Crysis Designer Diary #2 - Multiplayer and Nanosuit Details

Crytek director Eric Lagel discusses multiplayer details and the role of the "nanosuit" in this highly anticipated first-person shooter.

Over the years, first-person shooters have come to offer exciting action that lets you dash about and blast your enemies from a first-person view and have also become showcases for cutting-edge technology. German developer Crytek is hard at work on making a shooter that will push the boundaries of both gameplay and computer graphics, Crysis. The game will take place in a near-future international conflict that's suddenly interrupted by an alien invasion. Your character will be equipped with conventional weapons and an experimental "nanosuit" with special powers. The suit will even be available in the game's multiplayer modes. Crytek director Erik Lagel explains.

Deathmatch and the Nanosuit Effect


By Eric Lagel
Director, Crytek

You'll be able to use a powerful nanosuit in Crysis' multiplayer modes. But not even a high-tech suit can protect you from this.

Even at the earliest stages of determining just what Crysis would be, we knew one of our key goals was to create two great gaming experiences: An immersive, cinematic single-player game was a given. And we wanted to focus a lot on making sure Crysis' multiplayer was fresh and had some variety that would not only satisfy the action-hungry, but also add a new mode that gave people a far deeper experience. So came our three core multiplayer modes: instant action (head-to-head deathmatch), team action (team deathmatch), and power struggle (which we'll talk about at a later date).

Being able to create a dynamic deathmatch experience is inherent to the core multiplayer design of any first-person shooter. Players know the formula for fun, action-packed deathmatch--providing maps that mix up styles of gameplay, directing the ebb and flow of action, weapon variation and location, smart spawn points, and making sure vehicles are balanced correctly. Knowing this, designers try to innovate in different ways to try to make their own mark on that formula.

Us? We think the nanosuit is going to have people rewriting the deathmatch equation.

The best part of my job is watching the team play and seeing all the new layers the suit can add. When you first start playing, you can easily get caught watching other players leaping or darting around at what seems like warp speed from one piece of cover to another, and next thing you know, someone has crept up behind you with the "cloak" ability, switches his or her suit energy to "strength," and boom! You see your name up on the screen with the words "killed by punch" next to it.

We've also been pleased to see the depth that the suit adds from a strategic perspective. One scenario we saw early on in team action was a common occurrence--one team had a powerful vehicle up against two other players who were on their own. Normally, the latter wouldn't stand a chance, since having that vehicle would be such a huge factor in the final outcome, but the suit is a great equalizer. While vehicles won't be useless, the suit lets you have one teammate distract the driver with the "speed" ability, zigging and zagging back and forth allowing the other to flank it and use "strength" to flip it over. Or you could both utilize "cloak," slowly approaching the vehicle and turning on "strength" at the last minute to bash it in on both sides.

The suit's special powers will let you use stealth abilities to get the drop on your opponents.

Of course, the greatest challenge in accounting for the nanosuit effect is making sure the balance is right. Obviously, playing against a cloaked sniper hiding in dense foliage is not going to be fun for anyone but that sniper. That’s why "cloak" does not last forever. Nor would it be fun if you could just have superspeed turned on for two minutes straight without any consequences. We work constantly on ensuring the design of each map has areas where the suit’s superpowers can be used effectively, but also to make sure that its attributes will not be too overpowering. You’ll see that in the way buildings are spread apart so you can jump with the "strength" ability from rooftop to rooftop or in how there are corners you can duck behind to reload and turn on the "armor" ability for those intense, claustrophobic one-on-one battles.

One thing is for sure, we think the nanosuit is going to add exponentially more action to your typical deathmatch equation.

Got a news tip or want to contact us directly? Email news@gamespot.com

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259 comments
siiixon
siiixon

yes = Power struggle, WTF - lame = deathmatch why in the world they take out conquest ? they should have taken out deathmatch instead

alexaoeato
alexaoeato

Damn i want this game to come out for 360

copymon
copymon

Power struggle mode is going to be the best! Can't wait!

jamesjjjjj
jamesjjjjj

oh my god I can't wait to put that outfit on!!!

champmanfan
champmanfan

They have got the balance right for multiplayer & team DM is the one I'm looking forward to - options for clan matches there. But does the MP really need to be cinematic when most online games are far from this; most gamers when they play online just care about getting good framerates - we aren't had to please ;) - therefor any polished gfx will be wasted on us unless at least 1/3 of the market can run the game with an average fps of 60.

