Brink Walkthrough Primer Guide

Save or escape the Ark. Our Brink Walkthrough Primer Guide gets you ready for the fight with details about matches, weapons, and challenges.

What's a Primer Guide: Rather than featuring full in-depth walkthroughs, Primer Guides are designed for general tips and hints. While Primer's are mostly helpful for newcomers to a game or genre, veterans may find it useful to brush up on the fundamentals.

What's New:

  • May 10, 2011: Version 1.0 of the Brink Primer Guide made.

Classes and Abilities

There are four classes that can be used from the start of the game. You can select a preferred class to spawn in as for the start of the match, but can also instantly switch classes at a command post. As you level up you will gain points to spend on various abilities. Which abilities you can purchase from are restricted by your overall rank. Additionally, as you level up you can unlock body types to change movement speed, health, and equipment choices.

Soldier

Soldiers' key abilities include Destructive objectives with their HE Charges. At their base skills Soldiers can restore ammo and throw explosive Molotovs in place of grenades.

At rank 2 Soldiers can give themselves armor piercing rounds, throw flash bangs, gain supplies from dead enemies, and quickly restore their grenade timers. With Rank 3 Soldiers can equip Kevlar armor and increase magazine size. Advancing to Rank 4 will allow soldiers to have increased grenade radius and damage. Finally, at Rank 5 Soldiers can place remote detonated satchel charges.

An offensive based Soldier will most likely want to gain Extra Magazine and Kevlar Vest, along with Combat Intuition, Battle Hardened and Sprinting Reload from the general abilities. A More supportive Soldier will want Scavenge, Supply Max Increase and Resupply Rate Increase for sure.

Medic

A Medic can heal and revive teammates with their medical syringes. They can also do the same with human Escort objective VIPs.

At Rank 2 they gain abilities to boost health regeneration, temporary invincibility, increase supplies by one pip, and can give supplies to allies. With Rank 3 Medics can purchase another supply pip and boost a teammate's run speed. At Rank 4 Medics can further increase allies' health with a second pip and can self revive when downed. Their final ability at Rank 5 allows Medics to throw a revival grenade at all allies in the area.

Medics can be used as tough tanks with Improved Increase Supplies and Improved Life Buff, especially with a Heavy body type. However a more traditional supportive Medic will want Transfer Supplies, Speed Boost, Adrenaline Boost, and Lazarus Grenades to help teammates.

Engineer

Engineers can complete Constructive Objectives (Including broken machinegun nests) and can even counter HE Charges and Hackboxes placed by enemy Soldiers and Operatives. Additionally they can improve an allies' damage output and place hidden mines. Mines are armed when an enemy steps on them, but don't explode until they step off it. During this time an enemy Engineer can disable the mine.

At Rank 2 Engineers Can give their allies armor, build faster, and can deploy light turrets. At Rank 3 Engineers can upgrade command posts with an extra health pip and use stronger turrets. Advancing to Rank 4 will give Engineers a bigger weapon boost and allow them to place two mines at once. At the highest Rank of 5 Engineers can place their strongest turret.

Offensive Engineers will get the biggest bang from not only Improved Weapon Buff, but also placing a Gatling Turret near chokepoints and key objectives. A support Engineer will of course want to place down a turret, but also have access to Extra Kevlar and Command Post Upgrade. As you'll be completing many objectives it's also a good idea to have Sense Of Perspective.

Operative

Operatives can complete Hack Objectives by placing a Hackbox on the device. They can also discover hidden landmines and disguise as dead enemies.

At Rank 2 Operatives can make it harder for enemies to capture command posts, can spot enemies through walls, reveal all enemies on the radar, and throw sticky bombs. At Rank 3 Operatives can throw down caltrops and hack enemy turrets. At Rank 4 Operatives can take manual control of allied turrets and can explode when downed. Last, at Rank 5 Operatives can throw EMP grenades to stop turrets, mines, radars and further hamper Hackboxes and HE Charges.

An attacking Operative will want to make use of Caltrop Grenades to harm enemy forces, and Control Turret for heavy damage. Sticky Bomb and Cortex Bomb are also good for disrupting the enemy and getting the last laugh beyond the grave. Supportive Operatives will want Homing Beacon and Comms Hack to keep their allies informed at all times. They will also get quite a bit of use from Silent Running and Sense Of Perspective.

General

There are universal abilities that can be used by all four classes. In general, you'll want the abilities that add pips to your health and supplies. Sprinting reload is helpful if you are mainly an attacker, even more so if you're a Light body. Perspective is good for classes that will be completing many objectives, namely the Engineer and Operative. Downed Fire is great because many enemies will often ignore your fallen body to deal with your allies, leaving them shocked when you continue to attack.

Weapons

While you start with most weapons unlocked, others are gained by completing the four Challenge maps. You only need to complete these challenges once to use weapons and attachments with any of your characters. Lighter size weapons--such as pistols and sub machineguns--can be used by all body types, but stronger weapons are restricted to the beefier builds.

