If Dragon Age: Inquisition ends up making use of system-exclusive features like Kinect, SmartGlass, or PlayStation Move, these elements won't be added to the RPG just to tick off a box, BioWare producer Cameron Lee has said. Speaking with OXM, Lee said one positive of releasing one year after the launch of the Xbox One and PlayStation 4 is that BioWare now has time to listen to feedback concerning the new systems and then make design choices based on what players want.
"We've thought about it, we've looked at it, the SmartGlass stuff, the Kinect, the PS4's Move, and all that," Lee said. "One of the advantages of shipping a year after everyone else is that we get to see how everybody responds to these things, during the new generation. So, we want to take the time to look at how they work, and how players react."
"We don't just want to jump in and say this is what we're going to do, because it may not be what players want, it may not be a good experience," he added. "We have the luxury of time, to see how people respond and then craft something where if we want to do that, it's the right thing to do. So we'll see where we land with it, and we'll take it from there."
Lee said Mass Effect 3's use of Kinect was a great example of how motion controls can be used in a BioWare role-playing game as an optional feature.
"It was an interesting experience with Kinect on Mass Effect, and we've got a lot of the telemetry from Mass Effect 3 about how players used it, so we've certainly investigated quite deeply the difference between options. We'll see where we go," he said.
Also in the interview, Lee addressed the possibility of Dragon Age: Inquisition featuring a multiplayer mode, which would be a first for the series.
"The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," he said.
Dragon Age: Inquisition launches during fall 2014 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more, check out GameSpot's previous coverage.