Dark Souls 2 will let other players ruin your game even when hollow

But better matchmaking will take some of the sting away, says Dark Souls II producer.

Dark Souls II looks set to change tack on one of the series' fundamental principles: players will be able to have their world invaded even while hollowed.

In Dark Souls, and Demon's Souls before it, players could only have their game invaded by others, or take part in co-op activities, when in a 'human' state. After being killed in this form, players would be stuck in an undead state, known as hollowed, until certain requisites were met. This gave players that didn't want to participate in PvP or online features a chance to dodge potential invasions.

Developer From Software has now confirmed to OPM, however, that even hollowed players can be invaded in Dark Souls II. Uh oh.

Producer Takeshi Miyazoe says the game will be balanced in other ways, however, including a new covenant that essentially acts as a makeshift police force. “Before, the matchmaking was based upon player level,” he said. “That will remain, but we also want to focus on how much time you’ve played the game."

"Also, there will be penalties for players who invade, but still lose. There are risks. And there will be ‘policemen’ against invaders and a ransom system where if you constantly invade or kill NPCs there will be motivation for summoned players to go after you.”

While the game's new covenants can allow for acts of heroism and general goodness, some of the new covenants will appeal to those who want to be naughty. The Brotherhood of Blood, for instance, gets gifted more capability to invade others.

Dark Souls II's soapstones have also been reworked slightly, with time limits depending on size of the stone--a Large White Soapstone will exist across the network for much longer than a small one.

From Software has previously said that Dark Souls II will run on dedicated servers, rather than the peer-based matchmaking of the original Dark Souls, which should hopefully accommodate the sequel's increased focus on all these interpersonal hijinks.

Dark Souls II will be released for PlayStation 3 and Xbox 360 on March 11. A PC version is also in the works.

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Discussion

527 comments
danwright121
danwright121

Horrible article title. Hackers and cheaters ruin games.... invading doesn't.

Napalm_354
Napalm_354

I just won't sign into PSN, good luck invading. I PvP when I want to, not when Miyazoe thinks it is.

jorgamoundr
jorgamoundr

"This gave players that didn't want to participate in PvP or online features a chance to dodge potential invasions." <-- Implies players can't dodge invasions in Dks II when there's a means of doing just that. 

kappaloot
kappaloot

Sweeeeeet. More hardcore pls

fadersdream
fadersdream

What did people ask for?

Co-Op play and less ganking

What did they get?

More ganking and the same crappy co-op options.

ThePowerOfHAT
ThePowerOfHAT

Got Dark Souls for $5 last week on the 360 and I'm absolutely in love with it.  Reminds me a lot of Ninja Gaiden Black; it's very difficult, but it always feels "fair", and I'm learning and getting better at the game the more I play.  Definitely looking forward to the sequel.


The idea of not being able to completely avoid PvP doesn't really worry me too much.  Despite a lot of claims to the contrary, death in Dark Souls isn't really all that punishing.  Yeah, it comes easily, but you don't lose your equipment or anything, and even if you don't regain those souls you've lost, it's not like it takes long to make the same amount.  I feel like the occasional unavoidable invasion will make things a bit more exciting and keep me on my toes a bit more.

tanerb
tanerb

That is bad news. Forced PVP never worked in the history of gaming. And you will not be able to prevent hacking whatever you try to do. So don't do it !

Garm31
Garm31

The PC release being purposely delayed, thinking it will curb piracy to help console sales, is short sighted and moronic. Console piracy is rampant. Not touching this until the PC release. ASSHOLES!

Garm31
Garm31

Dark Souls 2 will light up a very dull March snoozefest. With the overpriced glorified 4hr demo, Metal Gear Solid GZ and Call of Douchey with Mechs. The pain and suffering with the occasional controller smash bringing joy, is ironic. So pain is pleasure after all.

franzito
franzito

As I'm the few ones who actually don't enjoy PvP that much, I see this as a good thing. It's ridiculous when someone overpowered invades you and unleash an insta-death magic just to make a joy gesture after...

Darkhol0w
Darkhol0w

Or you could...you know, not be connected online if you really don't want to be invaded. I want to see how people can invade your game if you play offline.

