Command & Conquer 4 Q&A - Exclusive First Details

Get the first details on the final chapter in the Tiberium series from designer Samuel Bass.

As you may have recently read in our retrospective story, the Command & Conquer series has been around for nearly 15 years. Nearly 15 years of harvesting resources, building up bases, and churning out squadrons of tanks to crush the enemy. Nearly 15 years of live-action cinematic cutscenes with Hollywood talent hollering and yelling during mission briefings. And now, the series that began with two factions, an energy-rich crystal substance, and a commando with "a present for ya" will come to a close with Command & Conquer 4--the final chapter of the Tiberium saga. You know the saga--the war between the "good guy" Global Defense Initiative and the "bad guy" Brotherhood of Nod. Yet EA plans to have the series go out with a bang because C&C4 will offer a ton of new stuff to play with, including co-op campaigns, a new class-based game system, persistent experience points, mobile bases, and five-on-five multiplayer. Designer, storywriter, and campaign lead Samuel Bass explains these new features and confirms that the game will have no digital rights management software. He also confirms that, yes, Joe Kucan, the actor/director who plays Kane will return and that although the saga is ending...we may not have seen the last of Tiberium.

Command & Conquer 4 will offer a new story, new units, and plenty more explosions.

GameSpot: We're pleased to be the first to officially reveal Command & Conquer 4 to the world. Give us an overview of the game...we understand there will be many changes and new additions.

Samuel Bass: Command & Conquer 4 is pretty different from anything we've done before. While we're staying true to the core of real-time strategy play, we've also dug deep into what makes Command & Conquer the series it is and come up with a game we're really excited to finally reveal [to] the world.

The most immediately impactful piece of information is that with Command & Conquer 4, we're finally taking the story arc that began with Tiberian Dawn to its dramatic conclusion. After years of enigmatic references to "Kane's plan" and "ascension," we felt it was high time we pulled back the curtain and really explored the what, why, and how of this universe we love so much.

However, that's just the story. There's a ton more that's new to C&C4 besides--notably our class system, our RPG-like elements and persistent player profiles, our massively revised multiplayer backend, and a hundred other things worth talking about.

GS: We understand, for instance, that the game will be "class-based." Can you explain how this system will work? For instance, will there be specialized "hero" characters that you can choose to play as?

SB: We've subdivided each of our factions into three upgradable classes. Each class--outside of a few standard units, such as the engineer--consists of an entirely distinct set of units, structures, powers, and upgrades; the equivalent of a full RTS faction.

Our "offense class" is your classic RTS faction, tank-oriented and focused on frontline combat. With the "defense class," however, the emphasis is on infantry, bunkers, and turrets, which lets you build complex defensive grids and really hold down a section of the battlefield. Lastly, we come to the "support class," which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment. Once engaged in combat, support players can fight directly or assist their teammates with a variety of powers and [healing abilities].

It should be noted that while each class has a specialized focus, we are designing all three to be entirely competent as a direct combatant. Whatever class you're playing--offense, defense or support--will be more than capable of taking out your enemies on the battlefield.

GS: We also understand that the game will introduce the kind of persistency that people might expect from a massively multiplayer online game--that players will gain experience from both single-player and multiplayer matches that they can carry over to a single profile. How will this system work? How will the single-player experience be balanced out against the multiplayer experience?

SB: Essentially, whenever you play Command & Conquer 4, be it in single-player, co-op, skirmish, or online, you earn experience that collects in your persistent player profile. Within the profile, you use your experience pool to level up your classes, earning new units, structures, powers, and upgrades. Since your profile is persistent across the game, you can then take your new toys and put them to use in any of our game modes.

Beyond the obvious compulsions this adds to the game, the player progression system lets us tackle one of the biggest issues we've encountered as RTS developers. To put it simply, when--as an RTS newbie--you install the game, enter your first match, and find yourself faced with 13 units, 10 structures, and an ungodly number of additional powers and upgrades.

Where do you start?

By having our players enter the game with a limited but carefully chosen selection of units, we create a much smoother learning curve, giving you time to come to grips with our core gameplay systems before we bombard you with added complexity. However, since players are guaranteed to receive a steady drip of new toys, they soon become conversant in the deeper gameplay elements and can compete at a higher level.

