Capcom rolls back PC SSFIV Arcade Edition DRM

Player outcry prompts publisher to remove offline roster restrictions on port of latest Super Street Fighter IV version with post-launch patch.

Last week, Capcom picked a fight with a portion of its fan base when it announced a PC digital rights management scheme for Super Street Fighter IV Arcade Edition that would trim the game's roster from 39 characters to just 15 unless players were constantly logged into the game's servers.

Gamer rage wins the day!

Today, the publisher acknowledged the complaints and said it would strip that measure from the game with a launch window patch. Shortly after the PC edition of the game goes on sale in July (but possibly on day one), Capcom will release a title update removing the character limitation aspect of the DRM.

In a post on the official Capcom blog, senior vice president Christian Svensson explained the reasoning behind the move, saying, "The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don't want that to be the case and that was never our intention."

The Arcade Edition of Super Street Fighter IV is headlined by the addition of four new characters to the game's roster. Along with Street Fighter III veterans Yun and Yang, the game sees a demonic pair joining the roster in the form of Evil Ryu and an even more evil version of Akuma called Oni. Returning fighters include Ryu, Chun-li, Juri, El Fuerte, and Rufus. All characters will be unlocked at the game's start.

Super Street Fighter IV: Arcade Edition will also sport several technical tweaks. Capcom said the game will sport all-new character balancing, "further refining gameplay." It will also feature an updated replay channel that will let players follow up to five individual player replays, making it easier to track down individual players. The My Channel Advanced option will let players send out their replay data to 50 friends. Finally, the Arcade Edition will sport an Elite Channel, which will let players watch replays from players who boast a rating of 3,000 PP or more.

The Xbox 360 and PlayStation 3 versions of Super Street Fighter IV Arcade Edition are set for release June 24 in Europe and June 28 in North America.

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Discussion

37 comments
wedran123
wedran123

Hey they actually listened to us.....thats a first....well its rare....

zaiwen
zaiwen

SSFIV:Arcade Rainbow Edition

motorxd
motorxd

yawn... I think I'll wait for super street fighter 4: turbo arcade edition, or maybe I'll wait 3 months longer for super street fighter 4: arcade champion edition or maybe I'll hold out for 6 months for super street fighter 4: the new turbo arcade challengers edition... actually f*** it, I'm going back to sf3.

The_Godfather_
The_Godfather_

they finally made the right choice. like all pc gamers say, DRM is not the true solution for piracy. It's just make things worse..

bababoss
bababoss

i have to admit this is a classic like the fighting speed

AzatiS
AzatiS

PIRATE --> DRM? hahahaha LEGIT --> DRM omfg .... So yeah , in the end DRM hurts legit buyer/gamers way more than any pirate. Some companies should take lessons from Blizzard.

AzatiS
AzatiS

Well i wouldnt mind since i would log on servers either way. Who needs Offline mode anyways. I guess that me. Day 1 buy from me ( PC ofcourse ) and i cant wait to see new mod costumes!! Lets go!

mpeg3s
mpeg3s

I will buy it again. In fact, I will purchase directly from Capcom's site!

Da4biddenOne
Da4biddenOne

Im so proud of Ryu. He's finally embraced the Dark Haduo.

Shin_Gallon
Shin_Gallon

Now if only they'd make Street Fighter IV: Not Sucky Edition...

dragonturtle77
dragonturtle77

Core fans will buy the game for MP. Pirates will pirate no matter what the DRM is (right Ubisoft?). Most publishers don't understand this.

Shinobi120
Shinobi120

Oh, good. Nice to see that Capcom has learned their lesson about it. Listen to your fans, & things will work out well for you. :)

King-gamer
King-gamer

Good work Capcom, now you may have my money again... Except I'm getting it for the consoles. :P Anyhow, DRM should never exist, because if you focus on providing a great experience, and provide great support, people will buy your games, and pirates will disappear, and may even become new customers for you!! Well that's according to Gabe Newell from Valve, and I totally agree with him. Great experience + support = more sales

s4dn3s5
s4dn3s5

All DRMs are always a pain for legitimate users and a joke for pirates. I can't believe the industry still have to figure out that DRMs are useless.

sdnoriko
sdnoriko

@Dx-Entity Pandora was never in the box to begin with.

the_real_VIP
the_real_VIP

Sorry Capcom, but you should have foresaw that.

Konxumer
Konxumer

It seems like Capcom may have finally pulled its head out of its rear end about PC gaming after the no SSFIV stint. Long time coming seeing as how they are functionally the only fighting game in town once arcade hits.

JuniorBigBoss
JuniorBigBoss

II had given up on buying this game due to this ridiculous limitation , but now she is gone I'll buy it.

FidelSarcastro
FidelSarcastro

Well I am glad that they are listening to the fans, with that I hope they realize that most people actually understand their point of veiw and agree that stealing is wrong. I mean I don't care if you are a musician, an actor, a painter, sculptor or a video game maker, you work endless hours to create a memorable experience for your customers, you don't do this out of some sense of cherity, you do this to make a profit. I respect their intentions to make people pay to play their game and to rebuke those who would try to steal profits away from them. To that end I hope they have some form of software protection as long as that protection doesn't impede on the enjoyment of those who paid for the right to play said game.

SeptuagintXXX
SeptuagintXXX

Wow. capcom realized that fighting piracy by hurting the people who actually pay for the game is a bad idea. They got some top notch, high IQ MBAs over there at capcom, don't they.

Richardthe3rd
Richardthe3rd

Thank you Capcom! Svensson suggested this solution to the community, and it really is the best way. I'm glad to see it's getting implemented. I will reward this behavior with a Day 1 purchase for BOTH PC and 360!!

PSdual_wielder
PSdual_wielder

Didn't know about this DRM scheme till now. If it did get featured in the game then, wow that would just be absolutely ridiculous.

OJ_the_LION
OJ_the_LION

Good to see capcom listening to the fans. I only wish more companies would see that this kind of DRM only tempts people to pirate games.

titomag
titomag

boy am i relieved .....

MEDzZ3RO
MEDzZ3RO

[This message was deleted at the request of the original poster]

Dx-Entity
Dx-Entity

@SteelWingKnight Indeed, Pandora does NOT go back in the box. The damage has already been done, unfortunately.

zzamaro
zzamaro

they listened, that's good to know

megakick
megakick

most pirated title indeed

SteelWingKnight
SteelWingKnight

Thank you, Capcom. This is the right thing to do. It looks like companies are finally starting to understand that excessive DRM hurts both them and legitimate customers. Unfortunately, the damage may have already been done by the initial announcement. SSIV is not a game I would buy for the PC anyway, but Im glad to hear this. I only hope other companies follow.

mfall121
mfall121

Wonder if this title will gain the new "most pirated title of the year"?

IceJester45
IceJester45

Backpedal, backpedal, backpedal. I'm not going to complain.