DC Universe Online Updated Hands-On

We spend some quality time in Metropolis and face off against DC's villainous ape, Gorilla Grodd.

We've spent a fair amount of time with Sony Online Entertainment's upcoming DC Universe Online at various events since it was announced in July 2008. The massively multiplayer online game has typically shown well, although it has yet to make good on its promise to let players live the life of a budding superhero or villain in the DC Comics world. On a recent visit to SOE's Austin studio, we had the chance to play a meaty chunk of the game's opening levels, which included a face-off against Gorilla Grodd. The biggest question weighing on our mind during this most recent demo was whether the game would finally deliver on the promise hinted at since its debut.

Our demo began after the same kick-off cinematic that debuted at this year's Comic-Con, followed by the character creation interface. The development team is still fine-tuning the latter to ensure that it is both accessible and faithful to the story setup. The team also briefed us on what we didn't see, which revealed more of the game's story. The Lex Luthor from the future did something at the end of the intro cinematic that caused a wave to ripple out across the world--the explanation we received was that Future Lex brought a valuable prize back with him when he escaped Brainiac, namely all the superpowers the latter had absorbed from the world. At the time of Future Lex's escape, there were almost no heroes left, meaning Brainiac had absorbed just about every power there was to grab. Future Lex's theft was an attempt to empower the citizens of the past to not only fight back against Brainiac, but also help the DC Universe heroes in the battle to drive him away.

The wave seen at the end of the intro cinematic is in fact the aforementioned superpowers spreading across the world, homing in on the population and powering them up, which is where the character creation comes in. You play as a recently juiced civilian who has to escape Brainiac's ship and make some important choices regarding the future: Will you fight on the side of good or evil? What will your superpowers be? We've previously touched on the way you'll be able to map out your powers and how they’ll break down into different types, but an interesting new feature is how you'll specialize. Our time with the game cast us as a hero, which meant Superman served as our initial guide. However, once you get a bit further in you'll actually choose an allegiance to different heroes: for example, tech-based heroes will follow Batman; magic-based heroes will follow Wonder Woman; and so on. These choices will affect how your character develops. Your choice of good or evil also determines which city you'll start in, while the heroes you'll follow will yield unique leveling opportunities and some story variations that will offer plenty of options to explore as you progress.

Our hands-on demo began in Metropolis in the Little Bohemia police station, where we got a quick tour of some important locales. Despite its action focus, DC Universe Online is still very much a role-playing game. During our demo, we had a good look at the shops that will allow you to buy and sell gear. The mechanics seem pretty standard: you get loot and sell it to buy new gear. Once we sorted our gear out, we left the police station to look around the city. One of the first things that caught our attention was an icon for racing challenges--we immediately tried this out. These challenges are good primers to get you up to speed using your character’s mobility modes. To participate, you have to run through a series of markers set along the city. It's simple, but the game rewards you with a rating on your performance, so it's likely you'll be working overtime to earn the highest rank. Besides gaining a feeling of accomplishment, you'll earn some cash for your dedication.

After poking around the city and indulging in a race, we had the chance to start a quest chain that paid particular attention to the city's simian problem. As is usually the case with superpowered simian monarchs who hate humankind, Gorilla Grodd is on a tear, and the city is in peril. To make matters worse, the Flash has gone missing. What's an aspiring hero to do? If you answered, "Stomp every ape you find and look for clues," then you're on the mark. The first chunk of the quest was very focused on stomping a modest quota of ape soldiers causing trouble at a nearby pier. We were then offered a side quest by another character on the scene; switching between the quests was simple and worth the minor detour for the sweet loot we got for our troubles. In terms of ape-stomping, we had a good number of options: first and foremost, our own abilities. At the start of the game you have only a single power and slowly gain more as you earn experience--standard stuff. You have three branches to your powers and abilities, tied to the type of weapon you choose, the power you choose, and the movement mode you choose. Your weapons are tied to your melee attacks, which can be specialized along different branches.