Rifles

Drognav

  • Strengths: Range, Accuracy
  • Weaknesses: Rate of Fire
  • Ammo Total: 24
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Default Weapon

Barnett

  • Strengths: Damage, Range
  • Weaknesses: Rate of Fire, Reload Speed
  • Ammo Total: 12
  • Attachments: Front, Bottom, Top
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Parkour This *

Sub Machineguns

Kross

  • Strengths: Rate of Fire, Stability
  • Weaknesses: Damage, Range
  • Ammo Total: 210
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Default Weapon

Galactic

  • Strengths: Rate of Fire, Stability
  • Weaknesses: Damage, Range
  • Ammo Total: 180
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Default Weapon

Bulpdaun

  • Strengths: Rate of Fire, Accuracy, Stability
  • Weaknesses: Range
  • Ammo Total: 162
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Be More Objective **

CARB-9

  • Strengths: Rate of Fire, Stability
  • Weaknesses: Range
  • Ammo Total: 180
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Default Weapon

Tampa

  • Strengths: Rate of Fire, Stability, Reload Speed, Equip Speed
  • Weaknesses: Range
  • Ammo Total: 180
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: All
  • Usable Secondary: Medium, Heavy
  • Unlocked From Challenge: Default Weapon

Assault Rifles

Gerund

  • Strengths: Accuracy, Stability
  • Weaknesses: Damage, Range
  • Ammo Total: 90
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Default Weapon

Euston

  • Strengths: Rate of Fire, Stability
  • Weaknesses: Range
  • Ammo Total: 84
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Default Weapon

Rhett

  • Strengths: Stability
  • Weaknesses: Range
  • Ammo Total: 75
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Default Weapon

Rokstedi

  • Strengths: Reload speed
  • Weaknesses: Damage, Rate of Fire
  • Ammo Total: 60
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Default Weapon

FRKN-3K

  • Strengths: Accuracy
  • Weaknesses: Damage, Range
  • Ammo Total: 72
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Tower Defense *

Grenade Launchers

Lobster Grenade

  • Strengths: Stability
  • Weaknesses: Damage, Range, Rate of Fire
  • Ammo Total: 4
  • Attachments: None
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Be More Objective *

EZ-Nade

  • Strengths: Damage
  • Weaknesses: Range, Rate of Fire, Accuracy, Reload Speed, Equip Speed
  • Ammo Total: 12
  • Attachments: None
  • Usable Primary: Heavy
  • Usable Secondary: None
  • Unlocked From Challenge: Escort Duty **

Shotguns

Mossington

  • Strengths: Equip Speed
  • Weaknesses: Range, Rate of Fire, Accuracy, Stability
  • Ammo Total: 24
  • Attachments: Front, Bottom, Top
  • Usable Primary: Medium, Heavy
  • Usable Secondary: Heavy
  • Unlocked From Challenge: Default Weapon

Hjammerdeim

  • Strengths: Damage
  • Weaknesses: Range, Rate of Fire, Accuracy
  • Ammo Total: 32
  • Attachments: Front, Bottom, Top
  • Usable Primary: Heavy
  • Usable Secondary: None
  • Unlocked From Challenge: Default Weapon

Machineguns

Maximus

  • Strengths: Accuracy, Stability
  • Weaknesses: Reload Speed, Equip Speed
  • Ammo Total: 150
  • Attachments: Front, Top, Magazine
  • Usable Primary: Heavy
  • Usable Secondary: None
  • Unlocked From Challenge: Default Weapon

Chinzor

  • Strengths: Rate of Fire, Stability
  • Weaknesses: Range, Reload Speed, Equip Speed
  • Ammo Total: 200
  • Attachments: Front, Magazine
  • Usable Primary: Heavy
  • Usable Secondary: None
  • Unlocked From Challenge: Default Weapon

Gotlung

  • Strengths: Rate of Fire, Stability
  • Weaknesses: Accuracy, Reload Speed
  • Ammo Total: 200
  • Attachments: None
  • Usable Primary: Heavy
  • Usable Secondary: None
  • Unlocked From Challenge: Tower Defense **

Pistols

Kalt

  • Strengths: Accuracy, Reload Speed, Equip Speed
  • Weaknesses: Damage, Range
  • Ammo Total: 48
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: None
  • Usable Secondary: All
  • Unlocked From Challenge: Default Weapon

Tokmak

  • Strengths: Accuracy, Reload Speed, Equip Speed
  • Weaknesses: Damage, Accuracy
  • Ammo Total: 72
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: None
  • Usable Secondary: All
  • Unlocked From Challenge: Default Weapon

Belgo

  • Strengths: Rate of Fire, Accuracy, Stability
  • Weaknesses: Damage, Range
  • Ammo Total: 60
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: None
  • Usable Secondary: All
  • Unlocked From Challenge: Parkour This **

Sea Eagle

  • Strengths: Accuracy, Equip Speed
  • Weaknesses: Damage, Range, Rate of Fire
  • Ammo Total: 30
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: None
  • Usable Secondary: All
  • Unlocked From Challenge: Default Weapon

Ritchie

  • Strengths: Reload speed, Equip Speed
  • Weaknesses: Damage, Rate of Fire
  • Ammo Total: 24
  • Attachments: Front, Bottom, Top, Magazine
  • Usable Primary: None
  • Usable Secondary: All
  • Unlocked From Challenge: Be More Objective *

Front Attachments

Silencers

  • Function: Prevents showing on the radar during firing
  • Usable on Rifles: Drognav, Barnett
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
  • Usable on Shotguns: Mossington, Hjammerdeim
  • Usable on Machineguns: Maximus, Chinzor
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
  • Unlocked From Challenge: Parkour This **

