Feature Article

AAA vs. Indie: An Interview With Star Citizen's Chris Roberts Part 2

We have liftoff.

Chris Roberts is the prime example of a developer who has turned his back on traditional publisher-driven AAA development in order to create the game that he and his fans want. In an environment where space sims no longer command gigantic development and marketing budgets from large-scale publishers, he has found a way to keep the dream alive. More than that, he has attracted the type of budget that's usually reserved for AAA games without the associated headaches that come from working under monetary advances and milestone deadlines.

In the first part of our two-part interview with Roberts, we explored his thoughts on crowdfunding and how it has enabled him to create Star Citizen, and more importantly, how it has led him to expand his vision and take on new challenges as a developer. Now, in the concluding half of our interview, he speaks to the issues that arise from working with a big publisher, how that relationship can impact public perception, and what developers can do to free themselves from that system.

Do you see the big publisher model shrinking in the future?

I don't see it shrinking, I just think that it will be different. I think the Call of Duties and the Grand Theft Autos will be the domain of the publishers. The big-ticket items, the ones that sell 10, 20 million units, that's what the publishers want. They're not going to be putting bets on smaller things that could maybe turn into a bigger thing.

I think digital publishing, crowdfunding, Steam Greenlight, that sort of thing is really sort of the fertile ground where the new games are going to bubble up from. The problem with big publishers is that all of those games that are franchises now, when they first started, it took them some time to get to that point, so the question is: where are the new ones going to come from? And that's sort of hard to [answer] in the publisher model, because your budget is dictated by what marketing and sales think they can sell. They always think they can sell 10 million or 20 million of Call of Duty or whatever, but if it's those same [developers], and if it's not Call of Duty, marketing and sales might think we can only sell 2 or 3 million units, and then the budget's less, your marketing budget's less. It's almost a self-fulfilling prophecy.

EA was clearly keen for Titanfall, but would Activision have funded it?

I don't know what the sales numbers for Titanfall are, but that's doing very well as far as I can tell, and that's really on the pedigree of the people involved versus Call of Duty, right? I get EA backed them to do Titanfall because they love the [idea of] "I'm going to get the Call of Duty guys away from you," but I'm not sure Activision would have basically financed them inside that structure to be doing Titanfall, because they'd be like, "Now we want you to do another Call of Duty," and that was I think part of why they left, because that was part of the friction.

I definitely know that while I was at EA doing the Wing Commanders, there was other stuff that I wanted to do, but they were always, "Chris, if you want to do something new, marketing and sales only think they can sell so many units of it," so my budget would be a lot less. I'm like, "Hey, I'm the same guy," so I think that what's nice about the crowdfunding and Steam Greenlight and any of the sort of indie side stuff is that it allows games that can connect with an audience to basically happen, and bubble up, and grow organically.

The thing that always amazes me is that people always talk about how space sims are dead and that nobody wants them, but when I was making them, they were the biggest thing out there. It was bigger than Medal of Honor, which is basically the precursor to Call of Duty. It was a bigger deal, right? Even with the first call of Duty, people were way more excited about me working on Freelancer than seeing the first Call of Duty.

Who says real-time strategy games are dead?

It's the same thing for RTS games. People go "Aww, they're dead," but I don't think when Blizzard ships one it feels very dead to me. Starcraft II certainly did a lot of numbers, so I just sort of feel that I do like the crowdfunding route, because it allows the game players themselves to say they want to play. I definitely think that was a factor of Star Citizen too, because a lot of people are like, "You know what? I feel like a lot of my preferences have been ignored for too long, therefore I'm going to vote with my dollars to show that this is something I've really wanted."

I think that that's really good, because...you mention Sid Meier; Sid Meier is a great game designer--he always has been--but I can tell you that the Sid Meiers of the world, myself, and a bunch of the other people that were big in the '90s, that people love, I can tell you that when we sold a million or 2 million copies in the '90s, we were gods. Now, EA or Activision would say 2 million copies is a complete failure and everyone gets fired and that franchise dies. If it's doing at least 5, then there's a chance, but it really has to be doing 10. So, you have all of these designers that have talent that aren't getting financed, and you certainly can make an RTS game, and if you don't have all of the overhead that you have in a big publisher, you sell a couple hundred thousand units, you'd probably be able to turn a profit, at least half a million. That's all the sort of stuff a publisher wouldn't get out of bed for. That's the opportunity where you can come back, and people can get some games that aren't the 10 million type of games, but they sell a couple hundred thousand, and that's a decent business.

No publisher would have backed Minecraft, right? And, let's look at it, DayZ? I don't think any publisher would have backed that either. And I'm not sure that any publisher would have backed League of Legends, and that's basically the biggest online game, right? So, I'm just saying that I don't think publishers are going to go away. I just think that their territory is going to become more...they're just going to focus on the big event, high ground stuff, and the middle ground to the indie stuff is going to be less about publishers and more about the people making them and the platforms they get delivered on.

