Command & Conquer 3: Kane's Wrath - The Scrin Subfactions

Find out about the two new Scrin subfactions that will appear in this Command & Conquer 3 expansion.

When Command & Conquer 3: Kane's Wrath ships next year, it will add more than just new campaigns to the C&C3 experience. This expansion pack will also introduce two new subfactions for each of the three key factions in the game. Each of these subfactions will offer completely new ways of playing the game, with new tactics and methods to explore. We previously covered the Global Defense Initiative's new offerings, and in this preview we'll take our first look at the two new subfactions for the alien Scrin. Kane's Wrath will ship sometime in the spring.

Reaper-17 will feature some of the hardest-hitting units in C&C to date.

Scrin Subfactions

Reaper-17
It's a given that the Scrin are a violent race. However, inside the Scrin there exists a more violent caste known as the Cult of the Reaper. This cult acts as sort of the lethal enforcers of the Scrin, eliminating anyone who stands in the way of progress. The cult takes its mission seriously and wraps its ideology in religious tones as it exterminates whole worlds. However, inside the Cult of the Reaper there's a sect that's even more aggressive. This is the 17th sect, otherwise known as Reaper-17.

Reaper-17 is known for excessive tiberium infusion, which might explain why the sect is so violent and cruel. In fact, it's almost on the point of insane; the sect members practice self-mutilation. Between that and the tiberium, their bodies have mutated. Reaper-17 is for all purposes an outcast sect in Scrin society. The sect members are specialists in ground warfare. In fact, they do not practice traditional Scrin doctrine, such as mind control or aerial combat. They rely on tiberium-based conversion beams and shard weapons. The signature unit of Reaper-17 is the Reaper Tripod, a walker that eclipses the familiar Scrin Annihilator.

Traveler-59 will require you to think fast to subvert enemy forces.

Traveler-59
Every society needs its spies, its infiltrators, its saboteurs. Scrin society gets these services from Traveler, a sect that specializes in skullduggery and stealth. Whereas Scrin units like to knock on an opponent's door with lots of firepower, Traveler forces instead prefer to teleport deep into hostile territory and deploy their Prodigy units, which are tiberium-mutated mind-control specialists. With these, Traveler can subvert an enemy population to the Scrin side.

Traveler-59 is the newest Traveler sect, and as such it has not proven itself in battle. It possesses the latest version of mind control: Prodigy offspring that are capable of being implanted directly into someone's mind. Traveler-59 relies more on subtlety than brute force. Its units will tap their teleportation and mind-control powers to infiltrate enemy lines and lure enemy forces into traps where they can be subverted and enslaved. With those forces until Scrin control, Traveler-59 can then attack the enemy. However, their rapid movement and teleportation ability comes at a price. Traveler-59 units lack the bulky force-field generators that protect conventional Scrin forces.

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95 comments
Monkey-Maniac
Monkey-Maniac

Just shut it about Starcraft and Supreme Commander, this is COMMAND AND CONQUER! And some people love this game, BTW I can't be stuffed reading all that.... How much spare time do you have eh? BTW I notice i posted this message 2 years after the last comment wa made... :S