Interestingly, your powers break down into three different power pools, two of which are specific to your character and one that's drawn from a pool of powers that all players can choose from. The communal powers are exactly what you’d expect, letting you pick from classic DC abilities such as Superman's heat vision and Green Lantern's power ring. The different variations of powers and how you can combine them lend themselves to specific play styles. The game also allows you to set up different ability loadouts so you can keep your role fluid in combat, which is key for group play. Choosing powers and skills will be tied to leveling up and the points you earn. The game also ties your ability to choose powers and skills to skill points and power points that you earn upon leveling--during our demo we found we could earn one set of points at alternating levels, which kept progression even. We also found that with our fire-based character, we had the option to choose very specific offensive abilities from the start, such as a direct fire blast. However, as you upgrade this ability, you begin to set foes on fire, which is a perfect lead-in to a more passive ability that simply causes an explosive damage boost to enemies on fire. In addition to our natural talents, we had the option of picking objects up and hurling them at our enemies. The presence of explosive barrels made this an especially fun thing to try.

As we completed the mission with critical and optional quests in the chain, we moved deeper into the city and dealt with a new challenge: citizens being converted to apes by machines peppered throughout the city. This complicated the ape-stomping, as our targets became hapless people in need of rescuing. The chain featured three key components to rescuing: destroying the ape-creating machines, smacking the citizens in ape form senseless, and turning them back into humans.

Once we had worked our way through a few more quests, we finally arrived at Grodd's secret lair. While our main mission was to take out Grodd, finding the Flash was also important. The lair offered a change of pace from the outdoor ape-stomping and had us working our way through an underground facility. When we finally found the Flash, we were able to free him and have him team up with us to take on Grodd. The battle offered the first real challenge of the early quests: in addition to his size and strength, Grodd's telepathic abilities allowed him to perform psychic attacks that had to be avoided by hopping around the room. The Flash was on hand to help, but ultimately, we had to do the heavy lifting when it came to taking out the troublesome ape. One of the especially nice touches to the battle was a comic-inspired cinematic that filled us in on Grodd's history. These short but informative cinematics will happen throughout the game, allowing DC Universe Online to educate the masses on the backgrounds of some of the lesser-known heroes and villains.

The work-in-progress version of the game that we tried on the PC handled nicely, even when using a PlayStation 3 controller. The game is definitely made with console play in mind and has a smart control scheme to keep it accessible. Although the development team is obsessing over the game's menus and interface, we were pretty pleased with what we saw. Taking on quests, forming a party, spending our points, switching weapons, and changing gear were all easy to do thanks to an intuitive cluster of menus that are laid out logically. Although the team is still doing some tweaking, we have to say the direction they're going in works nicely.

DC Universe Online's visuals are still looking good and do a fine job of laying out the massive playground SOE is creating for players. The PC game is done well and looks very sharp. Now that the game is in the home stretch to its November release, we can see the final layers of polish being added to good effect. While the PS3 version of the game isn't an exact match for the PC visuals, it's still looking very good. Metropolis looks like Metropolis, right down to a respectable number of bustling citizens. In addition, inquisitive players should find a pleasant number of items to collect and clues to investigate peppered throughout the city both at street level and higher.

Based on this deeper look at the game, we have to say that after two years of waiting, we’re probably even more eager for DC Universe Online than we were a year ago. The chance to get a look at the deeper elements of gameplay, which had been laid out for us only in abstract terms previously, has left us eager to dive in. The game really does appear to be on its way to delivering what was promised when it was announced. The cities, quests, cameos, and little nods to DC lore all appear to be coming together nicely. Like most of the fans following the game, we're eager to get our cape on and tear into the public beta, which is due in the coming months.

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140 comments
Maddogtaylor
Maddogtaylor

guys a 9 pound a month subscription fee is nothing, when you compare it with going to the cinema for 2 hours you spend over 10 pounds so to say that its a waste of money for 30 days is silly

Psychokillaz
Psychokillaz

BEST GAME EVER!!! PICK IT UP ASAP! IT IS SOLD-OUT IN EU AND DOING WELL IN THE USA TOO. SOE IS HAVING TO MAKE MORE SERVERS ALREADY. IT IS OUTSELLING WOW, COMPARED TO IT'S RELEASE. It is a overall great game 9 out of 10. Great MMO action/rpg. It has paved the way for games like Everquest Next on the PS3. This game is so much fun! Pick it up and have a blast!

Azorean269
Azorean269

@ronson12 To answer your question micro transactions are just one option I proposed. I also said that you should charge may 20 or so dollars for a new city or expansion. Fees for storage or something that you can physically see what your spending your money on. However you cannot understand this concept because your so blind with playing the game that you don't see SOE sticking it's hands into your pocket to steal your cash. To be honest it's kind of sad. So pay to play this game and honestly I hope you enjoy it and don't regret spending the money later on. But that still doesn't not change the fact that your just a cow being milked until you run dry.

