Bungie rules out Halo: Reach Natal support

Washington studio says Microsoft's camera-based motion sensor will not be used in upcoming shooter this fall.

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Speculation has run rampant as to whether Bungie will integrate Microsoft's Project Natal into its top shooter franchise, Halo, ever since the motion-sensing device was revealed at the 2008 Electronic Entertainment Expo. Though Microsoft initially insinuated that Bungie may be delivering a compatible game for the device upon its launch--an event scheduled for this holiday--the publisher has also noted that Natal support in Halo won't happen "until it makes sense."

Emphasis in original.

Now, it appears as if Natal support doesn't make sense for Halo: Reach, a game that is "probably" Bungie's last effort in the franchise. In a post to its Web site, Bungie stated that Halo: Reach will not make use of Project Natal when it arrives for the Xbox 360 later this year. The refutation comes after a recently released screenshot for the game showed an off-center targeting reticle, which some took as confirmation that the device would in fact be supported.

"Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind," the developer said in a post to its official site. (Emphasis in original.) As for the errant targeting reticle, Bungie said that it could be chalked up to a bug in the game's code ("Bug #15163 to be exact").

Depicting some of the same events that took place in the novel Halo: The Fall of Reach by Eric Nylund, Bungie's latest shooter will follow a squad of multiple Spartan soldiers. According to Microsoft, the six-Spartan group is Noble Squad, the military unit that will be the focus of the game. Halo: Reach will apparently chronicle their battles with the Covenant as they try to protect Reach's human inhabitants from their relentless onslaught.

For more information, check out GameSpot's previous coverage of Halo Reach.

Discussion

274 comments
TWayne1020
TWayne1020

I too think Bungie should have a multi-platform game.Preferably a FPS simular to Halo !!!!

MasterDalton
MasterDalton

@chtgamer why are you commenting on this then?

itsTolkien_time
itsTolkien_time

Notice he practically says natal doesn't make sense. I agree, right now. The concept seems off.

Vambran
Vambran

Its been 5 years now. The first Xbox only lasted about 4. Leave all the gizmo's for the next gen plz.

Ladiesman17
Ladiesman17

Bungie need another franchise, other than Halo,, & "multi-platform" too... I think :)

SasukevsLuffy
SasukevsLuffy

@nini200 Sales are one thing. Using it like they intended is another. While the Wii is selling like hotcakes, most developers are having great difficulty fine tuning a game to the Wii-motion controls, thus settling for more basic and mundane control schemes. Sure, everyone and their mother is buying a Wii, but that's just the system, not the controller with it. Look at the amount of games that really use the motion controls. Not too many work too well. Even the incredible SSBB has an option for a gamecube controller, and most people I know use it that way (Although, I don't know if there are motion controls in that game, I don't own a Wii).

im-a-roustabout
im-a-roustabout

@AjaxsLastStand Huge slump? Not really and when sales dipped it was only for a few months. Still, look at total sales of Wii, it beats Sony and MS combined. Top games of 2009, mostly all Wii titles. I don't like the Wii and don't own one, too much shovelware. I'm worried the products Sony and MS are only going to attract shovelware games. I just don't believe either of these products would see the light of day had Wii never came out. I do want Natal as long as decent games come out for it. The eye toy was always a great idea to me but I never owned one either, b/c, well, look at the games for it. Bungie didn't even want to use it for Halo and I thought FPS'ers was something Natal demos to audiences. Curious though what was I trying to argue? I said nothing negative about Natal yet received a Natal commercial from you anyway. Next time somebody says something you don't agree with could you be a little more nicer? Or would that be too hard?

AjaxsLastStand
AjaxsLastStand

@im-a-roustabout: The Wii had a huge slump not very long ago. Also, Microsoft and Sony's sales have been rising while Nintendo has been stagnating. Natal is not a copy of the Wii. It's also a very integrated system for determining a user's facial actions, as well as being able to help a user find titles he/she likes based on past preferences. Don't just say it's like Microsoft is attempting to cash in on what Nintendo has done when Microsoft is going far above and beyond mere motion control. If you're going to argue, do it in a manner that isn't completely bogus. Or would that be too hard?

Quietpower09
Quietpower09

Why use your entire body to play a video game?? Whats wrong with using a controller? I thought the controller is good enough for me. You can just sit back, relax, and play a good game for time to pass by.

TWayne1020
TWayne1020

This is great news!!!! I love my regular 360 controler.Best controler I've ever used !!!!.It's perfect !!! As one put it "I'll give up my regular controler when they pry it from my cold dead fingers"

kavadias1981
kavadias1981

There is always paintballing for that authentic FPS feeling. All Gamespot users should get together and have a MAG style epic sized battle. Fantastic.

im-a-roustabout
im-a-roustabout

@kbaily Even though devs don't support the Wii it's still smashing the competition, Sony and MS are just trying their best to cut into that profit even if the games for it are shovelware as well. Which does suck.

