Borderlands 2 finished, Gearbox now working on DLC

Development finished on September-dated shooter 60 days before launch, now headed to certification; Gearbox shifting focus to add-on Mechromancer character class.

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Borderlands 2 is finished, some 60 days before its release date. Developer Gearbox Software announced today that development on the project has come to a close, with the first-person shooter now headed to certification for release on the PC, Xbox 360, and PlayStation 3 on September 18 in North America and September 21 internationally.

It's unlikely Borderlands 2 will miss its release date.

Now that development on Borderlands 2 has wrapped, Gearbox is shifting its focus to post-launch content for the game. The team is currently working on the Mechromancer character class, which will be released as free DLC about 60-90 days after launch for members of the Borderlands 2 Premiere Club. Gamers can score access to the Premiere Club by preordering the game.

Borderlands 2 is the sequel to 2009's well-received loot-based co-op shooter. A recent game guide writer's playthrough of the title took 58 hours, with Gearbox calling the game a "hobby." For more on the title, check out GameSpot's latest preview.

Discussion

0 comments
vault-boy
vault-boy

This is just a thought, but I don't know if from a business standpoint if giving free DLC for pre-orders is a good idea. Sure it will generate a few more pre-orders but it might also discourage people who buy postlaunch to buy the game because they will be paying the same price for less game. Just a thought I had, I'm not claiming to know if this is true or not or if its a bad idea at all, just something to think about.

 

Anyhow, it looks like a fun game and a 60 hour playthrough is a pretty damn good time, that's basically a dollar for each our of gameplay which is more than a good deal. I just hope they don't just make it a rehash of the first game by not changing a bloody thing, but Gearbox is a good developer so I have some faith in them.

Gliave
Gliave

 

They had mentioned somewhere earlier that they planned having this on the VITA as well, or at least they aim to.

 

What's the update on that? Will it take place? Coz that would be yawesome if it did.

kitty
kitty moderator

" The team is currently working on theMechromancer character class, which will be released as free DLC about 60-90 days after launch for members of the Borderlands 2 Premiere Club. Gamers can score access to the Premiere Club by preordering the game."This technically is free and it isn't. I hate when they slap free on something that won't be free entirely. If you on't pre-order the game, then this extra character will cost money most likely and thus not free.Should have just taken free out of that sentence.  

Ultra_Taco
Ultra_Taco

Way to go Gearbox :)

 

It is nice to know that these guys care enough for their consumers to tell them when they finish/start something new for a game.

IMPACT_17
IMPACT_17

A 58 hour playthrough earns my respect. The title of this article scared me, but you know, what's wrong with getting everything you have had planned done and then working on something else? Gearbox still remains my favorite developer.

IceDefenseGod
IceDefenseGod

"Now that development on Borderlands 2 has wrapped, Gearbox is shifting its focus to post-launch content for the game."

 

This is one of the major parts of what's wrong with games today. They have PLENTY of time to add that into the core game, so why the hell don't they? That's unacceptable. That character should be in the game, ESPECIALLY if they have enough time to finish the entire game to a level they're proud of, and have the time to be saying all of this. The fact that they've planned how to exclude content which will be ready pre-launch from the game is ridiculous.

genjuroT
genjuroT

Good on 'em. Finish then improve. At least they didn't chop up their game and serve it in dlc chunks

AuronAXE
AuronAXE

Developers simply cannot fit any more into the game. Than, so they're not sitting around jobless while the game nears release, they make some DLC.

 

What's most important is whether the DLC ends up good or bad. There's no excuse for bad DLC if the game it's being released under is fantastic.

Cryptic_Shadow
Cryptic_Shadow

I can not wait for this game!  Some of the best COOP action my bro and I have played.  I am stoked to get my hands on some DLC as well.

Toxic-Seahorse
Toxic-Seahorse

Why don't they just put the content in the DLC in the game then? Oh, right, they want to squeeze as much money out of gamers as possible. 

kohle36
kohle36

One more thing, this whole thread only exists because Gearbox decided to be transparent to the gaming community about its business practices and development resource allocation. In my books, that's good news. They could have just as easily said nothing (which is what almost every other developer does), and everyone throwing a tantrum here would just assume they were still working on the main game.

Instead we get: "Oh look, they're communicating with their fanbase! F^*k those guys!"

kohle36
kohle36

What a lot of people are essentially saying in this thread is 'F^*k DLC'. Anywhere and everywhere it exists. Unless it's constantly produced for free. I'm not down for sh^t DLC either, but the majority of devs simply aren't going to do it for free, because it costs money they won't recoup. So, what's the alternative guys? No DLC. Ever. Under any circumstances?

