Capcom focusing on story modes in fighting games

Capcom senior vice-president says the publisher has been pushing for "better single player content" in its fighting game franchises.

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Street Fighter series publisher Capcom has revealed its intentions to push for better single player content in its fighting games.

In a post on the Capcom Unity forums, senior vice-president Christian Svensson, under the alias "Sven", said:

“The strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full-fledged story modes are one component.”

Svensson declined to elaborate on when or how such developments would occur, but confirmed that the move is in Capcom’s “future roadmap”.

Street Fighter IV was released in 2009 by Capcom, and was the publisher's first numbered Street Fighter game since 2000's Street Fighter III: 3rd Strike. It was followed by 2010’s Super Street Fighter IV, which introduced 10 additional characters as well as tweaks to gameplay and new game modes. The latest update, Super Street Fighter IV: Arcade Edition, brought four new characters to the roster and several technical tweaks. The latest game was positively received in GameSpot’s review.

Discussion

127 comments
meatz666
meatz666

Capcom has let me down so much in the few years that this is a drop in the ocean. If I could write then directly, their games should have, for the full price they charge:

1) Decent story mode, like MK9. So you get the change to play a little with all characters, with cutscenes, and a story that makes sense. Should be AT LEAST 6 hours, with gradual difficulty.

2) Training mode should pick you from the very noob, to the "pro" level. Cut the difficulty because this RUIN the online multiplayer. When you have a retarded that spends one month training one combo in MvsC that kills your 3 characters  this is not competitive. This is grinding. This makes casual and semi-casual gamer simply throw the game in the shelve.

3) Roster with 20+ characters. No unlocked character. No DLC on disk bulshit. SF vs Tekken was shameful. In order to have the full game, you should buy the 60$ dollar game, and wast 40$ more.

4) UNLOCKABLES. I loved having to finishing the game with certain character to unlock another one. Make skins unlockable. Don't sell skins. Sell new characters. Or sell new skins with DIFFERENT ANIMATIONS... For specials (like changing the camera position and what the character says), different intro and outer, and different special effects.

5) Minigames and challenges, that if you complete, unlock stuff. New skins, new colors, new stages, new cutscenes.

6) Multiplayer. Spectator mode is MANDATORY

7) Create a persistent profile that you play, and you keep unlocking stuff. Like the one created for UMvsC 3... But implemented decently. Not adding more complexity, but adding easy stuff. Like the costumes in Marvel Ultimate Alliance, that augment defense, offense  special damage.

9) Don't release a Ultimate or Super version 8 months after the original game. This is just wrong. Release as DLC. I bought the collector edition of MvsC, just to use the case to put my UMvsC.

That would be a start.


anigmha
anigmha

Hopefully the other components they mention is a better tutorial. If you want to reel in more players of this ADD generation, focus on making a fun and useful "extended tutorial" wrapped around a good story.

yamilvirginio
yamilvirginio

When are they going to make another street fighter alpha those games were fantastic 

eva02langley
eva02langley

Just stop on disc DLC, releasing the game 3 times and tricking with the damn initial game.

You cut the community in half with the release of SSF4 Arcade and that was a bad move. I refused to pay for it and I even sold my copy of SSF4. Time to move on even if I was not playing for the last year.

hadlee73
hadlee73

I'd like to see something similar to Mortal Kombat's story mode, but with a quality anime mini-film covering the storyline elements between each and every fight.

Thanatos2k
Thanatos2k

Don't lie.  Capcom is focusing on DLC modes in fighting games.

Stogin
Stogin

Wait, no more pictures with text as our endings???  Good job Capcom, only 5 years late to the party...

somebody337
somebody337

Capcom plus story just don't mix lol

dragonkantus
dragonkantus

yes fighting games needs more history not just punch punch kill kill soul calibur 5 story sucked bad  some characters dint even have any...still loved the game

SiLenTWarrior29
SiLenTWarrior29

Just add Daigo Kazama to the street fighter cast like they did Sakura then Im all good. :)

KaSeRRoR
KaSeRRoR

Ok, this was friggn' hilarioooooooous! Gatta be OLD SCHOOl to get all the jokes! ;)

>=)

