Blizzard Has Considered WoW 2 -- What Would You Like to See?

"It's something we have talked about for ten years," World of Warcraft game director Tom Chilton says.

MMOs don't typically get sequels, but rather regular updates that introduce new content for the same initial product. While Blizzard Entertainment has employed this formula for its genre-defining and enduring MMO World of Warcraft, the studio has also considered making a full-on sequel that could live alongside the original game.

During Gamescom this week, Game Informer spoke with World of Warcraft game director Tom Chilton and asked him if Blizzard ever considered making World of Warcraft 2. "Definitely," he said. "It's something we have talked about. It's something we have talked about for ten years."

Chilton acknowledged that there would be numerous hurdles to overcome for such a project, including potentially fragmenting the game's massive player base. "I think that there are a lot of challenges there in seeing how World of Warcraft 2 relates to World of Warcraft; do they live alongside each other, does one feed into the other, what is that product, etc. These are challenges that have to be figured out before that becomes a reality."

Would it be feasible for Blizzard to work on two major MMOs at once? It seems like a tall task, and even more challenging when you consider that in a previous interview with DigitalSpy, the studio explained that it wants to release World of Warcraft expansions on a yearly basis, which would conceivably require a significant investment of resources. The company is indeed actively hiring for announced games/projects, but it remains to be seen what these are.

World of Warcraft originally went on sale in November 2004, meaning the game celebrates its tenth birthday later this year. Though subscriber figures have fallen from a high of 12 million in 2010, Blizzard's most recent count of 6.8 million people playing $15/month is still the highest of any subscription-based MMO out there.

The developer experimented with another MMO, codenamed Titan, but announced last year that this World of Warcraft follow-up was undergoing "large design and technology changes," suggesting Blizzard had gone back to the drawing board.

Blizzard has released four main expansions for World of Warcraft to date, and a fifth--Warlords of Draenor--launches later this year. Among other things, Warlords of Draenor comes with updated character models for the game's either original races (along with the Draenei and Blood Elves), which should no doubt give the game a more modern look.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

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Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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273 comments
Gaze51
Gaze51

Better graphics, Oculus Rift support, plus First person view available and I'm sold.

moldyspud
moldyspud

WoW needs several things...

1. An updated game engine that will play on a variety graphics cards. Like it is now but looks need to be better and gameplay untouched. Gameplay is what saves this game from being complete garbage. That and the lore...

2. Better focus on grouping up the community, WoW is always a solo fest to max level and it makes no sense. It is an MMO that separates players until max level and expects them to group up to complete end game. They need to correct this issue and focus on 2/3/4/5 man content along with raids for those who enjoy it.

3. Matchmaking should be done regardless of guild status. Why should you have to have a guild with the technology we have today? Does anyone have a guild now that they know anybody on? Probably not many. Why isn't the entire community a guild? Why is there a reason to separate people?? If the entire server was considered a guild I see less problems and more cooperation among people.

The elitist, fascist, annoying, troll filled community of WoW is what sets me off with this game overrall. People try their hardest to act like rambo and pretend like they are so much better than other people. This would not be the case, hopefully, if the game was designed to bring players together. Not by forcing group quests but by rewarding players for grouping. More damage, more xp, more rep, more of variety in quests and dungeons and just better reasons for grouping up.

Oh sure, you can complain about china farmers and what not, but I am tired of being punished because some china farmers are gold farming. Make the game rewarding and you won't have to face the nonsense of people buying gold.

Lastly, there needs to be new ways than to make gear worthless for new content... rather, why not make gear scale. I am so tired of grinding gear at all really. I just want to play the game and have fun, that should be the reward. Instead it's a game of items, and it has been old since TBC. Starting a level 90 character is pretty much being level 1 in the next expansion. There should be a feeling of getting stronger, not soloing to max level to get new items. There has to be a better solution. Item farming is decades old.

I am sure there are plenty of ideas to go around. WoW doesn't have to be this huge solo fest and group with people at max level who just want to annoy and troll.

fireblack1979
fireblack1979

What i Expect:


WoW is i think so good as it has:

* A huge single player campaign = lots of fun to discover a world on your own.(+PVP)

* And the endgame is raiding (Multiplayer), still a complete new world to discover. (however only 1 world, Raiding)


However MMORPG might not be the best solution for WoW 2: ??

