In a new interview with IGN, Bungie discussed the reason why Destiny has not been announced for PC and how the studio is approaching microtransactions for the upcoming next-generation first-person shooter action game.
Concerning PC, community manager Eric Osborne said shipping Destiny for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 is already a challenge.
"It's a huge challenge to ship four platforms and a massive opportunity to reach a new audience," he said. "We know there are a lot of people out there asking for PC and we know that there are a lot of gamers that would willingly give us money, but what we have to do is make sure we’re focused enough to bring a good experience to any platform that we ship on.
"What we 100 percent are not going to do is spread ourselves so thin that it negatively harms the other platforms," he added. "So right now we have the four platforms, which is a lot to focus on."
Bungie previously said a PC version of Destiny was up for consideration, but made clear that the studio is unwilling to develop for one platform at the expense of another.
Asked about the possibility for Destiny to employ microtransactions, Osborne did not give a yes or no answer, but said Bungie is not looking to "nickel and dime" players or offer an advantage to those who choose to pay.
"We've not announced anything on the microtransaction front but our goal is to absolutely make sure that when we deliver a game for $60 that's a great experience no matter what type of player you are," he said. "So we're not looking at any pay-for-power type stuff. That's what I hear as a player when people say they’re worried about models and schemes that nickel and dime people; we're not going to do that."
A beta for Destiny will launch on all announced platforms in early 2014, before the full game rolls out later that year.