Of course, we also want to make sure our more hardcore players gain access to the stuff they want when they want. The better you are at the game, the more quickly you'll advance through the levels. Command & Conquer 4 has more units than any RTS we've ever developed, so we've got more than enough toys to go around.

As a nice side effect, since C&C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM.

GS: We also understand that there will be several new units in the game, including a real-time strategy first. Can you explain?

SB: Every time we launch into a Command & Conquer game, we try to maintain a healthy balance between the classic units of games past and new ideas we'd like to explore. Of course, both the fiction and the RTS genre as whole continue to evolve, so with each historical unit or structure, we had to stop and ask ourselves "How would this fit into the world and game design of Command & Conquer 4?" and evolve the design appropriately. While we're still deep in the design process, we can confirm that our fans will definitely be able to get their hands on updated versions of some classic Command & Conquer units, notably the Nod Scorpion, Stealth and Flame Tanks, and the iconic GDI Mammoth.

However, the biggest surprise on the vehicular end would be what we call the Crawler, our class-specific, all-in-one mobile base that doubles as a powerful frontline combat unit. One of our goals with Command & Conquer 4 was to come up with a more flexible, streamlined approach to base building, and the Crawler was the end result of that investigation. Rather than construct a series of structures to build and modify your army--as you would have in previous C&C titles--everything you can create, be it unit, structure, power, or upgrade, comes from your Crawler.

Some [players] might understandably be concerned that we've sacrificed depth of play in favor of flexibility and ease-of-use, but nothing could be further from the truth; our internal play tests are consistently uncovering new Crawler-derived tactical approaches. This is especially true in multiclass co-op, multiplayer, and skirmish play where the class-specific attributes of each Crawler really come into their own.

GS: From the sound of it, multiplayer is going to be a very important part of the game--up to 10 people will be able to play online in a single session. This sounds huge. How will such big multiplayer games work? Will they all be head-to-head competitive modes or will there be other modes that also support such large map sizes?

SB: Command & Conquer 4 is by far the most socially oriented RTS we've ever produced. As you might expect, especially given our class system, the concepts of teamwork and cooperation are at the heart of our multiplayer design. We're emphasizing objective-based victory conditions over the more traditional "crush your opponent's base" play, although there is still much crushing to be done. We believe that this approach not only broadens the strategic options available to our players, but also helps bring in new players who might find traditional RTS multiplayer somewhat intimidating since the path to victory is no longer purely derived from your ability to turn your opponent's units into so much scrap metal.

Apart from the multiplayer itself, some other core features of C&C4 make it a highly social experience as well. First, we have the persistent player profile; with every unit you kill, you'll earn experience you can put toward upgrading your class and progressing through the game. Then, we have our class system; a new player could easily slip into the role of a support player, whereas a more experienced player could hop right into the more aggressively oriented offense class and attack the enemy without any hesitation.

GS: We also understand that like Red Alert 3, C&C 4 will have a cooperative campaign mode. Why bring back this feature for C&C4? What will it add to the game?

SB: Yes, Command & Conquer 4 will feature two-player co-op across the entire campaign, complete with multiclass play and integrated player progression. The public reaction to Red Alert 3's co-op play was hugely positive, and we think Command & Conquer 4's unique design elements will further enhance the RTS co-op experience.

GS: It also sounds like the game will return to the classic C&C style of using live-action cinematic sequences between missions to advance the story. And we've seen C&C games play it serious with C&C3, as well as over-the-top with Red Alert 3. How would you characterize the cinematic sequences in C&C4? Also, how can you possibly top a cast that includes Tim Curry, George Takei, and Ric Flair?

SB: We're definitely going for a grittier, more serious tone with Command & Conquer 4. If you go all the way back to Tiberian Dawn, you'll see that Westwood's original ambition was to tell a believable story with the campier elements more the result of technological limitations than anything else. With Red Alert 3--a fantastic outlet for our more tongue-in-cheek tendencies--we felt that the time was ripe to return to the original intent of Tiberium Universe and tell a nuanced, emotionally compelling story.

As such, our aim with Command & Conquer 4 is to maintain what we see as the heart of the series' narrative style--first-person full-motion video storytelling that utilizes actors, sets, and integrated CG elements to create a convincing universe while improving the underlying writing, casting, and production processes to achieve a more convincing result that places players right at the heart of the action.

