Action adventure genre in a renaissance, says Splinter Cell dev

Ubisoft Toronto game director claims players are "really hungry" for upcoming Blacklist game, which he says will offer "taut experience."

The action adventure genre is moving through a renaissance period, claims Splinter Cell: Blacklist game director Patrick Redding. In a video interview with GameReactor, the developer asserted that players are "really hungry" for its new game.

The action adventure series is going through a revival period, says Redding.

“I think something that we’re seeing is there’s been a real renaissance in action-adventure," he said. "And I think that we’re able to take a lot of the unique features of the Splinter Cell world and really embrace that opportunity.”

Redding further elaborated on why he believes Splinter Cell: Blacklist offers what players are seeking from an action adventure game.

"Players would like to have this kind of taut experience in a realistically rendered world, with a really good storyline, and with a hero who is lethal and efficient, whose shoes they can step into," he said. "And I think we’ve got all three of those things.”

Splinter Cell: Blacklist was announced during Microsoft's 2012 Electronic Entertainment Expo media briefing earlier this month. It is the newest entry in the series and puts players back into the boots of franchise hero Sam Fisher, as he takes on a new global threat. The game is due out during spring 2013 for the PC, PlayStation 3, and Xbox 360 with Kinect support.

Written By

Eddie Makuch is a news editor at GameSpot, and is a big UCONN athletics fan.

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Discussion

194 comments
AngelsInCircles
AngelsInCircles

I agree having this new action-adventure game, but if you changed Sam's voice, then change the title, change the main character and remove anything related to Splinter Cell from the game. It would be awesome.

playniko69
playniko69

Fuck you and your renaissance. Just give us a full stealth trailer, so we could all move the fuck on already. 

 

P.S. Chaos Theory style, that's all you had to do for Blacklist dickweed. It's not that hard.  

DaDumb1
DaDumb1

You know, I get that they wanted to use an existing IP to cash in on name recognition; but if you were going to do that, why not choose Bourne? I mean this gameplay style already fits that franchise and Bourne is even more recognizable than Splinter Cell to the audience they're trying to reach with this game. This game would have been amazing if they had just called it Bourne instead.

Remember777
Remember777

I can't believe they changed his voice!? He even looks younger in this one and sounds younger! It's stupid! Ironside was the best. Should have kept him.

thegamegod
thegamegod

No this isn't what people who liked splinter cell want...just like the abomination conviction. After seeing the video for this game,im coming to terms with the fact that the splinter cell 'stealth' series is dead and they didn't just make a mistake or lose their way with conviction. 

bishop60
bishop60

rip the old school splinter cell..

thereal-15-cent
thereal-15-cent

I think the game will be fun, but I'm tempted to NOT buy it... Is that what it will take to get them to stop butchering the SC series? It's becoming a CoD infuenced joke, along with Resident Evil. The game used to require using your brain instead of sprinting out and shooting everyone you see. Out of respect, at least change the name of the series. It's like Justin Bieber calling himself Eminem.

felipesoliveira
felipesoliveira

another great game ruined. miss the titles where they were still spying, because now it's just shoot the first terrorist to pass without worrying about the rest.

Xandoom
Xandoom

I enjoyed Conviction, but I'd prefer Splinter Cell go back to it's roots (Chaos Theory). I will most certainly not be buying this. I am sick of great games ruined because idiots can't handle the complexity. RIP Splinter Cell and Brothers in Arms

merleage2
merleage2

hope it comes to  ps3 eventually. looks good.   

sonicsidewinder
sonicsidewinder

"claims players are "really hungry" for upcoming Blacklist game"Not me. Blacklist looks a sickening meal.

Renato1984
Renato1984

One more "Trying to avoid the nerd rage here" developer post. 

I have finished SC1, Chaos Theory and Conviction, and stopped playing Double Agent because i wasn't having fun.

 

CT is the best one, but I liked Conviction a lot, including it's salad of genres.

 

Blacklist could be one helluva action/adventure game (like Dead Space 2, ME2, Batman: AA/AC, Zelda, Darksiders, etc.) with a lot of amazing Sam "Panther" Fisher stealth segments.

 

MGS4 was a long CG movie with great stealth gameplay segments, and people complained far less.

