Capcom developer: next-gen games take 8-10 times more work to develop

Capcom developer Masaru Ijuin says it takes 8-10 times more work to develop games for Xbox One and PS4.

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"It's clear that heightened game quality leads to a rise in the number of man hours," Capcom's Senior Manager of Technology Management Masaru Ijuin said in an interview posted to the company's official website. "The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles."

Ijuin discussed the work he's doing on Capcom's new Panta Rhei engine for the Xbox One and Playstation 4, which Deep Down uses. It will replace its current MT Framework engine Capcom used to build all of its games for Xbox 360 and PlayStation 3.

"Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware," Ijuin said "That's pretty much why we started developing this new engine."

He said that if the company decided to simply improve upon the MT Framework engine it might have been able to reduce the work time from one hour to 30 minutes, but that his goal is to shorten those 30 minutes to 10.

While Capcom will only use Panta Rhei for Xbox One and PS4 going forward, it will still use MT Framework for the Wii U, and a modified version of the engine for PS Vita, 3DS, and Smartphones.

You can find the full interview on Capcom's official site.

Discussion

350 comments
Geogyf
Geogyf

this game looks so cool

Geogyf
Geogyf

it seems enitrely possible with a new engine.

But understand that it will surely drop

telaros
telaros

This is why Capcom should of embraced fully the idea of actually learning and hiring people with the know how, to program games on PC. Japan royally lacks in this field compared to teh western markets that churn out Skyrims and Bioshock Infinites like candy.


Hire more people

Ark1of712
Ark1of712

8-10 times more work? No. Just...no.

deadpen
deadpen

So they put in 8-10 times more effort in making it look good and take away 8-10 times the effort from story and replay value.

McDog3
McDog3

This article is a little misleading since the developer is mostly speaking about developing newer engines.  As technology progresses, these game engines are becoming more and more sophisticated, which definitely adds development time, but it is not a surprise nor nothing new.  

KimCheeWarriorX
KimCheeWarriorX

you gotta give developers like capcom, konami, and sega some credit. although they get a bit of bad press, at least they create their own graphics engines which (for the most part) hold their own pretty well.

omar_q
omar_q

Games are getting bigger and require more effort to complete?

No wai. 

Megavideogamer
Megavideogamer

The larger Game worlds become the more people required to create them. Imagine a open world game set in New York City. You have to recreate NYC pixel by pixel. Destructable enviroments and all. With 12 million NPC to populate the fictional New York city. Getting every detail just right.


So now wonder it takes 8 to 10 times as long to create a videogame for Playstation 4 and Xbox one. 

Karchy
Karchy

That means no Resident Evil 7 this generation.. YIEPPIEE

zzz802
zzz802

I just hope that this doesn't mean 8-10 times MOAR microtransactions.... :(

Rusmurf
Rusmurf

It's a bit out of context, as they are doing alot of extra work required for new engines on new platforms. Also Resident Evil 6 was terrible, so they might need to rethink everything they are doing.

plm3d_basic
plm3d_basic

Well of course it takes more work.  The original Doom was made by 3 to 5 people working in their garage.  Today's AAA games require better graphics, story, music, sound artists, voice actors, etc.  If you want to make indie games it'll cost you a lot less but you'll make less profit.  Same with movies.  You can create some homemade youtube movie or you can make a blockbuster movie that's going to give you that ferrari and mansion.   

Techtroll
Techtroll

Sounds exagerated hire more people and stop making games every year and maybe take your time on them like the old days

DarkSaber2k
DarkSaber2k

My god a lot of developers are whinging about being expected to put in extra effort for the next gen aren't they.

meatz666
meatz666

Yeah... Because Capcom is making games with 30 dlcs now, that's why

robertico7
robertico7

8 to 10 times?? that is the whole console life cycle.

evil_m3nace
evil_m3nace

There is no way that they made textures that are 256x256 from the get go, that would be insane. Building them at 1024x1024 then down rezzing them is the most logical solution .

zerofrust
zerofrust

Well if you want pretty shiny and detailed "next gen" things on screen it's going to take more time.I do some 3d/2d work myself and yeah this shit takes quite a time if you want to make the entirety of your game contents "HD" whenever it's polygons or textures wise.

That being said,it's quite amusing considering Capcom is the cheap king at recycling their own assets in several games whenever it's music,textures or even models.The new consoles are using PC architecture that should normally speed  things up. MTframework was pretty good but the new engine "seems" even better.

gamingnerd121
gamingnerd121

Sounds like an extreme statement, but that's not surprising from Capcom's side of things. Other developers (mainly PC) seems to have been doing fine, while the rest have been trying to keep up.

DrizztDark
DrizztDark

It's amazing how many comments I read have from people that have no clue wtf their talking about...

DamnILoveGames
DamnILoveGames

While I can imagine it's harder, 8-10 times as much seems a bit extreme. Looking at artists making textures, alone; That's like a guy making a texture then being told 'now double the quality to get it to 2x...now double it again to get it to 4x...now double it again to get it to 8x' which I can't help but feel is incredibly unlikely. I guess we'll know how true it is when we see if Activision can still put out a COD game every year.