generaljw
generaljw

I haven't played Dawn of War and Company of Heroes but yes, there reputation definitely precedes them. Damskipp84, I'm glad that you pointed out that EA bought out WestWood studios as we all know that their ethic towards expanding the C&C would have most likely been less as original as WestWood's. However, I'm pretty sure all three of the games you mention have had plenty of time over the last 10 years to look at what C&C have created as their trademark game play and make a turn in a different direction. Supreme Commander Forged Alliance and its predecessor are without a doubt great games provide the player with so much range of play. To be fair, the game has done such good things that you actually feel bad to point out its failures but I'll say what I feel. When I play supreme Commander (as great as it is), I don't feel that each faction is unique enough. The game developers and gamespot say it themselves. A battle in supreme commander won't really get interesting until Experimental units are brought into play. Now with Forged Alliance, the factions get more unique as they get certain structures that are specific to them but I still think it likes uniqueness such as the one in C&C. NOW LET ME REITERATE MY WORDS, Supreme Commander is a great game and these faults that I mentioned aint that much of a big deal. The game actually has a great and expansive storyline which in turn gives each faction a unique identity. However, with the C&C genre, regardless of what game it is you are playing, each faction has not only been unique but you fight every battle through the essence of that faction. Take Tiberium 3 for example, if you take GDI and NOD, By rights, GDI should win hands down in battle, they have incredible firepower reinforced by a good support structure. Just like the UEF and the USA in Zero Hour, these factions are seen as the LAW and Order and are each personified as a War Machine. However, despite this, NOD have their own traits which shine through when they fight. Their ability to swarm an area and attack a base quickly, effectively and WITHOUT WARNING is unrivaled (Maybe the SCRIN rival them in this). This ability and their natural array of guerilla tactics is further improved by their implementation of stealth and subterranean vehicles (seen in the early Tiberium games) which allow them to rush GDI before it can properly and efficiently retaliate. Also, NOD's guerilla tactics are true of the environment they reside in and coincide well with the fact that it would be very risky to try and fight GDI head to head in an All out WAR. Now, some of you will notice that what I just explained is largely related to the characteristics of the factions expressed in the Tiberium series and that they are more for creating an interesting world for you to play in. However, anyone who plays Tiberium 3 or any other of the games from C&C, will notice that the traits of the factions expressed in the actual storyline actually shine through during the game play which allows you to harness a uniquely tweaked style of play depending on what side you pick. This is undoubtedly an amazing feat for C&C in general and sets these games apart from all others in creating an immersive universe with good game play to match. Now as good as Supreme Commander is, nothing feels unique about each faction all Tech 1-3 units are more or less the same in power and have the same battle role as it were. With the adding of the Seraphim, things improved as the Seraphim units were naturally stronger than other units of the same tech which added to the story line and their position as a Major Threat. But still, try and compare these subtle differences in unit power to the fact that C&C has different styles of play for each of its factions. NOW PLEASE DONT CONFUSE what i mean by uniquely presented factions. Of course, the UEF, Aeon and Cybran represent different types of power and people within the game but that is all. Apart from just looking like a' well order war machine' , GDI, the Allies and USA (in the C&C games) actually play like a ' well order war machine'. I hope people understand what im trying to get at. But anyway, Supreme Commander is great and out of all the RTS' I've played, they win hands down for Scale, use of the map and Naval War. Having a big map is one thing but they make it seem even more realistic with the way you can transport large numbers of units around the field where they are needed. It looks so impressive when you have battles going on different places and you have ground troops on route to some locations and other troops moving by air or underwater to other hot spots. Due to the scale of the maps, the naval battles also look and feel very impressive. It feels so amazing to be able to create a fleet of like 20 battle ships and another 40 support ships of different kinds and just send them around the map dealing with other ships and isolated bases. THIS IS SOMETHING that Tiberium 3 greatly missed out on and actually really needed it as Generals and Zero Hour never had any Navy either. But let's see what they do with Red Alert 3 and the use of Navy in that game. Also, for all those people who think Sub factions is a bad idea, PLZ just go and get some much needed sleep. Introducing sub factions made Zero Hour a multi-player's dream and provided the player with lots of longevity and variation. In terms of game play and online play, Tiberium 3 will greatly benefit from sub factions not to mention that the introduction of sub factions GREATLY coincides with Tiberium's back story and creates greater depth to the Tiberium world. When you think about it actually, its very realistic with todays armies. Certain weaponry is deployed in different areas and different generals within on Military Power have their own methods and own preferences when commanding a Battle. Anyway, RANT OVER lol, regardless of whether or not C&C3 falls short of other new RTS' with different features, PLAYERS of all RTS' shouldn't forget the fundamentals that the C&C genre brought to us...... fundamentals that we have all come to expect. Fundamentals that they have maintained and expanded upon In Tiberium 3. BUT IF THERE'S ONE THING THAT CAN DRAW FROM THIS DISCUSSION, IT IS THAT A GAME WHICH WAS A COMBINATION OF C&C 3 and Supreme Commander would be DAMN WELL near PERFECT. Anyway, hail C&C and hail Kane and the brotherhood.