Muzzle Brakes

  • Function: Improves aim
  • Usable on Rifles: Drognav, Barnett
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
  • Usable on Shotguns: None
  • Usable on Machineguns: Maximus, Chinzor
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
  • Unlocked From Challenge: Escort Duty *

Bottom Attachments

Front Grips

  • Function: Improves stability
  • Usable on Rifles: None
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, FRKN-3K
  • Usable on Shotguns: None
  • Usable on Machineguns: None
  • Usable on Pistols: None
  • Unlocked From Challenge: Parkour This *

Speed Slings

  • Function: Boosts equip speed
  • Usable on Rifles: Drognav, Barnett
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
  • Usable on Shotguns: Mossington, Hjammerdeim
  • Usable on Machineguns: None
  • Usable on Pistols: None
  • Unlocked From Challenge: Be More Objective **

Speed Holsters

  • Function: Boosts equip speed
  • Usable on Rifles: None
  • Usable on Sub Machineguns: None
  • Usable on Assault Rifles: None
  • Usable on Shotguns: None
  • Usable on Machineguns: None
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
  • Unlocked From Challenge: Be More Objective **

Underslung Grenade Launcher

  • Function: Replaces normal grenade function with a grenade launcher
  • Usable on Rifles: None
  • Usable on Sub Machineguns: None
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
  • Usable on Shotguns: None
  • Usable on Machineguns: None
  • Usable on Pistols: None
  • Unlocked From Challenge: Tower Defense *

Top Attachments

Adjusted Iron Sights

  • Function: No Longer zoom, maximizing peripheral vision
  • Usable on Rifles: None
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
  • Usable on Shotguns: Mossington, Hjammerdeim
  • Usable on Machineguns: Maximus
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
  • Unlocked From Challenge: Tower Defense *

High Powered Scopes

  • Function: Zooms in, but hinders peripheral vision
  • Usable on Rifles: Drognav, Barnett
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
  • Usable on Shotguns: None
  • Usable on Machineguns: Maximus
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
  • Unlocked From Challenge: Escort Duty *

Red Dot Sights

  • Function: Places a reticule on the target
  • Usable on Rifles: Drognav, Barnett
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
  • Usable on Shotguns: Mossington, Hjammerdeim
  • Usable on Machineguns: Maximus
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
  • Unlocked From Challenge: Escort Duty *

Magazine Attachments

Duct-Taped Magazines

  • Function: Increases reload speed
  • Usable on Rifles: None
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
  • Usable on Shotguns: None
  • Usable on Machineguns: None
  • Usable on Pistols: None
  • Unlocked From Challenge: Be More Objective *

Drum Magazines

  • Function: Greatly increases ammo in each magazine, but lowers reload and equip speeds
  • Usable on Rifles: None
  • Usable on Sub Machineguns: Kross, Galactic, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
  • Usable on Shotguns: None
  • Usable on Machineguns: None
  • Usable on Pistols: None
  • Unlocked From Challenge: Escort Duty **

High-Capacity Magazines

  • Function: Increases ammo in each magazine
  • Usable on Rifles: None
  • Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
  • Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
  • Usable on Shotguns: None
  • Usable on Machineguns: Maximus, Chinzor
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo
  • Unlocked From Challenge: Tower Defense **

Rapid Fire

  • Function: Increases rate of fire
  • Usable on Rifles: Drognav
  • Usable on Sub Machineguns: None
  • Usable on Assault Rifles: Rokstedi
  • Usable on Shotguns: None
  • Usable on Machineguns: None
  • Usable on Pistols: Kalt, Tokmak, Sea Eagle, Ritchie
  • Unlocked From Challenge: Parkour This *

Maps

Brink features eight maps: four with Security on the Offense, and four with the Resistance as Offense. If you decide to play the Campaign, you'll play each map in a different order depending on your faction. During Co-Op games the enemies will be bots, while Versus games can feature human players.

Container City

Security

  • Campaign: Day 4: Dirty Bomb
  • Side: Offense
  • Primary Objectives: Destroy the Gate (Soldier), Escort Maintenance Bot (Engineer), Repair the Crane (Engineer), Deliver Sample (General)
  • Secondary Objectives: Hack the Side Door (Operative), Construct Side Stairs (Engineer), Destroy Market Barricade (Soldier)

Resistance

  • Campaign: Day 7: Attack on CCity
  • Side: Defense
  • Primary Objectives: Defend the Gate (Engineer), Disable the Maintenance Bot (General), Defend the Crane (General), Defend the Sample (General)
  • Secondary Objectives: Defend the Side Door (Engineer), Defend the Side Stairs (Soldier), Construct Market Barricade (Engineer)

This is a Security focused map where you will be escorting a Maintenance Bot. Engineers will be needed to repair the device if it is damaged by the enemy. The two key chock points are at the Gate and Crane, where the Resistance will have a spotting advantage and machinegun nests. It's actually a great offense tactics to place down turrets to help defend the bot. After you've taken the Maintenance Bot far enough you can abandon it and simply run with the sample.

