Castle Crashers launching on PC, Mac September 26

The Behemoth will launch the beat-'em-up on Steam next week; PC, Mac version comes with voice chat, achievements, and cloud-save support.

Developer The Behemoth has finally announced a PC release date for its popular beat-'em-up Castle Crashers, and revealed that the game will launch on Steam for PC and Mac on September 26.

Castle Crashers is landing on the PC next week.

The PC version of Castle Crashers will feature voice chat, achievements, gamepad and cloud save support, and local and online multiplayer. The game debuted on Xbox Live in 2008 to a warm critical reception, with a subsequent release following in 2010 on the PlayStation Network.

Castle Crashers is a four-player brawler that places players in the oversized helmets of knights with elemental powers, who must quest to regain a stolen idol and a kidnapped princess. For more on Castle Crashers, check out GameSpot's Xbox Live and PSN reviews.

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Discussion

21 comments
AQWBlaZer91
AQWBlaZer91

Great fun game with friends online and off but I wonder what took them to bring it to PC.

demonic_85
demonic_85

Too little, too late IMO. I played this years ago on Xbox 360 so unless they're giving me a copy for PC i'm gonna pass.

Pyrosa
Pyrosa

SOOOOOO much fun.  It's one of the few games where I've literally never played single-player even once.

SolidTy
SolidTy

Assuming you co op, it's a fun game. Best PSN game I played with friends in a while.

Tzardok
Tzardok

Best xbox live game I have played (with friends, makes a ton of difference). Love it. I wish they would consider a sequel.

Evilnator
Evilnator

Oh, i've always wanted to play that.Took them long enough, but I guess that's awesome.

blackace
blackace

LMAO!! PC once again gets consoles table scraps. Took 4 years to release this on PC. lol!! I guess Behemoth wants to make a little more cash off of it. The game is great fun and any PC gamer who owns an XBox 360 or PS3 probably already knows that by now.

Bozanimal
Bozanimal

WHY DID IT TAKE SO LONG? I'LL TELL YOU:

 

This is almost certainly a legal issue. The original release date was August 27, 2008. It was released on the PS3 on August 28, 2010, exactly two years and one day after its release to XBox Live. Hence, their exclusive contract with Microsoft expired. It's reasonable to guess their contract with Sony was for another two years, which brings us to 2012.

 

What we can conclude from all this is that lawyers suck.

Nexozable
Nexozable

I just threw my piggy bank at the screen.

Toysoldier34
Toysoldier34

I've already played this tons and maxed out the characters when it came out on Xbox. Won't be rushing to buy it day one like I would have, but I will probably pick it up during a Steam sale.

mrklorox
mrklorox

Oh man. What takes Behemoth so long to release games?

Jellytoezz
Jellytoezz

And yet PSN still doesn't have The Legend of The Blacksmith DLC.

 

Azujin
Azujin

I'm sure I'm not the only person thinking this, but imagine if it were moddable. Custom levels, custom weapons, custom characters, custom abilities. That would be awesome.

Toysoldier34
Toysoldier34

 @Azujin All games are moddable, it really comes down to how easy the developers make it for fans, and how dedicated the fans are.

 

Take Dark Souls, a very poor port yet the fans made a fix that let you raise the game resolution.

 

On the other hand Bethesda set their game up for people to make their own content so we see lots of it.

 

I do hope there is some new content like that.