Jaeboy
Jaeboy

agree with bentarrow.

arabian_ak
arabian_ak

The Graphics look great but i hope the Storyline is also good.I dont want another game where you kill people because they are working on some evil science project that will destroy the world.

bentarrow
bentarrow

This game is just going to sit there like Doom 3 did no release date to stand by so that makes it more of an eye teaser then a playable game.How long has this been in the works now?There you have it.

doysh121
doysh121

all these kind of games look good and make people want to buy a new graphics card, ram and a processor but mostly they are crap. look at doom 3 everyone was hyped up about that but it was just another fps this will probably be the same you go out buy a whole new computer for a game that is just average. but after saying all that it does look mint lol :)

-context-
-context-

power struggle sounds like juggernaut game... like you would have infinite power for a certain time until someone kills you

c0de_red999
c0de_red999

this game is going to kick ass soooo badly all the oher games better wach out!!!!! i am so happy i got my new computer just in time 8800gtx (it is frcking expensive),2 gigs of ram,intel core 2 duo overclocked,and im whating for directX 10 to come out and then i will get vista

Riamo_10
Riamo_10

jono128 "That video is a visual orgasm." --------------------------------------------------------------------------------------------- Soo true!!!!

Church069
Church069

This game looks awesome. My computer will need some serious upgrades though.

Abed_1990
Abed_1990

My PC will never be able to play this game............(sigh). Guess it's time to go shopping.

Holden1985
Holden1985

Battlefield Bad Company is not comming out on pc. 360 and ps3 only they say.

whacky_tobaccie
whacky_tobaccie

[quote]I highly doubt that this game will be entirely unique to the pc realm. Crytek is not stupid, their titles have been immensly successful within the console arenas. Granted they are not the same games as the orignial FarCry that was released on the pc way back when. Having new unique takes on the platform versions of FarCry was refreshing.[/quote] Actually Crytek never had anything to do with any of those shiitty console ports, ubisoft bought the rights to far cry and released some crappy spin-off games. Crytek also said in an earlier review that the 360 and ps3 will be too inferior to be able to play games using cry engine 2 (though that may have changed since then) crytek will most definitely not be releasing this on consoles, that is until a different (crap) developer buys the rights to it. why anyone would want to play an fps on a console is beyond me anyway.

rmj
rmj

? another game to make us buy new hardware! farcry ,is just okay! when game play and missions get as big as ARMA or even old OFP then I will upgrade my pc! un till then its all a single player 1 time run though! YAWN! no replay! ALL FLASH NO TEST OF THE PALYER ALL RUN AND GUN RAMBO! kids game! OFP AND EVEN ARMA is for adults!

GameGuy642003
GameGuy642003

HELLZ YA now how to get thay money for that high end graphics card...

niniodelpunk2k5
niniodelpunk2k5

2007-2008 too many reasons to have a PC... Crysis, Battlefield Bad Company, Mercenaries 2, SPORE, Quake Wars: Enemy Territory, BioShock... ugh this will rock and for DamageIncM: DICE(Battlefield 2's developer) is working on Battlefield Bad Company look it up in youtube or whatever... Those guys at DICE are bad-ass programers, they'll kick up something awesome... That new engine is looking awesome

DamageIncM
DamageIncM

Yeah, but at least the CryTek -ENGINE is available for other developers. That thing is going to create some sic and insane games. They should redo games like Battlefield 2 and Joint Operations with that engine. Get all the realism in and the run-n-gunning out of there and all the rest of the unrealistic bullcrap. I'm sick and tired of it!

ldavidtw2000
ldavidtw2000

Jesus of gaming is here.. there's gonna be nearly infinite strategies when it comes to team ctf, assault and all that.

