BioWare won't put motion controls in Dragon Age: Inquisition unless it's a "good experience"

Producer Cameron Lee says developer has considered Kinect, SmartGlass, and Move technology for new RPG, but has not decided anything yet.

If Dragon Age: Inquisition ends up making use of system-exclusive features like Kinect, SmartGlass, or PlayStation Move, these elements won't be added to the RPG just to tick off a box, BioWare producer Cameron Lee has said. Speaking with OXM, Lee said one positive of releasing one year after the launch of the Xbox One and PlayStation 4 is that BioWare now has time to listen to feedback concerning the new systems and then make design choices based on what players want.

"We've thought about it, we've looked at it, the SmartGlass stuff, the Kinect, the PS4's Move, and all that," Lee said. "One of the advantages of shipping a year after everyone else is that we get to see how everybody responds to these things, during the new generation. So, we want to take the time to look at how they work, and how players react."

"We don't just want to jump in and say this is what we're going to do, because it may not be what players want, it may not be a good experience," he added. "We have the luxury of time, to see how people respond and then craft something where if we want to do that, it's the right thing to do. So we'll see where we land with it, and we'll take it from there."

Lee said Mass Effect 3's use of Kinect was a great example of how motion controls can be used in a BioWare role-playing game as an optional feature.

"It was an interesting experience with Kinect on Mass Effect, and we've got a lot of the telemetry from Mass Effect 3 about how players used it, so we've certainly investigated quite deeply the difference between options. We'll see where we go," he said.

Also in the interview, Lee addressed the possibility of Dragon Age: Inquisition featuring a multiplayer mode, which would be a first for the series.

"The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," he said.

Dragon Age: Inquisition launches during fall 2014 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more, check out GameSpot's previous coverage.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

140 comments
Brandon Johnson
Brandon Johnson

So you're judging a game that's not even close to release yet? That's some good logic right there.

huddle1
huddle1

I am opposite the norm both DA 1 and 2 were great games IMO. So what that DA 2 was a button masher? A lot of games are. The story was still great and making choices that actually effected the end game scene (unlike a certain disappointment out there) was awesome.

DA 3 will be just as good

Hroogar: Fantasy Board Game for iOS
Hroogar: Fantasy Board Game for iOS

Dragon age 1 was really awesome but 2 was really bad. I heard Dragon age inquisition would be influenced by more open world games like Elder Scroll V Skyrim so I look forward to Dragon age inquisition! :)

Raymond Jenkins
Raymond Jenkins

I made the mistake of passing on dragon age when it came out. Spent a huge amount if time in Skyrim. Now I'm trying to play it and it feels so damn resticted. I mean if you're the type of gamer who obsesses over each little detail during combat I guess it's great, but I just can't get into it. I don't feel like I'm exploring a world, I feel like I'm pushing a game character from battle to battle. Bethesda has me spoiled I guess. Anyway, I love it when developers try new things. That's what keeps this little hobby interesting. Hardcore gamers whine to much.

Julia Ludwig
Julia Ludwig

If you're going to thrill me like that, it better come out soon!

tsiper
tsiper

the Kinect options with mass effect 3 are awesome I love it!! If its like that great all for it!!!

Anthony Carbone
Anthony Carbone

Dragon age inquisition, oh god kill it with fireee!!! Along with Dragon age 2 horrible games! Great way a ruining the amazingness that was Dragon age 1

Nathan Nandy Smith
Nathan Nandy Smith

Exactly ,that's the sort of thing ill like to see. I ain't jumping around my living room for no one lol.

Cameron Lale
Cameron Lale

What id like, is for scrolling down on menus, you could use a quick sweep of your hand and the motion gives the menu momentum to slide. Things like that I don't have a problem with, because they largely dont affect gameplay.

Nathan Nandy Smith
Nathan Nandy Smith

@Cameron. Yeah ,as I say ill never play a fully kinect game its not my bag. I would love to see it implemented into games as an option for item navigation and things like that. But definitely agree it should all be optional.

John Martins
John Martins

How many more options do you want? There's an audience for everything. Maybe you'd like to play as a bisexual in the next Call of Duty? It's up to the developers to decide exactly what is and isn't worth their time and effort. For a game like Dragon Age you're mainly looking at seasoned gamers, and motion controls probably aren't going to enthral them as much as they would a young child with a Wii. If you try to please everybody all the time, you'll end up with a broken product and no money in the bank.

