Players of Call of Duty are more likely to play in a "casual game space" according to developer Infinity Ward.
In an interview with OXM, Infinity Ward producer Mark Rubin explained why he didn't see the arrival of Xbox One and PlayStation 4 having much of an effect on the Call of Duty community this year. "Regardless of platform--people's gaming habits aren't going to change just because there's a new platform," he said.
"We have an enormous amount of players who are more in the casual game space, but they play a lot."
Many Call of Duty players are frequently playing the FPS series, but are unlikely to class themselves as hardcore gamers, or even gamers at all, added Rubin.
"It's kind of a weird, ironic thing to say," he added. "They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform. So I think not only will we continue to engage with that existing player base, but we'll take next-gen and see how far we can go with it."
In another interview with OXM, Rubin previously likened Call of Duty to a sport, saying that the game can't be too radically different every single year.
"There is the obvious truth that if this were football, and next year they decided we only want seven players a side and you can use your hands, I don't think people would want to go to many of those games," he said.
"So we can't change too many of the core rules, and the core rules are really simple. You're a player, it's in first-person, you have a weapon in your hand, and you run around shooting other people."
"We can play a lot with the outside of how that works, and it's things like character customisation, making the movement through that world better, making the world itself more interesting, adding the new modes, adding the new dynamic maps."
Call of Duty: Ghosts will be released for Xbox 360, PlayStation 3, WIi U, and PC on November 5. Xbox One and PlayStation 4 versions will follow at launch.