Aquarium

Security

  • Campaign: Day 1: Hostage Rescue
  • Side: Offense
  • Primary Objectives: Destroy Door (Soldier), Escort Hostage (Medic)
  • Secondary Objectives: Repair Lift Generator (Engineer)

Resistance

  • Campaign: Day 1: Getting Answers
  • Side: Defense
  • Primary Objectives: Defend the Door (Engineer), Stop the Agent (General)
  • Secondary Objectives: Defend Lift Generator (Soldier)

This is the first map for both Campaigns. Security needs to send a Soldier to quickly destroy the door and then escort the hostage to the boat on the docks. While the hostage will automatically take the ramp to the top, it's still a great idea to fix the lift generator and allow access from several points.

Shipyard

Security

  • Campaign: Day 6: Early Launch
  • Side: Offense
  • Primary Objectives: Repair the Crane Controls (Engineer), Hack the Missile Controls (Operative)
  • Secondary Objectives: Destroy Main Barricade (Soldier), Destroy Side Barricade (Soldier), Repair the Crane Controls (Engineer)

Resistance

  • Campaign: What-If: Operation Babel
  • Side: Defense
  • Primary Objectives: Defend the Crane Controls (General), Defend the Missile Controls (Engineer)
  • Secondary Objectives: Construct Main Barricade (Engineer), Construct Side Barricade (Engineer), Defend the Crane Controls (Soldier)

Yet another Security based map. Your first objective is to repair the broken crane in the center of the map. There are three ways to enter the area, but Resistance Engineers have the capability to seal off several sides with constructed barricades. It's smarter to split up and take the enemy from all sides, making sure to place turrets to keep the Resistance reinforcements at bay.

In the second part of the map be sure to repair the crane controls to create a shortcut. This will help immensely in getting the jump on the Resistance. You'll want to switch to Operative and place the hackbox on the missile controls. You can move a short distance and still maintain two or three bars on your hacking device. It's best to take cover behind the short panel behind (you will want to also crouch down) or into one of the doors on either side.

Security Tower

Security

  • Campaign: Day 5: Prison Break
  • Side: Defense
  • Primary Objectives: Defend the Conduit (Engineer), Defend the Safe (Engineer), Defend the Pass Code (General), Defend the Prisoner (General)
  • Secondary Objectives: None

Resistance

  • Campaign: Day 2: Breakout
  • Side: Offense
  • Primary Objectives: Destroy the Conduit (Soldier), Hack the Safe (Operative), Deliver the Pass Code (General), Escort Nechayev (General)
  • Secondary Objectives: None

The first Resistance based map. Taking down the Conduit is very easy as it's tucked into a small nook that the enemy will have to drop down to defend. It's better to march from the top route to get to the safe, although sending a few people through the lower stairs will help distract the enemy.

Escorting Nechayev is the hardest part of the mission, as there are plenty of choke points, especially at the exit to the docks. The small nook that worked to your advantage at the start of the map will now be the main hurdle. To remedy this, send a few Resistance members over the top of the wall, similar to what the Security did at the start of the map.

Reactor

Security

  • Campaign: Day 8: Fallout
  • Side: Defense
  • Primary Objectives: Defend the Vent System (Engineer), Defend the Reactor (Engineer)
  • Secondary Objectives: Defend the Bridge Access Panel (Soldier)

Resistance

  • Campaign: What-If: Critical Reaction
  • Side: Offense
  • Primary Objectives: Hack the Vent (Operative), Destroy the Reactor (Soldier)
  • Secondary Objectives: Repair the Bridge Access Panel (Engineer)

Reactor is a Resistance attack map, even though it's not a part of their campaign. There are two locations to hack the vent, allowing an easy means to distract the enemy and access the next area. There are some wide open areas, making long range rifles one of the best weapons for takeout enemies that carelessly try to defend the doors. In the second area there are two winding paths leading to reactor, forcing the enemy to spread their forces thin. You can try storming everyone full force, or split up and allow one squad to slip by and plant the charge.

Refuel

Security

  • Campaign: What-If: Grand Theft Aero
  • Side: Defense
  • Primary Objectives: Defend the Storage Depot Door (Engineer), Defend the Hydraulic Fluid (General), Defend the Warehouse Controls (Engineer), Defend the Avionics (General), Defend the Fuel Pump (General)
  • Secondary Objectives: None

Resistance

  • Campaign: Day 8: Airborne
  • Side: Offense
  • Primary Objectives: Destroy the Storage Depot Door (Soldier), Deliver the Hydraulic Fluid (General), Hack the Warehouse Controls (Operative), Deliver the Avionics (General), Repair the Fuel Pump (Engineer)
  • Secondary Objectives: None

This is the final map to the Resistance campaign and among the most challenging. Getting to the Storage Depot can be tad frustrating, but once you have it defending the area is key. Place turrets and mines to help support your Soldier destroying the door and your runner taking the fuel to the plane. The defenders will most likely try and stop you both at the depot door and at the plane itself, leaving some space in the middle to ready your offense. Delivering the Avionics is almost the same as the previous objective, although you'll no need to use Operatives rather than Engineers. The hacked terminal is rather close to the Security spawn, making it difficult to get the Avionics if they are dropped.

