Beatles: Rock Band could pay out $40 million in royalties - Report

Viacom has guaranteed song, likeness rights-holders $10 million minimum; payments could dramatically increase if rhythm game sells well.

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Media multinational Viacom is publishing The Beatles: Rock Band through its MTV Games label, with Electronic Arts distributing and Harmonix developing the project. However, it's the rights-holders for the Beatles' songs and likenesses who may really cash in if the game, set for release on September 9, is a massive hit.

The Beatles: Rock Band's royalty scheme is pretty far out.

According to a report in the Los Angeles Times, Viacom entered into an extremely generous royalties arrangement that guarantees the rights-holders at least $10 million. However, if the heavily hyped title sells well, those payments could increase to a whopping $40 million, three anonymous sources told the newspaper.

One reason for the massive payday may be the number of songs featured in The Beatles: Rock Band--45 in total. Another is the number of parties who need to be paid. The majority of song rights are owned by Sony/ATV Music Publishing, a joint venture of Sony Corp. and the recently deceased singer Michael Jackson's estate. Two other record labels control the remainder of the music and likeness rights for the Beatles, who are digitally re-created in the game: Apple Corps (Paul McCartney and Ringo Starr) and EMI Music (the estates of the late John Lennon and George Harrison).

To counter the high cost, MTV Games was initially releasing only two versions of The Beatles: Rock Band: a $60 a la carte version and a pricey $250 limited edition with replicas of the guitar, bass, and drum set used by the band. However, last week, online retailers began listing a "value edition" of the game with standard Rock Band instruments for $140-$160. According to the Times, the value edition was created in part because MTV Games has an overstock of Rock Band instruments it's having problems selling due to the music genre's waning popularity.

Discussion

46 comments
Doolz2024
Doolz2024

The button controls are awful. I stuck with TPC.

Doolz2024
Doolz2024

The button controls are awful. I stuck with TPC.

markB0SS
markB0SS

I have to give a big ditto also, thank god they got buttons on this, almost traded it.

markB0SS
markB0SS

I have to give a big ditto also, thank god they got buttons on this, almost traded it.

PhysicsLCP
PhysicsLCP

Thank goodness. the analog controls were horrible and inaccurate. I had to resort to automatic training because of the accuracy. This is great.

PhysicsLCP
PhysicsLCP

Thank goodness. the analog controls were horrible and inaccurate. I had to resort to automatic training because of the accuracy. This is great.

LAwLB15
LAwLB15

ommmggggg the reason i never got this was because of the controls and they acually changed them back IM GETTING THIS RIGHT NOW!!!!

LAwLB15
LAwLB15

ommmggggg the reason i never got this was because of the controls and they acually changed them back IM GETTING THIS RIGHT NOW!!!!

Xobeee
Xobeee

I was waiting for this only now its a must buy

Xobeee
Xobeee

I was waiting for this only now its a must buy

liferev
liferev

Just downloaded the buttons patch. Has totally revived my interest in this game! Thanks to EA for listerning to its fan base and bringing buttons back to the game.

liferev
liferev

Just downloaded the buttons patch. Has totally revived my interest in this game! Thanks to EA for listerning to its fan base and bringing buttons back to the game.

met7
met7

Button punches are back now i am going to get the game thanks EA canada for hearing the gamers...

met7
met7

Button punches are back now i am going to get the game thanks EA canada for hearing the gamers...

costlywar
costlywar

Thanks EA Canada. I knew that it worked better for me in this format. Maybe for others they prefer the analog way. But the bottom line is that, either way you can now enjoy this game.

costlywar
costlywar

Thanks EA Canada. I knew that it worked better for me in this format. Maybe for others they prefer the analog way. But the bottom line is that, either way you can now enjoy this game.

ohjtbehaaave
ohjtbehaaave

I must say after playing FN4 last night with the patch... I enjoy boxing with the face buttons way more than the R stick punching. It just feels more natural now. And it just responds better on the buttons. You stagger a guy and move in for the knockdown and it feels real trying to finish him off throwing a flurry of rights and lefts.... that you'd have a hard time pulling off with the R sticks lag. My verdict..... Face Buttons > TPC R stick control. They should have never been removed in the first place! One thing I'm wondering is if anyone has had any 'Freezing' problems trying to play in Legacy mode? My game freezes at the exact same 'loading' screen with Ali in the background when trying to advance to a fight.

ohjtbehaaave
ohjtbehaaave

I must say after playing FN4 last night with the patch... I enjoy boxing with the face buttons way more than the R stick punching. It just feels more natural now. And it just responds better on the buttons. You stagger a guy and move in for the knockdown and it feels real trying to finish him off throwing a flurry of rights and lefts.... that you'd have a hard time pulling off with the R sticks lag. My verdict..... Face Buttons > TPC R stick control. They should have never been removed in the first place! One thing I'm wondering is if anyone has had any 'Freezing' problems trying to play in Legacy mode? My game freezes at the exact same 'loading' screen with Ali in the background when trying to advance to a fight.

ohjtbehaaave
ohjtbehaaave

At the very least... give the EA Canada devs HUGE props for listening to the gamers who wanted the face button punching. It's all about giving the gamer plenty of options to play how THEY want to. Well done FN4 team!

ohjtbehaaave
ohjtbehaaave

At the very least... give the EA Canada devs HUGE props for listening to the gamers who wanted the face button punching. It's all about giving the gamer plenty of options to play how THEY want to. Well done FN4 team!

bf210
bf210

The only reason i didnt get this game was the controls maybe now i'll give it a try.

bf210
bf210

The only reason i didnt get this game was the controls maybe now i'll give it a try.