Thinking in the line of having Multiple Games implemented? (to cover the action/exploration/research/crafting parts) However makes some some sort still independant of the main character.

I Want to be Garrosh, i dont want to help him, i want to lead forces, create Armies, and be a part of that battle? (Dragon Age Inquistion System -> wow style).

I want to change the world , not see others change it , create problems i didnt know of or solve issues of garrosh, he is a hero on itself.

Not fix issues someone else created....


Make servers smaller -> So Crossroards from server 5 (hellscream) can handle an attack from alliance server 17.

OK you could see this as a PVP zone like Warsong Gulch, however i want it to be sort of alterac Valley style, where battles take long and long term decisions make the battle. the Map is big and it feels different to play in,  however you can build your own defense, create almost impenatrable defenses, so the attacking force needs to use more resources to attack that city/server. (if i think about it this seems like outposts from EVE, however the resource investement of that is just to big....)


* Voxel Graphics implementation, why am i not able to cut down a tree? (i know programming time, still more interaction in the big world. to give a more real feeling.

* Tower defense implementation? get regular invasions , attacks from surrounding party's , design defense systems of castle's??

* diplomacy with surrounding part's small troll villages which then trade with you.

** if you walk to the villiage you can make a conversation.

*** make it possible for someone else to lead that village , so you will get random interactions??

* i like the new talent tree, choose which of the 3 spells is the best for your playstyle, but not have 5 OP spells on your bar.



Need improvement:

* (Time investment, to get on par with friends)

Still an issue is the time you need to invest into it to play with others.(Friends)

Wow = reach level 100, get your i level up, learn all skills to know what you do , then you can enter a raid.

They need to considerably lower that time between starting a character and having fun with friends which already have a level 100 character, and want to play that on, not level a new one with your friend (that gets old)


* Multiple Characters (9 different ones) need to go to 1 character, and you need to be able to switch to all classes.and lots of customisation of the character.(way more then now , eve like...)


* Challenge mode downranking of gear -> implement this into existing Raids -> Goto Black Temple and all your gear goes to the T4 or T5 stats of that time.

* Upranking of gear with your friend so we can together do 1 normal instance Raid or 5 man.

* Running older contact which you outlevel with your gear should still be rewarding (customisation gear points??) So people can still get some reward out of it. -> Because a big reason to not go to a raid: i already have all gear, cannot get anything better/different.




Star Wars Companion System = Fun (my opinion) (does not create a gap between you and friends to play together) (garrision?)

Eve Complex Leveling System = Fun (Does create a gap to play togther)


* WOW and their jokes need to come back -> Wilstar did fill this "Hole" and it still works nicely to have lots of funny commands all the time.


* I am still missing tools , so it does not require to much Voice communication Tools to coordinate a Raid. (accounting for new players)

--------------------------------------


Blizzard needs todo what they are good in, Innovating gaming. (Show you are the best at this, which in my opinion they were)

Blizzard came up with WC3 and Starcraft -> which developed in a very nice battle.net for starcraft 2 which makes it easy to play with friends (solving all the port forwarding and hosting issues).


This was innovation.

Now step it up to the next level, i am a gamer if i would be able to come up with all the ideas i would start my own company ;)


Sorry this post is maybe a little to much.


azile0
azile0

The WoW universe is just begging for a good open-world single player or limited (2-32 player) multiplayer experience. I'd love to see a modern WoW translated into single player, because there is a vast amount of content that can be applied to that medium. It would also allow certain restrictions to be lifted, such as resistance to permanent change. Seeing massive battles between the different factions that can actually result in territorial shifts would be an incredible opportunity. Plus it might just revitalize people's interest in WoW's MMO platform. 

helpin_yu
helpin_yu

How about a parody MMO that meshes various blizzard universes? having classes/skills based off those games ... Have characters from Lost Vikings be playable.

Like a Multiverse, with various different versions depending what area your playing.

zyxahn
zyxahn

I'm suprised they even thought about it.

nedsig7
nedsig7

but, but, what about Warcraft 4? every veteran fans out there wanting it . . .


AzatiS
AzatiS

For starter i want to see super nice graphics , badass lore ( not for kids and too much humor in it ) and atmosphere. But that will never happen

natedawg3654
natedawg3654

I want a full length movie with this quality of animation.

