Command & Conquer 3: Kane's Wrath Q&A - First Details on the Command & Conquer 3 Expansion Pack

We get the first details on this upcoming expansion pack from executive producer Mike Verdu.

Last year's excellent real-time strategy sequel Command & Conquer 3 Tiberium Wars was something of a return to the long-lived strategy series' roots. The game went back to the classic struggle between the fictitious GDI and Brotherhood of Nod factions in a brand-new story that took place on a futuristic Earth invaded by ruthless aliens. In addition to building in the kind of fast-moving real-time strategy gameplay that players might expect from a Command & Conquer game, the development team at EALA also went out of its way to craft an in-depth sci-fi story told onscreen by Hollywood talent such as Billy Dee Williams and Michael Ironside, as well as by former writer Joe Kucan, better known as Kane. The game also shipped with community tools to encourage serious competitive play, including real-time spectating tools and the ability to provide commentary on live matches. And now, the game is set to expand both on the PC and the Xbox 360 with Kane's Wrath, a new expansion that will add more gameplay, more units, and a unique new interface for the Xbox 360 version. We sat down with EALA executive producer and vice president Mike Verdu for more details.

Command & Conquer 3 returns with more units, a new campaign, and a new interface for consoles.

GS: Why did the team decide to create an expansion pack for Command & Conquer 3, rather than go off in a different direction or even start work on a full-fledged sequel?

MV: An expansion pack felt like the right next step for us. We have a great story to tell, one that builds on the foundation established in Command & Conquer 3 and in previous games. We also wanted to give players a new strategic layer for our classic fast, fluid, and fun Command & Conquer gameplay, add some cool features, and introduce a bunch of new units and structures. Command & Conquer 3: Kane's Wrath is a natural extension of Command & Conquer 3 in many ways, but it also adds some things which are truly new.

GS: Give us an overview of what we can expect to see from the expansion pack. New units for each faction? A new playable faction? What's the main focus of the expansion?

MV: Command & Conquer 3: Kane's Wrath features a new single-player campaign with a fresh story, a new set of live-action sequences with a celebrity cast, a new way to play Command & Conquer, and a wealth of new units, structures, and powers.

I'm particularly excited about the story and the campaign, where we will bridge the gap between Tiberian Sun and Command & Conquer 3, expand on what actually happened during the Third Tiberium War, and then take players into the future--after the events of Command & Conquer 3's story. The arc of this story is epic in scope and the chapters set just after Tiberian Sun will give longtime fans of the series something special.

When it comes to gameplay, our new "global domination" mode is the big story. Imagine a strategic layer added to the classic RTS game play that lets you wage war across the entire planet. We're also introducing subfactions with new units and structures for each of the sides in Command & Conquer 3--the Global Defense Initiative, the Brotherhood of Nod, and the alien Scrin. Each subfaction favors unique strategies and styles of play. It's also worth noting that we've answered the call of many fans to bring back hover technology to GDI and cyborgs to Nod.

If that weren't enough, we've chosen to use the Xbox 360 version of Kane's Wrath as the platform for our next-generation console RTS controls. We will debut a new in-game interface and control scheme that makes playing Command & Conquer on [a] console even more fun.

There's a lot of cool stuff...and we can't wait for fans to get their hands on this expansion.

GS: We recall that one of the team's main objectives with the original game was telling an in-depth story. How will the expansion continue the original game's story? Can we expect to see any of the Hollywood talent return for the expansion pack?

MV: Our campaign will span an incredible 20 years of Command & Conquer history, taking players from the end of Command & Conquer: Tiberian Sun all the way through 2050 (three years after the events of Command & Conquer 3). As mentioned, the story will once again be told through high-definition, full-motion video sequences with Joe Kucan reprising his role as Kane. A new celebrity cast will join Joe. We'll reveal details in the coming months.

Players will get to experience Kane's rise to power after the terrible events of the Second Tiberium War, learn what happened behind the scenes during the events of Command & Conquer 3, and then plunge into a new conflict with very high stakes in the years after the Third Tiberium War.

GS: What can you tell us about the new single-player content in the expansion? Will there be new campaigns for each side?

The expansion will encompass 20 years of Command & Conquer fiction. That's a lot of tanks.