Azorean269
Azorean269

@ronson12 Let me ask you a question. Tell me what mmo that has micro-transactions have actually stopped selling product? Two you spend 7 a month after paying 50 or dollars correct. What was the cost of the 50 dollars. In other words what does paying 50 dollars cover. A CD maybe a month of play? Tell me what you pay for 7 for. Do you even know they say its servers and developers but what is being developed every month. Do you even see the changes. realize that this game is starting at 15 a month with a 60 dollar purchasing fee. now 7 sounds reasonable but it just bumped up 8. That's over twice as much as it used to be. What happens if DC universe comes out with a sequel in 8 years will you be willing to pay a blind transaction fee of 30 and stupidly say it's for servers and developers. Also take into account the amount of players that are on you going to tell me that all that is used for development.

ronson12
ronson12

@Azorean269 monthly fee's are standard in most good mmo's unlike micro transactions. my question to you is "what happens when people get bored of buying in game items and the such using micro transactions" the DEVS stop making as much money.its simple with monthly fee's they garantee the money and keep adding content to keeep you playing like a crack addict. FAIL! P.s finaly fantasy 11 is like 8+ years old and still going strong and its £7 a month.i play the game and i pay £11 for 4 characters 3 of which are for storage only and 1 is my main character.this game would have died eons ago were it using mirco transactions

ronson12
ronson12

[This message was deleted at the request of the original poster]

MMOaddict2009
MMOaddict2009

SOE Committed fraud to increase sales: All of december 2010, SOE advertised free beta keys to anyone who prepurchased before the new year. A large chunk of those who prepurchased were then told they were never getting the key and would not be compensated in any way. Play this game if you wish, but SOE's fraudulent tactic to scam people out of money has lost my, and many others', subscriptions for life. Be wary of any future pre-purchase offers from them.

lookin_boy
lookin_boy

This better be a 10.... i cant even sleep anymore im so excited :lol: i havent even played the beta

karimamin1
karimamin1

I agree with Azorean269 to an extent. I do think they should have a monthly fee but it shouldn't be $15 but more like $5-7 a month. I'd be willing to shell out $60 a year for a mmo. If I bought a new game every year, i'd pay around that anyway so if the content is indeed kept fresh and new, then the fees should reflex that. $15 is way too much and borders on highway robbery. Maintenance for their servers isn't that much when you see how much money they bring in. . Plus this game doesn't really feel like a mmo but more like an arcade game. I wish the videos actually showed better interaction with other players in the world.

Azorean269
Azorean269

@neno2480 Your telling me that a 60 dollar purchasing fee for the cd isn't enough to keep up costs. Your also telling me that every month 15 from how many players isn't overcharging to keep up costs and maintenance. Not to mention that if you charged for an item mall or a backpack expansion would cover the cost and not just blindly milk players for money. I promise you that if they charged for stuff like an additional character, or a monthly fee for a secret base or expansion to a back pack it will cover the fees and then some. People just don't get that there is nothing worth it. in one year of play you pay 195.00 that's including days you can't play cause of work and life as well as days when servers are down for maintenance. This monthly fee needs to be seen for what it is bluntly stealing from people. It's a scam that corporations get away with.

Gilberga
Gilberga

@neno2480 I completely agree. The reason i dont play games like WoW is because i cant justify paying for 30 days when i will only play the game once or twice a week. Is it really that hard to make a pay structure that works for casual gamers? If I could pay for a set amount of hours as apposed to a structured time frame then they would have me sending money thier way. I will buy DC universe, but unless they offer me an option to play the game at a reasonable cost for my usage, I dont see myself playing for very long.

neno2480
neno2480

I say give me the monthly fee to have great servers and allow me to have the freedom to play. BUT! I want the full 30 days that I pay for. Have a counter that says how long I've played. I payed $15 for 30 days and I want to the SECOND of that 30 days. If work gets too heavy for a few weeks and I can't play, I shouldn't have to waste that month because LIFE got in the way. That to me, would be the answer.

neno2480
neno2480

@Azorean269 There are other things you are not seeing. In order to keep this game running, you need servers. It costs money to keep these servers running at their best. You need to pay for maintenance costs, labor fees, parts, ect... You also need to keep paying the people that are creating new content for the game. Look at WoW. Cataclysm just came out and they overhauled the graphics in the entire game. New textures, better models, new environments, new enemies, etc.. It costs a LOT of money to do that. I played "free" MMOs and the servers would always lag and the people are annoying. It's free. Why do they care if they sat around all day just messing with people? They don't. So, another benefit to paying a monthly fee is that you get serious people(most of the time), playing. I personally don't want micro transactions. I would like the freedom to do whatever I want when I want in a game. I don't want to pay for an item to get 2xEXP, I want to find that item. The balance of the game gets ruined with that. Only the rich can lvl up fast and have the best items. That sucks.

