Blazing Angels: Squadrons of WWII Hands-On

Call Joe and the rest of the boys, Ubi's World War II flight combat game isn't home free just yet.

It's already out on the Xbox, Xbox 360, and PC, but Ubisoft's World War II flight combat game, Blazing Angels: Squadrons of WWII, isn't done quite yet. It's also due out for the Wii and was recently shown off at a Sony event running on the PlayStation 3. Early indications suggest it's roughly the same game it was on the 360, but motion-sensing support via the Sixaxis gives it a new sense of style, at least from a control perspective.

As you'd expect, steering your plane is done by tilting the controller around. It took a minute or two to get used to it, but before too long, slowing down and coming around on enemy bombers was just about as easy as it was in the previous versions of the game. This is a mission-based game, and the mission we tried had us taking out enemy bombers before they could sink our fleet of ships. Since they moved slowly, it made a good test run for the new steering controls. In addition to following orders and completing objectives, Blazing Angels gives you wingmen to work with. Each has his own skill, like Joe, who can show you button commands that, when entered, will repair some of the damage your plane has taken. Calling upon your wingmen is done via the D pad.

Beyond the new control option, Blazing Angels on the PS3 looks a lot like Blazing Angels on the Xbox 360. It's got some good lighting, and the plane models look good up close--though if you're getting close enough to admire the enemy planes, you're probably doing something wrong. The version we saw seemed to be running at a reasonably stable frame rate.

Using the Sixaxis to control flight is one of its more obvious uses--and like some of the other flight games we've tried, Blazing Angels appears to be using the motion sensing technology pretty well. Look for it to blaze onto shelves right around the time the PlayStation 3 is released.

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Jeff

Jeff Gerstmann

Jeff Gerstmann has been professionally covering the video game industry since 1994.
Blazing Angels: Squadrons of WWII

Blazing Angels: Squadrons of WWII

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12 comments
Zantozzzz
Zantozzzz

I dont understand, what happens when you get to close to a enemy plane??

rafedanny
rafedanny

I totally agree with dragonrul55

ANG3L3Y3S909
ANG3L3Y3S909

this game looks awesome. hopefully it will have good dogfight capabilities

nitrog
nitrog

Lol listed over in my similar games area for this game is Gundam crossfire: WTF is similar about a WWII flight sim and a imaginary mech fighter game based in the future? I guess japan but that seems to be all.

masiisam
masiisam

What..i was looking foward to this on the PS3...the 360 version sucked and it looks like this is going to be no different.

_Sam_
_Sam_

we don't know that much about this game (they haven't released videos or many screens :?)

dragonrul55
dragonrul55

I'm gonna get this game since warhawk won't be out for a while.

Monstromo
Monstromo

Why don't they upgrade the graphics at all? It just doesn't make sense.

wellingtonfo
wellingtonfo

I hope the PS3 don't suffer from the "v-sync off" problem that some games on the xbox360 have, where we can see like the screen drawing vertical blocks.... I hate this... :-/

blackIceJoe
blackIceJoe

[This message was deleted at the request of the original poster]

blackIceJoe
blackIceJoe

I played it on the 360 and was not a fan of it then. I think its good it will look better and use the sixaxis part for flying. I just wonder how well it will work out on the PS3.