Jp de Villiers
Jp de Villiers

Hope we can have characters with already made custom backgrounds like in Origins. I want Alistar to be King

Luunaa
Luunaa

I enjoyed the ME3 multiplayer when all the free expansions came out. But seriously, No.

Cameron Rainer
Cameron Rainer

Games should give both options. COD has controller and motion control options on Wii U. Having a choice is nice and its fun switching out every now and then.

Endless Purgatory
Endless Purgatory

BioWare producer discusses the role of system-exclusive features in Dragon Age: Inquisition (Micro Transactions)

insloanwetrust
insloanwetrust

It's simple don't use the gimmicks shit and focus on the great RPG instead. Also don't bother with Online MP for this game look at Skyrim.

Cameron Lale
Cameron Lale

the Dpad may have been forced. But that's not what I meant. What I meant, is if suddenly the next mass effect featured entirely Kinect controls. Or if some controls were ONLY Kinect, with no other option, but the controls were vital. Itd be like the Kinect voice commands in Dead Rising 3, if you couldn't beat the bosses elsewise.

Nathan Nandy Smith
Nathan Nandy Smith

The d pad was forced :). I'm not saying I would ever use it to game but it sure has some cool features. My wife and daughter love the kinect. There's a bigger market than just gamers now and alot of them love it.

Spirit Bender
Spirit Bender

Dragon age inquisition on ps4 will be epic :)

Cameron Lale
Cameron Lale

Theres a difference between using a new innovation, and abusing a new innovation. Forcing people to use it, for starters, is a bad move. Second only to incorporating it badly, so it has terrible design to it, and feels tacked on.

Nathan Nandy Smith
Nathan Nandy Smith

I remember when the D PAD was a "gimmick". Everyone is always screaming out for innovation ,the minet we get it it gets s**t on.

electro57
electro57

Let's get the ending good the first time around Bioware.

John Martins
John Martins

Motion controls aren't worth the bother. They won't make a bad game good, they won't make a good game better. All they'll do is take time and resources away from more important aspects of development.

isshiah
isshiah

Watch Angry Joe review a game with predominantly kinect usage if you want to see what it is like when a good game is ruined by having only kinect as an option. 


If they use voice/motion sparingly, which is the most likely option, fine. 

Branden Lucero
Branden Lucero

that's one thing i loved about the PC version of Origins. it had so much damn exclusive content to it.

hadlee73
hadlee73

I think the only motion control I've not hated outright over the last few years was shaking/hitting the controller/flashlight to make it work in The Last of Us. And even that felt tacked on.

pboontap
pboontap

lemme get this straight: new dragon age is delayed for a year to improve it, so we are told, and yet they still haven't decided on multiplayer?????????

robertcain
robertcain

Motion controls for hardcore titles are little more than tacked on options such as opening doors in Mass Effect and fiddling around with Gunsmith in Ghost Recon Future Soldier. They didn't contribute anything meaningful to these titles back then so why would they work now?

jophy
jophy

I guess this will really be more of a hack and slash than the classic da origins

Aeondeity
Aeondeity

Motion control is essentially, intentionally frustrating yourself while playing a game.

Hellcanwait
Hellcanwait

Please don´t implement any motion control, unless its not needed and can be ignored.


that way ppl who wants to use the slow and unresponsive motion control can do so while the rest of us can get on with playing the game,


Gen007
Gen007

Which translates to its gonna have motion controls so be prepared basically. Personally i really dont have a problem with that but so far game devs have shown they have no idea how to properly implement motion controls. Ideally it should for one work and so many games the motion controls just seem broken which is a shame because Ive actually worked with kinect 1.0 for a school project and it actually worked pretty well so I know its not the hardwares fault at least not completely. In addition though the controls should be intuitive and non intrusive / optional. For many games too they try and replace things that controllers do indefinitely better than motion controls can like the motion controls should compliment controllers not try to replace them imo.

blue_shift_91
blue_shift_91

i'd really like to see some games take advantage of something on the kinect OTHER than the motion control.

gawdzila
gawdzila

@huddle1 I'm with you in liking both DA1 and 2; I think DA2's biggest problem was its lack of scope (due in large part to a short deadline), but I thought it made up for some of that with really great characters.  I also thought that the progression system was vastly superior.