Terminal

Security

  • Campaign: Day 3: Smash and Grab
  • Side: Offense
  • Primary Objectives: Hack the Mainframe (Operative), Crack the Safe (Engineer), Deliver Datakey (General)
  • Secondary Objectives: None

Resistance

  • Campaign: Day 3: Chen's Plan
  • Side: Defense
  • Primary Objectives: Defend the Mainframe (Engineer), Defend the Safe (General), Defend the Datakey (General)
  • Secondary Objectives: None

An early map designed for a Security offense. Both of the main objectives can be rather hard, though. The mainframe is housed in a glass room, allowing the Resistance a strong foot to defend the area and spot anyone who attacks. The second area, where the datakey is stored, is very open and hard to attack. If the Resistance manages to place turrets and mines near the safe it's can be rather difficult to retrieve the datakey. If you do manage to nab the items, it's a short sprint to the goal line.

Resort

Security

  • Campaign: What-If: Chopper Down
  • Side: Defense
  • Primary Objectives: Defend the Pillar (Engineer), Disable the Bot (General), Defend the Bridge (Engineer), Defend the Gate Controls (Engineer)
  • Secondary Objectives: Defend the Shop Door (Engineer)

Resistance

  • Campaign: Day 6: Black Box
  • Side: Offense
  • Primary Objectives: Destroy the Pillar (Soldier), Escort the Bot (Engineer), Destroy the Bridge (soldier), Hack the Gate Controls (Operative)
  • Secondary Objectives: Hack the Shop Door (Operative)

The fourth Resistance offense mission. The pillar that needs to be destroyed is in the center of a large room. While the enemy might try to place turrets to guard one section of the room or another, there are too many entrances to fully protect the whole zone. Sneak in from the least defended side and push the enemy into one of the store fronts. Place the charge, all while using the pillar itself as cover. In the second is the Resistance version of escorting the bot. However, it's even harder to defend it due to how open the area is.

At many turns Security will have access to high up machinegun nests and several routes to jump your location. You can use the Bot itself or the bridge to defend from enemy fire, though you'll have to repair the machine afterwards. It can be hard to get into the small hacking room, but once inside it's a breeze to defend. Place up a turret and several guards at each of the four doors. This will allow Operatives to hack without fear of being shot.

Challenges

Challenges can be undertaken in order to gain new guns and attachments. There are four different challenges: Be More Objective, Parkour This, Escort Duty, and Tower Defense. When a character completes on level of each challenge type they will move onto the next level and cannot repeat an earlier challenge. To play the lower end challenges again, you will need to create a new character.

Be More Objective

You will need to complete several different objectives in a row, each which require a different class. The first is Demolition with a Soldier's HE Charge, the second is repairing with an Engineer, and finally hacking as an Operative. In solo type matches you will need to manually change classes, as your bot allies will never complete the objectives themselves. As you move up into higher difficulty levels the amount of enemies will increase from four up to six.

It is highly recommended that you complete these challenges with other human players as the friendly bots are incompetent. It's best if all four players each take a different class to cover one another. This way each player can synergize, such as an Engineer to lay down turrets to stall enemies, a Medic boosts the health and adrenaline of the team, while the Soldier plants the charge. If possible, make sure that each player is at minimum of Rank 3 and knows abilities for their role.

Parkour This

This is a movement based challenge that does not require shooting or other means of fighting. Your goal is to touch each of the targets scattered around the course. Each challenge level decreases the amount of time you have to complete the mission. While it's fairly easy as a Medium body type, you can shave off several seconds of time by waiting until character Level 7 for the Light body type. Avoid using a Heavy body type unless you really want a handicap.

Escort Duty

For this challenge you will be escorting a maintenance bot to the other side of the map. During solo play you will be restricted to the Engineer class, so be sure to have abilities purchased for the job. Because you don't need to be by the bot at all times, feel free to march ahead and place down mines and a turret to stall the enemy. Keep in mind that the bot will destroy your turret if they collide with each other. Most importantly be sure to steal and upgrade the enemy command post to increase your health pips. If you want to make the mission very easy wait until Rank 4 and be sure to purchase a Medium Turret and the ability to place two mines at once.

Tower Defense

The goal of this challenge is to secure and protect the command post in the center of the map. As with Escort Duty, you must play as an Engineer for the solo mission. Rank up to 3 or 4 and buy some Engineer skills to make this challenge simpler. Before taking the command post set up your mines and turret on the catwalks to block off the enemy. Once the post is in your control the enemies will start spewing out.

Each wave of enemies will increase the amount of troops that attack at once. In the early levels only about two Resistance members will attack, but at higher challenge levels up to six or more enemies will charge simultaneously. They the enemy does manage to steal the command post, you will have thirty seconds to clear the area and retake the post. Despite the timer for this challenge, you don't need to protect the post for the entire time. Instead there are a finite amount of enemies that you will need to kill, though there is never an indication of the enemy's totals.

