Command & Conquer: Red Alert 3 Q&A: Empire of the Rising Sun

The Soviets and Allies have a new enemy, and his name is George Takei.

The Soviet war machine continues to grow. The Allies turn their attention to Moscow. Meanwhile, the Empire of the Rising Sun rises unimpeded in the alternate universe set forth in Command & Conquer: Red Alert 3. Without obstruction, the Empire is free to develop devastating technology straight from the pages of manga. Hybrid submarine planes, walking mechs, and Japanese schoolgirls fuel the Empire's war effort. We sat down with Red Alert 3 senior producer Amer Ajami for the latest details on the Empire of the Rising Sun. Here's what he had to say.

GameSpot: Red Alert 3 introduces a new faction, the Empire of the Rising Sun. What was your inspiration for the new faction? What sort of player will enjoy playing as the Empire most? And what is its motivation to destroy the Soviets and the Allies?

Amer Ajami: Look, I'm not going to lie to you. For the most part, we're all a bunch of nerds here at EALA. We read manga, we watch anime, and we play obscure Japanese games. In a sense, the Empire of the Rising Sun was our way of paying homage to the forms of Japanese pop culture that made a significant impact on our lives as we were growing up (you could also argue that some of us have yet to finish growing up). To that end, we drew influence from shows like Macross and Gundam when designing our Mecha Tengu and King Oni units, respectively. Movies like Akira and Kill Bill influenced the Empire's disturbed commando unit, Yuriko Omega. Even niche games like Ikaruga had a hand in the design of units like the Sea-Wing, which, like that game's namesake ship, flips horizontally between its white underside and black surface when switching between its primary and secondary modes.

The Empire uses a mobile command strategy to keep the Soviets and Allies guessing.

We also needed an excuse, for the lack of a better word, to experiment with new gameplay that we hadn't seen a whole lot of in previous RTS games, but we were mindful of not changing the core mechanics of the Allies and Soviets. We figured fans of the Red Alert series had a certain expectation from those two factions, and that while we had some room to maneuver, we had to preserve their identity. In that regard, the Empire is the most unique faction in Red Alert 3--they have transforming units, they can build anywhere they want to, and they're generally extremely mobile. Because of this, they're a bit more nuanced than the Soviets or Allies and do take just a little bit of getting used to. Players who prefer to win battles by closely managing their forces rather than relying on overwhelming their opponents with sheer numbers will really enjoy the micromanagement-friendly nature of the Empire.

And as Red Alert concerns itself with time travel and alternate versions of post-World War II history, it felt natural to add a faction based on Japan, since that was the only major player from the war that wasn't involved in the first two games in the series.

GS: The Empire utilizes Mecha Tengu walkers and Sea-Wing submarine/jet hybrids. Tell us more about the unique units available to the Empire.

AA: Those are two of the faction's more memorable units, but really, the Empire is full of all kinds of interesting vehicles, infantry, ships, aircraft, and walkers that make use of futuristic weaponry and merciless tactics. The Mecha Tengu is probably my most favorite unit in the entire game, just because of how fun he is to fly around and transform depending on what kind of enemy forces I encounter. His voice responses and general characteristics were inspired by the punk bikers from Akira, and that adds another element of joy when using this unit. But there are plenty of other units in the Empire faction that are also noteworthy. The Shogun Battleship is a late-game bombardment naval vessel that draws some of its inspiration from Space Battleship Yamato. It's the most expensive unit available to the Empire, and for good reason, as its six guns can utterly annihilate enemy bases from a relatively far distance. It can also fatally ram nearby vessels if ever it needs to get out of a tight jam. Speaking of tight situations, the Shinobi is a superb anti-infantry soldier that can cut down enemies by the handful in close quarters using his katana, or by using his shurikens against targets that might be a bit farther away. The Empire of the Rising Sun has units that require precision, like the Rocket Angel and her ability to shut down any ground or naval unit, as well as units that fare better using brute force tactics, like the King Oni and his bull rush ability. Really, the entire faction is composed of a wide variety of highly unique and often dynamic units that can be used effectively in any situation.