I also very much disagree with the commonly peddled idea that DA2 was a "button masher".  The combat in DA2 functioned almost exactly like DA1 but with faster animations.  You could pause at any time, queue commands, use spells and skills in synergy, there was an autoattack if you wanted it -- it was absolutely NOTHING like a button-mashing action game.

Etagloc
Etagloc

@huddle1 oh yes if it had only been the button mashing that was wrong with this game, I admit that I kinda enjoyed the fast button mashin that was DA 2, but that wasn't the real problem.

The game had a decent story and decent NPC cast, but was nothing special. DAO was just so much better. It was bigger It had more items (DA2 had 1 single good set each chapter... ONE!!!) it had a better story, DA 2's story was so unepic (yea i saved the city) contra saved the "world",reuse of dungeons and so on and so on. rant rant rant.... DA2 was an unfinshed unpolished product, with a few bright spots

gawdzila
gawdzila

They've already said that it isn't going to be open world.  It will be "areas", like in DAO, just much much larger ones.  The minute they turn Dragon Age into Skyrim is the minute I become completely disinterested in it.  Fortunately, I don't think BioWare will ever make a game that feels anything like a Bethesda game.

gawdzila
gawdzila

"Pushing a game character from battle to battle" is how I feel about Skyrim.  In DA I feel like I'm guiding a character through a story.  Battle is something that happens in DA because it is necessary to get something done.  Battle happens in Skyrim because it is almost literally all there is to do.


I do agree with you on a couple things, though: 1) I love when developers try new things, and 2) "Hardcore" gamers whine too much.  They want to be able to do X Y and Z just like they did in their favorite game evar, and if they can't then it isn't a "real" RPG or whatever.  So annoying.

JachAnen
JachAnen

Funny. The exact same reason is why I don't like Elder Scrolls games but love Dragon Age.
DA feels a lot more story focused and has a great one and great characters. Elder Scrolls does not, and is more battle than story. Gets redundant. Elder Scrolls does have a lot to explorer which you can't do much of in DA, but that isn't made attractive enough for me to play it.

Btw If you play DA2, you can just mash 1 button and you will win every fight. No details needed :)

insloanwetrust
insloanwetrust

d pad is still seldom used unless it's a fighting game lol all these years later.

Etagloc
Etagloc

@gawdzila @huddle1  
I think I may have to play DA 2 again, I agree that DA 2 was a decent game. I think it was because i was so disappointed with how unpolished the game was, the reuse of dungeons and lack of items (finding items in an RPG is very important) and that you could not equip your companions was just bahh, the skills "trees" was better.

DA 2 was 1 step forward and 2 steps back. I wanted it to be better (or atleast just as good) 


DA 2 wasn't bad, just really really disappointing in to many areas.

gawdzila
gawdzila

@EtaglocThere was really no button mashing.  I conducted combat in DA2 just like I did in DA1 -- pausing and queuing commands.

Also, I don't really think that an "epic" story is necessarily a better one.  The story is DA2 is more personal and I'm totally okay with that just like I was with ME2.  In some ways I like that more.


Not that DA2 didn't have its flaws, of course -- the re-used dungeons and lack of scope are certainly valid criticisms.  But I feel like a lot of people pile on to DA2 with stuff that is either entirely subjective, or which is simply wrong and has been parroted so many times that people believe it is right.

gawdzila
gawdzila

@JachAnen I was thinking the exact same thing.  In DA, combat has a purpose.  You do it in order to get something done in the context of a greater story.  In Skyrim (and Elder Scrolls in general) the story is such a tiny aside that combat is really all there is to care about.

huddle1
huddle1

@gawdzila @Etagloc 

True the story was not as big but bigger is not always better. Sometimes the bigger a game is the less replay value has. Again I use Skyrim as an example, Once you have done a lot of side quests and the main quest the appeal disappears from creating another character and doing it all over again. The same is for GTA V imo and various other games. These 2 games in particular are HUGE, but their size ends up being their greatest downfall for replay value. 

Sometimes the smaller more personal games are more appealing to replay. 


DA1 I will admit though is better then DA2 but DA2 was still pretty good. The story in DA1 is just epic, with a good continuation in DA2. As long as DA3 sticks to a great story it will be a great game. Too many games are being released with a half told story. But everyone has their own play style, mine happens to be a story.