BizSpots: Pixel Mine, Namco, GDC Austin, Nibris

Industry vets form new studio,;Japanese publisher appoints American veep; keynotes revealed for online-oriented conference; Polish developer gets representation.

Pixel Mines out small-scale development house
Perhaps stated most eloquently by David Jaffe, "I CAN tell you that man, SHORTER, LESS EXPENSIVE GAMES...wow! What a BLAST to be working on these things." Such is the mentality of Pixel Mine, a new studio announced today headed up by industry veterans who have worked on titles such as Ultima Online, Stubbs the Zombie, and Deus Ex. Eschewing the standard developer/publisher relationship, Pixel Mine plans to develop "short play titles" that offer high production values and an emphasis on community involvement. The startup plans to unveil its first project at this year's Austin Game Developers Conference, which takes place September 5-7.

Roger Hector named brain of Namco Bandai
Namco Bandai of America announced today it had appointed Roger Hector to the position of vice president of product development. In his new role, Hector will oversee all product-related development activities for the Japan-based publishing giant. Hector has previously worked for Atari, Electronic Arts, and Disney, and most recently he served as chief operating officer with the Enterprise Broadcasting Corporation. Hector is the second recent addition to Namco Bandai's management team. In June, Namco Bandai's American branch appointed Andrew Lelchuk as executive vice president of sales and marketing.

Perry, Kim, Schmidt, Sheldon keynote Austin GDC
The Austin Game Developers Conference kicks off in two weeks, and the CMP Games Group today announced the events keynote speakers. Dave Perry, former president and founder of Shiny Entertainment, will cover the topic of how to grow a career in the interactive entertainment industry. Minho Kim, director of game operations at Nexon Amercia, will share his insights on microtransactions and how to make the alternative business model work in online games for Western markets. Xbox Audio and Media program manager Brian Schmidt will speak on creating audio within the confines of current limitations. Finally, Lee Sheldon, assistant professor at Indiana University, will speak on writing for games.

Nibris finds Sadness in the Fog
Fog Studios' clientele expands today, as Polish developer Nibris announced it had signed with the entertainment industry representation firm. Nibris currently has the gothic-themed Sadness in development for the Nintendo Wii. Announced last April, Sadness is a historic action adventure set in the 1930s and presented entirely in black and white. Of the deal, FOG chairman and CEO Ed Dille stated, "When we evaluated Nibris and their highly anticipated Wii title Sadness, we saw a [high] level of creativity, passion and devotion to innovation."

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28 comments
Jak_Napier
Jak_Napier

interesting title and theme to the game, havent seen anything like it for the Wii especially.

QtrArt
QtrArt

this story talk about old Days is very nice

Max_Hydrogen
Max_Hydrogen

This game was announced back the Wii was called the Revolution and it still hasn't come out. Apparently it is scheduled for Dec 31st 2009. Great, it only took 3 and a half years. Maybe they'll release the next Duke Nukem game along with it. I hope the time it takes to make this game means it will be of a high quality because I am still looking very forward to this game. Entirely in black and white. I've never heard of a game like that and talking place at the turn of the 20th century. Man, I can't wait for this one!

Smithers2286
Smithers2286

I can't wait for Sadness to make some sort of appearance. This game was announced awhile ago, and still seems to be in development. It looks like it could potentially be a truly innovative experience on the Wii.

BoxingTheStars
BoxingTheStars

i really hope they dont cancle this game it is the one game im looking foward to more than any other and to the comment below me: no it is nothing like resident evil other than then fact that it is a horror genre game

DaJJ
DaJJ

wow. looks interesting. Is it like a Resident Evil-e thing? the screens suggest it.

dynomitemasta
dynomitemasta

I have heard nothing about this game in months, I hope it's still on track

jeffroscc
jeffroscc

This game was pretty much the selling point for me getting a Wii....hopefully it lives up to my expectations

BradBurns
BradBurns

Thank goodness. If they evaluated Nibris and liked them, then that can only mean that the game is actually in development and must look pretty good to boot.

Toysoldier34
Toysoldier34

Yes, I thought that Sadness was abandoned long ago cuz I thought it looked cool.

DJSMITH007
DJSMITH007

Sadness looks interesting...Too bad its only for Wii :(

creamcloud
creamcloud

AWESOME! good news. I've been keeping an eye on Sadness. hope to make it a lovely addition to my growing wii collection hehe.

7arek
7arek

Great news for those of us who had almost lost hope in Sadness.

A7Xfan
A7Xfan

NIBRIS THIS IS AWESOME!!!!

nintendorocks
nintendorocks

Pixel Mines sounds basically like a casual gaming studio. Sure to make some medicore games but make money anyway.

cluelesspunk
cluelesspunk

Hey, Sadness might actually be coming out! I can't wait.

gnarlychar
gnarlychar

And people think sadness is vaporware... Well, glad that it's back on the Radar! Now about RotR...

Death_Razor
Death_Razor

This is one game i cant wait to play, or at least to get more info on it.

books83
books83

@Chanq_1910 The Sadness website went live a couple days ago

chang_1910
chang_1910

YAY!!! sadness is back on the road... Woo Hoo!!!

irmeleeman5995
irmeleeman5995

Sadness has so much potential. I'd really like to see this game get put on the front burner.

JustWiicredible
JustWiicredible

All Nibris need now is a publisher for Sadness. I hope they get one the game looks great.

Spectre_Ops
Spectre_Ops

Hopefully this means there will be a re-vamp on the production of Sadness. The actual developers getting good criticism shows that they care about their product.