Cities in Motion Impressions

Getting people where they need to go is job one in this public transportation simulator.

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One thing that separates Gamescom from the rest of the year's big gaming events is the sheer abundance of niche PC strategy games on display. Think of an occupation, and chances are you'll be able to find a sim of it here in Cologne, Germany. One such example is Cities in Motion, a public transportation simulator that we had a look at earlier today.

Cities in Motion is being developed by the startup Finnish studio Colossal Order. You can choose form four big European Cities--Berlin, Amsterdam, Vienna, Helsinki--and then play as that city's public transport chief, albeit one able to command far more instantaneous results than any real-life bureaucrat. The basic idea of the game is that the city has an economic pulse independent of you. The city's classes are always changing, new jobs are being formed in different parts of town, and buildings are popping up to meet the needs of the citizens. Your job as public transportation head is to build transit lines, vehicles, and stations to meet the needs of a town that's constantly changing.

You can guess where citizens need to go based on their type of job and whether their transit needs are being met by the smiley/sad icon above their heads. You can then choose to dip into your finite budget to buy a new transit vehicle and select the line for it to run on. There are five vehicle types: bus, tram, metro, helicopter, and boat. The usefulness and capability of these vehicles change over time, too, as the campaign stretches from 1920 to 2020, so you'll need to keep an eye on outdated infrastructure and the sweetest new buses to invest in. There are also economic trends to keep abreast of, which affect both your budget and transit lines (out-of-work people don't go to the office anymore, do they?).

Cities in Motion is scheduled for release early next year. We're told by publisher Paradox Interactive that the game is aiming for low system requirements. Oddly enough, you might just be able to play it on a laptop during your train ride to work.

Discussion

14 comments
Cybrian
Cybrian

Neat idea...should throw some light on the issues and challenges facing real-world Civil/Transport Engineers; the game-developers could use my traffic-choked city for a city-template. How about the consequences that stem from your choices? What happens if you screw up in the placement of a major road system, or opt for a fleet of transport vehicles that prove ill-suited to their task? One last point...I realize the game is a TRANSPORT game, but as an urban transport simulation I feel the game process should allow for the impact/conflict of environmental concerns, bike lanes (RedWave247) and pedestrian zones, that being the current reality on the ground.

-D3ATH-
-D3ATH-

I want to play TTD now. :o

JW-toch
JW-toch

This looks interesting.

Heshertonfist
Heshertonfist

I was kind of hoping for a Sim City type game...

RedWave247
RedWave247

No option for bicycles? That's ridiculous.

PZcolo
PZcolo

Transport Tycoon needs a successor, Locomotion was terrible imo, I'm hoping this game can stand to the challenge, will be following this.

Gladestone1
Gladestone1

Sounds like a sid mier game from years ago..Locomotion wasnt it called?Where you built the needs of roads of all genres around the city..Sounds also like a sim city type game..Ill keep an eye out for this for sure..

s8man888
s8man888

I like the sound of this game, hopefully it is good.

ichc1000x
ichc1000x

@chivisimo You're right. 2011 is going to be a splendid year for gaming. :D

chivisimo
chivisimo

Sweet! With so many games I'd like coming up next year, I can't wait for 2011.