This whole cycle now of creating a game, shipping it, and almost immediately laying people off before you even see sales numbers, that's becoming a bigger problem year after year, forcing a lot of developers to go indie as a result. How can publishers fix the issues that they're currently facing?

It would be better if you could be working with a publisher where you could share in the upside of it. Part of the developer problem is that you're in-house, and then you're just part of a big corporation, which tend to upsize and downsize however is appropriate for their bottom line, which means they don't have any loyalty to their employees. I know that every big company says they do, but at the end of the day, their loyalty is to their shareholders. A bunch of good people get affected by that.

...they don't have any loyalty to their employees. I know that every big company says they do, but at the end of the day, their loyalty is to their shareholders.

Or, if you're working with outside developers, that's really hard, because in that model, the more money you get advanced by that publisher, the smaller your royalty becomes, and you use your royalties to pay off your advance. So most developers who work for publishers do it for their advance, and it's very rare that they'll earn enough on sales to actually start getting some royalties, so they're working hand to mouth. That's why you see all of these developers that have been around for a while, that have a great pedigree; they just didn't sign that new product in time and now they're just out of business.

So, it's a terrible business to be in. You don't have any control over your destiny, especially when all the publishers started to pull back on doing stuff, and they just want to develop in-house with a smaller number of bigger projects. That's what happened to Chris Taylor (Dungeon Siege). Luckily Wargaming was a new kid on the block with some money to spend, and they were fans of his work.

I know when games get delayed on kickstarters and fans get outraged, "If a big publisher was here that wouldn't happen," and I'm just like "You guys, I've been in big publishers, and you have no idea how many projects get killed all of the time, how many get deep into development and get killed." I mean, it's way worse. You're just seeing a little bit of that because you're exposed to the process now when you never were before.

When Sony had their financial problems and they cut back, they said, "Well, you're not core to us, so we're going to cut your dev contracts now." They could have had 50 people in their studio, 100 people in their studio, but money goes quick. Without that [contract], without money in the bank, which developers don't have, then you're in trouble.

Would you be excited about a new Grand Theft Auto game if the original creators weren't involved?

I don't think anyone buys a game because it's an Activision game or an EA game. I think people buy a game because it's designed by this person, whether it's the guys who made Call of Duty or whatever it is. People don't buy GTA because it's a Take-Two game; they buy it because it's made by the Houser brothers, and the guys that made all of the other Grand Theft Autos. If those guys said, "We aren't with Take-Two anymore, and we're going to make another Grand Theft Auto," I don't think anybody would blink. No one cares that movies are made by Warner Bros. and Universal; they go see a movie because it's made by James Cameron or Steven Spielberg. I think the ability to go straight to the game players is going to give independence to developers on a certain level, and that will be good.

Considering that people don't necessarily buy games because they're Activision games, for example, you have people who don't want an Oculus Rift now that it's coming from Facebook. Is Oculus at a disadvantage now that it's owned by such a large company that people actively speak out against?

I definitely think that it hasn't helped. I know the Oculus guys, and I know the realities of the hardware business, so I know why they did the move they did. In the business they're in, they're in a hundreds of million dollars business, and to just build enough sets and get them out for retail, they would have had to go out and do another round of three, four hundred million dollars [in funding] to achieve that. So I think they had to make a move, whether it was raise a bunch of money, which is difficult without a product, or have a deep-pocketed backer that came in.

Facebook wouldn't have been the obvious choice for me, but that feels like Mark Zuckerberg thinks, "Oh, I think this tech's cool, and I've got a s***load of cash, and what the f***, I'll give you some money now." I just think he thinks he's got a hundred billion dollars in market value, and he can use a bit of that for something he thinks is cool.

According to Roberts, without the backing of a financial powerhouse like Facebook, Oculus VR would have very difficult time bringing the Rift to the mass market.

I don't think it's nefarious, because they needed the money, and there was no way they can get that headset out there at a reasonable price, at volume, because it's not going to work if they get 10 thousand to retail. You need to have a million headsets. They're saying that they're going to sell the headset for $300; maybe it will be cheaper than that. You've got to assume to manufacture that headset, let's say it's $200, or even $150... Take a smartphone. Even with the base parts, even with Apple's or Samsung's volume where you need 10s of millions of units, they're $200 to $250 in base parts. So, let's say $200 to make the Rift, one million of those is $200,000,000 in inventory that you're putting up front. Then you have to market it. It's a lot of money. So, I know why they did that deal.

I can also see on the other side, the community and player side, that there's definitely this feeling of "F*** the man. I don't want to deal with the big sinister corporations." I mean, EA does a bunch of things wrong, but they aren't the worst company in America, you know what I'm saying? Are they worse than the big phone companies or big banks?