GS: We know each unit in the game has a secondary ability. Given the secondary abilities of the Empire's units, which type of player do you think will enjoy playing with the Empire most? What are some examples of unique secondary abilities that really help define the faction?

AA: It's interesting that you mention the Mecha Tengu and the Sea-Wing because those are two of the faction's three transforming units--the third is the Striker-VX. As with every unit in Red Alert 3, those in the Empire have one primary ability and one secondary ability. In the case of these three transforming units, their secondary ability is to essentially switch roles altogether and become entirely new units. In its default state, the Mecha Tengu is a lightly armored ground vehicle that does a good job of harassing other early-game ground units like Soviet Bullfrogs or Allied infantry. In its secondary form, however, the Tengu transforms into a fast-attack jet that can only target (but is deadly against) air units. A smart player will use the Tengus in jet form to quickly get across the map and then transform them into their ground form to harass the enemy's starting forces. The VX is similar to the Tengu in that it can transform between ground and air states, though it can only target units that are on the opposite plane of the VX. That is, in its ground mode, the Strike-VX can only target air units, and in its air mode, the Chopper-VX can only target ground units. This ability is a lifesaver when a group of Chopper-VX units encounter some Soviets MiGs or Allied Apollos, as they can quickly transform into Striker-VX units and blow the jets they just ran into out of the sky.

In the hands of a skilled player, particularly one who can split his or her attention across the battlefield and anticipate the kinds of units and strategies that the enemy will be bringing to bear, the Empire of the Rising Sun can be incredibly effective (and lots of fun) to use.

GS: The Empire doesn't utilize a typical build structure, but instead utilizes buildings that can move almost anywhere on the map. What are the pros and cons of this mobile HQ strategy?

AA: That's right, the Empire's build mechanic differs greatly from that of either the Allies or the Soviets. While those two factions are restricted to building within a set distance from their construction yard, the Empire has no such limitation. Instead of building structures, the Empire trains compact mobile units called "cores" from their conyards. These cores can be trained up relatively quickly and are amphibious, so players can move them anywhere they want to on the map. Upon reaching their destination, they then unfurl into their respective structure.

George Takei joins the cast of Red Alert and commands the Empire.

Obviously, the advantage that this mechanic gives the Empire is that they can gain a strategic foothold on any given map quicker than the Allies or Soviets can, thus enabling them to make a play for tech structures and ore nodes before their opponents do. Resourceful players can also use this mechanic to employ unique strategies like parking a barracks outside of their enemy's base, or quickly set up an area to train and stage units away from their own base.

This mechanic does come with some pretty significant disadvantages, however. As an Imperial player, you're essentially paying for the cost of the entire structure up front when you train a core from your construction yard. What's more, the cores are a little slow and very lightly armored, which makes them extremely vulnerable to enemy fire, even from early-game scout units. Sending undefended cores to unfurl away from the safety of your base is a very risky proposition.

GS: We know that superweapons will slowly become available throughout the battle. What superweapons can the Empire employ to destroy its foes?

AA: Yeah, like the Allies and Soviets, the Empire of the Rising Sun has access to two superweapons late in their tech tree. Actually, to be a bit more specific, each of the game's three factions has one superweapon structure that can be used offensively or defensively, and one ultimate weapon structure that becomes available towards the end of any given battle--ultimate weapons can only be used offensively. In the case of the Empire, their superweapon is the nanoswarm, which casts an impregnable shield made up of billions of microscopic nannites that prevent anything within their range from moving into or out of that sphere. This weapon can be effectively used to protect your own units for a time, if you sense an impending attack on them. Conversely, it can be used against enemy units that may have caught you by surprise, holding them in stasis until you're able to call in your own forces.