damskipp84
damskipp84

First I will start by saying after all the hype and advertising Command and Conquer 3 received prior to release you can say it was a failure. How in the world does an ESTABLISHED SERIES such as the Command and Conquer fall to #7 as far as top 10 multiplayer RTS games! http://internetgames.about.com/od/strategygames/tp/tprts.htm. This list is in terms of popularity. C&C3 comes behind Company of Heroes, Supreme Commander and Dawn of War. Ive played all these games and own al of them. I can say without an ounce of doubt that C&C3 is inferior to Company of Heroes, Supreme Commander and Dawn of War. As far as simplicity you cant get any more simple than C&C3. Dont get me wrong its a great game but after you play Company of Heroes it feels like it has no depth at all. After you play Supreme Commander it seems repetitive as the scale of Supreme Commander allows you to do prety much anything where C&C3 is more so on gathering large group of tanks and rushing. Dawn of War even beats C&C3 in the department of personality and style not to mention gameplay. Im TIRED OF FANBOYS SAYING THIS GAME IS BETER THAN SUPREME COMMANDER!! JUST LOOK AT THE LIST!! Gamespot gave it a higher rating beacuse of the GOD DAMN name!! We have already played that traditional style of RTS in elementary when we were learning how to kick it to the babes. C&C3 lacked innovation and new ideas. I sincerely hope Red Alert 3 play diffrent from C&C3 or atleast gives a some new flavored punch. Unfortunatly if your expecting alot from Kanes Wrath then prepare to get dissapointed. Weve seen these subfactions before in previous C&C games. What EA did long ago was buy the rights to a series that was rich in tradition and historyy. A series that HAD a place in all our hearts as C&C in the early days was the "Baptismal" game for RTS fans. But things dont always go as planned and after EA its been on a sudden decline. It will always sell because of its name. EA has no intentions of improving gameplay that weve seen since the mid 90's. Good game but cant even be mentioned in the same breath with THQs Tenacious Trio : Company of Heroes, Supreme Commander and Dawn of War TO C&C3 FANBOYS: Get over yourselves the game didnt live up to the hype. A 2004 game, Dawn of War, is more popular than your beloved C&C3 and EA knows that. Theyre desperate and they know they screwed up so here comes RED ALERT 3. A good plan B if you tell me but too bad plan A, C&C3, didnt work out as planned

Sun-Wu
Sun-Wu

ok if u guys are so excited about star craft then you probly shouldnt be looking at this page dont complain about this games weaknesses and stuff thats for the forums at EA. You should be here if you like this game and you want to know more about the expansion,i love this game i love star craft too but not so much as this game, it has a great storyline and great gameplay, not the best but it certainly comes close. star craft was excellent but it was bugged too, just as this game is, in star craft theres not too many ways to win unless you have lots of money and cheats, here theres more, but most people still go with zerging with air units or just rushing with the most powerful tank in the game and the online tends to get boring after a while cuz nobody sits and plays the game for more then 20 minutes hoping to gain a rank. so no this game is not perfect but its a huge step towards that and no, starcraft did not start the RTS genre, command and conquer did in 1995. the first game in the tiberium universe and i think (not sure) but the first game to use live action