DarkSaber2k
DarkSaber2k

Force me to PvP and I'll just hack my character stats. Fuck you developers.

j_kizi
j_kizi

Sorry, I fail to see this as a bad thing. Invasions are so much fun in Dark Souls. They are like random boss fights. If it's an issue with some players, then they can play offline, but if you don't experience PVP in Dark Souls I feel sorry for you, it's a must in my opinion. As much as I hate people who are d*cks in Dark Souls, its fun to be one too. Can't wait, March seems so far way :(

Sprock26
Sprock26

Good idea with the new matchmaking - because sometimes when youve started a new character you would get invaded in first or second level by someone in a fully upgraded armor, a +5/10shield and a +5 lightning sword. Just because they didnt level their character more than a few levels, but had logged close to 3months of intensiv playing. 


Tho i would like to get to summon my friend into my game, instead of some stranger. But maybe thats just me

mattress805
mattress805

This wiil be my last purchase on a Microsoft console. Hooray! Well, this and the Stick of Truth. Lol I remember that forest in the first one was not an enjoyable place to travel through while in Human form. Not sure how I feel about this new yet.

solid_snake1461
solid_snake1461

Wow, they really took it up a notch didn't they? Now there is no safe heaven that will shield you from these invaders, especially when you're yourself got your hand full of monsters chasing after you.

thread-of-red
thread-of-red

Wow! Gamespot let the cat out of the bag on this one! Next we'll hear how it's not coming to next-gen as a big news article.

chaosservantad
chaosservantad

There is nothing wrong with having invasion happen more often. There is something wrong with hacks who ruin the game. Dark Souls is still to date one of the greatest gaming experiences of all time. When I first got invaded I didn't have a clue what was going. There is nothing more annoying than 2 handing your +15 Zwei and slamming down on an invader 3 times to have no damage come off. Where ever they found that light armour I'd sure like to know. Hackers ruin the invasion game and there should be something set up to punish them.

h1221292h
h1221292h

just mentioning Dark SoulsII...

Arcturuss
Arcturuss

Thats a really really bad title..

If they fix the matchmaking this would be fine.  The pvp in dark souls is really fun.. When you are not getting attacked by someone with a +10 lightning sword.

deion_sandals
deion_sandals

Nobody is going to have their game "ruined," they're just making a change (for the better) and it seems they've already figured out how to keep it balanced.  Martin is a big supporter of Dark Souls so I really don't understand why he chose this title for the article, as it certainly isn't going to convince any newcomers to try DS2.   It's a shame how upset people are getting over this simply because of the title, and also a little ridiculous that Martin failed to mention this can be completely avoided if you simply play offline (same as in Demon's Souls)

sythris
sythris

I for one am happy about this since once you learn the PvE aspect of the game it gets to easy once you play thru the area 2-3 times and learn how to block, roll, or even parry it gets to be way to easy, with the exception of bosses (pinwheel excluded) of course or if your like me whos deaths mainly come from ledges, so I've always built around PvP since the pve doesn't need to built around in fact over half the bosses the best gear for them was no gear at all to fast roll xD so I'm gonna love this aspect of dks2 cant really say i look forward to being invaded when i first start but if i do i will try to win to get them extra souls. In short cant wait xD

argetlam350
argetlam350

Ruin? Please, PvP has always been a part of the game. I suck with PvP, probably have only won a few handful of actual PvP matches, I mostly do Co-op, but I support it fully and the network test proved that having dedicated region servers works far better then the servers that they have now for Dark Souls which are not region locked. If you don't want to be invaded then play offline. Also Fromsoft has stated in past interviews that there will be ways to prevent invasions and it sounds like they are balancing it out really well. Oh and armor now requires stats so don't expect low level builds with brilliant armor, they might still exist but they are going to be have to be way more specific are far more planned out level wise since you'll need to have stats for the armor and weapons.

JaM1ee
JaM1ee

Messed up not releasing on next gen.  Will be awaiting the PC version I'm afriad.

AtheistPreacher
AtheistPreacher

Most of this is very old news.  They had announced that hollowed players could be invaded months and months ago.

However, the bit about invaders being penalized for losing, as well as the news that playtime will be take into account on player matchmaking... hadn't heard that before.  Both good ideas.  New players who have only been at it for an hour don't deserve to be invaded by griefers who have played for two hundred hours, and penalties for invaders losing may make them think twice.  Hopefully these two things will help balance out the fact that invasion can now happen at any time.

push88
push88

I'm going to lose so many hours of my life come March.  

kohle36
kohle36

@fadersdream I don't think you've really thought that through. 'Co-op', by default would enable more ganking, because people would just hang around spawn camping with their buddies (like what the forest ended up like in Dark Souls). The fact that there are now time limits on co-op sessions is actually going to reduce a lot of the bullshit in pvp, and force players to actually learn to play the game instead of being carried by white phantoms. As for wanting to co-op with your buddies, there are ways to do it if you really care that much, but the devs have repeatedly said it works contrary to the mood for the game they're trying to establish. This is an oppressive, lonely, tough game. Want something else, play something else.

fadersdream
fadersdream

@ThePowerOfHAT um... keep playing, you may be surprised at HOW frustrating it can get.

