CS:GO Modcast - For Agatha!

What do you get when you mix Counter-Strike: Global Offensive with Chivalry? Carnage. Lots of carnage. Check out the maps from this week's Modcast.

For Agathaaa! Seb and Cam try out a Counter-Strike map lifted from the popular online hack-em-up Chivalry: Medieval Warfare. Steam Workshop Link

The beautifully designed Waterland spa, enhanced with original Quake "headshot!" sound effects, should help wash off that Arms Race blood. Steam Workshop Link

A first-person Hotline Miami? This surreal, highly fluorescent Spectrum map for CS:GO is giving us a sudden urge to play laser tag. Steam Workshop Link

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Hi, I'm Sarah Lynch. You may remember me from such corporate social media accounts as @gamespot on Twitter and GameSpot

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Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

Discussion

7 comments
naryanrobinson
naryanrobinson

I sort of like Counter-Strike: Global Offensive, but it just doesn't feel as precise to me as previous entries in the series.

I prefer Counter-Strike: Source to 1.6, but both of those games made you really feel like you were in control of every little movement of your character.

For some reason I don't feel like I've got that same level of control with Counter-Strike: Global Offensive.  Maybe after I upgrade my PC in June and can manage a minimum of 120fps then I'll give it another shot.

Also I feel like all the extra detail in the maps just distracts from the shooting, as do the hazes placed over maps.  And possibly the thing I find *most* annoying (besides the lack of silencer) is the terrorist skins.  I don't know who the hell thought it was a good idea to change them *for every map* but I can't get my head around how stupid it is.  In some maps the terrorists are *blue*... BLUE!?

I always get frustrated at those people saying that Counter-Strike: Source was crap and that all the pros play 1.6 because 1.6 is the bestest ever and only *they* can appreciate it because they're so refined.  "Refinement" is what happens when a new entry in a series is released.  The people who suck at the new game, or who are unable to accept change, stick with the old game, and the standard of players *in* that game increases dramatically.  That's nothing to do with 1.6 exclusively.  The exact same thing is already happening with Counter-Strike: Source.

H4num4n
H4num4n

Why should i play a Chivalry map in CS:GO when i can play the real deal? Chivalry is infinitely more fun too :)

eesounds
eesounds

Counter-Strike Global Offensive (CS:GO) is fun for a while but is nothing compared to the previous Counter-Strike installments. I will hold CS 1.6 in my memories as one of the most addicting and fun, though frustrating at times, multi-player experiences. CSS built upon 1.6 with graphics and modernized some aspects, though it lost some of the counter-strike feel and fell prey to the mockery about its hit-boxes. Regardless, competitive players switched over to CSS, but we can't see this as much with CS:GO. 

Although I think CS:GO can't truly be considered a Counter-Strike game, I do believe that the steam workshop, custom maps, and a small push for competitive scene are helping CS:GO improve. I will be sticking to CSS and 1.6 as I put CS:GO on the dust shelf but would love to hear what you all think of CS:GO and if the steam workshop is making it a more worthwhile game.

Aletunda
Aletunda

@eesounds It feels more of a variation of the other cs games, I play it a lot (CSGO) and I think it's great but needs iceyworld on the roster