-autopsy-
-autopsy-

goood thinkg i bought 8800 gts, 3 gigs of corsair ram, and a core duo, should run great:D

doysh121
doysh121

looks fantastic but im only 16 with a rubbish pc :( there is no way i can run it

jono128
jono128

That video is a visual orgasm.

zeus_gb
zeus_gb

It keeps getting better and better. Hmmmm..power struggle..that sounds like domination.

Holden1985
Holden1985

Crytek have never made a console game ubisoft montreal has made them all they bought the rights to the game name. They may buy the CryENGINE 2.0 when its been made for consoles to make new farcry games.

olthof
olthof

This game looks fckin awesome, and the gameplay sounds sick too.... can't wait. Just need a new gfx card :(

ppau08223
ppau08223

it looks like i might have to just get the 8800 gtx. the HD 2900 xt and xtx both could not beat the 8800 gtx. mind you it was on rtm drivers. thats all i need for crysis. *Whoops*

_turkey_
_turkey_

I cannot wait to play this, all these previews are killing me.

spchernandez
spchernandez

At first I saw this just like a normal FPS even when I heard it was gonna use DX10. Now after reading about that nanosuit I need to say I am a little pumped. Keep em new ideas coming.

CyberKillerZ
CyberKillerZ

Omfg this game wiil be more than super awsoome roflol it will be lol ......... no wodd´s too describit ... LoL

CyberKillerZ
CyberKillerZ

Omfg this game wiil be more than super awsoome roflol it will be lol ......... no wodd´s too describit ... LoL

Prometheus5
Prometheus5

I highly doubt that this game will be entirely unique to the pc realm. Crytek is not stupid, their titles have been immensly successful within the console arenas. Granted they are not the same games as the orignial FarCry that was released on the pc way back when. Having new unique takes on the platform versions of FarCry was refreshing. It is more of a when, than a if that this game is brought in some form or another to the next generation of platforms. Hopefully enough time will be spent retro-fitting the software to these systems, rather than doing a rushed sloppy port like F.E.A.R on the PS3, or FarCry vengeance on the Wii. I have absolute confidence that at least the PS3 can run this title. Like HK-Ghost said, there are other means than DX10 for running high yield games like Crysis. Working outside of windows vista might even make some programming easier. When it all boils down, this game will rock, one way or another.

HK-Ghost
HK-Ghost

Everyone's with DX10 because of marketing stuff. OpenGL having been used in Doom3 and now in ET:QW (among other games) is equally (or more) powerful and easier to program in. It is also portable, meaning that developers could port their games to other Non-Windows platforms...but hey, everything's about Microsoft. Another good example is Blizzard's WarCraft 3 which is also available in Macs. I wonder when will game developers will stop being absorbed by Microsoft... Wouldn't it be great if players from other OS's could experience the same game natively? Of course it would...but that's not currently the case, courtesy of MS. [end rant lol :/ ] -Ghost

n8berman
n8berman

Ok...This sounds cool. Can't wait for this to come out. Now all I need is ATI to get of their butts and release a DX10 card already. Then and only then will I start to think about upgrading to Vista.

Phabiuo3
Phabiuo3

$6000?! Did you get it from NASA?

jingwa
jingwa

I have read that they are looking at making a game based on cyrsis for the consoles, just not crysis itself. So dont expect to see a port since it was made for the PC ground up. So naturally rather then trying to rework a game to run on a console it makes sense to simply make a new one based on a existing game and engine. Either way im looking forward to moding this game and already have plans ready for a modified multiplayer mode, simply been waiting for a game worth my time to work on, :).

Tybolt
Tybolt

i spent 6000 $ on a new PC Just for this game, It will be one of the best games EVER. Cant wait...

snwboardn21
snwboardn21

I have been watching this game for about a year now. Everybody needs to support Crytek and buy this game. It looks like they are setting the standards for PC gaming. A game worthy of that 700 dollar gtx 8800 I bought a few months ago!

racerx737
racerx737

this sounds so sweet, I only hope they will come out with a concole version (even if it has to be toned down a bit) for the 360. PLEEEEAASSE make a console version!

raf4000
raf4000

i hear theres a beta coming out on hdvg but im not 100% sure yet

Choronzon13
Choronzon13

@Shirkit.... The game is NOT DX10 only.