AjaxsLastStand
AjaxsLastStand

Is it really a big deal that this game won't be Natal supported? I'm sorry, but if the gameplay is solid with standard controls, who cares?

MrHatnClogs
MrHatnClogs

This has nothing to do with the article, but I like how the sponsored advertisement at the bottom of the comments say "Play Halo! Find Play Halo 2 Demos at Great Prices." I wasn't aware that demos cost money lol

wyan_
wyan_

@jadefury27 I don't work for any of the companies. I own all three systems and I want all of them to do well. Once again, I don't like Nintendo's weak motion controls, but I think Sony's and Microsoft's upcoming technologies will be a positive step forward rather than a mere gimmick like Nintendo's. Overall, I love it when gaming moves forward. Graphic and sound advances are obvious benchmarks, but controllers need to catch up in my opinion. Games these days have great motion captured animations to show us what we're doing in the games with our button presses, but in that regard we're still not really doing anything but pressing a button. This illusion is wearing thin for me. I've always wanted to do more in games and have more control over what I'm doing. I wouldn't compare my thinking to Tony Hawk and the Ride game. The board doesn't actually have wheels. You need them to really emulate skateboarding. I know how to skateboard and my favorite trick to do is the ollie impossible. Anyway, that's besides the point. My thinking about Natal is that it would be awesome for things that are far more easily emulated, such as punching, sword fighting and as I said before, throwing grenades, not riding on a pretend skateboard with no wheels.

thanksbrain
thanksbrain

in the end of all this development, maybe it'll create a total immersion in gaming. wouldnt that be a good thing? technology has to start somewhere. just a thought.

andalore
andalore

good, like bungie said it wouldnt make sense to have Natal in it at all, facial scanning would be useless because of the mask on the Spartans, and body scanning would just be too cumbersome, looks decent enough though.

MCheesman88
MCheesman88

@jadefury27: "motion control will never be more than a side attraction for the casual gamer." Umm, then what is the Wii? Motion control introduced a whole new realm for the casual gamer, making things easier to access for people who are scared away by traditional controllers that are getting more and more buttons all the time. I think the price might be initially prohibitive to some people, however I think current 360 owners have a great deal by adding a peripheral for what would be less than a whole new console, they will be able to get a whole new experience. As far as Halo:Reach goes, I think it makes sense for Bungie to keep it with traditional controls as this game shouldn't need some "gimic" to make it great. I am however looking forward to seeing what developers will do with Natal with new titles, or old franchises that just need some new life.

Gamedeth
Gamedeth

It's pretty depressing how the Natal technology won't be implemented by Bungie's last Halo game, but I won't probably be able to afford that piece of technology anyways.

TripSe7en
TripSe7en

@jadefury27: Likewise, although usually my comments don't have that hint of arrogance, the last one I intentionally laid it on a little thick. Who said that these controls have to be adapted to the current genres of games that exist as it is? Who is not to say that these new schemes won't bring all new genres of games all together? That is my hope, just as Heavy Rain is making an effort into creating a genre of its own (Yes, I already know that genre exists, but it isn't mainstream)... If you firmly beleive that these new controls will "fail" then that is your opinion. I think it is for the best and that the best devs will utilize the tools given to them and that we will be the ones who benifit. And if they do fail, then that is what was meant to be. Either way, I am excited to see what comes of them and I know where I would put my money...

Vandelay16
Vandelay16

Typing error gamespot, natal was announced at E3 2009 not 2008

jadefury27
jadefury27

@TripSe7en: :-) you're fun to debate with. even if your comments have a hint of arrogance. motion control will never be more than a side attraction for the casual gamer. i firmly believe that this generation of consoles will not support legit games for the motion sensor gaming. gameworks had a set up like this for tekken 3 and that's what i imagine when i see this action. you may get a decent game for your avatars out of this device but that's it.

swamptick
swamptick

I love all the Sony girls over here obsessing over Halo. Keep the negative comments coming Sonygirls! It just generates more interest in what is going to be the shooter of a lifetime!

swamptick
swamptick

Bungie rules. Everyone else..shut up and get in the back seat!

TripSe7en
TripSe7en

@jadefury27: Maybe you interpreted it that way because when people get older they begin to view the world from different angles instead of though a looking glass. Also it could have been my correct use of grammer that struck you as strange... Also, why would you state that I work for MS, when I clearly stated that I hope the best for Sony as well? Call me a fanboy if that is all you know, but I would definitley consider myself a hobbyist above all else. Either way, I am not here to push agendas, only to offer my opinions. Whether you respect them however is irrelevant to me.

Darkmoone1
Darkmoone1

Good. I'll play it the old fashion way: my thumbs on the anolog sticks.