CMakaCreative
CMakaCreative

I hope the buttons are responsive. I've been using buttons since day one on boxing games, and even though I got use to the right stick, buttons feel more natural. And I agree that the right stick doesn't always give you what you input...especially if you want to do a precise combo. It'll give you a combo but not the one you always want. So I'm looking forward to see how the buttons turn out.

CMakaCreative
CMakaCreative

I hope the buttons are responsive. I've been using buttons since day one on boxing games, and even though I got use to the right stick, buttons feel more natural. And I agree that the right stick doesn't always give you what you input...especially if you want to do a precise combo. It'll give you a combo but not the one you always want. So I'm looking forward to see how the buttons turn out.

MadGamer132
MadGamer132

i don't care if i use the analog or buttons, but i'll give it a try.

MadGamer132
MadGamer132

i don't care if i use the analog or buttons, but i'll give it a try.

roa12
roa12

what about the jab??

roa12
roa12

what about the jab??

Pharma1218
Pharma1218

I agree with venom and behaave, the buttons are just more responsive and better for boxing especially if you're an outside fighter. FN4 is a great game but I wouldn't mind seeing some of the suggestions describe by both of these guys in the game, especially taxing guys that body spam by making hooks and uppercuts more dangerous to a ducking fighter like real boxing.

Pharma1218
Pharma1218

I agree with venom and behaave, the buttons are just more responsive and better for boxing especially if you're an outside fighter. FN4 is a great game but I wouldn't mind seeing some of the suggestions describe by both of these guys in the game, especially taxing guys that body spam by making hooks and uppercuts more dangerous to a ducking fighter like real boxing.

ohjtbehaaave
ohjtbehaaave

Yeah.... the real problem is the Devs need to address the AI to stop the spamming. Your always going to get idiots no matter what game your playing online. Madden... NHL... Socom etc... always have the idiots looking to cheat. It's up to the Devs to make the game Cheese proof for the most part where spamming only gets you laid out by an uppercut. FN4 is a fun game.... but it still lacks the important goal of rewarding the players who BOX!!! It's perfecting the Sweet Science that should prevail EA... not the Sweet SPAMMING!!!

ohjtbehaaave
ohjtbehaaave

Yeah.... the real problem is the Devs need to address the AI to stop the spamming. Your always going to get idiots no matter what game your playing online. Madden... NHL... Socom etc... always have the idiots looking to cheat. It's up to the Devs to make the game Cheese proof for the most part where spamming only gets you laid out by an uppercut. FN4 is a fun game.... but it still lacks the important goal of rewarding the players who BOX!!! It's perfecting the Sweet Science that should prevail EA... not the Sweet SPAMMING!!!

venom146
venom146

Yep, your right about that body spamming... When this game came out I wanted buttons soooo bad!!! Ive learned to play it how it is, which is still fun but the body spamming is out of control. I would sacrifice the buttons any day if they took care of the spamming. Remember when you would get random buttons in some online games? Well if the buttons are like that when it comes out ( there like a half a second delay when you hit the button then the punch comes) I dont even want it to tell you the truth. But if its responsive like round 3 then we are good!

venom146
venom146

Yep, your right about that body spamming... When this game came out I wanted buttons soooo bad!!! Ive learned to play it how it is, which is still fun but the body spamming is out of control. I would sacrifice the buttons any day if they took care of the spamming. Remember when you would get random buttons in some online games? Well if the buttons are like that when it comes out ( there like a half a second delay when you hit the button then the punch comes) I dont even want it to tell you the truth. But if its responsive like round 3 then we are good!

ohjtbehaaave
ohjtbehaaave

I'm fine with the R Stick controls... but I find sometimes they aren't very responsive. Go try the certain training games that call out punches quickly and see how many punches you get wrong or don't register properly. The face button punching just makes more sense in your brain as you can visualize the punches better. Left jab left jab ... Right hand! Pop Pop... BAM! It's basically the same config from the last game. I'm sure it's going to bring it's mashing cheesers to online play.... but quite frankly... there's been MORE stomach spamming than ever already with FN4 using the R stick controls. So what's the difference? It's the AI that needs a patch imo... where body spammers lose stamina quickly and get knocked out when tagged in the head.

ohjtbehaaave
ohjtbehaaave

I'm fine with the R Stick controls... but I find sometimes they aren't very responsive. Go try the certain training games that call out punches quickly and see how many punches you get wrong or don't register properly. The face button punching just makes more sense in your brain as you can visualize the punches better. Left jab left jab ... Right hand! Pop Pop... BAM! It's basically the same config from the last game. I'm sure it's going to bring it's mashing cheesers to online play.... but quite frankly... there's been MORE stomach spamming than ever already with FN4 using the R stick controls. So what's the difference? It's the AI that needs a patch imo... where body spammers lose stamina quickly and get knocked out when tagged in the head.