The Empire's ultimate weapon is the psionic decimator, and it's a bit more straightforward to use. It's a structure that harvests the telekinetic energy of half a dozen psionic test subjects (many of whom bear a striking resemblance to the Empire's commando, Yuriko Omega) and unleashes all of that energy into a destructive and expanding ball of dark matter that essentially annihilates anything unfortunate enough to be within its range.

GS: Though the commando unit in previous games was a powerful anti-infantry and anti-structural unit, the Empire's Yuriko unit seems to be a totally different breed of commando. Tell us about this powerful unit and the best ways you've found to make use of her psychic powers.

AA: Yuriko actually isn't all that different from the Soviet's Natasha or the Allies' Tanya, at least on paper. She will wreak havoc on an opponent's base if she can manage to get close enough, and she can single-handedly dispose of almost every kind of vehicle or aircraft that's thrown at her, again much like her two counterparts in the other factions. In practice, however, she does have some distinctive features. First of all, she doesn't carry any weapons to speak of. Instead, she attacks structures and vehicles using nothing more than her mind. Buildings will take damage over a short time span, and she will lift vehicles, no matter how large, off the ground and crush them with a thought. She does the same thing to infantry, but because she can only target one soldier at a time (unlike Tanya, who can reacquire targets in a blink of an eye) and because she has to be fairly close to her target before attacking (unlike Natasha, who uses her sniper rifle to maintain a safe distance from her enemies), Yuriko is vulnerable to infantry, especially basic infantry like conscripts and peacekeepers. Of course, if she ever finds herself outnumbered by soldiers, she can use her psychokinetic burst secondary ability to send any nearby infantry hurtling towards their death.

GS: How do the top-level units of the Empire compare to those of the Soviets and Allies? How does the Empire benefit a bit more from scrambling up the tech tree, given that several of its midlevel units are very versatile and mobile and potentially outstanding early-game rushers?

AA: You're right that the Empire's early-game units excel at rushing and harassment, as I mentioned with the Mecha Tengu earlier. Their Burst Drone scout units and Tank Buster anti-vehicle infantry are also great at disrupting the enemy's activities early on in a match. As the Empire progresses up the tech tree, however, their nature changes somewhat from being a nimble and versatile harassment force to a decidedly more slow and plodding, though potentially devastating, army. This is nowhere more evident than the Shogun Battleship that I mentioned before, but also in units like the King Oni, a bruiser of a mech that is inspired by any number of anime like Gundam or Mazinger Z, or the Wave-Force Artillery, which is a long-range artillery unit that can unleash a massive beam weapon upon structures or slow-moving enemy vehicles. Granted, all three factions have their fair share of powerful late-game units, but the Empire's are the most pronounced, and potentially most deadly, especially when used smartly in conjunction with their more versatile early- to mid-game forces.

The Soviets and Allies will have one more thing to worry about with the Empire on the rise.

GS: Finally, is there anything else you'd like to add about the Empire faction?

AA: When we first started designing the Empire, we didn't know how it would be perceived by some of the more hardcore fans of the series. Certainly, it's a pretty big departure from what's been done in the first two Red Alert games, and they play completely differently from either the Soviets or the Allies. But that asymmetry between factions is something that was important to the design of Red Alert 3--we really wanted three distinct styles of play among the factions in order to add depth, cater to a wider audience of RTS gamers, and maintain the game's longevity. Judging from the reaction that the faction has received among the people who participated in the beta this summer, it's safe to say that the Empire has done just that.

