Assassin's Creed Unity Doesn't Force You Down Linear Paths

Ubisoft releases 11-minute gameplay video showing off the game's open-ended missions.

Ubisoft has published an 11-minute Assassin's Creed Unity gameplay video, which highlights the game's "black boxes," missions that are designed to let players tackle objectives however they want. The mission you see in the video above, narrated by creative director Alex Amancio, is one of Unity protagonist Arno's first assignments.

"We give you an objective, and that's it," Amancio says. "No linear paths or narrow level design are forced upon you. You make your own opportunities."

"Paris is the biggest, densest, and most immersive city we have ever created" -- Alex Amancio

The Unity gameplay demo also highlights the game's new and improved freerunning elements, distraction tools like smoke bombs, as well as its stealth options, which Amancio says gives you "the silence and agility of a predator." The demo is set in Notre Dame, and it sounds like Ubisoft did not cut any corners in bringing the city to life.

"Paris is the biggest, densest, and most immersive city we have ever created," Amancio says. "All iconic landmarks in Assassin's Creed Unity have fully modeled custom interiors, all filled with various activities."

The video also shows off an absolutely brutal assassination that takes place in a church confessional, as well as the multi-layered nature of Paris. Amancio points out that there are multiple underground passageways in Unity, meaning you can enter a building from above and leave it through the underground. As a result, "the possibilities are endless," he says.

Assassin's Creed Unity launches October 28 for Xbox One, PlayStation 4, and. PC. Meanwhile, Assassin's Creed Rogue comes to Xbox 360 and PlayStation 3 on November 11. We published previews for both games this week, which you can read through the links below.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Want the latest news about Assassin's Creed Unity?

Assassin's Creed Unity

Assassin's Creed Unity

Discussion

121 comments
b1ank
b1ank

Looks bout as open as all the other AC games. I really don't see what is so impressive about this.

saul32
saul32

I am still deeply disappointed with the decision not to have the characters speak in a French accent. It seems like a minor thing, but it's disconcerting to hear stereotypically British accents from ostensibly French characters. The atmosphere of the Ezio trilogy was greatly enhanced by the decision to have all Itallian characters have Italian accents and I wish they'd taken the time to do the same with Unity. 

I am sure (I hope, at least) I'll get used to the voices some ways into the game, but it's still a shame. Small things like that really make an impact. There hasn't been any character quirks as notable as 'Requiescat in Pace' since Ezio. I'd hoped it would change with Unity, but apparently not. 


That said, I am looking forward to the gameplay upgrades, particularly the stealth enhancements. The relative open-endedness of these side missions is also appreciated.

anthonysanjuan
anthonysanjuan

Nothing is true, everything is permitted.


Yep.. Ubisoft is really SERIOUS about that. (Stares at the AI guards that sees everything around him is normal)

BFKZ
BFKZ

Hahahahahaha 5:17 What was that jump!!! xD xD xD

dabomb790
dabomb790

Impressive. Very ashamed of the studio that made Watch Dogs. Can someone please tell me how in the world AC: Unity looks light years better than Watch Dogs in almost every facet. Watch Dogs in many ways looks barely next-gen; its analogous to someone barely passing an exam or graduating. The game visually tinkers on the edge of coming across as a next-gen title. Watching this it appears that if the studio just focused on the next-gen versions of the game it could've set a huge benchmark and had much stronger details and special effects. Here's hoping the next one actually lives up to the hype. 

ritamray32
ritamray32

For those of you who are still hating on eavesdrop or tailing missions there will be those mission in ACU but optional.

Even if you choose to do those and fail one of those tailing you won't auto fail the entire mission

You would just need to find another way to complete them

hystavito
hystavito

I'm a bit confused as to what these "black box" missions are, I just don't recall from yesterday.  They said there were missions where the open world is blocked off and you have to play within a certain area, and I think those are also the same missions where you have to escape through a certain point.  Are those the "black boxes"?  If so, wouldn't that be more linear and narrow?