As for casting, it's still early, though we can confirm the return of the iconic Joe Kucan as Kane, leader of the Brotherhood of Nod and the heart of Command & Conquer 4's narrative.

GS: It also sounds like C&C 4 will bring an end to the Tiberium story saga, which has run for some 15 years throughout the series. Why conclude the series here? Will fans of the story arc finally get closure here? Will Kane finally get his comeuppance?

SB: This is indeed the final chapter in the story arc that began in 1995; bringing closure to the story of GDI, Nod, and most importantly, Kane--who he is, what he wants, and why. Don't expect veiled references to ascension followed by an enigmatic fade to white at the end of this one! We're drawing story elements from every game in the series and weaving them together in a manner that will hopefully conclude this epic tale in a manner that will be satisfying to our hardcore fans and new players alike.

As such, our storyline begins in 2062, 15 years after Command & Conquer 3: Tiberium Wars and the Temple Prime incident that led to the Scrin alien invasion and Kane's "death." In the ensuing years, Tiberium entered its next evolutionary state, rapidly expanding across the Earth and rendering our home world all but uninhabitable; the very fate of the human race hangs in the balance. Just as this sense of impending apocalypse reaches its apex, the always-enigmatic Kane resurfaces and heads straight for GDI headquarters. And this is about how much I can tell you right now without risking my life.

As for getting his comeuppance, well, Kane...I'd love to tell you, but [because we want to keep the story under wraps for now], I am being surrounded by snipers at all times, so I can't tell you.

What I can tell you is that our C&C community will be a part of the process of naming the game. That's right, stay tuned for details in the coming days, but the fans will be able to send us their suggestions for the subtitle of C&C4!

GS: Can we expect to see the game launch simultaneously for both the PC and consoles? What lessons has the team learned from the development of previous games that is being applied here?

SB: While we are very proud of the work done [for] console versions of our previous titles, we are developing Command & Conquer 4 exclusively for the PC. Given the ambitious scope and significantly reworked infrastructure of this game, it felt like the right approach to focus purely on our core platform and make sure we get everything right.

GS: With the end of the Tiberium saga, what's next for Command & Conquer, the franchise?

SB: While we can only really speak to Command & Conquer 4 at this time, it is safe to say that the conclusion of the Tiberium saga is not the end of the Tiberium Universe as a whole.

...And what will happen after that? Snipers, I told you, snipers! Who's going to walk my dog if they get me?

GS: We'll notify your next of kin. Thanks, Samuel.

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280 comments
vadagar1
vadagar1

sounds very very promising, any game with upgrades and levels is a good "usually". although staying con. to the net all the time is kinda expensive where i live so, I won't get the game until we get more stable net. anyway I would like to say to all other "platforms", eat ur hearts out, no good game for u, santa will NOT get u a good RTS this year or EVER. PC is god and u will bow to it.

klitfelt
klitfelt

This is so stupid. Im really chocked and upset!!! How on earth can they come up with the idea of changing the gameplay? I mean... I played every cnc game since the first one and that is because of the easy to learn and addictive strategy gameplay which they profited on the last 15 years. And thrilled millions of fans. I have looked forward to this game since Kanes Wrath(cnc3 is imo the best ever in the series) and when I see what they have done with cnc4 I really share a tear and thinking this cant be true. They ruined it....

justinlkw
justinlkw

I mean, what Command and Conquer really about should be building bases and attack through various strategies. Honestly, what I will be paying for is the story, not the game play. Think in that way, bringing that stupid crawler around and gather experience or upgrade points, that isn't a RTS, that should be a RPG =( Well, what we are expecting for Command and Conquer is like the RA95, but for C&C4, that's just not the Command and Conquer fans are expecting.

recvx_freak
recvx_freak

same old laser business i really liked zero hour....stuff made scene and mind u that was the first C&C part i played.....so for the sake of it i bought C&C TW when it was released.....wellll i gotta say it wasnt that fun even the resources were limited....tiberium runs out too fast....ended the game and threw it away.....will but it too cuz havent played good strategy game since zero hour....older favs were AOE and crusaders so u can see i like it real so can u tell me if this game is for me? maybe this will be good i mean tiberium infestation is going crazzer so maybe that would be unlimited with .....aaaaahhhh mamoth tank i remember the gameplay now it wasnt half bad :0 hmmmmm am looking forward to this...