I get that a lot of companies are abusing the ever-loving sh^t out of the idea, and many of you have probably been burned by it before, but imo the concept still has value if implemented correctly. Instead of just raging on the phrase whenever we see it, why not do some constructive criticism that just might help devs understand and shape the kinds of dlc we actually want?

raydawg2000
raydawg2000

something tells me they should use some of this extra time on their hands with some more Q&A / bug testing vs churning out DLC.

warhawk-geeby
warhawk-geeby

DLC - Disgraceful Leftout Content

 

That's what it stands for now, not like expansion packs in the good ol' days.

 

NOT A FAN.

marcusurelius
marcusurelius

what i find hilarious is the peope in here that complain and whine about nonsensical things are going to be the same people in line at your local gamestop shelling out their cash on day one. i will buy borderlands 2, i don't care if they're making dlc for it, that's their choice, but i won't complain.

 

if making dlc for a game to enhance your gaming experience is such a problem, then don't buy the game. shove it and move on.

Triton
Triton

Glad they are working on the DLC, last time around I think it came out the next week after the game launched. Still shaking my head on that one.

BloomerNYC
BloomerNYC

Can't wait to play B2...when the inevitable GOTY edition comes out.

Halloll
Halloll

I remember in borderlands the original game was filled with repetitive or boring story quests and the DLC had all the fun and funny quest. gonna wait for the complete edition.

Kenicavus
Kenicavus

 @vault-boy i guess its like a sale. To attract attention and promote at the sametime. I've preorder the game so no complaints there :) This is worth my 59.90

Ultra_Taco
Ultra_Taco

 @IceDefenseGod Quit whining, they would never be able to get the DLC they're working on into the the millions of copies of Borderlands 2 before the release day. In RPGs, it is almost like making a section of their game all over again from scratch, it's not like it's map pack.

Lazyfman202
Lazyfman202

 @IceDefenseGod its going to take them five months just to push it out. The concept for this character came out in late April. Would you rather them go back to square 1 to fit her in and delay the game til possibly early '13. I didnt think so...

lipehique
lipehique

 @AuronAXE Or if the DLC not worthy of your money, which I highly doubt, because it is a brand new character in a game that your powers and skill tree is like adding a hole new campaign.

nomadski69
nomadski69

 @Gelugon_baat  @warhawk-geeby Most expansion packs were expensive because they added a LOT of content. Not 4 maps and a couple of skins. Entirely new areas, new quests, hours and hours of new stuff.  Not all of them, I agree, but they were reviewed on a higher standard than you can look at 99% of todays "DLC".

 

With the exception of Bethseda's output, I can't think of much DLC this gen that would be worthy of the name "expansion pack".

warhawk-geeby
warhawk-geeby

 @Gelugon_baat What about the likes of Gears of War and Uncharted 3 having 'DLC' locked on the disc?  It's a new trend that's killing the industry.

 

Digital distribution may be cost effective for the companies, but now consoles are no longer backwards compatible it means folks are losing their money.  I found my old stash of PC games the other day and I know I'll still be able to play them one way or another, consoles though unfortunately not.

 

Companies wonder why sales of games are down and it's because we can no longer afford to buy multiple titles.  If you buy a game now you can practically guarantee there'll be 3 expansion packs released within 8 months, costing consumers anything up to 100 bucks/quid per game.

 

It's a sad state of affairs!

Pyrosa
Pyrosa

 @Toxic-Seahorse Did you actually read the entire article? 

 

Clearly you don't understand how the process works...  Software goes to "code complete" status LONG before it's published. Then it's tested, fixed, etc., then goes "Gold". Then it's physically published. Adding in the character AFTER that would mean that it's no longer "code complete", thus restarting that whole process.   ...further, did you miss the part that A) it's FREE, and B) the target date is 2-3 months AFTER the release? 

rkzhao
rkzhao

 @Toxic-Seahorse why don't i get free desserts and drinks when i go to a restuarant? "Oh, right, they want to squeeze as much money out of me as possible."

kohle36
kohle36

 @raydawg2000 You do know that game developers and game testers aren't the same job, right?

kohle36
kohle36

 @warhawk-geeby A few people have mentioned this, so maybe you can clarify for me: what's the difference between dlc like the ones released for the original borderlands (or fallout 3, or the upcoming skyrim and dark souls dlc), and a 'good old expansion pack'?

I mean, the idea is that someone doesn't just try to sell you something that should have been unlockable right? (a palette swap, new voice/music tracks, some extra weapons, etc.) I agree that for new content to have value, it should include a substantial shift / addition in gameplay (new maps, gear, missions, npcs, etc. all rolled into one). But  some dlc (the ones that are actually being properly made) do all of this.