AuronAXE
AuronAXE

So they're bringing back "failed" Assassin elements from the first AC and making them work with the "Warrior's Creed" series they've created. The French Revolution/Enlightenment Era is a really really REALLY interesting time period as well and highly relevant to the era we currently live in. Really looking forward to this, I hope the PC port is good!

crusaderprophet
crusaderprophet

Guys & Gals, I am a huge AC addict and I love few elements of AC franchise. And I am sure a lot of you out there are addicts and fans as well. But...seeing the games of this year it seems it is starting to become evident that the last few games have been more and more non-unique experiences (except historical settings) in contrary to what UbiSoft bases their annual release which is unique fresh experience. So what can we do for them to change? And what things do we want them to change? it is time for us devoted fans to create a petition and be heard for the next game that is currently in development for October 2015 release. 

Here is a list of items that I would like to see change:


- no more hooded assassins or protagonists unless it is necessary to blend in crowd, upcoming protagonists must have a civilian or realistic skill that they can render when going for missions, such as wearing tattoos, masks, wig, different personas etc etc. no problem if they wear a hooded shirt in their hideout.


- it is time to introduce refined, dynamic and organic stealth as the primary element of combat as well as exploration, we are playing as assassins first and not a brute force. you can't just climb up notre dame in front of guards and crowd and not expect your cover getting blown.


- interactive, organic and realistic story telling!!! 

- iconic leaps of faith needs to be more realistic (no more haystacks!!!, may be water? or a gear that allows the assassins to perform a leap of faith?)


fans are welcome to add to the list. if you folks know how to create a petition and ensure UbiSoft hears us and takes action as well as respond to our frustration, please fell free to mention in reply.


i am really disappointed in the series makers. please respect us as dedicated fans, we do not want perfection in 60 USD but also not get fooled every year when you promise to deliver unique experiences every year while all you do is put the same old burger in a new package and market how you have built this and that from ground up.

streamline
streamline

Yay, no more walking in straight lines.

grenadehh
grenadehh

Bullshit. Yes it does. 


There will be a chase mission in the game. And chase missions are linear.

4kgamer_lmxxx
4kgamer_lmxxx

Am i the only one who thinks AC: Rogue is more interesting?

nparks
nparks

Guards:  Hey, who's that creepy, hooded guy climbing up this building right next to us?  Ah, probably nothing.  Hey, who's that creepy, hooded guy sneaking around in plain sight?  Ah, probably nothing.  Hey, who's the creepy, hooded guy walking out of that weird cloud of smoke?  Ah, probably nothing.  Hey, who's that creepy, hooded guy picking your pocket right in front of us?  Ah, probably nothing.  Sure is a quiet day today.  No assassins or anything.

Gencic
Gencic

Yes! Paris, a city, no more pirates. Me like!

Kw3nji
Kw3nji

That clipping in the crowd *-*

simonbarfod
simonbarfod

man sees kitty and goes to pet it, followed by death.... thats pure evil!

glassesboy
glassesboy

Tail, eavesdrop, kill, repeat 50+ times...BUT IN PARIS!!! TRUE INNOVATION! 

zintarr
zintarr

Have they said how much time is devoted to the present day story? Or if they are skipping it this time around?

StHapns247
StHapns247

Probably skip this one as there is just way too much coming out this Fall to sink 40+ hours into an AC game. Pick it up next summer on sale or something like that.

Also, it looks like they may be ruining any credibility they earned from AC4 unfortunately.

JohnTheLyrical
JohnTheLyrical

lol this game is getting bashed on so hard, I hope they tidy up a few things

jack00
jack00

This is what I hate about AC games, they say how open world and how much freedom you will have in choosing how to do your missions, but it always end up the same, tail someone, eavedrops, pickpocket, kill. Rince and repeat for the entire game but on different areas :/

brandonmshanks
brandonmshanks

Wont force you down linear paths, but will, in fact, still force you to do tedious "tail a target across town" missions. Ubisoft can obviously tell how much we love those missions. And, if you pre-order from GameStop you get 27 extra tailing missions. 

Carton_of_milk
Carton_of_milk

@saul32


No that's just stupid. The suspension of disbelief already happens when you have french or italian or whatever characters speaking english. you know they're not supposed to, the way to see it is that you're getting a translation of what theyre actually saying. Putting the accents just makes it cheap and stupider. Or like having them say an odd french word here and there. Obviously they're not speaking english. Putting the accents is just asinine. Its like the dubbed version of Das Boot where every character speaks with stupid sterotypical german accents...pleasssse...


What they SHOULD do is allow to play the game in one language while having the subtitles be in another.  Like foreign movies. that would be terrific.