MV: You'll play through this campaign in a whole new way. We're combining high-level strategy with the tactical gameplay that is classic for Command & Conquer. You'll establish vast bases, build customized armies, plan your strategy, and attack your enemies on a global scale--then dive into the familiar tactical battles where your skills as commander will make the difference between victory and defeat. It's a new way to play Command & Conquer.

After you play through the campaign, you can fight the Third Tiberium War your own way. Customize the map of the world with your own combat scenario and then play through the resulting campaign using any of the three factions. World domination has arrived.

GS: Could you tell us about the new multiplayer enhancements that the expansion pack will add?

MV: Kane's Wrath will continue the fast and fluid multiplayer that was established by Command & Conquer 3. Thanks to the new subfactions, players will have nine sides to choose from in multiplayer and skirmish games. We're especially eager to see the types of strategies teammates create as they begin to mix and match these different subfactions. Along with the new faction content, we'll be adding over two dozen multiplayer maps from environments across the globe.

GS: It also seemed like the team was pushing hard to establish the game as a community-driven, competitive multiplayer game with the "BattleCast" features. Now that the game has been available for some time, how has the community responded to the replays and commentary system from the original game, and are any new enhancements for this system being added in the expansion?

MV: We're continuing to introduce improvements to the multiplayer experience--for both the game and the Web site--in a series of patches to the base game. We have some exciting things coming in the next few months and we're not holding things back for the expansion. We'll continue to work hard over the next few months to enhance the multiplayer experience.

That being said, the new subfactions, maps, units, structures, and powers will add a ton of strategic depth to the game's multiplayer component.

GS: We understand that the Xbox 360 version of the expansion will feature an all-new interface with a radial menu. Could you explain how this new interface will work?

MV: We couldn't be more excited about the radial interface. The new system allows for players to easily control their build queues, powers, and abilities all from the left analog stick. Players can now manage unlimited production queues from anywhere on the map, so no more scrolling around the battlefield searching for that second or third war factory. [The team has] been amazed by the increase in speed and accessibility. This feels like a big step forward in the evolution of console controls for RTS games.

GS: We imagine the PC version of the expansion will ship by itself onto store shelves, but how will it be made available to Xbox 360 owners? Will the expansion be a separate Xbox 360 product, will it come packed with the original game, or will it be downloadable from Xbox Live, perhaps?

MV: The Xbox 360 version of Kane's Wrath will be available on store shelves. It's an expansion pack for Command & Conquer 3, but you won't need the base product to play it.

GS: Finally, is there anything else you'd like to add about the Command & Conquer 3 expansion pack?

Kane's Wrath will be headed to a command screen near you in early 2008.

MV: We've had a blast creating a story and single-player campaign that draws from events spanning the entire history of the Tiberium universe. The combination of this story and the new strategic layer is going to provide for an incredible campaign experience. I'm happy to say that the new units are already fun to play with (as we test on-team), and multiplayer fans are going to love the versatility of the new subfactions. We hope that longtime Command & Conquer players and newcomers alike will have an awesome time with this expansion pack.

GS: Thanks, Mike.

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Discussion

197 comments
jadyaacoub
jadyaacoub

hey i got that game and i installed it and when i open it, it writes you must have command and conquer 3 tiberium wars and i have it installed and i cracked kane's wrath edition but it stills write you must have c&c tiberium wars installed any suggestions??? plz cuz im so exited to play kane's wrath

dvros
dvros

I can't wait for this game on the PC, I tried C&C3 on consoles, it was atrocious, If I played an online match against my self, console vs. PC, my PC self would whop my console self's ass. I think in my opinion RTS on the PC will forever be the best system to play Command and Conquer RTS on. And besides, you can only upgrade a console's hardware so much and yet pay far out the ass for parts and service its just not worth it. With that money, you could of built yourself a sick rig which I am in the planning phase of doing so and I know what to do, I built five desktops already and ran a self-employed hardware diagnose, upgrade and repair business for myself to earn cash when on break from college. you could already get an 8800GTX GPU for under 200$ if you look in the right places and be lucky to even over-clock them as well. In other words in summary, RTS + PC console (or Apple for the Mac-alites), = Forever best game control.