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Discussion

155 comments
Grimmson2
Grimmson2

This is a joke! EA needs to bring the patchs to (360) and (PS3). Is this how EA treats their customers? By ignoring them? I'll admit, 360 RTS players are a minority, but good gosh EA! Stop being Dastards and get the patch out. We (360) / (PS3) users diserve a ballenced game. BTW: The PC is on patch 1.12. I'd be suprised if we were on patch 1.3! So EA please! please! please! Get us console users the patches. You, (EA) have a horrible habit of realesing a game, then finishing balancing it with downloadable patches. Which is great if you have a PC. But if you are a console player you need to go the extra mile and give us the same treatment. As a customer I expect nothing less.

wellduhpeople
wellduhpeople

The Empire sounds completely overpowered. I loved RA and RA2 because they werent too far from being a "realistic" type of setting...Well maybe RA more than RA2, but still

duke121005
duke121005

Honestly what does it matter? Its more interesting to me to argue this than the other worthless comments posted on these boards.... Yay lets make really detailed posts about games that aren't out yet, most of which just complain about things people don't want or ask for ridiculous things...

Blaise170
Blaise170

Originally posted by duke121005: Nikalai How many troops were commited to defending france, africa, and italy? Are you going to tell me that those additional men and supplies could not have turned the tide in the east with russian incompetence? Imagine Rommel in the Eastern front. I've done extensive reading on WW2 and the Eastern front and the observations where that Russian troops were taking on an increasingly asian appearance (as you would expect). It is clear that the russians combed their country from west to east for conscripts and as they reached the more eastern provinces. . .[etc.] What are you even talking about? I thought this was GameSpot, not a history lesson.

Blaise170
Blaise170

If EA doesn't screw this up like they did C&C3, I will probably be buying it. I started on Red Alert 2 and Renegade, then bought the rest because they were all great games. Also, Red Alert 2 is one of my favorite RTS's of all time, so if EA screws up the series I'll be pissed.

duke121005
duke121005

Nikalai How many troops were commited to defending france, africa, and italy? Are you going to tell me that those additional men and supplies could not have turned the tide in the east with russian incompetence? Imagine Rommel in the Eastern front. I've done extensive reading on WW2 and the Eastern front and the observations where that Russian troops were taking on an increasingly asian appearance (as you would expect). It is clear that the russians combed their country from west to east for conscripts and as they reached the more eastern provinces the appearance distinctions were noticeable. With around 20 million military casualties are you going to tell me that they could have held out for much longer? The German army was vastly superior to any army it fought. Even in the end, with US and other allied troops pressing from the West, after they were forced to form battalions of the sick, they still were killing Allied troops at a 3 to 2 ratio. If army group west was significant enough to hold the allies back, make gains in the battle of the bulge etc., you really think they wouldn't have contributed in the east? When you refer to the newly conquered eastern part.... well that actually would be asia, unless your grasp of cardinal directions is differnet from mine... Lets just be honest here, without the manpower and incredible industrial power of the US this war would not have been won. Its not about US arrogance here, but people have been saying our part was not as big as it really was. Besides Zhukov and a select few others, the Russians were incompetent as Stalin killed their best generals. Just look at the beginning of the war in the East. Even with the US and allies coming from the West, if it weren't for Hitler's incompetence in ordering his generals around there was still a chance for victory.

Destman
Destman

It's to bad that they are ruining the game with the worst DRM since StarForce. They hurt the custumer and treat them like criminals while the pirates the DRM is suppose to stop simply crack and disable the DRM. The only people EA is hurting with their ever increasing copy protection is the custumer who buys their games and pays their paychecks. I refuse to buy this or any game that EA releases that hurts the custumer. They hurt the people who actually buy their games while the pirates who they are trying to stop are not affected by the DRM. If anything EA's DRM policy promotes piracy by making the pirate's versions better then the store bought ones. This causes many of the people who buy the game to download the pirate's cracks. With a crack the game doesn't require a CD in the drive, doesn't require online registration, and has no install limits or spyware. Once they understand that they are causing people to download cracks by making the retail version worse, they will stop hurting the people who buy their games. Intill then the only thing companies like EA understand is a boycott. Don't buy any game that hurts the custumer like this one does.