TheBruuz
TheBruuz

I'm not convinced mmo is dead, far from it. 

What's dead is the formula which has been rehashed ad nauseam. Dps/tank/heal trinity, questhubs, too many meaningless get/kill 10 quests (I'd rather you put achievements out for killing 10 this or that, that yield some perks); xp to level, the major incentive being loot (one of the things I never understood is why the last boss of an expansion still drops gear...what's the point, you just beat the hardest thing in the game...). All this needs to change. Some out of the box thinking needed here.

I have plenty of ideas, but ofc I don't have a foot in the door at Blizzard...


Also, pve and pvp don't mix. Mmo's that try to mix both do so at the detriment of one or the other. (How many times have we seen patches in wow that broke pve skills to balance pvp and vice versa?) You need to design for one of the other, not box yourself in before you even started designing, at least if you want to escape the confines of that box I mentioned before.      

StOoGiEmEiStEr
StOoGiEmEiStEr

new engine, less bloat, more meaning, different setting, more innovation,

console_war_vet
console_war_vet

My Warcraft III disc is wearing out. Please, for the love of God, make Warcraft good again! 

DuaneDog
DuaneDog

I think when the new release comes out Blizzard will have an opportunity to introduce WoW to an entire new crop of gamers as well as bring back in people who have been away for several years. Much will depend on the quality of the game itself.


Blizzard would have great challenges releasing any MMORPG without pulling people from WoW. A World of Starcraft for example, if it were really good, would no doubt get the attention of WoW fans and pull them away. I think part of the trick is allowing the WoW subscriptions to have value directly in anything new they have. Not from a gameplay perspective but from a business plan perspective. So if you are a WoW player and now WoW 2, World of Starcraft or a new IP happens... you can play the new one for perhaps only another $5 a month as long as you keep your existing WoW subscription. Along with that strategy ANYTHING they release should target new customer acquisition... it does them little good to move only existing WoW players to a new game.

Aaronp2k
Aaronp2k

World of starcraft please!


And give us the classic starcraft music in 1 of the dungeons lol.

Verityrant
Verityrant

It would have to be something completely different, that breaks up with the formula it perfected.  If others like myself are so tired of the tried and true, cookie-cutter, MMO "WoWverquest" formula, then it would have to be completely different, otherwise it might as well just be another WoW expansion.   What I would love to see is more visceral combat, stuff in real time, with alot of action.  I would also like to see characters and options (spells, tactics, system, and mechanics) as fully realized as possible.  As it is now, there is a hard ceiling on the design space on character options because of the need to maintain class/role/pvp balance, which means the coolest stuff can only happen through cutscenes and NPC's and I would like that changed.  I want to see development move away from anything that essentially gives them permission to low ceiling the creative space and imagination on what can be done, which MMO's are terrible about as opposed to single player games.  Bridge that gap.  I could probably go on forever, but that's my 2 cents for now. 

Seifer24
Seifer24

10 years talking another 10 years developing,another 10 years beta 

Release.

Hello 2035

handofkain
handofkain

what I would like to see? well, nothing from the world of warcraft, unless it's warcraft itself (a fourth installment)

karloss01
karloss01

I like to see a warcraft 4 where Arthas opens his eyes in the intro and says something along the lines of "I have seen what will become and I shall not let it pass." and then he sets about retconning everything WoW would do.

alexp118
alexp118

Most of us have played wow.....we've explored, levelled, quested, raided, ganked etc.


Each expansion tempts us back with the promise of more of the same but before not too long it becomes obvious enough: it's just more of the same. Another grind...kill 30 of this or that.....talk to that lifeless npc....raid for epics, which go in the bin with a new level cap....become a Panda Fancier.....


Ask yourself: when was the last time you truly read the generic blurb from a quest giver? Does anything in game really matter beyond how good your gear is? Does the cramp in your clicking finger mean combat has become all too mundane?


The real question should be: does Blizzard have the ingenuity, imagination and pure courage to reinvent the mmo as a genre. Can they revamp and enrich the gameplay experience, from a platform which essentially hasn't changed enough, since the inception of wow all those years ago?


My instinct is no....based upon the underdone and limited experience to be found in D3 of late which has been, of course, a decent cash cow for an increasingly indolent studio.