But, like in what I'm doing, I don't think you can get away with that. I don't think I can do that. Part of what works about what I'm doing is that it's grassroots, and people feel like they can be a part of it. I think they would never be able to feel like they were part of it if Facebook owned it all. That's what people are rebelling against. They felt the same way a lot of Star Citizen backers feel. They're on the team. All of a sudden they could feel like, "I was on this team but I got kicked off it, and now you're with this big Daddy Warbucks. You've dumped me for the much richer suitor." I think that's partly where the response comes from. I think long term, there will be good benefits cost-wise, so people will get over it, but I do think it's a problem. There's a certain vibe out there that the big corporations aren't quite in tune with people.

When corporations like as Nvidia and EA herald cloud gaming to an audience that doesn't want it, a mental divide is created.

I was sitting in on the Future of PC panel...and Nvidia had guys who were talking about "Oh, you'll be able to stream games to your devices thanks to the power of the grid," but you're talking to enthusiasts. This isn't meant to be an E3 sales pitch. Talk to them about the cool cards you're going to have that will let them have cooler graphics. That's the kind of thing they want to hear. I was feeling like that's the corporate disconnect, from not understanding your audience, and I think it's a bigger problem nowadays than it ever used to be. Now it's so quick, everything's on social media, everything's tweeted out right away.

You can see it with EA when SimCity went bad. They had this whole "Oh well, it has to be on a cloud because we're doing all of this computing and serving," and I know how these things work, and I'm going, "I don't really think that's the case. Most of it's happening locally. That's just your PR spin to get people over the fact that they wouldn't be able to sign on without DRM." They even had a hacker within a few hours that had already done an analysis, and it's out there in the public.

In the old days, when you only had the magazines, you could really control the message. There was no equivalent with what you have in the comments section now on all of these constant articles. So I think that the bigger companies are having to adapt to this new world, and maybe they're not adapting so well. I think that's an advantage that a lot of indie developers have. They can tap into that and communicate directly with the game players that want to play your game in a way that they actually can relate to. I think people want that kind of relationship. For me, it's kind of energetic. You meet people and their energy rubs off on you. I like tapping into it. You've got a huge group of people that are rooting for you, and that's a nice thing.

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352 comments
Neonisin
Neonisin

Corporations - It's not about making money...It's about perpetually making MORE money than you did last year....how do you maintain exponential growth like that and still be ethical or even practical??


Boggles my mind....and very disappointed in todays world....


We're all doomed.

Klyern
Klyern

The reason that big corporations out there dont seem to be in tune with people is quite simple in my opinion... you want your company to turn an income, obviously to do that you need to produce something new. So, to produce something first you have to either come up with an idea or buy an idea from someone, its much cheaper to use an idea that you already came up with and had stored or that has just been presented to you by your crew, so you have the new concept or whatever and you want it to produce money, you throw money into it, then what? you wait, and you try to announce it and sales pitch it, people dont like the idea? well though break, you dont feel like shelving your project and spending more funds on starting a new one.


Hence, ladies and gentlemen, we get "cloud gaming".

Its even more obvious if you think why does this really happen, companies cant just go ahead and say "hey we have this amazing idea, how do you guys (customers) feel about it?" without going public, meaning others might steal their idea.

Remember how Sony re-built the ps3 controller from scratch when the Wii came out with motion controllers?

jenovaschilld
jenovaschilld

Really fine article and interview. I see the video game industry following the movie industry or yesteryear very closely. With small movie makers creating a business with cash that flowed from the sky, then with publishers and studios newly created that start consolidating talent and film, eventually trying to even dictate what the public wants. But eventually more movie studios around the world kept popping up, tastes change, and technology introduces more and more people to the world of cinema. Well lets look back in the 1950's middle to poor income- getting to see a movie was pretty infrequent, then in the 80's with the invention of the VCR, even some of the poorest families could watch a few pretty new movies a week. Now with cable and tv- the line between cinema, tv, indie films, documetaries-to docudrama, to 220 movie ideas starring adam sandler by awesomo 4000, more people all over the world are watching movies, and tv like movies (GoT, walking dead, madmen, etc) Tastes have and will change constantly. Money will no longer be just within a few studios and movie moguls will be fewer but many more people will get rich. 

I see the same future for video games, as the gamer average age keeps getting higher, and gaming is more and more adapted world wide, there will be more studios and less publishers as the traditional role of EA, activision etc will not be needed save for the triple AAA or blockbuster movie that will need to be seen worldwide for a profit. Yes there will be winners (Avengers, Napolean Dynomite, Skyrim, minecraft) and losers (golden compass, vampire academy, Elder Scrolls online, RE6) and a million in between. With some occasional surprises "the grand budapest hotel, the banner saga" that you will not see coming. 

