Castlevania: Lords of Shadow 2 getting Oculus Rift support?

Producer Dave Cox shown in new image playing upcoming action game with virtual reality headset.

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Castlevania: Lords of Shadow 2 producer Dave Cox recently tweeted a picture of himself playing the upcoming action game using an Oculus Rift headset, suggesting support for the virtual reality headset may be in the works.

The image depicts Cox wearing an Oculus Rift headset while playing Lords of Shadow 2 on a PC monitor. He captioned the photo, "Walking around Dracula's throne room! Amazeballs #oculusrift."

Cox followed up this tweet with another that reads, "Watching Carmilla walking towards me…. Holy crap! Are they real ??!! #oculusrift."

Konami has not officially announced Oculus Rift compatibility for Lords of Shadow 2. GameSpot has reached out to the publisher for comment.

Oculus VR recently raised $16 million in venture capital funding to "accelerate" development of the virtual reality technology.

Lords of Shadow 2 launches this winter, while developer Mercury Steam has next-generation consoles in mind for its next project.

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Written By

Eddie Makuch is a news editor at GameSpot, and is a big UCONN athletics fan.

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Discussion

105 comments
KaSeRRoR
KaSeRRoR

Oculus Rift rules! A buddy of mine has a developer kit and it is great! Except for one thing.... YOU GET SICK FAST! Hope more modern versions are out quick to fix that! I love it, but only for 5 min! LoL! Then I take a 10 min break and go for another 5 to 10 min! LoL! Addicting! Cool to see more games making support for the Rift! THE FUTURE OF GAMING TECHNOLOGY!

>=)

gosushi
gosushi

Is this going to turn out like some low budget movie where we're unable to remove the unit from our head and we become stuck in some parallel game universe?.........I sure hope so. :D

arqe
arqe

Those retards comparing Oculus and PS Camera or Kinect ... Monitor comparing to Controller ? Pathetic turds.

d3nR
d3nR

Time to build a new pc. Master race, unite

wyan_
wyan_

Oculus Rift I want you so bad!

wasakaka
wasakaka

When I think VR games I imagine something like the matrix, ie, you are inside the game in virtual form. This is just in your eyes 3D. Hopefully it will evolve into something like the matrix 10 years from now, but in its current form is still better than kinect.

Cowboy-Bebop
Cowboy-Bebop

So why would anyone want a Kinect or camera? This is clearly a better future for games.

abcdefgabcdefgz
abcdefgabcdefgz

Over time if he it makes money they might be able to get it smaller and lighter over the years just all depends if its good enough now for people to buy it

WatchDogsGamer
WatchDogsGamer

Does any one here think The Witcher 3 will look sick on the rift?

daviddiorio
daviddiorio

For shorter periods of time I could see people using this but I feel like it might start to get uncomfortable or make your neck hurt after any prolonged periods of time. 

Mrod1212
Mrod1212

Just give me a release date already!

valknight
valknight

The problem I see is the same with turtle beaches. I love them, but I can't hear any background stuff if I do.. IE my daughter crying.  So now add on that that I can't see if something is happening. Just not an optimal way to game unless you are a teen with little-no responsibility. 

Alucard_Prime
Alucard_Prime

Please do not make it available on the Occulus, because I will have no choice but to buy one if you do......what price will these things be anywyas.

Tychobrahi
Tychobrahi

Just like every movie is now 3D, I have a feeling the Occulus Rift is going to be added to games that don't even need it. Case and Point: Castlevania. 

Fursnake
Fursnake

Wow, talk about a triple take. I'm surprised to see Castlevania LoS2 is coming to the PC. I'm doubly surprised to see that the original LoS game is also coming to the PC. I'm triply surprised to see that Los2 might get Oculus Rift support.

That's too much surprise for one sitting, I think I have to go lie down.

GermanBomber
GermanBomber

What would happen if I'd wear the Google Glass on top of the Oculus Rift?

Would I enter the matrix?

kalipekona
kalipekona

@davidsworld3 

Because it puts you inside the game. You feel like you are in that environment. The stereoscopic 3D and ability to naturally look around the environment do a very convincing job of tricking your brain into thinking you are there.

kalipekona
kalipekona

@abcdefgabcdefgz 

Based on the developer unit I tried, I would say that it absolutely is at a point that it is good enough. VR is finally here. It will only get better from here on out.

kalipekona
kalipekona

@WatchDogsGamer 

Oh, yeah. I love The Witcher series. I would love to see support for the Rift in The Witcher 3.

Yomigaeru
Yomigaeru

@daviddiorio I was thinking that myself. The weight could be a real issue, and maybe even some back discomfort depending on how you usually are positioned when you play a game (I'm usually leaning back against the foot of my bed while seated on the floor).

kalipekona
kalipekona

@Mrod1212 

With the huge number of games being developed that support the Rift, I can't imagine we are too far out from the consumer Rift's release. I would say we will be using the Rift on our PCs within a year.