GamingDude1123
GamingDude1123

Cant wait For This counting Down Days I gonna buy a ps3 and pre order this loooks awosme my most anticapted Game of 2010

zirney
zirney

Im so glad this is going to be free to play

kevsc91
kevsc91

Yeah man, Im getting it on the ps3 also! Cant wait, my psn is HomeyGeeDawg!!!!!

icetone
icetone

Can't wait to play this on the PS3!!

Tradeus
Tradeus

Only 48 days to go! Can't wait to get in on the action! Anyone forming guilds yet?

Azorean269
Azorean269

@kesoapa but if you payed a monthly fee couldn't you also pay for the micro transactions. However, in the micro transactions your paying for stuff you want instead of blindly paying for updates that i'm pretty sure don't happen every month for stuff that people probably don't want.

kesoapa
kesoapa

@Azorean269 Aye, you're quite right that it would make more sense to pay for what you actually take part of in the game. Though if the micro-transaction system is to be used I for one would like it to be for stuff that doesn't mess with the games balance. As you say, no great weapons that make you own players just because you had the money to buy it. Fluff is probably okay. Would be a pain if gaming became somewhat of a class-issue. Rich players who can buy amazing equipment, etc. Oh well, that's just sidestepping the discussion a lot, hehe. Guess my main point is that I think it's better that everyone who plays a game that is getting content and tweaks all the time pays a monthly fee. But that might be because I don't like the idea to pay for digital "in-world items". I rather pay for the service of getting the game worked on and updated. Anyway, I for one have opted out of the mmo-field for now. Haven't yet found any mmo that isn't a grind and that doesn't take up a too big life-chunk getting it on. Developers should aim to get me to want to pay a monthly fee, not to sit and play a friggin game 24/7.

Azorean269
Azorean269

@kesoapa I don't think you sounded like that. However, what I'm trying to get at is that this is a growing trend something that before wasn't as around as before. These companies, who are mostly greedy business men, see this as an opportunity to take advantage of people. An online game, believe me i've spent money on micro transactions probably more than I should, make more than enough to cover updates from these purchases. Charging for updates is not what I'm going against it's charging for the simple fact of just playing a game that I cannot back. Especially when you can do so much more. Have a fee to create new characters. Introduce hideouts that cost a monthly fee to keep up, pay for extra storage for a certain amount of time. all these are better in my opinion that paying just for playing a game. You can have new areas that cost more money or if you want to change the color of one of your costume pieces you can have a fee. There are many many ways around a monthly fee that are being ignored and looked over. You can buy an item that increases your xp for a certain amount of time. I'm not saying have some great weapon that makes you own other players but there is a lot that can be done that broaden these games and allows everyone to play.

kesoapa
kesoapa

@Azorean269 Fair enough. I might've lashed out a bit to harsh. I do believe that you've got a point, but I don't think cutting the fees all together would be a good thing for the development of the new content and so on and so forth. I'm not a fan of the micro-transactions platforms, but then again I guess it's got to do with what kind of content you want to pay for in the end. There's surely a good place for these games in the market as well. However, there's probably much more money going into their pockets than we would like to see, if that's your point. Sorry if I did sound like an ass in the first post, wasn't my intention.

Azorean269
Azorean269

@kesoapa So your saying that these companies cannot afford to make an online game without monthly subscriptions correct. Do you honestly believe that DC will go bankrupt without charing a monthly fee. You know that gaming is a billion dollar industry. Does that catch your logic. Honestly is it really this hard to make you realize this. Where's your logic for paying for games. you say things like goodies like what, what is added every month for it to be worth $15.00? It's not rage but common sense that I'm proposing.

kesoapa
kesoapa

@Azorean269 Can't see your logic. Sure, we buy the games, that being mmorpgs in this discussion. We've paid for them, and play them, but there's content and tweaking done to these games all the time which I would guess, you know, cost money. Can't understand why so many seem to have such a rage for monthly fees when they actually pay the salaries of the developers and we as players get more goodies into the games. Stop the nag please and go play something else.

