Assassin's Creed PC Patch Notes Include Bug Fixes, UI Improvements
Patch 1.21 is coming soon.
A new patch for the PC version of Assassin's Creed Syndicate will arrive tomorrow, December 1, Ubisoft has announced. Patch 1.21 includes the fixes from last week's Xbox One and PlayStation 4 update, as well as a handful of PC-specific tweaks like fixes for various issues and improvements to the UI.
Take a look at the complete Syndicate 1.21 patch notes below. The update on PC is between 440-510 MB.
The PC version of Syndicate launched on November 19, about a month after the console editions arrived at the end of October. First-week sales were down in part because of Assassin's Creed Unity's bugs. Just last week, GameStop reported that Syndicate underperformed.
Syndicate December 1 Patch Notes:
PC
- Fixed infinite loading screen in Sequence 7
- Fixed several geometry explosion and missing geometry issues
- Fixed various render issues
- Fixed several online issues
- Minor UI improvements
Online
- Fixed an issue where there was no rating for the final mission
Audio
- Fixed an issue where the lip-sync was not synchronized with the cinematics
- Fixed an issue where the subtitles weren't exactly matching the audio
- Fixed some issues with some audio missing or being played incorrectly
Vehicles
- Fixed some collisions issues for carriages and trains
- Fixed some spawning issues with the vehicles
AI/NPC
- Fixed some popping issues
- Improved reactions for the allies
- Improved reactions for NPC on the ground
- Improved reactions for NPC on carts and trains
- Improved navigation for NPC
Game System
- Fixed some issues with the replay system
- Fixed some balancing issues
- Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
- Fixed an unlocking issue with the Train Raids
- Fixed an issue with the "Artisan" Trophy/Achievement
World/3D/Menu/HUD
- The Time Anomaly icon was increased to have a better visibility on the map
- Fixed some issues with the messages for the mission in the HUD
- Fixed some icon issues
- Fixed some lighting issues
- Fixed some low resolution and corrupted texture issues
- Fixed some level of detail issues
- Fixed issues with props in the world
Fight
- Fixed some issues during fights with NPCs
- Fixed issues with counter attacks
- Fixed some camera issues
Mission
- Fixed an issue in the Fight Club
- Fixed an issue where the player could not enter the Time Anomaly mission
- Fixed some issues with the mission objectives and secondary constraints not updating properly
- Fixed issues with the fast travel
- Fixed some issues where the missions could be blocked after some cinematics
- Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"
Behavior
- Fixed some issues with the coerce system
- Fixed some issues with the cover system
- Fixed some issues with the parkour and navigation
- Fixed some animation issues
- Fixed some camera issues
- Fixed some issues with the rope launcher
- Fixed an issue where the player could sometimes fall under the map
Stability/Performance
- Improved performance and stability
What do you make of these changes? Let us know in the comments below.
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