Razvan_ol
Razvan_ol

I agree with arfo. I started with AOE 1,2 and then RA 1,2. I still consider those games greatest of there genre. After playing C&C 3 and Crysis I swore never to play smth from EA. Visuals aren't everything in games... "Newer" games I recommend are World In conflict ( that ame just makes u smile, great visuals, realistic gameplay) and Supreme Commander ( no comments needed here... it represents everything "we" want in a RTS game...every other game lacks...). Wait for Starcraft 2, it's produced by Blizzard ; I still have hopes in them. Cheers mates

arfo
arfo

[This message was deleted at the request of the original poster]

arfo
arfo

I've started my RTS with read alert 2 and age of empire 1,but at that time Westwood was alive ,so now i think there is no hope for this game to make me wounder as read alert 2 .THE important thing for ea is money.$$$$

RSebire
RSebire

I think i will be glad to miss this one as its got so many porn stars in it. The developers say they are nerds who haven't grown up yet, its seems quite right as they all seem to screw themselves over jenny mc carthy. ~I don't want to play a game with a pervert in it. Thanks EA for running Command and conquer

RSebire
RSebire

I think i will be glad to miss this one as its got so many porn stars in it. The developers say they are nerds who haven't grown up yet, its seems quite right as they all seem to screw themselves over jenny mc carthy. ~I don't want to play a game with a pervert in it. Thanks EA for running Command and conquer

RSebire
RSebire

The official site for Red Alert 3 still only says XBOX360 and PC, NO PS3.. Where have game spot got their info from? And as for EA, I understand the bashing they are getting because of spore, but lets hope if this does come out on the PS3 you get toinstall itmore than 3 times.

mne635
mne635

empire of rising sun is miner and the soviets will squash them beneath their mighty hammer

aura_enchanted
aura_enchanted

empire seems a bit overpowered... i think until first update, I'm gonna avoid online play. if there as tough as they seem. being that there the only mobile ops. of the armies gives them a huge advantage vs opponents who a) turtle b) rush or c) raid. The only real way to crush them would be to force them to stand somewhere.

masteryoung
masteryoung

IS THIS ACTUALLY COMING TO PS3? I been looking on loads of sites, and gamespot is the only one that has it listed as ps3 release!

RSebire
RSebire

I will wait to see if this actually gets relased for the PS3, im still not convinced that it will be, the official site says XBOX360 and PC pre orders no PS3,... Plus is there a possibility that you can use a USB mouse in this too?

zerapup
zerapup

Lol i played original Red Alert from Westwood Studios back in the 1996. That was a total blow . I was a fan of Tanya and Tesla Coils lol.

doomsdaydave11
doomsdaydave11

This game also looks really good. I can't wait until it comes out and gets review. with Quantum of Solace and this, (assuming they're both gonna be good), I'll be in heaven! :D I am slightly disappointed that it's still EA, even though that was to be expected. Please, please, PLEASE, do not put secuROM on this. I have to write bat files to run after the SecuROM game closes... just so Windows doesn't crash 5 minutes later :/

muzzyuk
muzzyuk

SQUEETS You are a SMEG HEAD

joshyoung55
joshyoung55

why would you not buy this game just because it was made by EA thats just retarded. If its a good game who cares which company made it!!!

Richmaester6907
Richmaester6907

Game is looking awesome hehe I'll admit It Im a fanboy for a command and conquer game :D because they can be awesome at times

moglesby12000
moglesby12000

Wow, what's with all the US bashing here. We don't have any say in what our gov't does. We are manipulated by our media, and it's tuff to sift thru the "bull" we are fed by them, as I'm sure it is everyelse. I plead, please don't generalize the entire population of our country based on what our gov't does that we have no say in. We do protest here, just never get's anything done. I don't ever know who to vote for as our president because none of them will listen to us once they are in and corrupted. I just know all 'em want more of my paycheck - and I assume everyone can relate to that! Game looks great btw.

furryfrump
furryfrump

looks alright. might just stick to starcraft

Aksarafrezz
Aksarafrezz

they are not chinese....! they are japanese..... >.

bodylotion
bodylotion

The Chinese try to beat everyone with swords ?

lucebuce
lucebuce

never played the first game , did however play Red Alert 2 and Yuri's Revenge both rocked , but the only downside i found was that Yuri's faction had less units than allies and soviets , but those units were kickass and totally powerful ( MIND-CONTROL ) hope thats remedied with RA 3

Gaizokubanou
Gaizokubanou

DavidCK are you just pulling stuff out of your ass? First Red Alert game came in CDs, not on floppy disc.