Also, you are playing years after the game came out. When it is new there will be people with ridiculous PvP weapons and armor waiting in spots just to annoy you and keep you from progressing.


You will equip yourself with specific gear to fight a boss, other players will equip themselves with gear that takes advantage of that set-up and best you because you were unable to prepare for them AND the boss.

Arcturuss
Arcturuss

@tanerb Eve online has it and its absolutely fantastic.


So yes it has worked.

skullcam117
skullcam117

They screwed up the PC last time so they r taking time to help make it better also PC got the dlc first last time so yea pc will get the better treatment in the end

And yes I do play on PC and consoles

thedark1105
thedark1105

@Garm31 Or they just need to take more time to make sure it's not the disaster port that the first one was (even though that's kinda what we asked for and mods and can make it better).

franken_stein
franken_stein

@Garm31 Wow get a look at Mr positive over here ^^^^, I don't think I can take anymore good news today.

franken_stein
franken_stein

@DarkSaber2k  That is called modding my friend not hacking, And look at the leaderboards for DS1. The top like 5 to 10 people are using modded characters. It was a massive problem towards the end of DS1's game life and probably still is. Now From Software may in the future for DS2 implement anti mod measures that recognize ridiculous stats and bloated HP and levels and whatnot. Even if they don't a lot of people will report suspicious players, and with being able to share screenshots and footage so easily now, Having proof isn't gonna be as tough as it was just a few years ago when DS1 came out. So your gonna mod your stats and risk a Ban to say  F you to From Software right after you just paid $60 to play their game??? Yea you'll really be taking it to them, im sure they will rue the day they decided to let invasions still be possible even if your hollowed.  I can see it all now,......DarkSaber2k modded his stats in Dark Souls 2 and it set about a chain of events that led to Dark souls developer From software being shut down. Yea seems plausible.

fadersdream
fadersdream

@j_kiziSo... you hate when it is done to you, but like doing it to others?

Sounds pretty typical.

Probably the same person that rage quits when they know they are about to lose the fight.

sythris
sythris

@chaosservantadWell if they make it to where your online characters can only be played in online mode and offline ones in offline and keep a check of the gear you have when you log off and if there's any difference once your back in then it corrupts that specific save file then hopefully it would fix that issue but i doubt they would do that :s

fadersdream
fadersdream

@deion_sandalsI would say it is because he doesn't want to play offline OR have the game become nothing more than a PvP fest.

People will speak with their wallets. Which is why Dark Souls is currently $5.00 online.

I may love the game but it isn't attracting new players this way.

Conscrumptured
Conscrumptured

@deion_sandals I agree with you, though I've come to find Gamespot writers give little to no care how their titles are as long as it brings someone to read it, however inaccurate or simply stupid the title itself is.

el_swanno
el_swanno

It's good to see a Risk/Reward system being introduced. There needs to be a balance. I have no gripes with invasions but there were certain "hotspots" in Dark Souls where you were guaranteed to be invaded. Being invaded every 30 minutes in Sen's Fortress or Anor Londo just became painful and ruined the enjoyment of an otherwise sublime game. A better system is required to maintain the gameplay balance.

scout7
scout7

@wojciecham @tanerb  Playing offline sucks.Reading and writing messages, seeing ghosts, and touching bloodstains is a great part of the online experience.Invasions are hit and miss though and not essential to the online experience IMO.

sythris
sythris

@el_swanno Ah Sen's ledges snakes tar pits and giant pendulum scythes loved Getting invaded there and kicking my so called invaders to there death ... maybe thats one of the reasons my reps so bad ...

Lamesy
Lamesy

@scout7@wojciecham@tanerb I completely agree, scout7. When Demon's Souls first came out, it was the asynchronous messaging, bloodstain & ghost system that drew buzz from critics for its novel approach. Nowadays all I see are DS fans putting PVP on a pedestal and denigrating messages for "spoilers" or blocking a ladder/switch. So sad.