00Terry00
00Terry00

I say Starcraft is better than this, but still CnC3 is not that bad....I think starcraft started the RTS genre(No Offense, Im not sure=)I agree with "TooQuickStix" is been a decade and starcraft is still a hit!!!!XP

klinsi
klinsi

@tnugent488 Yeah, I am very agree with u about C&C 3, its just got a good rating because its bring the C&C BRAND not in terms of good gameplay or even revolutionary gameplay, worse, its even doesn't offer many good units too Indeed its offer just a plain & barely full rapid action RTS style with quick skirmishing Compared with the old style of C&C in the hand of Westwood, this game failed miserably, even the movie is just pretty BLAND if not bad (compared with C&C Tiberian Sun or C&C Red Alert) @HollowNemis OK I must tell u that some of them is maybe are dead right ! C&C just for someone who like to play its simple ! Even compared with its original C&C TS from Westwood, this game just a decent upgrade in terms of variance of units @BontraXenderKyl Yeah, maybe many people feel that too because they never play any other RTS game beside EA games eh ? And of course, its good cuz its so very simple with simple gameplay like build as many as u fast & can so... voila u dead right in the way to win plus for someone who had the heart to stand before their BRAINLESS & DEAD AI ! I never play any FAMOUS RTS game who had SUPER PATHETIC BRAINLESS MORONIC IDIOTIC AI beside this game ! They even can managed to walk past a pretty vast & clear corner PROPERLY so its very difficult to minimalize your casualties during your gameplay, especially against any hardcore gamer (oh yeah, its feel right too since the core gameplay just build as many & fast as u can the BEST UNITS so don't worry about casualties, all the unit in C&C 3 just expendable eh since they came with no brain ? ) If u want to compared it with SC, wow... of course many people will think differently, especially any veteran or hardcore RTS gamer who like complex & realistic exp in RTS game This game only for anyone who like realistic gaming with pretty challenging TACTIC & GAMING STYLE Not like C&C 3 that allowed player to win with NUMBERS, many other good RTS game limited the unit numbers ! U can never win in SC with numbers ONLY, not like in C&C 3, that any player can win easily with just NUMBERS or rush ! CoH ? For me, its way far better than C&C 3, the battle is very superb & satisfy many RTS gamer who like to see their unit battle REALISTICLY & FIERCELY The shooting & bombardment feel so REALISTIC & AWESOME not like C&C 3 that sound like dumb noise ! @androgenik Yes, I agree with u Global domination ? bah... just a feat that any RTS game had been there like Dark Crusade or Dunes or LOTR BFOME so of course, its totally NOT A NEW feats in the RTS gameplay ! I believe the EA LOTR BOFME had same feat too ! A subfaction ? err I think C&C ZH does had 3 FACTIONS with the original so totally 4 factions for any side Plus Reaper ? Traveler ? Reaper 17 ? bah... is there anyone in EA that can comes with better & properly suited named for the new factions that supposedly ALIEN ? Judging by the screen, I believe the new units will not exceed from maybe 5 - 6 units for each faction too ! @Vasot 1.) Oh of course Bro, we have limited patience too, u know ? I am started to feel bored, depressed, and being cheated to by EA (NFS PR, NHL 08, NBA 08, NFL 08,etc) wow... I am wonder how many game will comes like that ? 2.) DC is far better than C&C 3 cuz ANY RTS gamer can play it with still FUN & THRILLED while I am always bored with just same & same tactic in C&C 3 (of course, its not fun anymore, when u win & win against just by numbers !!!) DC offered 7 races while C&C 3 ??? nah... just like any other RTS games, just comes with 3 races ! why ? cuz they can't create a good RTS game with more than 3 races ??? bah... Ah I think EA try to copy it from Exigo right ? bah... Don't forget that DC comes from the Warhammer universe too ! And better, any people with decent PC can play it too while u need better PC to just play a decent game called C&C 3 without lagging when u play against more than 3 player ! Its not fun when u had gaming PC while your friends doesn't so u can only play it alone or online with some unknown people ! U can't play any tactic u like in C&C 3 because your unit AI is practically BRAINLESS or maybe DEAD or maybe too IDIOTIC to just understand one simple click to move ??? (hey maybe my mouse is too cheap to make the AI in C&C 3 KNOW THAT I WANT THEM TO MOVE ?? cuz I try to play the game with Copperhead or G5 but apparently my click doesn't even be recognized by the unit so they keep stand idle while they are being bombed or being shooted by the enemy ???) 3.) Just for u know, many good game COMES from many unknown or maybe u called SMALL company like Iron Lore ! And of course, ALL GAME DEVELOPER STARTED SMALL too ! even EA ! back in their 82 too ! While many game that flop comes from many GOOD HUGE CAPITALIST GAME PUBLISHER ! Cuz they think we can't live & play without them so this HUGE CAPITALIST think they can make any game as they like & thrown it to the market ASAP ! So no wonder, there are so many many patch for this C&C 3 eh ? Feel unfinished eh ? for God sake, finish the game FIRST then sell it ! If ur game are PRETTY GOOD, many people will ABSOLUTELY BUY & PLAY IT ! Ok I hope this exp comes BETTER ! BETTER AI IS A MUST ! Better if its comes with more REALISTIC & INTRIGUING plus DRAMATIC story too ! Cuz if this game doesn't offered some new breathtaking feats, I believe the C&C 3 day will surely end when the (supposedly) GOD of RTS game AKA Starcraft 2 from the GOD of RTS gaming called Blizzard comes out ! I like & fans of C&C series so of course, I never want to see this superbly series being ruined just for the sake of some capiltalist minded that so eager to launched an unfinished game That' why many EA game studio were closed down many, top designers and programmers refused to stay with EA and formed rival studios, exp : WESTWOOD !