Xbox 360 Achievements

Achievement Name How To Earn Reward
A bit of a headache Take down an enemy with a Cortex Bomb 5
Boom! Detonate a HE Charge 10
Brinkmanship Complete an Operative Primary Objective within 5 seconds of breaking disguise 10
Cut 'em off at the pass Close an enemy team's shortcut 10
Great shot kid! One in a million Take down an enemy by shooting a grenade 10
I live… again! Revive yourself 5
I think I know a shortcut Open a shortcut for your team 10
It's a trap! Take down an enemy with a Satchel Charge 10
King of the world! Complete all 3 Star Challenges 100
No I insist, you take it Use the last of your Supplies to refill a teammate's ammo rather than your own 5
Not over till the fat lady sings Take down an enemy with gunfire while knocked down 10
Not so sneaky now, are you? Reveal an enemy in disguise 10
Oh I'm sorry, was that yours? Capture an enemy Command Post 10
Pump up the volume! Upgrade your team's Command Post 10
Smart decisions win battles Attempt to Revive an objective-class teammate over a non-objective teammate near a Primary Objective 10
T'is better to give than recieve As a Medic, using the Transfer Supplies ability, give the last of your Supplies away 10
That mine you found? Disarmed! Spot a mine which is later defused by another Engineer 10
That's how you win a match While on defense, take down an attacker who's completing a Primary Objective 10
The start of something big Win any mission, whether campaign or What-If 20
The story has just begun Win both story campaigns (not including What-If missions) 100
They never knew what hit them While on offense, win the match in less than 30% of the time limit 20
Time to start a new character Reach Rank 5 100
To serve and protect Win every Security campaign mission, including What-If missions 50
Tough as nails Win all storyline campaign missions (exc. What-If missions) in either Online Versus, or in Hard mode 80
Use the wheel, earn more XP Complete an objective after first selecting it on the Objective Wheel 10
Very well done indeed! Complete your first 3 Star Challenge 20
Viva la revolution! Win every Resistance campaign mission, including What-If missions 50
Was it the red or blue wire? Disarm an HE charge 10
Well done! Complete your first 1 Star Challenge 10
Well that was educational Collect all Audio Logs 50
Who's bad? Complete all 1 Star Challenges 25
You can place another mine now Take down an enemy with a mine 10
You shall not pass! While on defense, prevent the attackers from completing their first objective 20
You're going places, kid! Reach Rank 2 20
You've escaped the Ark Win all main missions of the Resistance campaign (not including What-If missions) 75
You've saved the Ark Win all main missions of the Security campaign (not including What-If missions) 75

PlayStation 3 Trophies

Trophy Name How To Earn Reward
A bit of a headache Take down an enemy with a Cortex Bomb Bronze
Boom! Detonate a HE Charge Silver
Brinkmanship Complete an Operative Primary Objective within 5 seconds of breaking disguise Silver
Cut 'em off at the pass Close an enemy team's shortcut Silver
Great shot kid! One in a million Take down an enemy by shooting a grenade Bronze
I live… again! Revive yourself Bronze
I think I know a shortcut Open a shortcut for your team Silver
It's a trap! Take down an enemy with a Satchel Charge Bronze
King of the world! Complete all 3 Star Challenges Gold
No I insist, you take it Use the last of your Supplies to refill a teammate's ammo rather than your own Silver
Not over till the fat lady sings Take down an enemy with gunfire while knocked down Bronze
Not so sneaky now, are you? Reveal an enemy in disguise Bronze
Oh I'm sorry, was that yours? Capture an enemy Command Post Bronze
Pump up the volume! Upgrade your team's Command Post Bronze
Smart decisions win battles Attempt to Revive an objective-class teammate over a non-objective teammate near a Primary Objective Silver
T'is better to give than recieve As a Medic, using the Transfer Supplies ability, give the last of your Supplies away Bronze
That mine you found? Disarmed! Spot a mine which is later defused by another Engineer Silver
That's how you win a match While on defense, take down an attacker who's completing a Primary Objective Silver
The start of something big Win any mission, whether campaign or What-If Silver
The story has just begun Win both story campaigns (not including What-If missions) Silver
They never knew what hit them While on offense, win the match in less than 30% of the time limit Silver
Time to start a new character Reach Rank 5 Gold
To serve and protect Win every Security campaign mission, including What-If missions Silver
Tough as nails Win all storyline campaign missions (exc. What-If missions) in either Online Versus, or in Hard mode Gold
Use the wheel, earn more XP Complete an objective after first selecting it on the Objective Wheel Bronze
Very well done indeed! Complete your first 3 Star Challenge Silver
Viva la revolution! Win every Resistance campaign mission, including What-If missions Silver
Was it the red or blue wire? Disarm an HE charge Silver
Well done! Complete your first 1 Star Challenge Silver
Well that was educational Collect all Audio Logs Silver
Who's bad? Complete all 1 Star Challenges Silver
You can place another mine now Take down an enemy with a mine Bronze
You shall not pass! While on defense, prevent the attackers from completing their first objective Silver
You're going places, kid! Reach Rank 2 Silver
You've escaped the Ark Win all main missions of the Resistance campaign (not including What-If missions) Bronze
You've saved the Ark Win all main missions of the Security campaign (not including What-If missions) Bronze
Time to Sleep Earn all other trophies Platinum

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Discussion

89 comments
monowasp
monowasp

This game really tests your... anger.

theslimdavylp
theslimdavylp

@SAgunner - I just started playing last night and did one mission... I didn't care for it but I will keep going. Hopefully what you say is true

OB-47
OB-47

Anyone playing this on PS3? Can't seem to find anyone

yujun_wu
yujun_wu

[This message was deleted at the request of the original poster]

insanitycheck7
insanitycheck7

[This message was deleted at the request of the original poster]

yujun_wu
yujun_wu

[This message was deleted at the request of the original poster]

maybeehe
maybeehe

This game is so good! I like it very much!

