Battlefield 4 developer DICE has deployed new "high-performance" servers to help combat the "rubber banding" issues that some players have experienced. The new servers are already showing signs of improvement, DICE VP & GM Karl Magnus Troedsson said today in a blog post.
"We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week," he said. "In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue."
The "rubber banding" issues first appeared following the recent release of Battlefield 4's Naval Strike DLC last month. Magnus Troedsson said the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches. He went on to say that he wished DICE could have released the new servers sooner, but at the same time didn't want to rush it.
"While the process took longer than we would've liked, we wanted to be 100 percent sure it was done right and that the long-term solution was properly in place," he said. "Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information."
"Rubber-banding," also known as warping, is an issue where players appear to move in one direction and then are instantly transported back to a space where they were moments before. It's a particularly pressing issue for multiplayer shooters.
|Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch|
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