Extreme124
Extreme124

Their is like 4 RTS games 4 the 360 coming out, but Command & Conquer 3 Kanes Wrath has my money spent, getting it low matter what, great game, video sequences make the missions more interesting and add that hole of suspense that you just cant wait to find out what is next, If you like C&C this is a great game and you should get it, EA produce some great games

buddy1913
buddy1913

if you ask me this game is going to be somewhat like C&C zero hour they slpit the three sides up into sub factions. its and old idea ... BUT the radicla change of comabt interface for the Xbox 360 will be intresting i have recently completed all mitions on hard so i am waiting to plan myown senario and play the game MY way. on this i hear that the halo wars will rival or even beat the graphical compatability of C&C 3 as this i will be slpit between the two. HELP WHITCH ONE SHOULD I FINISH FIRST!!!

Proctar
Proctar

Wow i new it, they stole the new radial interface from halo wars. What a rip off lazy EA!

Kezuya
Kezuya

Its all gud i got i got a 7900 GT now just gotta wait for KW

xRandyx
xRandyx

get the 360 graphics card, its about $300 - 400 : D

Kezuya
Kezuya

Could anyone recommend me a decent graphics card within a budget of say £100 or near. Id prefer it to be a Nvidia! Thanks 2 any1 who helps out

boxblack
boxblack

Hope they have battles in the sea. C&C3 had no water units, boats etc.

evilmonkey_clou
evilmonkey_clou

Hey, Im wondering if Kane was part of CABAL, because the nod ending for Firestorm showed A Kane head superimposed over a CABAL face, and that could explain how Kane survived. For a random thought, Nod should get the core defender for sheer Awsomeness!!!

meerkat1000000
meerkat1000000

the transport system for C&C3 is screwed up. You call that a Armored personnel carrier GDI! it holds 1 fricken squad! and the ox's/carryalls are messed up because 1.) you cant build them and 2.) they only hold 1 squad.there better be better transport units in the expansion because i was deeply disappointed with the transport system

The_Baker89
The_Baker89

It sounds like Generals Zero Hour with the subfactions. I like the World Domination thing it brings back the 95 theme of Command and Conquer, but back to the Generals thing, it is a good idea i am going have with it. One more thing WALLS I AGREE WALLS and firestorm, maybe because when I played Firestorm I would build a wall around may base and whenever I heard "missile launch detected" up goes firestorm thus making the missile and NOD useless so no Firestorm in my opinion and as for walkers read the database in Command and Conquer 3 to learn why and to find out what happaned to Cabal DUN DUN DDDUUNNNN.

Gav_wolf
Gav_wolf

Well, this looks pretty good. One thing I really miss is actually the option to change tech levels. Sure, I played most of my tiberian sun sessions with the full tech tree, but sometimes it was fun to just play with low-tech units too. Being able to set each players tech level in skirmish games would be neat, although since C&C3 doesn't seem to have a tech level system that's not very likely. As for the fate of CABAL, the joint efforts of NOD and GDI saw his main datacore and his giant mech (quite similar to the avatar, in fact). destroyed, effectively destroying CABAL as an entity. Although Firestorm says very little on the aftermath, his cyborg army would face a serious problem, as CABAL was the entire command structure, so they stood without any form of command.

MrCree
MrCree

The radial interface needs to be an option for PC users as well because it looks awesome!

aithk608
aithk608

PseudoSnake- It sounds from this article that it will bridge the gap between the games and hopefully it will explain what happened to cabaal. It also says that they are giving the GDI hover units again and the brotherhood their cyborgs. The Flame tank is in the game. The rig acts much like a mobile war factory. and so many nod units have stealth, not to mention the stealth support power, that the mobile stealth generator is not needed. I agree they need walls back. I loved making a cool looking base with my walls.

PseudoSnake
PseudoSnake

Okay, I know a lot about this plot already...and if anyone completed the previous games, you should be asking this too.... WHERE IS CABAAL? WHERE IS HIS CYBORG ARMY? I'm somewhat disappointed, they left out the great units too. Like the... Hover MLRS [Multi-Launch Rocket System] Titan Disruptor Wolverine Cyborg Cyborg Reaper Cyborg Commando Devils Toungue Flame Tank Amphibious APC Subterranean APC Core Defender (lol, no, just kidding...) Mobile War Factory Mobile Stealth Generator Oh and buildings!... Walls (where did they go? They work great against "steamrollers".) Firestorm Generator GDI's "Component System" (Who didn't like that?) ...seriously, did the game go BACK in time?! This is a sad excuse for a sequel. The technology level is way lower for the time it takes place. I still love the game anyways! :) C'mon people, let me hear your comments!