DavidCK
DavidCK

I played the Red Alert 3 Beta, all I gotta say it is awesome. I find it funny people keep complaining about EA and how they prefer the old Westwood games. Grow up or wake up! The gameplay and technologies FAR exceed Red Alert 1 and 2... I'll take RA3 any day over those old Westwood games. Without disrespect, I did love Red Alert 1 when it came out on floppy disk more than a decade ago! I had tons of great memories of those games, but it's time to move on... Good job everyone at EA for this great game and BETA, already having tons of fun online.

Old_Gooseberry
Old_Gooseberry

im a fan of Red alert, but i'm not buying it EA. Not getting another cent from me.

Photoshark
Photoshark

The Empire is a new [experimental] faction that will ultimately succumb to Allied and Soviet tried and true tactics. In comparison, the Scrin faction design was different. I hate aliens, they're too powerful and overwhelming like endless ants. [Tone down past history guys, let the aging politicians and surviving veterans duke it out and ponder the wartime nostalgia.]

Squeets
Squeets

@ Nikalai_88... It is true that all counties contributed in WW2... but not as much as the United States... most people I argue with from the UK and France on this subject use the same argument "The RAF held of the Germans and they would have kept holding them off as long as it took!"... that is most certainly not true... Do you know how much oil the UK produced in WW2? None... Do you know how much steel was manufactured in the UK during WW2? Almost none... during the entirety of the war... the UK got every single gallon of oil and fuel it used from the US... it got most of its steel used in the manufacturing of aircraft from the US... it got most of its food from the US... so lets back track... lets say that not only did the US never enter the war... lets say that the US never helped the UK at all... the UK would have been defeated in a matter of weeks... they simply didn't have the resources to fight the war... and not only that... but they would have been fighting the Italians as well... I don't know how you are with your history... but Italy had one of the Largest ground forces during all of WW2... and had it not been for the US led allied invasion of northern Africa and southern Italy... they would have continued the War in Europe for the duration of the war... and France... well I won't even get on the subject of France and their contribution... their contribution was the biggest morale boost to the Germans in the entire War... they let their entire nation (the largest army and country on Mainland Europe) be captured in a matter of weeks... So yes you are right... the United States had nothing to do with the allied Victory in WW2 [/Sarcasm]

Squeets
Squeets

Why is everyone talking about innocent civilians being killed and the nukes on Japan in WW2? This is CnCRA3... not reality. PS - The nukes were justifiable... the options the US were given were to either invade, costing millions of lives, or drop those nukes and stiff-arm Japan into surrender... You say that it was the murder of civilians... do you know how many people would have died in an invasion...? Most of the war up to that point (in the Pacific) was on military stronghold islands, with little or no civilians at all... there were dozens of cities more populated than those 2 cities... do you know how many civilians would have died if there was just outright war in every city in Japan...? I mean look at Tokyo or London... there wasn't even a ground war in those locations, yet 40,000+ civilians in London and 100,000+ civilians in Tokyo from conventional bombs dropped from aircraft... not only would Japanese civilian deaths be in the millions, but Allied casualties would be in the hundreds of thousands... I think 2 bombs, with 100,000+ casualties and the ending of WW2 was worth it... On a second note... you people act like America wanted that... We didn't want war with Japan... we didn't want war at all until the air campaign against the UK was launched... and then we only wanted to help the UK and France in Europe... Japan brought that onto themselves... We had no intention of ever starting a war with Japan... they started the War... We finished it... simple as that...

imray
imray

i finshed all the red alert games. one more to finsh

blast3003
blast3003

Can't wait, C&C never disappoints!