It's time to do something great again Blizzard.....once upon a time you were a leading light and I looked to you to show me the way forward, not just the way into my wallet....I want to love you again but I'm afraid you'll just go and disappoint me.....

prats93
prats93

If you could make another Warcraft RTS game that'd be great.

vadagar1
vadagar1

thanks blizzard but I like to OWN my games not rent them 


fool me again.... not likely

nickske1
nickske1

It wouldn't be as successful as WoW because people are bored of MMo's, it's the same as when a new moba game gets released, everyone's reaction is 'Sigh, another [Dota/LoL] clone. A lot of people are still playing WoW because the immense time they have spend in the game with their characters, all the memories they have with their guildmates, and I don't think a new mmo from Blizzard, even though it might be great, will not make them leave WoW and then won't be as succesfull as WoW and live for 10 years. 

Fia1
Fia1

Please let me die! My lore, the universe! EVERYTHING has been destroyed, please just kill me! Milking money for almost a decade, and yet they won't stop! All those mighty figures, heroes and godlike beings of Warcraft dead, slaughtered by filthy unknown peasants that shouldn't even exist in my world, what is this madness?! Just kill me and let my soul rest, go and kill Starcraft next, I BEG YOU! HAVE MERCY!

TheBruuz
TheBruuz

I'd like to see a World of Starcraft! Been hoping for that for a long time.

Start as a zergling, and each level up grants another physical mutation. Turn into a hydralisk around levels 20 or something, become a brutalisk endgame. F*** yeah! ;D

sohail5566
sohail5566

what i would really like to see is a warcraft 4 but thats not gonna happen 

schmollian
schmollian

If they REALLY want to get people's attention, they would announce a Starcraft MMO... lol

dani_i89
dani_i89

I would like to see MMO's scraped in general, especially WoW. Just give us Warcraft 4.

jumpchump
jumpchump

The very worst thing about WoW is the player community. The majority of the people "playing" (they take it way too seriously) "alongside" (there is no teamwork) you are horrible people that say things online that they would never say in person. If they make an offline WoW where you could enjoy the game with the use of recruitable NPC classes to finish dungeons/ raids with, I would throw money at them.

nomailx
nomailx

Fck blizzard. Those greedy fcks. They can shove wow1/2/3 whatever in to their @5535!!!

benelori
benelori

I would consider buying a single player RPG too, not just a potential WC4

Argle
Argle

isn't Blizzard already working on a new IP, that is supposed to be an MMO?  Go back to the Warcraft RTS please

vadagar1
vadagar1

10 YEARS AGO i WOULD HAVE CARED

ChaosDecides
ChaosDecides

Warcraft 4 > Anything to do with WOW. Then again after Diablo III they would probably screw that up as well.

Argle
Argle

@karloss01 even leaving the plot of the current expansion unresolved for an RTS could be awesome.


Alliance

Night Elves

Horde

Iron Horde

Undead? (with Sylvanas in control)

evilknick
evilknick

@alexp118 WOW did not do anything new though. Blizzard does what they do best, and this has never been innovation. It's been realizing the incomplete shortcomings other's don't go the extra mile to realize. They looked at DUNE, the first RTS, and imagined how cool it could be if you could play a game like that against another person. They looked at Rogue and created a game with real time hack and slash and items with addictive "slot machine" like psychologically rewaring mechanics for Diablo. They looked at Everquest and imagined how much better the game would be with a world that was visually compelling to walk through and look at and feel the atmosphere of a world created by craftsmen and actual artists down to every tree and blade of grass and musical score and soil texture for each zone with animations and character control that was responsive as a single player Nintendo title, making just running left and right and hopping into something that felt fun rather than a token representation. 


They made every tree and boulder not a stamped reused model 1000 times over, but a customized thing using the eye of an artist. Every tree had it's own shape next to the tree next to it. No MMO thought that much effort was necessary before 2004. 


I think the future is personally in combining the graphics and style and atmosphere of a modern single player title again, but with a world where everything can be touched and affected, combat more akin to Darksiders and movement too. But it needs even more than that. The world has to feel more alive than ever, without feeling like pres cripted behaviors. 