MSpears
MSpears

MattiemkIV says: "Gutted, i've played every one, but only have a laptop these days, it'll never work on this!!" *laughs* Maybe it will... just don't trust EA's tech support when they say that it won't. Remember that EA tech support sucks rocks. When I bought C&C:The First Decade and the original C&C:Tiberian Dawn kept crashing, tech support INSISTED "that game was never designed to run on a laptop, therefore that's why you're having problems." When, in fact, the problem was a bug that's been there ever since the original DOS version of C&C, back in 1995... I had to download an unofficial fan-made patch to fix it, because EA refused to admit there was a problem.

MSpears
MSpears

Blaze11987: "What will making this game a PC exclusive do?" That's an easy one to answer. It'll keep the fans of the Command & Conquer series from having to suffer through another lame attempt at making a real-time strategy game on a console. Simply put... I have never played an RTS on a console that was nearly as satisfying as playing the same RTS on a PC. I find that non-intuitive interfaces and crap like "command wheels" and not being able to properly click-and-drag to create groups is just too awkward. Consoles are fine for role-playing games, or sports games, or fighting games, or first-person shooters, or even turn-based strategy. Real-time strategy games belong on a PC, period. But that's just my opinion. I could be wrong.

WillyChong
WillyChong

The only thing I actually playing this game is because of Kane....... Ohter thatn that, I no longer that like this kind of gameplay. It loss the classic base and unit building, which I really like. I think why they change its gameplay is maybe its no longer only for PC. Smells like EA is going for console like Halo War(only thats a Xbox exclusive).......

Oom_Gert
Oom_Gert

This game is going through the same bastardization that Dawn of War did. I for one play RTS games because I CAN build bases and have to do so in a specific manner. RTS's have always been about better planning, buildqeus and fund management. What idiot decided to take base building away from a game and series that is the granddaddy of that genre?

Deathscyth-Hell
Deathscyth-Hell

"and confirms that the game will have no digital rights management software" I think i'mma gonna buy a copy for everyone in my extended family and all their friends well, ok, i won't because i'll go broke after, but still...

DaveA6489
DaveA6489

@Ezmi Rautez: The Dune universe is completely separate from the Tiberium universe. You could never merge them.

Ezmai_RauteZ
Ezmai_RauteZ

Command & Conquer 4 could very well continue its story into Dune because of the planet earth overun by Tiberium.. And isnt Dune way ahead into the future? makes sense....

omega_vs_wolf
omega_vs_wolf

sorry about my last comment, i kinda made a lithe mistaken sentence, i didn't mean a "20 unit limit" but a total of "20 new types of units per faction" including not only old ones but also new ones....SORY :( :( :(

omega_vs_wolf
omega_vs_wolf

I only hope they can introduce more units than the previous titles, OK that the crawler might be a good idea, but if the crawler is going to be the only thing new, then this game is going to be a real disappointment, they should think about creating at least a limit of 20 units per faction other wise I'm going to be really tired of the game real fast. and please don't reveal the game story otherwise the snipers are the least of your concerns :D lol :P

kelleroid
kelleroid

If the game will epic fail, I hope those snipers get him. BOOM! Headshot. Tank rush FTW. The counter is a ready SW and ALOT of rocketmen.

colo734
colo734

What would making this a PC exclusive do? Well, it would satisfy the long time fans of course! How can people compare a console to a computer? There two completely different things! And by far not even close to everyone has “Flocked to the call of the console.” I still don’t see the day where all of the millions of people who play “WoW” or “The Sims” are playing them on a console. Also, all of my PC games can be played on ANY PC. I can only play my 360 games on one console: my Xbox 360. That and my PC is always on the cutting edge of technology. See, I can upgrade my PC’s graphics card when the newer games call for it. You can’t do that on a console, so instead you’re forced to lower the graphics quality of the game, or wait 4-6 years for the new console to come out. Think of it like this: I can go out and pay 10$ for a cellphone that has only one function: it allows me to speak to anyone anywhere in the world, or I can go out and buy an iPhone that has tons of functionality, for a higher price. If you just like gaming and only gaming, thats great, buy a console. But if you want email, word processing, photo editing, gaming, and much, much more, buy a computer. Or, you could always buy both. The more the merrier, eh? Oh, and as for EA shying away from making a few million, unfortunately I know they won't. That's why EA is an evil company that needs to be brought down to its knees! Viva la resistance!

blaze11987
blaze11987

@colo734, and what good would making this a pc exclusive do? The PC games market is waning heavily before our very eyes. Gone are the days of high quality titles like half life and counter strike etc. Everyone has flocked to the call of the console, a magical machine thats guaranteed to play the games that you purchase for it and does'nt need to be upgraded often. It just would'nt be cost effective to keep it as a PC exclusive. Do you really think EA would shy away from making a few extra millions of dollars?

