Bill Budge reflects on his pioneering career

DICE 2011: Following AIAS award, Pinball Construction Set creator talks about the path he took that inspired a generation of game makers.

Who was there: The name Bill Budge isn't likely to ring any bells for the average gamer. However, to a generation of the most influential game makers, he is an icon. Having received a Pioneer Award at last night's Interactive Achievement Awards, Budge returned to the DICE 2011 stage to discuss his career.

Bill Budge

What he talked about: The presentation began at the not quite beginning of Budge's career, when EA cofounder Trip Hawkins convinced him to join the publisher. Having gone it alone in the gaming business until then with his own company (BudgeCo), Budge said that he eventually relented to Hawkins' aggressive recruitment when he realized that the business was changing. To make an impact, Budge realized, it was important to have a presence and a sales force. Both of these things he felt confident Hawkins could provide.

Budge said that he became interested in computers in 1978, while a grad student at Berkeley. His first computer was an Apple II, and he said it was incredibly difficult to track one down back then, and not just because he was a poor grad student. Once he finally did locate one, he said that it was so precious to him that he would put it back in the box whenever he wasn't using it to program.

As for software, there weren't really any software stores back then, and people largely swapped programs that they had made between one another. The first games he created, he said, were largely clones of what was already out there, such as Pong. He quickly realized that design work wasn't his forte; rather, what he enjoyed was the programming of software.

During these days, he was also working at Apple. He said that he got his interest in pinball from the people at Apple, who were fanatical about it. He'd watch them play, see their favorite machines, and then take note of the features they liked. He then realized that it would be possible to do an accurate pinball game on the Apple II and repurposed his first Pong game to make it happen. Out of this game came Budge's breakout hit, Raster Blaster, which he said would become the biggest hit for BudgeCo.

At this point, he said he was being courted by a number of companies, including one that dealt with licensing and had a ridiculous idea for something called "Teenage Mutant Ninja Turtles," which he passed on.

Like many early EA covers, the Pinball Construction Set box art prominently featured the creator's name.

He next created the landmark title Pinball Construction Set. The game was noteworthy for a number of reasons, not the least of which was that it pioneered the idea of user-generated content. Budge said that the idea for giving players the ability to build their own maps largely came out of the fact that he was never particularly good at design. He was also influenced by his time at Apple, which emphasized letting the user control the system's interface and graphics.

After working at EA for a few years, Budge took a breather from the industry but eventually resurfaced at 3DO. There he was very much a behind-the-scenes player, a marked difference from the rock star persona that EA was attempting to cultivate out of its developers back then. One of his notable contributions for 3DO was creating the 3D engine for the sci-fi helicopter shooter Blade Force.

After returning to EA briefly, Budge went on to work at Sony, where he built a tools frame that was widely used by the publisher for creating in-house games. Currently, Budge is with Google, where he's working on a program called nativeclient, which deals with browser-based software.

Quote: "I was essentially a copyist."--Bill Budge, on why he gave power to the players with Pinball Construction Set.

Takeaway: It seems apparent that Budge didn't set out to be a pioneer within the gaming industry. However, by simply following his passion for programming, he was able to create a portfolio of work that went on to inspire a generation of programmers.

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Discussion

7 comments
Chickenesta
Chickenesta

"programming, he was able to create a portfolio of work that went on to inspire a generation of programmers" Yes he programmed but where's this romantisied notion come from that programmer=designs games, your average video game industry programmer is no more involved in the design of a game than a brick layer is in a design of a house.

strayfies
strayfies

This guy is my favorite kind of game designer. They'll build you and deliver all your tools, and ask you to make something for yourself. There's nothing wrong with linear, or static content - it's fun for a lot of folks. I grew up on D&D in the 80s/90s, so I'm more prone to enjoying the games that let you do your own thing. He might not think of himself as especially creative, but someone had to invent the paintbrush.

Solamon
Solamon

It's good to see a guy like Bill getting this award.

blackace
blackace

As soon as he said Bill Budge, I knew exactly who he was talking about. He was the developer of Pinball Constuction Set for EA.That was an awesome game for it's time. So fun to tinker with and make your own Pinball table. I've played Raster Blaster as well.I believe it one of the tables added to PCS. He also made the game "Virtual Pinball" for the Genesis. It's too bad that Bill was more into creating the Tools for gaming instead of the actual games. I'm sure he could have made other cutting edge titles. Yes, I would love to see developers names on the game package too. People like Gary Kitchen, David Crane and Bob Whitehead used to do that with their games for the Atari 2600. Times have changed now and these games are no longer created by 1 or 2 people anymore. Now there are large teams of 20+ people who make our games. Their names are still in the game, but no longer on the outside package.

DiscGuru101
DiscGuru101

Artist's and Game Dev's used to be like rock-stars until the cooperate mentality overthrew the game industry. Great games are still produced, but the industry itself is a shadow of its former self. Outsourcing, mass layoffs, and profiteering have largely replaced innovative people like Bill Budge.

MERGATROYDER
MERGATROYDER

I would like to see the creators name on the box art again. Gamers have this shadowed assumption about how the industry works.