panopticon
panopticon

klinsi: Was that English? In any case, I'm looking forward to this after having just bought the game.

klinsi
klinsi

Wow I feel so deeply sorry & sad for C&C series fans ! What a pathetic things to do as always as we can just expect from the superbly great & the most powerfull & largest game publisher in the world Subfactions ? even the number is same too from C&C G ZH, just 9 ? Another heavy duplicate thing from C&C General ZH, bah... Oh my God, my beloved C&C brand are going to be destroyed as a just another build the most powerfull units as much as u can RTS thing as they did to Dune ! They can only create a exp just the same thing like they do with C&C General ZH (its superb game in its prime time) by just only change general mode with just "subfactions" ? They can only create "global domination" mode just like in the Warhammer Mark of Chaos or W40K DC or maybe even exactly same like what they did to Dune 3D game that bring Dune series into ruined ? No diplomacy, no skill or ability to change the tide of war before battle? Don't be suprised by what they did in many their supposedly superbly marvelous magnificent game like what they do to NFS series too ! By just heavily combine & give some minor tweak from many of their previous mode available in their other game, they hope that the NEW game will be far better ? Yeah... if they can create a GOOD PATHFINDING & GOOD AI (PLAYER AI) thing but its just like a dream or any hopeless wish we can expect from them (they even can't create a properly AI for GK in FIFA series that can caught the ball by hand not foot thing too, so ?) I am very afraid to think to see what this "new" exp series can do when the truly will be absolutely superb RTS game (STARCRAFT 2) comes out from the king of RTS developer, bah... can this game still compete with SC2 ? Judging by the screen, new mode, new gameplay, new unit (will just another looks likely heavily recycled from C&C TW units), hm... just look like a grimm vision for me Have new more actor for this exp ? Looks like the video cutscene only there cuz its a C&C game that must have video cutscene to be recognzied as C&C game so the quality & the script are just be designed with the quality as a just-must-had-cuz-its-C&C-series too ? For God sake, I can only hope that the cutscene video in exp more far better & had more good not just 1 or 2 background than C&C 3 too Plz... don't dissapointed me so much again & bring the glorious C&C series back to its prime time with the truly superbly gameplay that can give a player a radicaly & revolutionary yet fast place gameplay (like Westwood do from C&C RA to C&C RA2, even there are more faction in C&C RA exp YR too) with a properly working pathfinding & AI players with better video cutscene that provide player with just realistic acting & background to give player actually & realisticly war ambience not just to fulfill their role as a must have in C&C series ! Plz... pretty plz ? hm...

bullseye10X10
bullseye10X10

I just wonder if they are going to have the cyborg commando . And also to anyone how thinks EA did not do a good job on C&C 3 why don't you make your own C&C 3 with your own ending, own story line, and own HD movies. PS. Bet you cant get Joe

REd_toe
REd_toe

i hope hope it fixes online play.

sammyd90
sammyd90

i hope this expansion pack contains walls thats all i wanna see the rest of C&C 3 is fine

Ben-e
Ben-e

Hope that Nod gets a decent tank.

GhostStalkerX1
GhostStalkerX1

I miss The Mamoth MK 2, ghoststalker,cyborg commando..etc. The game was badd a$$ untill the first majoy patch, i didnt like what they changed, and wtf happened to walls. Not to mention GDI's FS defince system. cou;dnt tell you how many pains i dropped with that thing. Orcas need some type of air defince. Well thats just me what u guys think?

KingBahamut
KingBahamut

I hope that there are lots of new units because I don't think there was enough in the original

fzaynoun
fzaynoun

Great ! I like expansions, it is great that they didn't mess up with the story and add a new faction. just like Zero hour for generals, it will be awesome

mongcaljun
mongcaljun

Oh no sub faction , not new faction

zipozal
zipozal

CNC is turning into the PC's version of 50 Cent Bullet Proof, sells great, but plays like garbage.

illuminatirexx
illuminatirexx

Another pathetick ea screwap...ea learn ...DO NOT MAKE MORE RTS's, you cant make good ones, so DO NOT TRY.

Huxxar
Huxxar

YAY! subfactions will be awesome like the Generals were my favorite part of China in the last games. Helix copters with minigun infantry pwned.

Jerrymiru
Jerrymiru

Yeah, what did happen to Cabal?

jyzlgtblb
jyzlgtblb

Does this mean we finally have the answer to: What happened to Cabal following the end of Tiberian Sun Firestorm????

