Dark Souls 2 Walkthrough Guide: Part 11

Iron Keep, Smelter Demon (Boss), Belfry Sol, Old Iron King (Boss)


The first boss of Iron Keep is quick and fierce, but can be easily matched if you have a human effigy to spare. This will gives access to the phantom known as Lucatiel. While having a phantom will increase the smelter demon's HP, Lucatiel is an invaluable bait that can keep the demon occupied while you pummel at his life bar with ranged weapons. When taking him on up close, be mindful of the demon's heat core charge-up move, which deals fire damage when you stand close to him. The demon's stab is especially harmful and tough to dodge, but it is nonetheless blockable. All the flames can feel overwhelming and intimidating, especially when the smelter demon uses his slash combo. That said, you do have a good chance of avoiding many of these attacks with a classic dodge roll toward the demon. This will often position the demon with his back to you, creating an ideal opening to attack.


You can find Belfry Sol at the top of Iron Keep. It's a decent area to gain some levels and vanquish a number of dark spirits. Why they decided to congregate here is anyone's guess, especially when the area's balance of open space and cover points works to your advantage. These dark spirits also make for an amusing variety pack of opponents, from the spellcasting bell keeper mage to the greatsword bell keeper to the dual-crossbow-wielding dual avelyn bell keeper. You should also be on the lookout for the area's only actual invader: another pint-size blood-red bell keeper.


This duel versus the Old Iron King in Iron Keep is one of the best tests of patience in Dark Souls II. While this demon is relatively slow in his attacks, do not be fooled into thinking that you can pummel him with melee blows and long-range spells any more frequently than other bosses. The time that you'd otherwise spend on an additional attack could and should be spent recouping any HP you've lost. Study how long it takes the Old Iron King to finish a move so you know when you can take a swig from your estus flask. You might realize that you're better off repositioning yourself before you rush to heal. The good thing is that his non-fire attacks are notably short in reach. And it's of little surprise that his ranged flame breath move will encompass either a wide area or a narrow one. If it's the more sweeping of the two attacks, you can actually roll in between the balls of flame without injury.

You'll also need a keen sense of spatial awareness because getting fatally knocked off into lava is as likely as dying from zero HP. Pay special attention to the hole in the center of the platform and try to avoid getting knocked into it (especially if your poise stat is low). One of the safer zones is at the end of the platform to the Old Iron King's left. Many of his moves can't reach your there; just be mindful that if he does connect, you might fall backward into the lava.

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Class Breakdown

30 Items to Collect Before Your First Battle

Part 1: The Forest of Fallen Giants, The Last one (Boss), The Pursuer (Boss)

Part 2: Heide's Tower of Flame, The Dragonrider (Boss), The Old Dragonslayer (Boss)

Part 3: Down Heide's Tower, No Man's Wharf, The Flexile Sentry (Boss)

Part 4: The Lost Bastille, Ruin Sentinels (Boss), Sinner's Rise

Part 5: Belfry Luna, Bell Keeper (Invader), Belfry Gargoyles (Boss), Vorgel The Sinner (Invader)

Part 6: Huntsman's Copse, the Greatsword Phantom, Merciless Roenna (Invader)

Part 7: Skeleton Lords (Boss), Executioner Chariot (Boss), Harvest Valley, Earthen Peak, Covetous Demon (Boss)

Part 8: The Crescent Sickle Phantom, Mytha The Baneful Queen (Boss)

Part 9: The Pit, Grave of Saints, The Gutter, Rhoy the Explorer (Invader)

Part 10: Royal Rat Vanguard (Boss), The Gutter (Part 2), Melinda the Butcher (Invader), The Rotten (Boss)

Part 11: Iron Keep, Smelter Demon (Boss), Belfry Sol, Old Iron King (Boss)

Part 12: Shaded Woods, Scorpioness Najka (Boss), Doors of Pharros, Bowman Guthrie (Invader), Royal Rat Authority (Boss)

Part 13: Brightstone Cove Tseldora, Prowling Magus (Boss), The Porcine Peasant (Invader), The Duke's Dear Freja (Boss), The Lost Sinner

Part 14: Shrine of Winter, Drangleic Castle, Nameless Usurper (Invader), Dual Dragonriders (Boss), Looking Glass Knight (Boss)

Part 15: Shrine of Amana, Undead Crypt, Peculiar Kindalur (Invader), Demon of Song (Boss), Nameless Usurper (Returning Invader)

Part 16: Aldia's Keep, Velstadt, The Royal Aegis (Boss), Aslatiel of Mirrah (Invader), Guardian Dragon (Boss)

Part 17: Dragon Shrine, Dragonfang Villard (Invader), Ancient Dragon (Boss)

Part 18: Memories of the Ancients, Memory of Vammar, Memory of Orro, Memory of Jeigh, Giant Lord (Boss)

Part 19: Throne Watcher and Throne Defender (Boss), Nashandra (Final Boss)

Part 20: King Vendrick (Boss), Dark Chasm of Old, Darklurker (Boss)

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