Azorean269
Azorean269

[This message was deleted at the request of the original poster]

Azorean269
Azorean269

I was using that 1.5 billion in saying what if all the people who played an online game played DCUO. but here is a general break down for you: 9You = 120m Acclaim = 3m Bigpoint = 30m CDC Games = 140m CJ Internet = 23m Disney = 12m Gameforge = 60m Gamania = 10m GigaMedia = 9m Gpotato = 2m HanbitSoft = 8m K2 Network = 16m Mattel = 11m Moliyo = 7m NCsoft = 2m NeoWiz = 7.5m Shanda = 700m

Azorean269
Azorean269

@trumafioso It's great that you ignored the website that I posted that has the game info and said i was inflating numbers. However, I said i wasn't going to buy this game because of the fees. This game will be released world wide on PC and PS3 and While 1 billion does seem high that was the number given. Next are you gonna deny that i make any sense about micro transactions, fee for creating multiple characters, or added storage instead of a blind monthly charge would offer the game to multiple players. Know your place I said what I said because I can afford to play these games but I know the difference. I also know people who cannot and it's them that i think about. players who buy games every year because of cost issues. I think about them and i think about players who want to play online but parents won't let them because they don't see the the reason to pay for online fees. Why should they be excluded why don't they deserve to play this game. However, you don't know me so don't make assumptions. You are blind and your are being taken advantage of. Your not going to sit here and tell me that gaming companies need this money to produce mmo. Because that is crap you and I know it. I don't want you to play this game not because you won't enjoy it. Any game has at least one enjoyable aspect. I'm telling you not to play this game because your being stolen from the sad part is you still don't get it. Don't listen and play and pay for the rest of your life.

trumafioso
trumafioso

@Azorean269 While your math is quite entertaining, I can't think of any single MMO that presently has, or has ever had, 1.5 Billion players. DCUO will NOT have 1.5 Billion players. Couple Million if they are lucky. All you are doing is inflating the numbers to outrageous levels. And my point all along was that you should not be calling others blind or foolish for paying for what they enjoy. What you are basically asking us to do is to not pay for these games so you can eventually play them as well. What you actually want is for us to not enjoy these games now, so that you might one day be able to. To be brutally honest, we don't care about you enough to stop paying to play.

Vlaimir_Lem86
Vlaimir_Lem86

This game will fail, and will be forgotten by the masses, much like AoC, WAR, APB, Aion, etc. TOR will also follow in their footsteps. GW2 is the only thing that will be worth buying, mark my words.

Azorean269
Azorean269

@trumafioso So according to your argument that the fees are necessary I don't see it. An optional fee for added storage or micro transactions from an item mall are the way to go. They offer you something more and cover the costs of developers time and added content. Not this blind fee of $15 a month for things you may not even want. These games are robbing you and you can not see it. Join me stand up show DCUO and Sony that we as gamers will are not stupid enough to pay for something we've already bought. Make this game the lowest sold and no MMO from now on will dare to take this path. Think of the possibilities Marvel online for free W.O.W. will eventually lose support and become free. More gamers playing online makes doing quest and playing a lot more fun. Now is the time to make this choice. Blindly pay now and forever or refuse this one game and never pay to play again!

Azorean269
Azorean269

On average I play an RPG for at least one whole year, so will use my average as a base line. 1 year subscription plus the cost of the game will be at least $240.00 on person (15 per month plus the 60 for "purchasing" the game). "There are approximately 1.5 billion unique registered accounts (virtual players) of online games around the world in 2008." according to t-machine.org. Trumafioso and you see where I am going with this. In the year it comes out DCUO will gross $360,000,000,000.00. In the second year DCUO is played let assume that 500 million players stopped playing it it will still gross $180,000,000,000.00 in just the subscription fees from the players. Once again let me stress this is the average cost of 2008 pc only online games. So tell me exactly how these poor corporations are just barely scraping by with all those crazy hosting fees. [sorry my post was too long to fit on the alloted space from gamespot]

Azorean269
Azorean269

@trumafioso I'm sorry did I put somewhere in my post that this was new. I could of sworn that when I said no game is worth $180.00 I was talking about past and present. What I was applying to is that more and more online games are charging monthly subscriptions. This is/was my point. Second there are many other ways where the company makes money by charging micro transaction fees which, in my opinion, is the smart way to go about it. However the DC is making a conscious choice to milk players for money instead. However like I said no game now or ever will be worth a monthly fee. So thanks for doing all the research but you wasted your time and your point, if any, was poorly made. Just because people do it doesn't mean there's sense to it or that it is a good idea. Wake up realize that you are being taken advantage of. Yes company's pay for all hosting and whatever but lets do the math shall we.