Vasot
Vasot

androgenik 1) Watch your language because my patience is limited 2) The new expansion Kanes Wrath will have also a Global Domination mode. So i do not understand why are you bragging about ? The Main Campaign story will be linear with certain cinematics and you will only use NOD from what i hear in the forums The game story of this expansion is about the story of Kane after all and not about anyone else... Of course you can play with all factions in all other modes ------------------------ EA COMMENTS - Kane's Wrath is all about Kane and the rise of NOD following the second Tiberium War, also taking the player through the third Tiberium War and beyond in the storyline. - Campaign will feature high-def motion video's again - New feature = Global Domination - Persistent units that travel across the entire world" = longer, more global campaign - New units but also new upgrades, new powers, and new structures for each of the core factions. - Each faction will have two subfactions: these will also come with their own modified units, unique powers and upgrades. Each one will cater to a specific playstyle and they will really mix up online play. - 3 Epic Units (Redeemer, Marv, Eradicator) for each faction. fully costumizable and with upgrades

TooQuickStix
TooQuickStix

First I'll say RTS is not made for a console, it just doesnt work. That said personally I feel that no RTS game has taken front over Starcraft yet, even 10 years later. I had really high hopes for Warcraft III, but it just didnt have the same resonance with me Starcraft did. I like controlling an army, not a group of characters.

androgenik
androgenik

[This message was deleted at the request of a moderator or administrator]

Vasot
Vasot

Meh... I never liked Dark Crusade campaign It was a bunch of Skirmishes I want my games to have objectives and with a good story just as it was with all Classic C&C games and not just mindless repeative skirmishes... As about Soulstorm we will see... This W40000 expansion feels more like a MOD to me and not something really new... Also it will be made from some small company called Iron Lore and not from Relic

androgenik
androgenik

I hate linear structure of Tiberium Wars, with global map faking like they intended to be like Dark Crusade but at the end they faked everything(pointless medals, global map..) and made a very crappy scripted linear single player experience.. I hope the next expansion will be like upgraded Dark Crusade with more content and triggers on maps...

peacenutman
peacenutman

This, Soulstorm, and Starcraft 2 are my most anticipated RTS this year.

Vasot
Vasot

C&C 3 Kanes Wrath and Starcraft 2 will be the best game choices for Quarter 1 2008 And "Sins of a Solar Empire" seems interesting too

BontraXenderKyl
BontraXenderKyl

This game going to rock!! this is simplly the best RTS game, better than Supreme Commander and even more than Company of Heroes, all graphics stuff here is awesome!!

jknight5422
jknight5422

Looking forward to the new C&C expansion. As for someone mentioning "washed out" graphics, well I think you need at least component video cabling or better to appreciate the 360 graphics. I've noticed that standard RCA connections make the graphics look awful compared to a PC.