1nUrF4c3
1nUrF4c3

as long as the fighting experience itself doesn't suffer, i'm ok with that


Darkmoone1
Darkmoone1

Unless it reaches Mortal Kombat or Blazblue levels of story telling im not interested.

gryzor2099
gryzor2099

It all amounts to longer loading times and more START presses. Please don't revolutionize Street Fighter. Let it stay the way it is. Character entrances in SFIV are annoying enough.

jaoman69
jaoman69

of all the game genres to focus on story modes its the one that no one wants story mode in fighting games are just for normal matches no one cares about story

deadpeasant
deadpeasant

Personally I love the Tekken story modes! They are like a modern 3d version of Streets of Rage. I buy Tekken for that. And Mortal Kombat has had great single player modes over the years.

JusXice
JusXice

Literally that is the most weakest in MOST fighting games (besides Mortal Kombat) 

longestsprout
longestsprout

If they did that they'd need to get an actual writer instead of monkeying it up themselves.

Oh the horror!

Ranma_X_basic
Ranma_X_basic

hey Capcom here's an idea. how about when you release future fighting games (like Street Fighter or whatever) you include ALL Characters on the disk instead of making us waste money on an incomplete game and you Rereleasing the same title with the words "Super" or "Ultra" attached to said games. it would probably make gamers trust you again.

Also it'd be nice to have a Mega man game of some sort since you killed Legends 3. 

Oh! one last thing. if and when you make a new resident Evil game (either for the current or next gen consoles) i'd like the series to go back to it's survival horror roots and not like what you did with RE4, 5 or 6. while they were good game i want to be able to jump a little at what will happen next in future RE games. but keep the run and gun gameplay of RE6.

Oh! and i would like to see a revival of Rival Schools, power stone, SNK vs Capcom, Dino Crisis and Onimusha please!!!


CptJohnnyRico
CptJohnnyRico

story mode does ad some depth, if done right and not to much focus is taken off of the fighting part of it

Syvarth
Syvarth

I enjoy the story mode in fighting games. I like having to do challenging battles to unlock characters, stages, bonus material, etc.  I hope with this push, games will be packed full of content for both single and multiplayer experiences.

Lei_11
Lei_11

What the..?! capcom doing this?! That's amazing :O spot on, capcom.

Muteki_X
Muteki_X

How about focusing on complete games that aren't chopped into tiny bits of DLC and exclusives?  I would much rather see that.

Jyakotu
Jyakotu

I know I'm going to get a lot of flack on this, but I honestly care less about the story mode in a fighting game unless I have to play it to unlock additional content, such as new characters. However, most fighting games have all the characters unlocked for the start. I remember Tekken 6's "story" mode and it was a lackluster experience. Most fighting game fans couldn't care less about the game's story, but the GAMEPLAY. That's the core element of a fighting game. The story is just a small part added to give the fighters a reason to fight. If Capcom wants to focus on story modes for their games, go ahead, but they need to remember why people love their fighting games, and it's because of the gameplay and competitive level of play.

Chikalin
Chikalin

On this note,  I've always been vaguely concerned what would happen if Capcom did a legitimate rerelease of SFA3.  The arcade version of Alpha 3 was inferior to the console version(s) for a variety of reasons, the foremost being a smogasbord of additional single player content, especially in the Dreamcast and PSP versions.  If Capcom released an arcade perfect port with no extra modes, Guile, T. Hawk, Fei Long, etc . . . would people still like it as much with the only real draw being online play.

inspectercoley
inspectercoley

One thing I have never understood is why fighting games don't have a single player campaign like streets of rage that can have the story and boss fights. Then the Vs would still have the core fighting game in there as well.

TheCyborgNinja
TheCyborgNinja

It's about freaking time. They've been stuck in 1990 mode with this.

topherlee94
topherlee94

On one hand I think this is great and that they are probably listening to people's critiques. On the other, seriously, develop some new stuff on classic IP's that AREN'T Street Fighter or Marvel Vs. Capcom. Why didn't Darkstalkers Resurrection sell well? Maybe because what we really wanted was a new one in the style of SF4 or MvC3. How about Mega Man, Strider, Ghouls N' Ghosts or Final Fight with a graphic style similar to SF4? Just imagine how awesome Final Fight would look like this. Or how about a Magic Sword remake that had the graphic style of Trine 2?

