CS:GO Modcast - For Agatha!

What do you get when you mix Counter-Strike: Global Offensive with Chivalry? Carnage. Lots of carnage. Check out the maps from this week's Modcast.

For Agathaaa! Seb and Cam try out a Counter-Strike map lifted from the popular online hack-em-up Chivalry: Medieval Warfare. Steam Workshop Link

The beautifully designed Waterland spa, enhanced with original Quake "headshot!" sound effects, should help wash off that Arms Race blood. Steam Workshop Link

A first-person Hotline Miami? This surreal, highly fluorescent Spectrum map for CS:GO is giving us a sudden urge to play laser tag. Steam Workshop Link

Written By

Hi, I'm Sarah Lynch. You may remember me from such jokes as "this is why we can't have nice things" and "[pun]."

Want the latest news about Counter-Strike: Global Offensive?

Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

Follow

Discussion

7 comments
naryanrobinson
naryanrobinson

I sort of like Counter-Strike: Global Offensive, but it just doesn't feel as precise to me as previous entries in the series.

I prefer Counter-Strike: Source to 1.6, but both of those games made you really feel like you were in control of every little movement of your character.

For some reason I don't feel like I've got that same level of control with Counter-Strike: Global Offensive.  Maybe after I upgrade my PC in June and can manage a minimum of 120fps then I'll give it another shot.

Also I feel like all the extra detail in the maps just distracts from the shooting, as do the hazes placed over maps.  And possibly the thing I find *most* annoying (besides the lack of silencer) is the terrorist skins.  I don't know who the hell thought it was a good idea to change them *for every map* but I can't get my head around how stupid it is.  In some maps the terrorists are *blue*... BLUE!?

I always get frustrated at those people saying that Counter-Strike: Source was crap and that all the pros play 1.6 because 1.6 is the bestest ever and only *they* can appreciate it because they're so refined.  "Refinement" is what happens when a new entry in a series is released.  The people who suck at the new game, or who are unable to accept change, stick with the old game, and the standard of players *in* that game increases dramatically.  That's nothing to do with 1.6 exclusively.  The exact same thing is already happening with Counter-Strike: Source.

H4num4n
H4num4n

Why should i play a Chivalry map in CS:GO when i can play the real deal? Chivalry is infinitely more fun too :)

eesounds
eesounds

Counter-Strike Global Offensive (CS:GO) is fun for a while but is nothing compared to the previous Counter-Strike installments. I will hold CS 1.6 in my memories as one of the most addicting and fun, though frustrating at times, multi-player experiences. CSS built upon 1.6 with graphics and modernized some aspects, though it lost some of the counter-strike feel and fell prey to the mockery about its hit-boxes. Regardless, competitive players switched over to CSS, but we can't see this as much with CS:GO. 

Although I think CS:GO can't truly be considered a Counter-Strike game, I do believe that the steam workshop, custom maps, and a small push for competitive scene are helping CS:GO improve. I will be sticking to CSS and 1.6 as I put CS:GO on the dust shelf but would love to hear what you all think of CS:GO and if the steam workshop is making it a more worthwhile game.

Aletunda
Aletunda

@eesounds It feels more of a variation of the other cs games, I play it a lot (CSGO) and I think it's great but needs iceyworld on the roster