Anyway as a french native speaker this is the first AC game i'll play in french. It always had great voicing in french but it didnt make sense for me to play AC III or IV in french when they're supposed to speak english. This one will make sense in french.

oldtobie
oldtobie

@saul32 Because nobody likes French people or their accents.

justbefahad
justbefahad

Maybe even Tsarist Russia, Holy Roman Empire under Frederick Barbarossa, Alexander the Great's Greek Kingdom of Macedon, might make interest settings. Many people suggested Victorian (or Arthurian?) England. Interesting diverse settings are really core to this franchise!

justbefahad
justbefahad

@crusaderprophet In a Modern-day setting, the change concerning the hood will work well, because we have seen that the Assassins have been decimated and are desperately going for a change of methods.

However, I personally would like to have a hooded character in any setting before the 20th Century. Its a real trademark of the Assassins that gives them some pride I think, as the Cross does for the Templars. Call 'em traditional or whateves, but its cool. xD Even if tones down the realism a bit.

I agree on all the other points. Implementing the organic and interactive, detailed stealth gameplay alongside a variety of cultures from different time periods like Ancient China, Feudal Japan, Ancient Egypt, Mayan-Aztec period, it would make it the Assassin's Creed franchise that many people want to see.

Kickable
Kickable

@grenadehh i don't think they're saying every single mission is going to be non-linear. chase scenes are usually 1 part of a mission anywyay.

Subaru1980
Subaru1980

@4kgamer_lmxxx I don't have a next-gen console so will pick up Rogue, playing as a Templar is something refreshing (Haytham in AC3 doesn't count) for what will clearly be the very last episode for X360 and PS3.

fillup0
fillup0

@nparks Hopefully there will be difficulty selection this time ala Watch Dogs.

donjuancorleone
donjuancorleone

@nparks haha my thoughts exactly, he sticks out so much and is wandering around in places where he shouldnt be, Even walks past a guard when hes two feet from a dead body, coming from the scene! the A.I is as dumb as the first one.

Kickable
Kickable

@simonbarfod i've always hated cats, maybe this will be a wakeup call to everyone else.

themc_7
themc_7

@glassesboy I read an article a few weeks back that said follow and interrogate missions are gone.

BetaVulgaris
BetaVulgaris

@glassesboy Yes, let's criticize Ubisoft for not removing the core elements of being an assassin.

grenadehh
grenadehh

@zintarr Probably skipping the crap out of it just like in AC4 and Liberation. Well AC4 had one but it was bad.

Kickable
Kickable

@jack00 we should be able to stop at a yoga class on the way.

SingletreeAve
SingletreeAve

@jack00 You forgot "watch lots and lots of cut-scenes, some of which include assassinating your target for you".

SingletreeAve
SingletreeAve

@brandonmshanks If there are any tailing missions with auto-fail when you get too far from the target, then his statement is a lie.  That's forcing you down a specific linear path, and is the thing I hate most about AC games (and GTAV for that matter).

saul32
saul32

@Carton_of_milk 

Obviously, I don't think accents make things cheap and stupid. I can see why you might think so. I stand by what I said - it makes for greater immersion and especially serves to distinguish characters from different regions. It builds atmosphere. It's not about suspension of disbelief to me.

But I agree that subtitles would be better. Unfortunately, also more alienating to most audiences. 


If they wanted to avoid accents, I wish they had gone with a common, totally bland accent. As it is, French characters speak in strong British accents, which is just weird and disturbing.

 

hystavito
hystavito

@donjuancorleone @nparks Heh yeah that smoke cloud was so weak, it was a small cloud and dissipating quickly and as you say there's a dead body right behind you and the other guard doesn't care :).


I said this in another comment, basically I understand they want the game to be fairly easy to appeal to a larger market, but they could at least put some effort into increasing the realism in terms of believability without increasing the difficulty.

grenadehh
grenadehh

@themc_7 @glassesboy They dman better be, sick of those stupid evesdropping interrogation missions.


That crap from AC1 was just bad.

grenadehh
grenadehh

@BetaVulgaris @glassesboy But Beta you know that all of the AC fans don't actually want an AC game they just want an open world game where you can wonder around and murder.


I.E Every open world game.

donjuancorleone
donjuancorleone

@hystavito @nparks totally agree, think about the first Assassins Creed and how it got ripped in parts because you could exploit the dumb AI by doing that praying thing that the monks did and get away with stuff. That was six years ago and not much has changed. Terrible really.