HollowNemis
HollowNemis

I don't understand how you people can call Command & Conquer 3 'uninspired'. Have you played the original? Did the game play need fixing? No, it didn't and it still doesn't. It's solid and doesn't need tinkering. The ever advancing story is also quite a bit better than what any fresh games on the block have managed to produce in recent years.

generaljw
generaljw

Stonewall, My apologies go out to you man but trust me when i say your experience definitely aint the experience you would have normally on PC. I've seen some of the screen shots for the 360 version and i'm not surprised how washed out they are, it was never gonna be as good as on PC and the lack of EA support for it probably confirms that. C&C is one of the best and PC is the only way to play it.

Stonewall
Stonewall

EA can SUCK IT! They didn't support C&C 3 on the 360 AT ALL. There is no way in hell I am buying another C&C game.

VercettiTommyy
VercettiTommyy

C&C3 Tiberium Wars was a great game,& I hope Kane's Wrath will get even better

tnugent488
tnugent488

Command and Conquer 3 got a bad rap because it was a classic EA game, put out a month or two before it was ready in order to make the most money. The game itself is a solid old-style RTS, doesn't push the envelope, formulaic but fun if you're good at playing the formula. The original was fun for a month or so all together, the expansion will be the same; just don't complain that a classic style game isn't innovative cause it never claims to be.

halo3fan247
halo3fan247

Command & Conquer rocks plain and simple

Vasot
Vasot

[This message was deleted at the request of a moderator or administrator]

tm4917
tm4917

Really can't wait for the new campaign :D

T-elos
T-elos

How about we stop comparing Supreme Commander and C&C? Its like comparing Apples to oranges, it won't work, and its pointless. Sup Com is Good, so is C&C 3. Continueing to compare both is so immature and childish, stop, please.

battlestar_555
battlestar_555

Supreme Commander Series is miles better that C&C Series.... end of story.... plus i played C&C3 and compared to SupCom: FA.... supreme commander blows it out of the water..... trust me...you know i'm right

aravindfawas
aravindfawas

fractions of GDI:ZOCOM & The Steel Talons fractions of scrin:traveler-59 & reaper-17 fractions of nod:the black hand & the marked of kane this means so many new campaigns

operamaster
operamaster

Hope it wont be like with the C&C Generals :several generals with quite boring abilities

SrTVBR
SrTVBR

Awsome! I can´t wait to play the expansion too.

Vorlin
Vorlin

Can't wait...been playing this game forever from the first till now, Red Alert, and every expansion in-between.

jaux
jaux

game is good???

TheGreenGecko
TheGreenGecko

[This message was deleted at the request of a moderator or administrator]

whitewolf227
whitewolf227

supcom really is a good game but, its lack of variety makes it worse than CnC, granted they are different but IMO CnC is better. Btw CnC can be tactical if u make it so,for example if u can attack with a visible force then in a weaker spot with stealth forces. Then when your forces are destroyed drop a tatical nuke on thief base. Problem solved!

lop890
lop890

[This message was deleted at the request of a moderator or administrator]

redsoxman05
redsoxman05

I don't understand the hype about Supreme Commander, to be honest. The units all look similar, the maps are way too big, the game doesn't take as much skill, strategy-wise, as other RTS games, and I could go on. Very overrated, in my opinion.

MAT30-
MAT30-

Supreme cOMMANDER IS FOR NOOBS, REAL HARDCORE GAMERS PLAY WARCRAFT, STARCRAFT, MEN´S GAMES. Or in is ausense company of heroes, c&ck, world in conflict, and other good games. bUT IF YOU LIKE MASSIVE BATTLES WITH TINY UNITS I WOULD RECOMEND YOU MEDIEVAL 2 TOTAL WAR NOT supCOMANDER

pispico
pispico

It`s no a game, it`s C&C, the best game in entire world

jrabbit99
jrabbit99

can't wait, just picked up CnC 3

zertos
zertos

really can't wait

pourya_ahmadian
pourya_ahmadian

Great C&C is the best for ever VAMENTI;you can not see it's celever AI in any other game;graphic is smooth and camera is handy;

Cicciolino
Cicciolino

What about the Nod subfactions?. Kane rules!!!!!!!!!!!!!!