FreddieBootleg
FreddieBootleg

@valknight How about you let the wifey watch the kid?  You don't have to "game" all night dude.  That's what a responsible adult would do.

wgerardi
wgerardi

@Alucard_Prime I think they're shooting for $300. You'll need a PC as well, but I don't think it needs to be too beefy to handle Oculus.

wgerardi
wgerardi

@Tychobrahi Yeah, Castlevania would probably suck if you felt like you were actually there experiencing everything first hand and totally immersed and saturated in that world. Not for me, not thank you. I'll stick to my 32" LCD!!

kalipekona
kalipekona

@Fursnake 

Yeah, it's amazing how many games come out for the PC nowadays that used to never get PC releases. 

I am triple happy because I will get to play Castlevania LOS on the PC, which is one of my favorite games, and it will look and run beautifully on the PC. Then to know that the sequel is also coming. And finally that it likely will have Oculus Rift support. Those three things make me very happy.

Yomigaeru
Yomigaeru

@GermanBomber You'd be able to bend reality at that point. Just don't go doing anything crazy like making every woman's ass huge...there'd be too much booty booty booty...on the street...

LE5LO
LE5LO

@jeremyc99999Have you tried the developer version? The low resolution is kind of disappointing. Totally agree with @arqe if he's recommending you to wait for 1080p. I'll be holding off too. It'll be worth it unless you're extremely keen to get started experimenting with it ;-)

arqe
arqe

@jeremyc99999 @d3nR You know in August you get "Developer" version not the finished "Consumer" version. So check your order again if you like.

cco61827
cco61827

@Yomigaeru @daviddiorio I doubt the weight will be an issue. I've seen and read many reviews and interviews about the oculus rift already and from what I've seen the dev kit of the oculus rift is already very light, and they want to make it even lighter for the consumer release so that way people can use it for long periods of time without getting tired of uncomfortable.

valknight
valknight

@FreddieBootleg @valknight lol I am divorced with full custody. It isn't about gaming all night. It is about the inability to know what is going on around you while you are gaming. With this there is no option but to be fully immersed. 

kalipekona
kalipekona

@wgerardi @Alucard_Prime

Well, it depends on what kinds of games you want to play in VR. Higher end graphics will require a pretty decent rig, because for good VR you need to be able to reach a solid 60fps and it also renders in true stereoscopic 3D.

http://www.pcgamer.com/2013/01/11/oculus-rift-developer-on-required-system-specs-potential-new-functionality/

--But what kind of hardware are you going to need to run this thing?

“You’ll want a decent gaming rig,” he explained. “Because you want to be running at 60 frames per second, with Vsync, in stereo 3D, and that takes a decent graphics card."

-Nate Mitchell, Oculus VP of Product Development.

Tychobrahi
Tychobrahi

@wgerardi @Tychobrahi Hey I have one of those too...
If you can enhance the intensity of gameplay where its needed, that's where the RIFT can be valuable. Like having it for Star Citizen would be logical. Not for a 3rd person action game. 

kalipekona
kalipekona

@valknight @FreddieBootleg 

There has been talk among the Oculus guys of including a camera on the front of the Rift that would allow for augmented reality type features and also give you the ability to turn on a view that would allow you to see your keyboard or what is going on around you.

Yomigaeru
Yomigaeru

@valknight @FreddieBootleg I get what you're saying. It's part of the reason I don't like to wear headphones: I like to be aware of my surroundings in case there's an emergency.

telaros
telaros

@valknight @FreddieBootleg Thankfully its just that. An option. Imagine if it was mandatory to play any Next Gen titles :p

Oh it would rock if the visor part could easily be flipped up to let you see and then in effect the game you were playing would be paused, if it were able to be. Or your online character would be logged out at least idk. Something I guess.

kalipekona
kalipekona

@Tychobrahi @wgerardi 

Why not? I would love to be able to look around those beautifully rendered Castlevania environments and actually feel like I am there. (as a disembodied ghost that follows Gabriel Belmont around hehe). That would be very cool.

Tychobrahi
Tychobrahi

@Yomigaeru @Tychobrahi @wgerardi I agree, perspective dictates immersion. I'm only worried that studios will spend X amount of days/months trying to make the occulus mechanics fit their game when they can use that time to focus on A.I. or engine lag or any other factors that could hinder the overall presentation of the final product. 

Yomigaeru
Yomigaeru

@Tychobrahi @wgerardi I feel it's a bit superfluous for games played in third person, as you pointed out. Sure, it'd be great for a first person game since immersion is the whole point of the perspective, but for everything else it is largely just a nice visual option.