insanitycheck6
insanitycheck6

[This message was deleted at the request of a moderator or administrator]

insanitycheck4
insanitycheck4

[This message was deleted at the request of the original poster]

insanitycheck4
insanitycheck4

[This message was deleted at the request of the original poster]

insanitycheck6
insanitycheck6

[This message was deleted at the request of the original poster]

insanitycheck4
insanitycheck4

[This message was deleted at the request of the original poster]

insanitycheck7
insanitycheck7

[This message was deleted at the request of a moderator or administrator]

SAgunner
SAgunner

The more you play the better it gets!!

dylan35
dylan35

this game is freakin awsome !!!!

bubsy6087
bubsy6087

Ordered it from Amazon for $36. Really stoked to play it. I think it's gonna be a great experience, since I love Bethesda so much for all their other games. All the reviews I've seen are just slamming it for technical issues. Can you wait a few days? They came out with a good patch just the other day that appears to have fixed the bigger problems with it. Plus, they're making the first dlc FREE. Comes out in June. I think it's a good idea to release the first dlc free since the game hasn't "lived up to it's expectations." new maps, weapons, and customization options. That just about covers all your needs. And I bet the game will be just about bug-less by June. It seems like Splash Damage really cares to make this game what everyone was hoping it to be. Just give it some time imo.

insanitycheck7
insanitycheck7

[This message was deleted at the request of the original poster]

EliOli
EliOli

I've got the PC version and I'm really having fun with it. The learning curve is steeper than most shooters I've played, but get past the hump and it's a great time.

ScaredySquirrel
ScaredySquirrel

Do you notice how Brink rhymes with Stink. It really does say it all.

Ian_K2772
Ian_K2772

@DanBoiani Keep it! Don't make the mistake of actually listening to those hate reviews (you need to get a feel for the game yourself, I believed them) and just try it out.

DanBoiani
DanBoiani

OK People, I am entrusting the future of Brink to you all. I bought it, but have not opened it yet. My question to you all is: Do I return it now, or do I rip the cover off and keep it? Let me hear you!

GallowJig
GallowJig

@HeyBraza I enjoyed the game on console (Xbox 360) Though the algorithms for target tracking are no where near that of CoD or Halo I always felt that was cheating. That being said the game lags terribly fierce and am afraid it is unplayable for the most part. Which is sad because it might be a crap solo/Co-op game its great fun in Vs. and that's what I bought it for. I hope they get some network patches in or better yet DEDICATED SERVERS haha that will never happen, oh well. @gamer_x_99 I disagree with your shotgun Idea I managed to beat all the missions on solo even the first one(which gave me the most trouble) Choose mid or heavy Assault rifle for your main and sub for your secondary the bots will kill you if you try to get close enough for a shot gun.(for the first challenge when you die don't return down the same route.)

heybraza
heybraza

I actually liked the game... its fresh and innovative. There are some subtle mechanics that change gameplay a lot. I don't know... im playing this game on PC, and to me it is being very dynamic and fun... There are some design issues, but they are minor ones (they all can be patched IMO). I see a lot of complain from console owners. I havent played the console version, so I dont know how smart system and gameplay works with a controller... it seems to me that Brink is a PC game... I think they shouldn't port it to consoles, or at least not port until really fine tuning mechanics and design. Overall, I would recommend Brink for PC gamers. Ill try to play the console version and see what happens.

lalau70
lalau70

My 2p Looks shiny, we like shiny, great customisation great player models load of cool gear, player char can be both police and rebel. Second char ( say you want a large solider for example) all unlock transfer over (all academic as all aesthetic though!!!) Great game mechanics, like domination on COD but can also be against CPU (vs available) 8v8 (lagfest) Load of things to do, hack, escort, defend,all in same game session. lose an objective goes on to next and time starts from 10 mins again, Succeed and game ends You can see you char in cut scenes looking cool... A cross between Mirrors edge borderlands COD, Team fortress, waterworld, Bad: Lag, very bad, but still if you get a good session.. No campaign in traditional form, u get 16 scenario's that add up to a story with an info cut scene and an ending, (like lost planet, and ends like BC2) I wanna really like this game but I can't, I like it better than cry2 and wanted to like that too, but couldn't some thing is wrong but i can't put my finger on it. I played this till completion and will still go back for more - why lord knows its fun and my guy looks cool, I think i spent more time creating my char than bloody play the game lol, and doing the challenges to get the extra guns is also hard going but rewarding. The problem now is there is no meaning left to the game, done dusted, back to fifa/cod/bc2/ or another long termer....until LA:n

slbdevil
slbdevil

Not sure whether i should buy this, there seem to be mixed opinions.. From what i seen i have to say i'm not too impressed. I was kinda hyped for the game, turns out it doesn't seem something i'd like. I'm probably gonna buy LA Noire and Killzone 3 instead.

oneofthefall
oneofthefall

The game itself is fresh and innovative, but the online lag and the A.I that doesnt do anything let this game down, just hoping for a patch because its more of a frustration than enjoyable at the moment :(

