Combat of Giants: Dinosaurs 3D Hands On

We pit fierce dinosaurs against each other in combat. SPOILER WARNING: They all end up dead.

Of all the games on display at Nintendo's 3DS press event in New York City, there was one that walked up to the childhood memory gong and rang it loud and clear. No, it wasn't the newest incarnation of a beloved video game hero, or even a straight port of a long-dormant adventure. It was the one that vividly called to mind the fond childhood memory of taking two dinosaur toys, one in each hand, and then smashing them together while roaring at the top of our lungs. In Combat of Giants: Dinosaurs 3D, we once again took on the role of a mighty lizard engaged in a fight to the death, only this time it had way better graphics.

It's like "Macho Man" Randy Savage, only with six-inch retractable claws.

Who's Making It: Ubisoft is publishing the game and is proud of both the visual fidelity and the abundance of dinosaur facts it hopes will feed the dinosaur fever that most people contract for at least some of their childhood.

What It Looks Like: From our time with the short demo, it seems that Ubisoft's pride is not misplaced. The dinosaurs move with lively and realistic gaits, and the animation is so solid that you'll have no trouble believing that this is what dinosaurs looked like when they walked. The combat attacks get a little more outlandish, but we didn't see any spinning piledrivers or projectiles, indicating that Combat of Giants is not going off the deep end with the dinosaurs' movesets. The environments were fairly vibrant and detailed, reinforcing the realistic look.

How It Uses 3D: The character models themselves are the biggest beneficiary of the 3DS's unique capabilities. These animated creatures have some length and weight to them. The tips of their tails swing in the foreground, while their bodies seem to extend through the three-dimensional space to their heads bobbing down the path. The linear sections in which you control the dinosaur from behind are a particular standout, but the dinos still look good during combat sequences.

Well…maybe they DID look like that! You don't know!

What You Do: After some pre-extinction events, the balance of power among the four groups of dinosaurs shifts into the claws of the evil Arkosaurus. You choose a dinosaur from one of the groups and embark on a quest to become the chief dino and challenge the bad guy. The groups (and some of their members) are predators (Tyrannosaurus, Carnotaurus, Baryonyx, Allosaurus, Ceratosaurus), hunters (Velociraptor, Oviraptor, Ornitholestes, Troodon), defenders (Ankylosaurus, Euoplocephalus, Stegosaurus, Edmontia), and chargers (Triceratops, Styracosaurus, Einiosaurus, Chasmosaurus). You can then customize your dino's skin or don any costumes you've unlocked. The one costume we saw in action made the dinosaur look like its own skeleton. It animated like something out of Night at the Museum, and it looked like it was an actual animated skeleton, not merely a reskinned dinosaur wearing a skeleton costume. Once your customization is complete, you travel linear pathways through one of the few environments (such as jungle, volcano, or desert), smashing piles of bones and rocks to proceed and collecting items that you find. These items can be used to bolster your dino's stats or to unlock fun facts and other bonus content.

Once you come upon a combative dinosaur, a fight begins. The battlefield is a long, narrow area that is viewed from an offset angle to make it appear as if it is slanting off into the background. You can strike the other dinosaur to cause significant damage or push it to cause some damage and force it back a few steps. Depleting your opponent's health bar or causing it to ring out results in victory. You also have to dodge your enemies' attacks by learning their pattern or by just moving out of the way when they flash red. If you manage to hit them while they flash blue in a moment of vulnerability, you can earn a powerful dino strike, which is a flashy super attack that hits for big damage.

There is no head-to-head multiplayer, but Combat of Giants does use the 3DS's Street Pass to pit your chosen dino against any others you may encounter while out and about. Everyone involved in these passive fights ends up with loot, but the winner's haul is significantly better. You can also trade items with friends wirelessly.

How It Plays: You use the analog circle pad to maneuver through the linear environments and then use the pad and various buttons with good timing to acquit yourself well in combat. While we appreciated how the motion ranged from plodding to prancing, depending on the creature, we longed for a more open area to explore. You can turn around on the path to backtrack, but even the most nimble dinosaurs don't take tight turns very well.

Talkin' trash in the land before time.

What We Say: Despite the fact that you know it'll all end in massive extinction, steering the impressively animated dinosaurs through the rich environments is quite satisfying. Combat didn't get terribly complex during our demo, but it covered only the very early going. With lively dinosaurs and a bevy of facts available, Combat of Giants: Dinosaurs 3D certainly seems poised to capture the imagination of young folks when it becomes available during the Nintendo 3DS's launch window (between March 27 and June 7).

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Chris_Watters

Chris Watters

Chris enjoys aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent.
Combat of Giants: Dinosaurs 3D

Combat of Giants: Dinosaurs 3D

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5 comments
dawnofhero
dawnofhero

The Game Informer magazine said this game was awful. I might buy it if the price lowers to $5, lol.

BirdofTokyo
BirdofTokyo

It looks rubbish. I hope it suprises me and turns out to be good but it really does look rubbish. The "Platforming" sequences they touched briefly on sound horrible. The bigger dinosaurs will be so sluggish, it will be like playing as the Werehog in Sonic Unleashed all over again. And the combat seems so simple and shallow. I am sure it will sell, because little kids are idiots and buy anything, but that is probably all Ubisoft was hoping for anyway.

Gamingclone
Gamingclone

I wish my computer's tinted worked properly, because I think the images on this page look better than what Im seeing :\

GunGriffin
GunGriffin

And the wii for that matter, they had a big chance with Ghost Recon on the Wii, and DS and blew it sky high full of fail, and crap. EA on the other hand dropped some vary good Medal of honor titles, as well as Dead Space Extraction, and some other great games for the core on Wii, now with this system they need to do the same on the 3DS. Heck I would bet anything with the new aiming system, and the new super powered MPU, and a MGPU as well as more system memory this machine will sell developers on the 3DS as a platform, I just hope Western Developers and the likes of Sega get in on this in stop with the crapy 2D games, and start pushing 3D graphics on handhelds for the 3DS. This system can do amazing things!

mariostar0001
mariostar0001

If it were anyone but Ubisoft I'd be interested, but with them I'm skeptical, they seem to have something against Nintendo systems. :|