Pharma1218
Pharma1218

Finally, I guess now it's time to get the all boys over for a little FIGHT NIGHT!!!!!!!!!!!!!!! WHOOOO HOOO!!!!!!!!!!!!!!!!

Pharma1218
Pharma1218

Finally, I guess now it's time to get the all boys over for a little FIGHT NIGHT!!!!!!!!!!!!!!! WHOOOO HOOO!!!!!!!!!!!!!!!!

UFCBOSS
UFCBOSS

Buttons smuttons! Play the game it was ment be played peoples!

UFCBOSS
UFCBOSS

Buttons smuttons! Play the game it was ment be played peoples!

mechberg
mechberg

Over at the official Fight Night blog, EA Sports developers have released the details on how the Fight Night Round 4's button-punch controls will work after they are introduced to the game via this Thursday's patch. Here's the rundown:Button Punching (Xbox 360) - Config 5 & 6

A Button: Left Hook (Head)X Button: Left Straight (Head)X + A Button: Left Uppercut (Head)Y Button: Right Straight (Head)B Button: Right Hook (Head)Y + B Button: Right Uppercut (Head)• Hold the Lean Modifier to throw punches to the body.• There is no feinting w/ Button Punches.Push/Clinch Modifier - RT Config 5/ (LT- Config 6)• RT + Y Button: Clinch (LT + Y)• RT + X Button: Push (LT + X)Blocking• Right Analog is used for Blocking.• RT/(LT Config 6) is not required as modifier. Left Analog Controls• Boxer Movement, Leaning, Lunging and Weaving function the same as with Control Configs 1-4.Button Punching (PlayStation 3) - Config 5 & 6X Button: Left Hook (Head)Square Button: Left Straight (Head)X + Square Button: Left Uppercut (Head)Triangle Button: Right Straight (Head)Circle Button: Right Hook (Head)Triangle + Circle Button: Right Uppercut (Head)• Hold the Lean Modifier to throw punches to the body.• There is no feinting w/ Button Punches.Push/Clinch Modifier - RT Config 5/ (LT- Config 6)• R2 + Triangle Button: Clinch (L2 + Triangle)• R2 + Sqaure Button: Push (L2 + Sqaure)Blocking• Right Analog is used for Blocking.• RT/(LT Config 6) is not required as modifier. Left Analog Controls• Boxer Movement, Leaning, Lunging and Weaving function the same as with Control Configs 1-4.Do you think the button controls will bring you back to Fight Night 4?

mechberg
mechberg

Over at the official Fight Night blog, EA Sports developers have released the details on how the Fight Night Round 4's button-punch controls will work after they are introduced to the game via this Thursday's patch. Here's the rundown:Button Punching (Xbox 360) - Config 5 & 6

A Button: Left Hook (Head)X Button: Left Straight (Head)X + A Button: Left Uppercut (Head)Y Button: Right Straight (Head)B Button: Right Hook (Head)Y + B Button: Right Uppercut (Head)• Hold the Lean Modifier to throw punches to the body.• There is no feinting w/ Button Punches.Push/Clinch Modifier - RT Config 5/ (LT- Config 6)• RT + Y Button: Clinch (LT + Y)• RT + X Button: Push (LT + X)Blocking• Right Analog is used for Blocking.• RT/(LT Config 6) is not required as modifier. Left Analog Controls• Boxer Movement, Leaning, Lunging and Weaving function the same as with Control Configs 1-4.Button Punching (PlayStation 3) - Config 5 & 6X Button: Left Hook (Head)Square Button: Left Straight (Head)X + Square Button: Left Uppercut (Head)Triangle Button: Right Straight (Head)Circle Button: Right Hook (Head)Triangle + Circle Button: Right Uppercut (Head)• Hold the Lean Modifier to throw punches to the body.• There is no feinting w/ Button Punches.Push/Clinch Modifier - RT Config 5/ (LT- Config 6)• R2 + Triangle Button: Clinch (L2 + Triangle)• R2 + Sqaure Button: Push (L2 + Sqaure)Blocking• Right Analog is used for Blocking.• RT/(LT Config 6) is not required as modifier. Left Analog Controls• Boxer Movement, Leaning, Lunging and Weaving function the same as with Control Configs 1-4.Do you think the button controls will bring you back to Fight Night 4?