DarkLunacy
DarkLunacy

With PSN being down I have no idea what to expect from the online play. The release date coinciding with the black out is defiantly going to hurt the game. But I really like it. Its not CoD, I don't know why people were expecting it to be anything like that. The SMART system works surprisingly well and the movement is pretty fluid. Even when you get knocked down you still maintain a reasonable amount of control. There isn't really a lot to complain about with this game. Balanced weapons, objective missions (which is apparently more repetitive that a game of Domination on CoD?), team focused combat (every class has support features.) The ability to change your loadout on the fly. I will say this. I would have liked to have been able to change my body type mid-mission in case I need to go from light runner to support or vice versa but it makes me play more tactically. Also of note would be the dialog. It can get annoying to hear about the command center thats being fought over 40 times back to back with the same phrases over and over. Other than that though its a brilliant game and I can't wait to play online. The bots are dumb (As they are in most shooters. Dumb or omnipotent) and I'm interested to see what humans are going to do. Bottom line, if you wanted a different version of the same shooter you've been playing for around 3 years now you'll be disappointed. If your open to something new, give it a try. Its pretty sick

gamer_x_99
gamer_x_99

The first level of each challenge is pretty easy but the second level, don't go solo. Unless your playing parkour this you need buddies since the enemies flood you. Also word of advice, For your primmary weapon use a shotgun for solo challenges. Use your best SMG for the secondary weapon.

ThePurpleBubble
ThePurpleBubble

@tx47e How absolutely insightful. Please, do not hesitate to post more of your opinions in the future! >.>

TheRayWinstone
TheRayWinstone

Fact is, we were all taken for a bunch of wankers. Its an absolute farce for Bethesda to push BRINK out 6 months before completion because RAGE is due in 4 months. Summer is here and im not sure if i can speak for the majority of this thread but i dont really care to get too deep into a new shooter. Rage in September would be good timing, and then Brink (F**KING FINISHED) for December. Im glad i returned Brink for the full amount the following day and put it on LA NOIRE.

eoin
eoin

@Max_Payne2011 More to the point why use a game guide section to give a dim, unenlightening opinion on a game. ehhhhhh Duh?

Hawkins1313666
Hawkins1313666

So many people judging this game without even playing it! "Professional" reviews can be biased. Play it before discrediting it, guys. I find this game to be an excellent breath of fresh air. The AI is dull for now, but have you played TF2 with bots? Or CS:S with bots? AI can't compare to human. I love it, and don't regret my purchase.

tx47e
tx47e

its a mix between , action halflife and team fortress which sux more than left for dead. lol

mfall121
mfall121

2 days after release gamestop has multiple used copies avalible.

Max_Payne2011
Max_Payne2011

I don't know how would some one by this piece of crap

ark3001
ark3001

I agree that it has the technical issues that they state but they are not as bad as they make them out to be. The worst of the bunch is the online lag witch is fixable via patch as are most of the other complaints. It is definitely a switch up from other shooters. Movement is similar Crysis/Crysis2 with the addition of S.M.A.R.T. but had the build and tech tree like system of BoarderLands. In the over all I think the action is fun and can be testing. Given some patches in the future the game with be much smoother and player friendly for the people who currently have issues with it. @ 2Chase I don't think it deserved a 6 maybe a 7 at the low end 8 to 8.5 tops.

makjoter
makjoter

@ThePimpChimp no they don't its only singleplayer offline

usermikey
usermikey

Me like the comprehensive info. thanks gamespot for making things easier.

daub11
daub11

i had reserved brink but didn't get it because i ended up getting c.2 instead when i should have just gotten brink. but i am one of those people who do the dumbest things like get the wrong game that i had reserved but did not get. so i hope that i will get brink sometime.

ArmageddonBC
ArmageddonBC

@ThePurpleBubble -In under 300 words, best accurate review ever!

ThePurpleBubble
ThePurpleBubble

@2chase Yes, I'm admitting that it has problems. Would it make my opinion any more credible if I openly stated that it was perfect, despite the occasional face-beating at the hands of lag? No, I think that would be worse. The thing is, it isn't nearly as bad as "you hear" they are - you state that the problems with the game are beyond repair (or, so you hear) whereas the truth is, a few patches, a few bug fixes will do the game wonders... Heck, even just installing the game to your harddrive makes a huge difference.

Fragnarok
Fragnarok moderator

@conpanbear there are no melee weapons. Grenades are abilities based on your class and use up your supply meter. The Soldier has Molotov and flash Bangs, Operatives have stickies and caltrops, and Medics have revival grenades. All classes can also use standard frags or attach grenade launchers to assault rifles.

chicNstu902
chicNstu902

I picked this up yesterday & after playing a couple of games and getting my bearings it is quite fun. The reviews are acurate with there complaints. For me this games success is going to rise & fall on the amount of online activity. A good time with scores of people online and playing, it's a bore otherwise as the A.I. bots just don't measure up. Give this a try if you want something a little diffrent than your call of duty or halo clones. 7 out 10 for me.

mfall121
mfall121

@Fayt1986 Yeah me too, I think I'll be looking at some other Bethesda titles this year like Rage and Skyrim.

2chase
2chase

@ThePurpleBubble You're allowed to have any opinion you'd like. But you're admitting that one of the better shooters you've ever played has technical issues and is lacking in maps. That really discredits your opinion. It just doesn't seem like anyone is aggressively resisting the overall 6 rating given by Gamespot and IGN. That's why all the interest I once had in Brink has diminished.

Pemobian
Pemobian

@ conpanbear There are frag grenades, flashbangs and molotovs. That might not be a complete list. You get a standard melee punch or shove attack with your gun for close quarters, but I don't think there are any melee weapons.