LeChief
LeChief

As long as the resource system is not like RA3 i will be happy. One truck per mine? That's not right...

trane2
trane2

starcraft 2 is better

Vicissitude24
Vicissitude24

they never consider people who only uses internet by internet cafes. Now I wont be playing this game since I have a very slow internet connection at home and most of all I never like playing expensive games online. it's like renting internet connection and a game at the same time. tch! lousy reasoning for piracy prevention.

talshiarr
talshiarr

Having to be online all the time kills this for me. I don't want to be exposed in yet more ways to the net's collection of human garbage that preys upon the permanent online status of unsuspecting folks.

petsboy
petsboy

I hate what they did to C&C and Westwood. They have completly destroyed the story, the game, the feeling, everything!! That's why i dont buy their games anymore.

petsboy
petsboy

I haven't seen a single quality game from EA

dg3215
dg3215

The only thing EA is good at is buying companies and ruining their products for the chance to make a buck.

colo734
colo734

Command & Conquer started on the PC. I've been playing Command & Conquer games since the day the first one came out. I think EA owes it to the hardcore fans to make this a PC exclusive, ending the series on the platform it started on.

evaneself
evaneself

Why bother me DRM? Because that depends on a server that will disappear. Why are they doing now with permanent online connection? It's the same as DRM. He closed our mouth that is not about DRM anymore, but they do the same thing!! Fight against reselling? NO. Wake up people, do not buy games that can not be played after 5 years. They fight against the common sense and those who want to buy the games and to enjoy a good game after 10 or 15 years, or when he wants his muscle. We're talking about it. The only fight against piracy is to sell games at the best price acceptable time of crisis, not to sell product and keep it connected to the server. This is not selling, is renting. EA better sell cards with one months online game. Please, for the last time, not derision customers. EA, do you have a Red Alert or Tiberian Sun server? NO. So?.....

dakillarr
dakillarr

Wow.... This game sounds great, but, its not Command and Conquer. CnC does not have a class system or a leveling system. Westwood kept the CnC formula the same throughout all their games. How was CnC Generals even CnC? In red alert 3, despite the fact that it was horribly unbalanced, what happened to the building system? Despite the fact that this game is only CnC by its theme, I am looking forward to see if for once EA can balance a game. If they do this right, this will be one kick*** rts.

petsboy
petsboy

And another super product from EA!!!! They shod do Stalin vs Martians 2 next because EA is so good to make bad games and i thik Command & Conquer 4 is no exception.

thatmy
thatmy

Wait & See first.

Lacrau
Lacrau

Nyranasaurus ill not speak fodder u said all. thx

nyranasaurus
nyranasaurus

I prefer the The total war series and company of heroes, surpreme commander etc, they arent just about build build build and build more units. Even Black and white 2 has at least tried to advance the genre. Dune 2 was my favourite. I think this is the final Command and Conquer because they havent really advanced it in anyway towards the strategy side of things, its only about building as many units as you can, theres no real depth to it, other than unit upgrades and how fast you know your upgrade path more than the opposition. Thats why i think CandC is going out the window. But thanx to Cand C it made the rts genre really popular and paved the way for many rts games for the future. I still feel DUNE was the real creator and pioneer of the RTS genre. It had way more depth than Command and Conquer ever had.

0transfat
0transfat

It looks like they took all these ideas from DoW 2 with the addtion of a C&C label slapped on it. EA is just using the die hard fans to buy their games which are the same as every other rts game they have made. Do yourself a favor and dont get this.

Furnish
Furnish

anticipating an excellent performance by EA LA. Hope I am right!

AnarchyRising
AnarchyRising

Good approach to the DRM (i.e. having none). I'm sure some people will complain about having to be online to play but it is 2009 and I think anyone not connected to the net in one form or another is pretty "dinosaurish". The game I think will be killer though. I also hope they are going to sneak Michael Ironside back in. I know he is doing work on Conviction so hopefully he does both.