Rasputin2011
Rasputin2011

If it's FREE i'll be willing to check this one out BUT for a monthly fee I will pass.. For the Record I am already pissed off with Playstation over not being able to check out the GOW:Ghost of Sparta PSP demo

wesam987
wesam987

I don't get why people would'nt like to play a free MMO. Are they human...?, who would'nt like to save a couple of hundreds every year?? o.O

GetafixOz
GetafixOz

If this is the first MMO you ever play, your lucky and you will have lots of fun for a good long time. If however like many of us the novelty of the MMO play style wore off like after EQ1, then this just looks like more of the more of the more of the same. The MMO cookie really needs a new recipe, Im almost sorry I have been playing MMOs for so long because its just over for me now. One last faint hope might be The Old Republic, but the pain of Galaxies is still too fresh and I may not be able to face another failure. DC.... to little... too late.... too yawn...

wallydog63
wallydog63

Yes and thousands bought the pet rock. Doesn't make it a smart move. How many fall prey to infomercials. Just cause people are willing to throw there money away doesn't mean it's the right thing to do, or the intelligent thing to do. Oh and by the way, most people don't have a mocha frap addiction. Like the saying goes, "there's a sucker born every minute".

trumafioso
trumafioso

@Azorean269 Your anger at this fee vs no fee argument is unfounded. There have been fees for MMOs for many years. This is not a new trend. This started way back in the mid 80s with Island of Kesmei, which charged $12/HR to play with 100 people. Then there was the late 80s with Neverwinter Nights, which charged $6/HR. And people were paying BACK THEN at those rates. Paying to use someone else's servers is normal. You want to someone to host your webpage, you pay them. You want someone to host your vent server, you pay them. You want someone to store files online for you, you pay them. you noticing a trend? In order for you to play with the number of online players these games are hosting, requires entire server farms and massive bandwidth. While I won't argue that these rates are somewhat high, does not mean that the people that are willing to pay are being taken advantage of. As a player of many MMOs both recent and historically, I have paid for many, many months of play. The only time I have ever regretted it was when I forgot to cancel an account for 12 months. Oops. Also, I'd like to point out that most people spend more than that per year on their Mocha Frap addiction.

Azorean269
Azorean269

No game is worth $180.00 a year. plus the $60.00 it costs to buy it. That just doesn't make sense to me but what do I know. I also highly doubt that they will update it enough for a $15.00 monthly fee. So I won't be getting the game. I believe that if we don't stop these games from happening eventually we will not be able to play online without a monthly subscription. I urge you to strongly think about these games and their fees. Realize when your being taken advantage of and make a statement by refusing to purchase this game. But you won't you'll thumb this down, make stupid comments about not caring about $15.00 fee and blindly follow the greed of these corporations. It's kinda sad when you think about it but I've tried, i've come up with solutions to this fee garbage and have been ignored but there is nothing else I can do so... Just do whatever you want.

Shadow_Fire41
Shadow_Fire41

if i can buy pre paid cards, i will consider this.

DocDroe
DocDroe

Cant wait!! This games gonna be badass

darthwarmonger
darthwarmonger

dam, I want this, but I'm so cheap, that I'm not sure that I want to pay a monthly subscription.

Human-Pheonix
Human-Pheonix

I don't care what yu ppl say I'm still going to buy it. and I'm gonna pay the monthly fee. Also I'm going to enjoy playin the game cause I will have a smile bigger than the joker.

Human-Pheonix
Human-Pheonix

This game will be my first MMO game I've ever bought. But since I'm a huge fan of DC Comics and It's on the PS3 I'm Soooooo getting this awesome game. And I hope I get into beta.

Ashaira
Ashaira

i was super exited about this i even stoped playing champions online for it. but the more ingame videos i see the worse it looks. the animations look really choppy and delayed. and the players really dont look that super in this video. i wont buy this unless i get the beta or a demo. looks promising but then again so did lots of other games. hope it turns out well.

ultima012
ultima012

I want this game to be good but I'm going to wait and see when it comes out.

terminus
terminus

Didn't realize you wouldn't be controlling a REAL dc hero or villian, that's a turn off. There are over 100's of characters in the dc universe, why wouldn't they just put every single comic character available to play, unless everyone would be lobo :)