Vamenti
Vamenti

Supreme Commander is mass unit scale and mass destruction. I liked Supreme Commander alot reminded me of its father TA. Im just glad to see C&C revived I thought Westwood took this game with it. Good work EA on the reviver your not completely useless after all. Starcraft, the single player was ok but Multiplayer is **** Duplicating the same unit lay out and features for each team to make it balanced was stupid. I hate Starcraft its old and crappy, good old old old old Blizzard. Starcraft AI wasn't hard all you needed was 1 good attack and some stealth units.

czarcaleb
czarcaleb

Supcom in my understanding was supposed to be a mass unit game. if anything that would make it more liable for rush attacks with overwhelming forces. Starcraft i know for sure was a game that required a certain amount of tactical ability. You had to know the map, know where your resources were, and know where your enemy is. S2 is supposed to make those things harder to find. Each race has different abilities to travel around, in different ways, detect enemies differently and swarm enemies differently. In my opinion i would have thought this would make a game very challenging and hardly something that a 10 year old could accomplish with ease. Anyway, if Supcom is your cup of tea, then why not wait till a really good one comes out, like Sins of a Solar Empire, which offers much more then Supcom and covers most of what that it already has.

spencer_harper
spencer_harper

You can't compare supcom to CC3 or SC. They are totally different games, supcom is more focused on the big picture were the others are focused on micro mangement your small forces. All of the games mentioned are good games in my opinion, they just have play differently "There is no need to argue about which game is better." (Supcom is only fun online with multi player though) o btw how can supcom be a clone when Chris Taylor created both games and headed them???

rhys_101
rhys_101

Wasnt a big fan of RTS on console and thought they only belonged on the PC ...that was until i played this on the xbox 360 ...its really good and cant wait for the next expantion

Vasot
Vasot

I know everything about Supcom not because i only have it and finished it but also because i am a big RTS fan and have a very large collection of RTS games since the days of Dune II: Battle for Arrakis... Every unit in Supcom may look different in design but every faction(Cybrans,Aeon,UEF) have the same class of units with tanks,ships etc etc... their differences are very small to worth calling Supcom factions unique The game is a Total Annihilation clone with just better graphics only that Total Annihilation was way more interesting FROM THE SINGLE PLAYER VIEW Supcom AI is totally crap Always attacking from the same side with the exact same methods plus the missions were VERY BORING Supcom (and Forge Alliance) is not a very thrilling experience as a Single player...even a 10 year old can win Supcom single player with that stupid AI From the other hand Starcraft and the first C&C games had an AWESOME single player experience with a very smart and challenging AI So my point is that your theories about rush strategy games being only for kids are completely baseless. Anyway If you like the slow-pace RTS kind with massive armies etc etc i can understand you.... but as i said Medieval 2 TW is way better from Supcom in that The thing that i hate is people like you that hype and overrate Supreme Commander and calling it "the God of RTS" after playing 3 or 4 RTS games in your entire life .

GetsugaTenshou
GetsugaTenshou

Look like u dont know anything about sup com , yea every faction have artillery , tank and anti-air unit but its because if u take a look of what is made an army in reality its just like that. All army has tank , anti-air , and artillery but sup com is a sci-fi version of what war and war strategy is in reality. Plus every unit of every faction are different , uef are more armored average fire power , cybran lower defense but greater fire power , and aeon are hover but this thing are different for every unit. each faction has is play still in c&c and starcraft the only difference is the kind of unit ur using for rush.... that not really hot to me Plus sup com was slow yeah but Forged alliance fix that now you can end a 2vs2 under 40min if u know how to play Plus sup com make usefull the map , the way u build on the map and how and where u build ur defensive building can make u win or loose So c&c and starcraft r for me kiddy game because is a lot of flash and a really simple way to play and win that a retarded can own anybody