OurSin-360
OurSin-360

Action adventure huh?  Guess they decided to get rid of stealth all together and make this another generic shooter game

Dieofnv
Dieofnv

i dont think ill be getting this one, a sad day for splinter cell. i hope they don't kill rainbow 6 like they did with ghost recon.

watchdogs is looking good !!

scarletsnake
scarletsnake

With all due respect, I own every single SC game made, and have completed all of them. Conviction was the weakest link. Blacklist looks absolutely horrible. Worst game of E3 by far.

 

foxrock66
foxrock66

Stealth. Michael Ironside.

 

That is all. Take notes, Ubi

whakyZ86
whakyZ86

I agree with the developers about giving the player options as opposed to a more rigid approach, but they could do more to reward the player for making different choices.  hear me out, even though I loved the old splinter cell games, i always craved for something a bit more raw -- my logic being that this guy was the ultimate agent; able to dispatch multiple foes with a single moment.  I think they likened sam to a "panther" in Conviction.  being quick and pretty and powerful about your take-down strategy felt awesome and suitable...I took great pride in playing conviction without firing weapons...or at least using the pistol as a last resort and feeling a bit guilty about it.  sometimes i'd take it a step further and refuse to use gadgets.  (if you thought the game was easy, then try it like that.) For me, and i do consider myself a stealth purist, enjoyment came from my ability to challenge myself.  But the game itself did not give me feedback, which could have helped make me feel even more satisfied with my choices.  I think that's what's missing, because otherwise the game can be as hard or as easy as you want it to be...just use your imagination. Hopefully they do that for this game so that more people can start appreciating the hardcore fun.

 

also, they could balance the one-on-one multiplayer mode.  sonar made stalking your opponent feel stupid because we both could find each other in seconds.  get rid of it entirely or make it so that agents can't see each other.

IanNottinghamX
IanNottinghamX

"Reniassance?" No way not when their last game was like 3-4 hours long with no multiplayer to speak of and little to do outside the campaign...even in the campaign left much to be desired in terms of content and gameplay. I loved the first 3 games but after CT I feel the series went down hill.

AuronAXE
AuronAXE

Why do they have to completely change the focus of an old IP? Why not make a new IP? So stupid. SC should have ended at Chaos Theory and they could have made a new series.

sethbouldin
sethbouldin

I can see why they want to support both game styles, but when every mistake can be fixed by running-and-gunning, your actions have less effect. Being good at a difficult stealth game feels rewarding; being good at an easy stealth game kinda makes me feel like an asshole. Spy vs. Mercs was a good decision though.

BuBsay
BuBsay

Whatever happened to games where planning was key, and making it through a level without firing a shot or killing anyone was a key game mechanic that was rewarded.

 

I've already played a few hundred games in the past year alone that are hiding behind chest high walls and shooting everything in your path.

thenephariouson
thenephariouson

I love the SC series with 'Chaos theory' & 'Conviction' being the standouts, and am really looking forward to Blacklist, hopefully Ubi will restore the ability and requirement to hide/dispose of neutralised enemies, i loved the 'On the fly' change of pace that Conviction provided, and although Stealth was a key element it just missed the extra component required to make you think that little bit harder.

 

All in all, a great series nonetheless.

armedvigilante
armedvigilante

Its not a renaissance its  just a bunch of action games are coming out at the same time which is EXACTLY why you guys should have made this a stealth game

KL3MP0
KL3MP0

I played old, and I played new Splinter Cell games, and they are quite different, but I don't agree that Conviction was bad. If you look at it as some SC sequel, than you might get disappointed because it's nothing like old ones. But I like Conviction. I like the cover system, I like the ending, and I like the fact that I'm not waiting in shadows for an enemy to come by so I can kill him. I just go hunting. So if you look at it as one game, not a new SC, that is really fun, than you got you're self a good game. So I'm looking forward to Blacklist. It looks like it's gonna bring some dynamics to a Conviction concept. But, after all, this is just my humble opinion.

OtherFabbros
OtherFabbros

@ficha13

 

All games of  the seventh's generation of console (and PC) are worse than the pats generations.

Developers, well...Producers, Prefer put Cinematic and Emphatic moments in their priducts in spite of the frenetic and fast gameplay. A game all graphic and less gameplay is just a Rubbish!

 

My question for you and all gamespot's users is: Why people begin to prefer Reboot game like Mortal kombat 9 or Deus ex Human Revolution instead of new games like, for example, Heavy Rain or Portal?

