Ambitious Xbox One game-builder Project Spark hits open beta today

You can try out Microsoft's open-world "digital canvas" starting today on Xbox One.

Microsoft announced today that the beta for Team Dakota's ambitious game-builder Project Spark is now available on Xbox One. The beta was originally released on Windows 8.1 devices in December 2013, and more than 250,000 people signed up for that period, Microsoft said.

You can sign up for the Project Spark Xbox One beta today through the game's website. If you're already in the Windows 8.1 beta, you'll also receive access to the Xbox One beta. It's not clear if or when a beta will be offered on Xbox 360.

Using Project Spark, you can create your own games and movies, or try out other community-made creations. Project Spark also features cross-platform capabilities, allowing you to build a game on Windows 8.1 and then continue playing on Xbox One, or the other way around.

For more on Project Spark, be sure to check out the video below and GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

45 comments
C_A_G_E
C_A_G_E

When this gets released and i see it used, I am picking up a XBOne. Hopefully i can find some kind of a discount. 

wallacom
wallacom

How was I not aware of this little gem? Looks incredible.  

AyatollaofRnR
AyatollaofRnR

Check out some of the stuff the community has been making. Looks awesome.

adub424
adub424

Neat downloading now. Thanks Microsoft!

brxricano
brxricano

How long before Youtube run (walk?) throughs show up?

Gallowhand
Gallowhand

This is one of the games that 'sparked' my interest during Microsoft's reveal last year.  :P  If it turns out well, I might eventually pick it up on PC.

neowarrior121
neowarrior121

one of the very VERY VERY!!! few things i would liked to have on the ps4

ganonshin
ganonshin

I have signed up. Any idea when we will get a code? (if that is how they are doing it for X1)

FBohler
FBohler

So you can't even make your own textures and models because they might be offensive to someone. Being stuck with some pre-made models and textures is a let down IHMO. Plus, they didn't realized a way to make simple and fun to add animation to the models... here's a clue: EVERY X1 COMES WITH KINECT 2.0 which is able to read your movement with a reasonable level of accuracy almost real time! It's like having a mo-cap in your living room, c'mon!

McGregor
McGregor

This looks fun. I don't have the kind of time it takes to make something really cool though.

GamerYnoX
GamerYnoX

This actually looks pretty good.

niknokseyer
niknokseyer

I've tried the beta on PC.. will try it this time on XBox One.

zandrxix
zandrxix

anything you make on xbox can be played on the pc and anything made on pc can be played on the xbox.

Hurvl
Hurvl

I'll probably get it on PC, it looks very nice.

rasterror
rasterror

The game my son has been dying to play. He asks me about every 2 days when the beta is gonna be available. He's gonna be excited to play it.

kovaras1984
kovaras1984

13 minutes in and wow this guys has no charisma what so ever

spartanx169x
spartanx169x

I played the closed Beta, and quickly lost interest once I realized I was limited in how much land mass I could use. Hope the final version is much better.

StHapns247
StHapns247

The Windows version was fun, but I think the X1 version will more enjoyable to play. Glad they finally released it on X1!

Vodoo
Vodoo

Got the pc beta key almost 6 months ago but I was waiting for the XB1 version. The Spark devs said you can use the same beta from Windows on the XB1. Definitely can't wait to try this out later!

IncisionX
IncisionX

Looks incredibly, this and TitanFall would have been reason alone to buy an Xboxone, thankfully I have a PC but for anyone into console gaming this looks epic :D

pelvist
pelvist

I got my PC beta key two months ago.

zandrxix
zandrxix

@brxricano

people have them look around.

people are making stuff live on twitch

zandrxix
zandrxix

@ganonshin

they said thay will be putting a new batch of beta coda out thursday

dviation
dviation

@FBohler  Ummm you can most certainly use Kinect to create custom Mo-Caps in project spark thats been demoed since last years E3 and I have been playing Project Spark since end of october 2013 and its crazy awesome watching my game come to life. And as far as models I doubt they could make an easy way to import external PC models to be able to work on 3 different platforms so yeah it has nothing to do with being offensive.

zandrxix
zandrxix

@spartanx169x

they have a system to link worlds together. So you can make zones and parts of a world and link them to each other and make a large world that way .

zandrxix
zandrxix

@kitmeep

there are alot of people putting guids out from simple stuff to crazy advanced stuff.
Also try other peoples worlds and open the brains on there stuff to see how they did it.

I think you can even copy and port stuff like brains so you can use one other people make.

Tigerbite2
Tigerbite2

@kitmeep How hard are when/do statements?

When > [X][Pressed] | Do > [Jump]

Have you been to any community sites?  Full of help their.

FBohler
FBohler

@dviation @FBohler  Once again: I'm not guessing. The bald guy said all that stuff on the video above. He said there's a concern about obscene content delivered through textures and models, so they're not considering to make players able to customise such items.

FBohler
FBohler

@grenadehh I'm sure I heard the bald guy saying they didn't realized a fast and fun way to make animations without an actual mo-cap equipment. Someone must tell them no X1 comes without the Kinect 2.0, which works really fine by the way.

Now, regarding the fear for obscene textures and models, I think they're too overprotective since any user generated content is more than likely going to be offensive in some way. Preventing all the users from making their own textures and models for the sake of bad users is a deal breaker for me.

mrbkarate
mrbkarate

@pelvist @StHapns247  The Xbox version allows the use of kinect for adding things such as animations which currentlly is not in the pc

spartanx169x
spartanx169x

@Tigerbite2 @kitmeep  the when/do statements are confusing, because  its relational.. until you play with it and see  it how what you did affects it, is hard to visualize.  For example, If want 10 enemies in this one area and I want them to react to me going thru there, but I don't want them to leave the area,  what do I need to do. and its not just that. There is like 5 or 6 "If"s that are options. Would really be nice for  an OPTION for "suggestions" to pop up for assistance if needed.  

pelvist
pelvist

@mrbkarate @pelvist @StHapns247  Kinect is available for PC too and fully supported by MS. You think they will take out Kinect functionality from the PC version? 

zandrxix
zandrxix

@pelvist

there is nothing the pc is getting that the xbox isnt getting .

the games you make on one system are open to be played on the other platforms so i dont think you will be able to mod this game.

also the xbox one will be supporting the keybored so you can use that  to make the brains faster if you like.

pelvist
pelvist

@StHapns247  So how can you agree with him?


Its the same game on both platforms except the PC version has the option and potential for more customization, be that through control preference, or possible modding/official tools that are only usable on PC. The PC version can use Kinect, touch pad, controller or mouse and keyboard.


In that respect, how is the "limited" console version going to be more fun/enjoyable?

Tigerbite2
Tigerbite2

@kitmeep @Tigerbite2 Don't worry.  The geniuses out there will make one for us to use that we can customize to our liking.  Just like any other game creator out there.

spartanx169x
spartanx169x

@Tigerbite2 @spartanx169x Yeah I know, But Until I  Program one and see the result  Its hard for me. But I'm just lazy. I deal with "If" statements all day long at work. I try not to think when playing games. lol. But Once my nephew learns it, I'll get him to help me :).  i'll tell him what I want, He will show me. Then I'll be able to do it without having to put much thought into it.

Tigerbite2
Tigerbite2

@spartanx169x All it is, is simplified coding.  It's not something that's "easy" and their are so many possibilities suggestions would be all over the place.  (Also, it's been a month or so since I messed with PS, but just make a brain near the enemies and just yell at the enemies to not go x amount of distance away from that area.

I remember the first time I try to give my character a bow, I went to test it and I had thousands of bows jumping around shooting.  I was like...WTF DID I DO, AHHHHHH