I agree that some oldschool PC expansions we're completely mindblowing in scope, sometimes as large again as the original game (Beyond the Dark Portal from WC2, Broodwar, and Armageddon's Blade from HMM3 come immediately to mind, but there are countless others). Thing is, those expansions were released at a comparable price point to the originals. They were essentially full-priced games running off the same game engine. Until recently consoles couldn't do this because of technical limitations, and so released ridiculous amounts of numbered sequels instead.

So, please explain. What's the difference between a $10 dlc that adds a few new maps, gear, missions enemies, etc. and a $60 expansion that adds a new campaign (with more maps, gear, missions, enemies, etc.)?

Terminal_Omega
Terminal_Omega

 @warhawk-geeby So you would rather them wait until release, then start work on DLC content?  Or would you rather them try to include this  DLC in the release that is barely 2 months away.  In my opinion, it was foolish to announce this because of people like you, but it is an open secret that EVERY developer starts DLC before the game is released.

truegamer81
truegamer81

 @marcusurelius

 i agree whining when one said he dont even like the game....well why do you care? and waiting till it hits the bargain shelf is ok but about every game gives its true fans dlc and things for being loyal fans. and obviously theyre not going to be able to put the dlc in the game before release date. if u want to whine and complain about something go to the ea forum thats the company trying to squeeze money out of everybody. and the sad part is everyone complains but they still buy it regardless. so why complain. if u dont like it dont buy it. me ill be in line on release date waiting to get my copy. oh and then im gonna laugh at those bargain bin buyers when they complain about oh i gotta pay extra for the dlc....well you knew that long before but i bet you will complain about it again. and the kicker you will still buy it. lol its a vicious cycle

kohle36
kohle36

 @Gelugon_baat  @parrot_of_adun Yeah, free dlc is the sh^t, I couldn't agree more. I'm assuming you mean the RedDead 'outlaws to the end' mode that added some co-op missions? It was fun, but not immense in scope by any stretch of the imagination. Keep in mind too that it was only released after a substantial number of $9.99. As fun as they were, none of them expanded the game world, with the exception of undead nighmare, didn't add anything enormously different about the game (or time consuming to program).

I'm not knocking Rockstar for doing them (I'd rather have more of a game I really liked), but I think you'll find that most Borderlands 1 dlc was better value than RedDead's. Also, by the time Rockstar / Take 2 got around to doing the free dlc, they'd already more than made back their money on both the main game and the paid dlc. It was, essentially (and they even said this in the release) a thank you to our fans for supporting our game. So, um, how is this any different from what Gearbox is doing (with the exception that they're thanking their fans straight up, instead of waiting until they make enough money off them)?

Lazyfman202
Lazyfman202

 @Gelugon_baat I would because I'm going to pre-order. you cant expect Gearbox to thank-you from the bottom of the bargain bin. Get over yourself

lipehique
lipehique

 @Gelugon_baat Reading all your comments, you are just pissed because devs wont give you stuff for free? Its like OMGUSH THEY ARE SO GREEDY, but i dont know a single person that works for free. They are a company. If you like DLC (i personally don't, i prefer expansion packs retail-version) or not, you can't demand and get angry just because people arent giving you stuff for free.

shadow580
shadow580

 @Pyrosa It's free for those who pre-order. So technically it's only free for certain people. The rest will have to come up with some hard cash. And the reason for the 2-3 month delay is to combat used game sales, since people tend sell their games in the first month. Gearbox isn't really being nice just to be nice.

Lazyfman202
Lazyfman202

 @Gelugon_baat  Dude, the only thing im getting from your countless repetitive posts is that you think being nice to their fans is the most haneous of crimes. Quite frankly, you dont even deserve this DLC. "I dont even like Borderlands but I expect them to give me the DLC they slaved over for 5 months, free of charge." Get over yourself and either pre-order or get in line.

raydawg2000
raydawg2000

 @kohle36 yep, and you do know that developers are supposed to test their code as they develop right?

foughtacrobat60
foughtacrobat60

 @Gelugon_baat i have one question do you think you could make a brand new character and ad it into borderlands in 2 months? (without it being a squigly line that pisses on enemies) if so then how do you expect GearBox to do it on a game thats more complicated than borderlands 1?  nvm two questions.

 

raydawg2000
raydawg2000

 @kohle36 being a dev myself i know all too well its impossible to get every bug and really the only way to find them all is through public trials.  but at the same time it seems too often that many of the bugs in games these days are just too obvious to have not been caught at the development level.  Either way, im getting this day 1 game breaking bugs or not lol

kohle36
kohle36

 @raydawg2000 lol. Meaning that if they've done their jobs correctly, they've done it already. Who knows, the game could be buggy as hell, but at least wait until it comes out before complaining about it

kohle36
kohle36

 @warhawk-geeby Don't get me wrong: I think on-disc dlc and episodic dlc through subscription fees are horrendous models that are seriously harming consumer confidence in the industry. I'd much prefer dlc (if it's to be made at all) look a lot closer to expansion packs than a few in-game items.