DerekLee688
DerekLee688

God I hope the scale matches or gets closer Supreme Commander. How can you call anything artillery when an infantry can walk up and shoot it within 3-5 seconds? Not knocking those who love infantry or tank rushes, but that's not what I call "Strategy" anymore.

WillyChong
WillyChong

Best strategy game series I've ever played. I gonna buy this one for sure. I guess my saving for Gears Of War 2 "PC" can shift to this one.

ragen9
ragen9

c&c 4....bestnyer....bila nak kuar kat pasaran nie.....

omega_vs_wolf
omega_vs_wolf

i have to disagree with mabbb and wardrif. people need to see that since the beginning of the tiberium saga in-game technology is evolving at an alarming rate, so, the idea off an full mobile base is the perfect way to show players that the game is really evolving. i only hope that a mobile base isn't the only thing evolving in the game.. :P

mabbb
mabbb

I agree with Wardrift . The game should have more play options . Then you can customise the way you like to play . Even graphic options of playing zoom in style like in CnC 3 or the old classic like tiberium sun or tiberium dawn , The options should be available .Why not amalgamate global conquest and the campaigns as another option .

mabbb
mabbb

I hope that CnC4 has a global conquest like Kanes Wrath . More options would be good like a build restriction menu in skirmish and global conquest . Also the ability to vary game speed in all modes of play .Please make the game like CnC 3 and Kanes Wrath BUT NOT like Red Alert 3 .

ange10
ange10

its gonna be released on consoles eventually, (xbox 360 for def) they just want to make sure that the game runs smooth and that because its such a grand project and new approach they are taking, they want to make sure that they get the unit tweaking and bugs and stuff all checked and so that when they release the console versions they will have a good launch. unlike pc's some people with consoles don't have them connected to xbox live for example so they won't be able to get patchs and stuff. but i think most pc's i would say 90% that can run c&c 4 will have internet so i guess EA are taking a "Safe Approach" when it comes to the last game in the series. also i fear if the game does port to consoles i fear that it might be a run down version which most prob will happen and the game may flop and get lower reviews then the pc parent like quake wars for example, huge success on pc but huge dissappointment on consoles because visuals was lowered and gameplay was watered down. so instead of 8 people online vs it might be 4.

dsrules123
dsrules123

I CAN SEE THEY KEPT THE TITAN FROM C+C 3

dsrules123
dsrules123

LOOKING 4WARD AND EXPECTING GREAT THINGS

penorburger
penorburger

PC gaming is dying, lol, What a crock. Another PC only game, quite a few coming down the pipe. May as well keep this PC exclusive, RTS + controller = gaay.

omega_vs_wolf
omega_vs_wolf

though this might be a good game in the saga of the tiberium universe...it will never reach the game play,graphics , AI ,nor the fun of supreme commander 2. But if they really want to make a difference in this type of game, they should at least see if they can make the co-op system a little more friendly, like being able not only trading resources but to be able of trading structures, vehicles and upgrades.

tttttank
tttttank

if this a pc exclusive its a bit of a shame - ive grown to love using a console controller and i dont mind waiting for them to port it to a console - on live C&C 3 tiberium wars was pretty fun and easy to set up, the pc version although being superior i still liked the style of play on a console and i dont think its fair to completely ignore the fans of rts on consoles

undead4110
undead4110

[This message was deleted at the request of a moderator or administrator]

Blue_Tomato
Blue_Tomato

I have a simple feature request: Please allow us to toggle superweapons again. It is a pain to have superweapons in skirmish modes with several opponents.

emopwner5
emopwner5

Why do people criticize the sh!t out of this? Its a game. Its meant to be enjoyed. If you dont enjoy, WHO GIVES A SH!T!!!! Dont criticize it. JUST DONT BUY IT!!! F U C KIN A!!!

Wardrift
Wardrift

Great to hear that C&C is back in style. My only concern is the mobile base theme. It may be an unorthodox play mechanic, which may turn off a lot of traditional players. The developers would be smart to include the mobile base as an option, in case others would like to simply stick to traditional base-building. Besides that one little nitpick, the other gameplay mode I would like to see implemented is the World Map Domination mode, seen in Kane's Wrath. That was a fantastic addition, it would give the game that extra replay value and more awesome gameplay.