"In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360," Jones said.
"The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments, and items and physics and all of that stuff," he added. "Our tech team partnered with Microsoft to get early specs and figure out how we were going to get it on new hardware."
Asked how Dead Rising 3 has changed since it switched platforms, Jones said the new Xbox One technology allows Capcom to make bigger, more in-depth worlds.
"The biggest things for us have been the size of the world, the density of the world, the streaming spaghetti of getting everything working with no load zones, and seamlessly streaming," Jones said. "Also, how we build missions in a much larger world like that--how we send you to different districts and how we get you to explore all of these nooks and crannies in the environment."
Regarding how much larger a game Dead Rising 3 is compared to past entries in the series, Jones said, "Dead Rising 2 and Dead Rising 1 together can fit into Dead Rising 3 multiple times over. It's exponentially larger."
Dead Rising 3 was announced during Microsoft's E3 2013 press conference in June. The game--an Xbox One launch title and a platform exclusive--features a new city, Los Perdidos, alongside new protagonist Nick Ramos. For more, check out GameSpot's previous coverage.