Whether or not a game is 'complete' or 'full' at launch is a pretty subjective measure: you either feel you got your money's worth, or you don't. Never been into CoD, so I'm not sure how that works, but I've heard that the $60 vanilla game is laughably short, and you have to pay monthlies just to keep up with the actual game - multiplayer. So if I'd just bought it, I'd probably be pretty pissed too.

In this case, Gearbox did do a good job with the dlc in borderlands 1 imo (the vanilla game felt substantial, as did all the dlc - not sure if you got a chance to play it), so I guess I'm more willing to take the chance with this. If it were EA, Activison, Capcom, or any of a bunch of other devs/pubs, I woulnd't even be looking at this. I might yet get burned for it, but I've seen past Gearbox attempts look more like Valve's efforts than Activision's, so I'd rather support them - even if my friends are playing something else.

warhawk-geeby
warhawk-geeby

 @kohle36 All I know is I've been gaming for 2 decades now, since I was a little lad.  Yes the industry evolves and things become more expensive to produce, but the latest trend appears just to rip customers off for content that either isn't needed or could have been included on the disc anyway.  In fact half the time the content is already on the disc now but is just locked.  It's an outrage.

 

I understand the developers need to work for their money, fair enough.  I just hate it how every single game now has to have DLC about a week after it's released, it all seems very well planned.

 

I'm not expecting expansion packs to be free, of course not.  However when titles like Call of Duty release 4 maps for 15 quid it's atrocious.

 

It's not a matter of people wanting to waste their money or not, it's a matter of being able to keep playing with your friends.  I remember recently I played Medal of Honor and the next map chosen was one which I didn't have - I was subsequently booted off the server.

 

The best company out there for DLC is Valve.. and everyone knows it.  Their expansion packs seem genuinely thought out and big enough to care about, not something that was just tagged on after for extra money.

 

Referring to the olden days I only have to go back as far as Warhawk on the PlayStation 3.  Expansion packs with new maps, vehicles and weapons.  More importantly the people playing the new maps had their own servers, meaning everyone else could play unaffected.

 

Then you have you likes of the old Command and Conquers.  Red Alert 2 for example with Yuri's revenge.

 

Expansion packs used to be expansion packs, now they're just left-out content released at a later date for more money.

 

On average we seem to be paying full price for 60% of a game at the moment, and that's a true fact.  Sure a lot of folks would agree.

kohle36
kohle36

 @Zedrake  @Terminal_Omega  @warhawk-geeby Here's an idea: when you go in to work tomorrow, tell your boss that he doesn't need to pay you for the next few weeks. It's on you. A free bonus if you will, to show how grateful you are to be employed there.

What's that? Don't want to work for free? Well, neither does anyone else. Of course, it's different for games, art, literature, anything really that requires a product to be judged according to its own merits. That's why budgets are established, and when they're used up, hopefully the game / movie / painting / book is ready to go.

You could keep working on it and tweaking it ad infinitum, but why would you do that? Would you continually refine old projects at work pro-bono? Of course not.

A project has to be called 'finished' at some point, and with games that point usually coincides with the budget allocated (often, it goes over). Whether or not it's worth the asking price at that point is up to the individual gamer to decide, but it's pretty silly to expect a dev to then assign a team to make endless free dlc for game that's already out the door.

kohle36
kohle36

 @Gelugon_baat There were a few articles on gamespot about it last year:

http://www.gamespot.com/news/take-two-posts-full-year-profit-rockstar-contracts-renewed-6315313

http://www.gamespot.com/news/red-dead-dlc-targeted-market-trends-take-two-6334125

Doesn't specifically mention dlc, but there were a few others around that time that mentioned their profitability. Also, I confused 'Outlaws to the End' (which was released 6 weeks after the game apparently in order to combat used game sales - take that how you will) with 'Myths and Mavericks', which came out a year later.

I do see your point about the Borderlands 2 stuff not going to everyone, which is why I suggested you might want to wait for a goty, but I think at the end of the day they're both just different ways to try to get people to buy the game new. In Rockstar's case it was the incentive to hold on to the game for the first 6 weeks, in Gearbox's it's to get people to pre-order. You might not agree with it, but it's still in their best interest if people buy new, (otherwise we might all just wait for a goty).

Anyway, do what works for you, and have fun with the game if you ever pick it up.

lipehique
lipehique

 @Gelugon_baat Valve is exceptional and they are my favorite game company, by far, but you can't expect everyone to follow their path, you know?