Everquest Next is making amazing trails, and I think Blizzard sees this. Look at what they're doing, then look at what seems too lofty for them to do, something you only wish some game company would take the time to create. That's what Blizzard is needing to do again. 


Wow was a perfect storm, there was a niche for something that radical. Now, there isn't a niche that radical without monumental effort and vision. Perhaps involving the Oculus Rift, who knows? 


A portal into Narnia in our wardrobe is basically what we all want.

A holodeck. 

A solar system with planets to explore that look visually compelling without a load time between the vastness of space and the atmosphere and surface that can somehow avoid the monotony of vast open spaces and distances. A paradox to solve, a recipe of ingredients and alchemy that must be balanced. 


If you could create a game that seemed like it was just too much for anyone to realistically consider taking the time to make, what would it be? 

hochstreck
hochstreck

@Fia1 You do understand that WoW is a darn good game, in which Blizzard invested probably more than two billion dollars over the years, don't you?


And on a side note: Sometimes I get the impression there are still some people around, which do not understand what capitalism is all about..

Kisalon
Kisalon

@TheBruuz See now thats an idea.. world of starcraft would love to see that one.

Tangsta03
Tangsta03

@Argle THere's no point in a WC rts because MOBA is pretty much the evolution of WC in rts form. DOTA 2 and LOL have taken over. Not even SC2 can withstand their onslaught on the market, which is rather sad.

sepheul
sepheul

@ChaosDecides YO, if you haven't played Diablo 3 in a long time, maybe you should not speak about it, the game had a 360 turn since reaper of souls , and latest patch, and trust me, cause I ve played Diablo 1 and 2 more than you ever played all your games, Diablo 3 is a really good game now, and the new 2.1 patch is making it great

dani_i89
dani_i89

I don't get how people can keep paying for a game that's about 10 years old. It's beyond stupid.

Argle
Argle

@Tangsta03 @Argle really? cuz I think if Blizz announced a Warcraft 4 RTS the internet would explode with happiness and the game would sell millions upon millions of copies.  And SC2 is doing fine - the only thing that hurts SC2 is the time between expansions.  

SnakeSoldier
SnakeSoldier

@Tangsta03 @Argle "MOBA is pretty much the evolution of Warcraft in RTS form"? What? Uhh.... no. 

A MOBA involves controlling a single character and working with a small team of other players to fight against an opposing team, while levelling up your character and customizing their skills. 

An RTS involves managing many units, developing an economy, strategically laying out your base to be efficient and defensible, enhancing both your units and your buildings, and building a military force to defend yourself from enemies and eventually defeat them.


abcdefgabcdefgz
abcdefgabcdefgz

@sepheul @ChaosDecides it really depends on your standards for a diablo game. Diablo 3 is selling well so thats all that will really matter in the end but I got fooled on D3 already so im done with that

There are lots of new stupid kids that will buy this and say cool without knowing what D2 really was so they wont be as disappointed as I was

Argle
Argle

@sepheul @ChaosDecides can't believe.  D2 just had a build-items synergy that seemed lost to D3, even when looking at the new items.  Prime example?  D2's Beast axe - you could make all kinds of wonky but viable builds with that thing - bear sorc with maxed enchant? Yep.  Paladin with maxed defense aura and holy shield, but still gets fanaticism? Yep.  Summonancer suddenly an amazing build? Yep.  

I never saw the same amount of possibility with D3, all the potential builds and items just seemed lackluster.  and to top it all off, they killed trading games and duel games.  The damage they did, to many, is irreversible.  

dani_i89
dani_i89

@sepheul @ChaosDecides  Unless they scrap and re-release D3, the damage has been done. Nothing can fix what is currently available. I find it hard to believe that a simple lot fix is all "D3 fans" is acceptable for the fans.

jumpchump
jumpchump

@sepheul @ChaosDecides 180 degree turn.... 360 is back where it started. And yes, D3 RoS is far superior to D3. I hated D3 when it first came out, but everything except the "always online" thing that I still hate has been fixed. Definitely give it a go.

deathstream
deathstream

@dani_i89


Not agreeing with you doesn't make it stupid.  Making statements like you just did is what is beyond stupid.

dani_i89
dani_i89

Yeah, because continuing to pay for a sh!t cash cow of a game, that's 10 years old is totally normal. I'm just stating the obvious