ACWH
ACWH

What a load of nonsense. PCs have been running high end games for years. The Next Gen has only just caught up! Not only that, but he is shooting himself in the foot because that means console game prices have been unnecessarily high!

PS4Lives
PS4Lives

Yeah whatever. But gamers will miss the days when you make a huge number of games without excuses. 

Talavaj
Talavaj

8~10 times is a morbid overstatement, if that is true then I also want to see 8 to 10 times higher level of detail and fidelity.

Geogyf
Geogyf

@Ark1of712  its a new engine so it is entirely plausible.

Also they make for both old consoles and new consoles

Once they master it, it will considerately drop

yboucher
yboucher

You'd be amazed how many people just in these comments here are in full ignorance/denial of this very simple fact.

Geogyf
Geogyf

@Rusmurf  it wasnt terrible, it was ok

Geogyf
Geogyf

@gamingnerd121  the companies that work on game that have version in the old consoles, new consoles, and PC have the problem.

yboucher
yboucher

@DrizztDark Not only do they have no clue, but they feel the need to insult (sometimes ridiculously violently) those who do, namely developers themselves.  This is how you treat the very people who make your games. Congratulations.

WereCatf
WereCatf

@DamnILoveGamesTextures are actually hard, they require a lot of work to get them right, there are all the small details that you need to do and try to get right so they don't appear to be repeating themselves, you have to do bump-mapping, parallax and whatnot, and if you just double the size of the texture and you spent 2 hours on a texture before you could be spending up to 8 hours on it now.

crazynotstupid
crazynotstupid

@DamnILoveGamesYeah. 8-10 times seems exaggerated. I mean there's no way they would work that many times more and still be content with round about the same price. 2-3 times is believable, as you might accept putting that in if you believe its temporary.

Bellum_Sacrum
Bellum_Sacrum

@ACWH
He actually said the exact opposite of everything you are trying to imply he did.

Ripper_TV
Ripper_TV

@Talavaj And a 40 to 50 years long dev cycle for the bigger games. Verdict: his words are pure bull.

PodXCOM
PodXCOM

@yboucher But do you think Middleware like SpeedTree can fix it? Or do you think the problem is too big?

PodXCOM
PodXCOM

@yboucher@DarkSaber2kHmm,  I hate to say it, but you maybe right.


I think physically-based Materials are the problem: they add another layer to the polygons.  Or how they add more details where it is not needed: like extra garbage, paper, and other junk on the ground of games like Tom Clancy's The Division.

But I'm sure Middleware tech could  come along to help fix the problem, sooner or later.

Techtroll
Techtroll

U say it like they give the game away for free what u failed to realize because your so one sided is that we pay top dollar for that game

Rockstar stepped up hired lots of devs and made billions becaue they properly invested in their business unlike many others

If they make your food wrong u send it back period!

DrizztDark
DrizztDark

Agreed. I just don't get why these people are so mad all the time... It doesn't even matter the topic really.

DamnILoveGames
DamnILoveGames

@WereCatf@DamnILoveGames I never said they weren't hard. It's because they're hard that I'm saying I doubt they're going to put 8-10 times the work into each one, and even then that's just the textures, obviously only one of the many things included in making a game.

yboucher
yboucher

@PodXCOM All studios use middleware, and that is where the answer lies, but it is still of limited use. Even Speedtree is good only in certain circumstances, where those trees won't be too numerous or obvious. You can't have a computer "create" for you, you just can't. So that's the big hurdle right now.

yboucher
yboucher

Oh wow! Hilarious! A++++!

yboucher
yboucher

1- They've been going between 50-60, it's not a clean cut, that's a myth. 2- it is the case only in the US because of the weakness of the dollar. Everywhere else prices have remained the same. 3- DLC is totally optional, don't give me that.

Mr_Big_Boss
Mr_Big_Boss

@yboucherGame prices went up this past generation. From $50 up to $60, and this is before you factor in DLC costs.

yboucher
yboucher

@Techtroll 1- Not everybody is Rockstar and has a multi-dozen-million selling franchise. Others are struggling on very risky margins.  2- Pay top dollar?  The price of games hasn't changed in 25 years while the cost of making them has grown exponentially with each generation.  Yes you are paying top dollar because those games are expensive to make, because they TAKE MORE RESOURCES TO MAKE, as he just pointed out. 

I understand that a whole lot of you wish you could get those games for free, or $5 tops, and I guess those are the so-called "excuses" for them not doing it and "being lazy" (I love that ridiculous phrase so much).  But the fact is devs are working with big adult reality here, not teenage fantasy. 

(and no, you don't just "send your food back, period. Not because you don't like it).

DrizztDark
DrizztDark

Brother read my comment again... By that reply, you just made yourself look very unintelligent.. I said it doesn't matter the topic people just hate regardless. Not myself

Techtroll
Techtroll

If it doesnt matter why are u complaining foh!!!

Runeweaver
Runeweaver

@steve4123456789 @Talavaj 


your wrong, Moore's law has predicted the advancement in computer tech since the 1960's, Cpus and even the size of harddrives has been following a pattern that has very little variation 

steve4123456789
steve4123456789

@Talavaj@steve4123456789We live in a age of rapid advancement in technology never seen before. It's hard to say for certain. No one would of guessed in the 90s where things were heading.