Angre_Leperkan
Angre_Leperkan

Oh btw, the Japanese STILL deny that they killed all those people in Nanking U_U

Angre_Leperkan
Angre_Leperkan

Wow, for those of you saying that killing all those innocent people was bad... You didn't think about the Rape of Nanking? Where the Japanese raped and killed for WEEKS in the Chinese City? Or the fact that the nuclear bombs killed less people that the bombings of Tokyo did? Or the fact that we would have killed EVERY Japanese man, woman, and children while invading Japan, as they had such a high fanaticisim towards their Emperor they would all die for him. That would cost the lives of many more thousands of US troops and Japanese Troops. So yea, how bout them Apples. ...Dumb jerks.

jsmoke03
jsmoke03

wow another former gamespot editor workin on the game....

Nikalai_88
Nikalai_88

Its truly amazing that duke121005 considers the 'black sheep' Afrika Korps or von Rundstedt's OB West that mostly consisted of 5th Panzer Army (reformed January '44) and 7th Army as major formations similar of size to the ones the Germans had committed to the Eastern front. Or that he fails to consider the OOB for OB West and when its major formations were actually activated. Not only that but he even fails to grasp the nature of Soviet conscripts; yes they were running of manpower but their replacements actually came from the newly re conquered eastern part, not primarily from Asia. So really I must ask as to who is the ‘ignorant morons’ In the end, all countries contributed to winning WW2. I doubt it would be as easy without one.

meowww
meowww

well be nice, as the girls on the game :)

duke121005
duke121005

Crissy.... first of all, although its a small detail, the US used 30-06 in their ww2 rifles while the Brits used .303. Second, frankly if von Runstedt's army group had been allowed to fight in the east, instead of being kept back in fear of US invasion (not to mention all the troops in the African/Italian fronts) the Germans would have continued to whoop up on the Russians as they had in the beginning of the war. They USSR was nearing the end of its manpower barrel as evidenced by the increasingly asian appearance of their conscripts (moving through russia conscripting people). So yes, the US did win that war. We really didn't have to, so all you ungrateful european morons can shutup. Yes their are ignorant morons but most of us just want good relations with our friends overseas. Its kind of hurtful when we are hated on (the new popular thing to do in intellectual european circles) for little to no reason. Yes some reasons are legitimate, but I can't help thinking a lot is due to jealously or just popular sentiment.

crissy14
crissy14

@crackheadmofo The "hack" historian you mention surely must be Winston Churchill himself because in the spring of 1945 he devized a plan-Operation Unthinkable- to attack USRR on July 1 1945. He was the man that came up first with the name "Cold War" while Goebbels came up with the termn "Iron Curtain". We are probably from different countries so i can't point out a book so i've looked on the web and found the wikipedia's articles about Winston Churchill and Cold War to be enlightening for you. A few years ago USA officially apologized to Japan for the 2 nuclear attacks (perhaps one of the few good things G.Bush did during his presidency)saying that those attacks are unforgivable and unjustifiable. "Glad" to see some wiseguys are coming up with stupid excuses when US officially said they don't and they can't have any.

crissy14
crissy14

[This message was deleted at the request of the original poster]

vianegativa85
vianegativa85

Gotta love Red Alert's pride and tradition with live-action characters in their series. And of course the addition of George Takei.

Kaspii00
Kaspii00

Yeesh, people, if you want to talk about US and Japan in WW2, then make a blog of it or better yet - go to another forum. I think that newer red alerts should be great, especially since the first ones kicked buttox!

Amrikove
Amrikove

[This message was deleted at the request of the original poster]

jwsoul
jwsoul

[This message was deleted at the request of a moderator or administrator]