Deadly_Nemesis
Deadly_Nemesis

 @thereal-15-cent

Untimely...yes that is the only way now. You know the saying every little bit helps, well, every little bit they don’t get hurts.

thenephariouson
thenephariouson

 @whakyZ86

 Agreed!  And in most cases, the people generally complaining about the lack of stealth in 'Conviction' are most probably the ones that treat it as a 'Run-n-gun' with a fancy M & E dynamic.  Regarding the Sonar, i absoloutely agree that especially in MP it totally defeats the whole object, this is the main reason i hardly play GR:Future Soldier online.

 

Just gimme my new Rainbow 6 : )

whakyZ86
whakyZ86

oh, and for the record, how many people out there complaining about this game's departure from the old stealth mechanics are all very excited about assassin's creed?

WildWarrior9371
WildWarrior9371

 @AuronAXE Why does it matter? Splinter Cell evolved with gaming's player base. More people like running and gunning compared to stealth. It sucks i know but it's the truth. Also having Splinter Cell in the title is a huge selling point. Ubisoft is a company after all.

SuperB56
SuperB56

 @KL3MP0

I agree, I really enjoyed Conviction and I have played past games in the series. However, I do feel that the game could have easily improved as well, and Blacklist does improve on Conviction's formula. I just hope that they keep some stealth in there too. 

DaDumb1
DaDumb1

 @OtherFabbros The problem is that Mortal Kombat 9 and Deus Ex: HR were really good entries in their franchises so they really weren't the best examples.

whakyZ86
whakyZ86

 @thenephariouson i couldn't agree more, except to add that those players probably treat it as run and gun because the "fail mission" isn't being handed out so much.  It was so frustrating to play online with a run'n'gunner.  they ran through the entire level taking out dudes left and right with complete abandon.  Effective? yes.  but just aggravatingly without finesse.  don't get me started on camping gun-toting agents in one-on-one...I developed some pretty dope relationships with some players based on the fact that we both wanted to feel like the quiet team of expert killer agents.  and when we faced-off, we took great pleasure trying to outsmart each other.  Like this one time, I asked a friend if he would mind not using the sonar at all and only use guns on the enemy AI.  We ran around the map trying to find and kill each other, and it was great fun -- but the icing on the cake came when i baited him.  It was the eschelon map and i killed some guards on the upper floor to get his attention.  I saw him out of the corner of my screen hiding by the stairs.  Note: my avatar had his back to him in-game, so i knew there was a good chance he didn't see me.  So i fired randomly at some badguys and booked a retreat -- posting up in the nook next to the soda machine.  Sure enough, round the corner he came.  and I got a nice neck-break.  now....THAT was DOPE.  moreover, my opponent thought so too!  i have other moments, but you get the picture.  those transitions...the split-second planning and execution in all its set-up glory is only possible because of the options I had at my disposal.  the way i see it: ubisoft just has a big balancing act on their hands. 

SgtStrungOut
SgtStrungOut

 @WildWarrior9371 No it did not "evolve". If anything it devolved in order to appeal to the dumbed down masses that were not interested with the first SC games to begin with. It is a well known fact that the noob friendly game loving casual gamer will always outnumber the hardcore skill based gamer the same reason Justin Bieber will always sell better than true musicians; more dumb people exist in this world than smart people. This can be proved by the amount of copies Call of Duty sells compared to other superior games.

The-Neon-Seal
The-Neon-Seal

@WildWarrior9371 @AuronAXE There still has to be some stealth games out there. You can't have every ip as a run and gun.

KL3MP0
KL3MP0

 @SuperB56 I agree. A bit more stealth wouldn't hurt. Sticking with the Conviction formula, and going a bit back to the roots in the aspect of stealth would be just perfect IMO.

BuBsay
BuBsay

 @WildWarrior9371 7 hours is considered a long game these days?

 

Whatever happened to games like Baldur's Gate, The original Fallout, hell even Majora's Mask where if you didn't know what you were doing you could play the game for weeks and weeks.

WildWarrior9371
WildWarrior9371

 @SgtStrungOut No the average game is 7 hours long. Short is 4-5 hours. And if a person can sit 7 hours on a couch to beat a video game in ONE sitting, said person has a problem

WildWarrior9371
WildWarrior9371

 @The-Neon-Seal  @WildWarrior9371  @AuronAXE I agree. But companies as a whole need to make a buck and if their are only a small amount of gamers who would avidly go and buy stealth games out of a mass audience that would buy a run and gun game which one is the most logical from a financial standpoint.