Ovaskilled
Ovaskilled

@music_ian423 ooh, someone online who admits they could be wrong... I like you, lol :) Though my memory isnt exactly the best, I remember playing Medal of Honor a lot, and enjoying the gameplay, so I would have to say the MoH games, Delta Force, Rainbow Six games were quiet good, really hard, but good. oh, and always thought 007 Goldeneye was a great fps! I could be completely wrong, but im pretty sure they had good control scheme's, even if the graphics werent that great. Also im sure there were a few other's, but at 6:40 in the morning its to early to think of them :P One thing that does annoy me about Halo's control scheme though, is I remember that (Depending which gun you used), you could get a perfectly straight shot off every time, almost like there was no recoil.

nineteen93
nineteen93

Real life T-bagging would have been fun.

InsertWittyID
InsertWittyID

@thingta42 I know what you mean. I don't necessarily want to bother buying a new map pack each time one comes out just so I can play in the good playlists. I think I would be more accepting of the idea if there was some sort of option to pay for all future DLC for the game up front. That would be far more appealing than the current idea of having to add points and buy a new map pack each time one comes out.

Xx619MysterioxX
Xx619MysterioxX

Bungie did the Right thing, from the past few weeks. Microsoft are Greedy *****.

thingta42
thingta42

Im still kinda thinking if i should buy this or not.. I just hate the way they do multiplayer and force everyone to buy the maps if they want to play online.. Why cant they do an IW and still allow full onlineplay without having to download the maps? I would of been playing Halo 3 alot more if it wasnt for that.. So im really unsure if i should get reach or not..

jadefury27
jadefury27

@TripSe7en & Wyan: I could almost respect your comment a bit more if they didn't sould like the lines of company men. what u guys said almost reflects what tony hawk said about "ride" and we all saw where that went. Are you sure that you two don't work for micro$oft? ;-)

penpusher
penpusher

ahh this is good, dont have to worry about the game being ruined by some tacked on extra...

marco245
marco245

Natal? Oh yeah... The boy in the TV which sad people play with.

JUSTBLAZE_928
JUSTBLAZE_928

Not really concerned about this whole Natal thing.

themyth01
themyth01

Good. Halo Reach is looking awesome, wouldn't want some new untested controls on it.

Flint247
Flint247

If I want motion-control FPS's, I will get them for my Wii.

jlevin860
jlevin860

why can't they just let halo die already...

wyan_
wyan_

@TripSe7en, I think these people are the same fools who thought having an analog stick would suck, but the lack of foresight is even worse because this is a much bigger leap than one or two analog sticks. We see it the same way. I am also looking forward to the balance between Natal and traditional controls. While most people throwing temper tantrums about Natal can only imagine it being used for running, I see it as the perfect tool for quickly taking your hand off the controller to throw grenades and do melee attacks with far more precision and variety than all FPS games combined. I think Sony's motion controller will be great too. The Wii's controls suck, but that's ancient and inferior technology compared to the other two.

kbaily
kbaily

Natal is going to be a disaster. MS keeps hyping something that has no solid release date or any actual games for it. Plus I can't imagine that bulky thing being cheap. Who's going to buy a big clunky console add on, right Sega? And clearly devs don't have much faith in it either. They wouldn't support the Wii's controls, why would they support Natal?

GunnBjorn
GunnBjorn

It would make sense if Natal was used in interface mechanics like that depicted in Minority Report. But gameplay-wise, it'd be an absolute no-no. As TripSe7en already said, a good balance between Natal technology and traditional controls is what they should strive for.

TripSe7en
TripSe7en

I personnaly can't wait until they get the balance between natal and traditional controls refined for a FPS. It will happen and I am excited for it. I don't understand why so many have taken a negative stance on this or the Sony wand. If they fail, they fail. I am sure there is next to no one on here that actually has enough stock in the companines to be affected one way or the other, so who cares. Let them experiment and see where it takes us. No one is forcing you into anything.

dzimm
dzimm

I have a feeling that a lot of developers are going to take this route. "Oh, sorry, Microsoft, but we're just not interested in supporting your motion sensing gimmick. Better luck on your next peripheral."

fps_d0minat0r
fps_d0minat0r

[This message was deleted at the request of a moderator or administrator]

InsertWittyID
InsertWittyID

This is good news, but I think we have to accept the fact that an eventual Natal FPS is inevitable. With the overinflated popularity of the genre, Microsoft is bound to push developers to make one so Natal will sell more units. Didn't it come up at some point that Rare was making one? There may be sound logic behind a Natal FPS from a business standpoint, but I think that we can all agree as gamers that it is a horrible idea in terms of gameplay. I can't even wrap my head around how any control methods that they come up with could be practical.

Delston
Delston

Am I the only one who still prefers a traditional controller for gaming? I scrap all this gimmicky motion control junk.

drokmore
drokmore

Bungie stands to make some nice profits on Reach. Why put a game they know would work with a 360 controller onto an unproven platform Natal. Ya right Reach will be the last one. Heck Look at zelda, how many different platforms has that been on and its still making a killing. No, I see them waiting out to see if Natal works for shooters (which Im a bit skeptical about at least initially) and then deciding to put their monies into it.