Zuul13
Zuul13

Why do you all hate C&C3 so much? This game was utterly amazing. I don't know about the 360 version, but I bought the PC version and I thought it was what C&C needed. Generals wasn't that impressive, Tiberian Sun is dated, RA2 was kinda weird with all of that Yuri crud. Good to see they returned to origional GDI vs Nod ( + Scrin ). I couldnt care less about the story though. I just love how fast the game plays. I LIVE FOR MULTIPLAYER GAMING! If y'all want to play contact me: xfire= Zuul13

Robinvd
Robinvd

They are only after our money this expansion will suck like cnc3.... Stupid Mike i dont like you!

ck384
ck384

They had better have an expansion pack after the cliff hanger ending to the game

smghottie
smghottie

CnC 3 was fun. Simple and full of explosions but fun. why not an expansion too? I'm up for some new missions to blow stuff up. The idea of vast campaign strategy is obviously a ripoff from previous games. Lets blow **** up.

darklord888
darklord888

This sounds like a pretty great expansion.

ManiacG
ManiacG

Na, just a crappy ripoff from both turned into a game fit for babies who cry OMGF KANE1!!!!

zalb
zalb

"Sounds like SupCom to me." Sounds a bit like dune to me.

Megawizard
Megawizard

"You'll establish vast bases, build customized armies, plan your strategy, and attack your enemies on a global scale--then dive into the familiar tactical battles where your skills as commander will make the difference between victory and defeat." Sounds like SupCom to me.

IRoxxorUrSoxxor
IRoxxorUrSoxxor

DontEatCream, I would LOVE to play the game online. UNFORTUNATELY, EVEN WITH ****ING DMZ ENABLED, THE GODDAMN THING DOESN'T WORK. Sorry dog, EA suxxorz. A pathetic dev, for an utterly disappointing and underwhelming game. The campaign was not worth the $59.99 I paid.

bullseye10X10
bullseye10X10

I think EA made a good game but it would be very cool if EA & Westwood made the game with each other like with RA2. And another thing thank god they got Cyborg and Hover Tech again

The_Weekend
The_Weekend

C&C ... is not quite what it was back like the first one ...

ssjdagas
ssjdagas

This might improve an otherwise not so impressive game. I was quite dissapointed with C&C3 but this seems to be what the game needs.

ognen
ognen

i think this'll be good :D

Try_lee
Try_lee

Goddamnit! First EA say the CABAL incident made Nod turn away from cyborg research, and that hover tech was too expensive and unreliable. They'd best explain that lot... Still, if the story starts from the end of FS then we'll be able to see tiberium changing, all the tiberium lifeforms dying out, the atmosphere improving, ion storms vanishing, people moving back to temperate zones from the colder regions, mutants running into exodus, and a gradual change from TS buildings/tech to the C&C3 lot. For starters. Levels of doubt rising...

zipozal
zipozal

The first games multiplayer is still a train wreck plagued with horrid balance, hackers, bug, exploits and they are releasing expansion Pay us to fix the game? . . Sure does sound like EA for you . I feel sorry for anyone who pays for another EA beta, after CnC 3 which is still in a beta like state. . I think most gamers would disagree with the flack, look on the most active CNC 3 forum on EA's website, the vast majority of posters seem to hate the game and this game sold nearly 2 million copies yet has a smaller online community at the moment then Supcom or COH have and those games sold about 1/10th as many copies

Vincent188
Vincent188

hmm.. kinda reminds me of C&C Generals where you have 3 subfactions in one faction. no fresh ideas? hoping it would come out on the ps3..

Cobra5
Cobra5

Command and conquer has never been about multiplayer to me, so I suppose that leaves out a lot of my disappointment. If I want multiplayer I go to CoH (For real fun and competition) or the custom maps on WCIII (for HUGE variety of custom maps) The global mode sounds dumb as the main campaign... it instantly makes me think of Battle for Middle Earth's global campaign... "thing"...This is by the same people nonetheless... *cringe* I mean it will turn out one of two ways... Despite the fact you have a big map you still have to do the missions in order so its kinda pointless having the big map anyway (BFME1) or you have a huge map and can do whatever you want but there's no actual story or development or any real content besides a string of repetitive skirmish maps (BFME2) Oh well. Stil eager to see how this turns out. I hope its good.