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CoD: Warzone 2 And MW2 Patch Notes Detail Cronen Squall Nerf And Bug Fixes

The May 31 update nerfs the Cronen Squall battle rifle and squashes some bugs.

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A small update arrived to Call of Duty: Modern Warfare 2 and Warzone 2 on May 31. While the patch notes mostly address bug fixes across all modes, a major nerf hits the Cronen Squall battle rifle as well.

Season 3's Cronen Squall battle rifle has been a powerful choice for multiplayer and battle royale, but the patch notes include a series of nerfs to the weapon across all modes. The weapon adjustments include reduced damage range, reduced headshot multiplier, a small increase to recoil while the gun is in semi-auto mode, and a small reduction to the rate of fire in semi-auto mode. Additionally, the update reduced maximum damage per shot against armor in Warzone 2.

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The only other gun affected by the update is the ISO Hemlock assault rifle. The change includes a nerf specifically for Warzone 2, which reduces damage to armor for 5.56 ammunition.

For Warzone 2's Ranked Play mode, the competitive ruleset for private matches has been updated to match the most current version of Ranked Play, meaning custom matches should show the recent attachment and killstreak restrictions from the previous update.

Additional Warzone 2 Ranked Play adjustments include a fix for an issue in which a player's earned seasonal rewards would not show in the After Action Report, and it corrected an issue where SR for the final kill was not being awarded.

In DMZ mode, the update fixed an issue where exiting the firing range could previously result in weapons and blueprints appearing incorrectly.

The full patch notes for May 31 can be found below, as shared by Activision.

In other news, streamers NickMercs and TimTheTatman now have their own Call of Duty operator bundles in Modern Warfare 2 and Warzone 2. The bundles are 2,400 CoD Points ($20) each, and include weapon blueprints, a finishing move, unique operator voice lines, and more.

GLOBAL

WEAPONS

Adjustments

» Assault Rifles «

  • ISO Hemlock
    • Reduced damage to armor using all 5.56 ammunition | Warzone 2.0 Only 
  • Cronen Squall
    • Reduced damage range
    • Reduced headshot multiplier
    • Small increase to recoil in semi auto mode
    • Small reduction to rate of fire in semi auto mode
    • Reduced maximum damage per shot against armor | Warzone 2.0 Only

GLOBAL BUG FIXES

  • Fixed an issue where the Player would see edit options for their secondary weapon instead of their primary while editing a Loadout in-match
  • Fixed an issue causing the “mute self” icon to appear incorrectly in the channel list
  • Fixed an issue causing the “Rock and/or Roll” War Track to be unavailable in the Vehicle customization menu
  • Fixed an exploit on Santa Seña where Players could get inside geometry and under the Map in Ground War
  • [Ranked Play] Fixed an issue that allowed matches to cancel later than intended.

WARZONE 2.0

BATTLE ROYALE

GENERAL

  • The competitive ruleset for Private Matches has been updated to match the most current version of Warzone Ranked Play.

RANKED PLAY

Adjustments

  • Deployment fees are now displayed in the pre-game lobby.

Bug Fixes

  • Fixed an issue where Warzone Ranked Play Seasonal Rewards would not show in the After Action Report when earned
  • Fixed an issue causing Match Cancel text to overlap and display incorrectly
  • Fixed an issue where SR for the final kill was not being awarded
  • Fixed an issue that allowed players to enter into a match as an incomplete squad once the countdown timer had begun.

BUG FIXES

  • Fixed an issue that would prevent the Most Wanted Contract from completing if the timer was reduced to below zero via looting.
  • Fixed an issue causing Buy Stations and Redeploy Drones to spawn incorrectly in Massive Resurgence. The spawns should now align with core Battle Royale and Ranked Play.

DMZ

BUG FIXES

  • Fixed an issue where equipping under-barrel attachments on the STB 556 would make the icon in the Loadout menu not show portions of the weapon.
  • Fixed an issue where exiting the Firing Range could result in Weapons and Blueprints appearing incorrectly

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