how superior the Wii game is just by the trailers and screenshots. The tech demo gets boring but the Wii game seems to be more story focused with more specific goals to achieve and far more variety and overall fun. The aesthetics have been vastly improved also. As for the iphone version, it looks like a neat game, but once again far different to what the Wii is getting. So, yes, the Wii version is the only version that matters, unless this looks like fun to you: http://www.youtube.com/watch?v=3l1061accJM It doesn't to me, the actual full game's far superior.

ftjx
ftjx

I thought this was game was part of the motion-sensing control revolution iniated by the Wii, but now I hear its allready out for the pc and the Iphone.........

ascalon94
ascalon94

If u have a itouch or iphone the nthey already have the game out.. just buy the applications update the game is quite fun. its only 7-8 dollars... if are going ot buy this game check out the itouch/iphone one..

foxpro-gt
foxpro-gt

i played the pc version awhile back and it was alot of fun..tho they seem to have beefed up the visuals alot for the wii... :D

john_russel
john_russel

this is on par with braid for uniqueness...looks good too!

TeenGamer92
TeenGamer92

It's quite a unique game, and it sure looks like fun! I'll have to get the DS version in '09.

guitarist4292
guitarist4292

I've been looking forward to this game since Gamespot's first preview Which if I'm not mistaken was over a hundred years ago Seriously They've had so much cover for this game And It's got me so excited I hope it lives up to the praise in this preview

acknowledge101
acknowledge101

i'm always looking for different and interesting concepts in games, so let's just say i've got this one tracked now.

IIHitandRunII
IIHitandRunII

When i bought the Ipod Touch Version, it was really a waste of 9.99$ It was just a stupid game to me. Now when i see this, i am definatley not going to buy this, graphics look horrible although i just like the idea of a Blob......

mkDSpro63
mkDSpro63

Seems pretty fun! I just might pick this up.

jjr10
jjr10

I have the ipod version, and it's excellent. I can't wait for this game.

hawaiiinsomniac
hawaiiinsomniac

I have the game on my iPhone and its a great game. With the disk capacity I am sure the Wii version will offer longer and deeper gameplay.

Holdwick
Holdwick

Looks cool but will probably be overrated!

frankeyser
frankeyser

I really like the laid back style of this game. i cant wait to try it out.

Nickfury101
Nickfury101

And Wii "Hardcore" owners complain that there are no good games coming out. It's called buying other than mascot dominated games guys. For we know that playing video games is serious business.

star77241
star77241

I hope the multiplayer will be online and off.