4r0d0
4r0d0

TOBAL NO 1 

Cappuccin0
Cappuccin0

That's a step in the right direction, I guess. Let's just hope they mend their DLC ways now, and we can go back to loving Capcom once more.

VarietyMage
VarietyMage

At least one game company still has its head on its shoulders.  Kudos to Capcom.

Kyrylo
Kyrylo

Yeah, yeah, you said it already how many time? Wait! MvC3 should have story challenging blazblue isn't it? lol

Seriously, Capcom, if you want to start winning your fans back, fire that Svensson guy. 

DiamondDM13
DiamondDM13

How about focusing on DMC/RE story modes?

WhiteStormy
WhiteStormy

I know Japanese developers hate looking to western games for advice and inspiration, but Capcom should really take a look at how NetherRealm Studios has handled Mortal Kombat and Injustice's story modes.  It would be awesome if Street Fighter took that approach.

Crystal_McGhee
Crystal_McGhee

Let's hope they keep good on this! My thinking it that if you put a story mode in a fighting game then their better be a decent story! :P

Dandyslayer13
Dandyslayer13

@SiLenTWarrior29 If they added more Rival School Characters to Street Fighter that would be awesome! Or if they just make a new Rival School game with some of the younger Street Fighters in it that would be fine as well!

Dragn_mastr
Dragn_mastr

@Jyakotu As much as I agree that gameplay is the most important, a story adds more to it though. BlazBlue for example has a fantastic story. It drove me to fall in love with the franchise and crave a sequel. It's like any other single player game. It makes you want to know what happens next.

Mkeegs79
Mkeegs79

@inspectercoley I agree and for any fighting game. I don't see how you can't have them engage in an rpg like experience with a story and maybe to short bit of exploration, maybe even have a level up system. There is a lot of potential to turn fighting games in different directions. Nobody is thinking outside the box.

Incubus420
Incubus420

@inspectercoley I agree Similar to oldscool turn based RPGs or some of the latest DBZ games.  You could have an engaging story and drop them into the battle system for fights.   

Ryozo
Ryozo

@topherlee94 You, sir, have some good ideas going there.


Speaking to the article itself: I approve of this focus on general principle.  Various folks at Capcom put a lot of effort into crafting the characters' backstories, it'd be silly to let all that just gather dust somewhere.

M_C_CLAMMER
M_C_CLAMMER

@Cappuccin0 you hit the nail on the head! I used to love capcom back in the glory days of resident evil and street fighter! Now I purposely avoid buying a capcom game due to the story let down and the fact they screw me on on-disk content!... But hey things could change...... I hope......

NettoSaito
NettoSaito

@VarietyMage I'm a huge Capcom fan, and I'm quite active at their official forums.... Let me just say, you have no idea what that company has been doing lately lol.


Anyway, its finally a step in the right direction! I mean I agree that fighters don't actually need stories, but it can greatly expand on them and give you a reason to play single player. That's one of the reasons I love BlazBlue!

super_voltron
super_voltron

@WhiteStormy yes YES EXACTLY . playing a variety of characters all connecting with each others storys into one major adventure. and an arcade mode with an ending for each character and a challenge tower thats actually fun.

super_voltron
super_voltron

@Crystal_McGhee  read the japanese street fighter comic alpha and then sf 3 ryu final. part 1 and 2 . thats a true street fighter story. Mortal kombat showed us that we could have a story mode in a fighting game that was entertaining. so lets hope that the sf story mode is something like that.

topherlee94
topherlee94

@Ryozo @topherlee94 Good point. Mind you, I have no gripes with them doing a story mode and expanding on their backstories et al. I just can't accept that these games from the 16 bit days that were so awesome are just sitting there aging when they were addictive as hell and would be likely moreso now with new tech and some additional gameplay content.

Ryozo
Ryozo

@topherlee94 I'll see those games you listed and raise three more that deserve to come off the shelf: Power Stone, Rival Schools/Project Justice, and Captain Commando.