The executive explained that the updates Microsoft has made to the Kinect 2.0 sensor will lead to a level of "responsiveness and detail" that was not possible before.
Hirshberg said more information about Kinect integration for Call of Duty: Ghosts will be revealed at a later date, and made clear that Infinity Ward believes the technology will better the game.
"We've always made sure that we don't just use new technology for novelty's sake," Hirshberg said. "We always make sure that it makes the gameplay better. In this case, we think it will."
Also in the interview, Hirshberg commented on the cross-generational nature of Call of Duty: Ghosts. He said gamers who pick up the Xbox 360 and PlayStation 3 versions will enjoy a "superb experience" that will include many of the gameplay ideas, including dynamic maps and character customization, promised for the Xbox One and PlayStation 4 versions.
To achieve this vision, Hirshberg said it was decided early on that Call of Duty: Ghosts for current-generation platforms would be developed alongside the next-generation versions at Infinity Ward instead of being ported by an outside studio.
For more on Call of Duty: Ghosts, check out GameSpot's previous coverage.