"I will tell you we are working round the clock to try and make that happen," creative director Paul Sage told IGN. "I can't guarantee anything, that would be foolish to do, but we are certainly working with that goal in mind."
The Xbox One and PS4 versions of The Elder Scrolls Online were previously scheduled to launch in June, but just two weeks ago, Bethesda announced a six-month delay. That puts the game's new release window at around November 2014.
Explaining why the delay was necessary, Bethesda said at the time that it was faced with a "series of unique problems" specific to the Xbox One and PS4. These problems were not named outright, but Bethesda said integrating its systems with each console manufacturers' networks "has been a challenging process."
Also in the interview, Sage said The Elder Scrolls Online is not likely to get a Player Housing option anytime soon. "I will tell you that when we get to player housing, and I think it's one of those things that when you have a game that's been running a long time it's one of those things you want to get to, it has to be something that's done differently and done well," he said. "That’s about all I can tell you. We have no firm plans for anything on housing at this time."
The PC version of The Elder Scrolls Online launched in April and it will add its first adventure zone, Craglorn, sometime this week as free DLC. For more, check out GameSpot's review of The Elder Scrolls Online.
|Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch|
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