Growing pains will be hard for both sides, those that make and those that consume. But as far as entertainment goes this hobby that is gaming is very fun and very for dollar per hour of enjoyment. It is not like gaming cures cancer or feeds the hungry- not exactly a stressful issue- but it will do just fine in the future for everyone involved.  

askanison40
askanison40

Loved part 2 as much as I loved part 1. Great interview. It's nice to hear someone of Chris Roberts pedigree reinforce what I have thought about the gaming industry for a long time now.  

ponymilar
ponymilar

June 12th 2014: https://robertsspaceindustries.com/comm-link/transmission/13947-Arena-Commander-Multiplayer-Roll-Out-Begins

July 25th 2014: https://forums.robertsspaceindustries.com/discussion/160977/cigs-idea-of-a-stepped-release

Dogfighting Multiplayer Alpha was promised originally for November 2013 for all backers. It was delayed again and again, because it was better to release something playable than something that people simply were unable to play (According with CR)...

Two weeks after the release of AC, they started the multiplayer rollout meant to avoid big issues preventing everyone to play in multiplayer... After they opened until the backer #200k, the multiplayer became unplayable (was barely playable before anyway), for the majority with access and preventing the remaining to win their access. The patch to fix that, was said as "almost ready" almost three weeks ago, but does not have any tip that it could be released this week too.

I always though how funny were the CIG fans comments that always said, between December to recently...

"I prefer a much better release of a game playable, than something released earlier and not working", when refering to the Dogfighting Multiplayer Alpha module.

This project and this people are so funny.

l0ngshot
l0ngshot

Well, I'm an Engineer but I can certainly understand what Chris is trying to say. We have this marketing/sales vs technical clashes all the times. In term of what work I do (design) vs schedule & deadlines, we often have to cut corners to avoid going over the schedule. If you go over budget - you obviously incur losses. 

This must be a lot harder in creative field as it's not so streamlined (as in my field). Creativity needs time and if someone is banging on your desk every few days that you need to complete this, or this needs to be done now - it puts a lot of stress on that person. An arts guy can't do that and if so then he has to cut corners. For example, like chopping the story, or half assed modelling, the codes don't get reviewed in time and then you end up with buggy software etc. The reason why people are so fond of old games were because those developers did not have these marketing people on their heads. The gaming industry over the years has been commercialised (obviously because of huge profits) but then these big publishers only objective is to lower their overhead costs and make maximum profit. 

Sad to see but this only results in crappy quality of games. Don't hate me for saying this but look at what Crytek did - they pursued the consoles just for sake of money. Yerli even accused PC gamers as pirates and it all backfired when they couldn't make any revenue. I remember reading a copy of PC gamer magazine  in 1998 which had an article '5 games that will change gaming forever'. In that article, we had "Freelancer", "Black & White", "Halo" and 2 others that I can't remember. Digital Anvil and Bungie were instantly bought by MS. Bungie survived but Digital Anvil wasn't so lucky. 

The only reason the developers cease is because they see creativity die in the hands of a publisher.

ponymilar
ponymilar

I discovered that CIG is planning to make SHIP SALES after the release of the "release" module. It probably will be something in the same style of the "limited ships sales", happening from time to time, with the release of new "ship" versions, or even the old ones (today the new ones).

Unfortunately it will have some negative consequences to their image - again - because they made it appear, using of deceptive messages, leading people to think that they would not sell ships after the release of the product, which for some of their backers, is a bad thing

That is why I am so against CIG marketing. Because they always use of deceptive messages that mislead customers, creating disguises and clouds in their offers, just to later, ignoring that their messages mislead and just saying things like "Oh! Semantics! You misunderstood".... typical attitude of deceivers.

Well... That's it. It will be one more for the list of CIG deceptive strategies. It's odd that a company that should pursuit to increase the trust on customers do exactly the contrary. For reasons like that, I doubt that they won't suffer of a snow ball effect that only will help the competition, making them weaker than others in terms of marketi share (of the Space Sci-Fi gamers/fans)

hitomo
hitomo

bignick217 5ptsFeatured
15 hours ago

@hitomo Well, with that attitude, I'm sure you'll have no problem getting a job there.  And no, that unfortunately, is not a compliment.


maybe you dont uderstand what I am sayin, if you are the skilled content designer I am talking about you dont get restiricted by working for a Company like EA, cause working for them will only be the biggest restriction to your creativity possible,

since overcoming restriction is the source of creativity and inovations,

working with EA would be the ultimate test and challenge for you (me)


there are not many examples of this ofc (MGS.1 for instance)

but if all Designers would see this as the ultimate Goal in regards to their designing skills,

we would see more interesting stuff and ultimatly big puplishers would face a more vocal

and selfconfident crowd of lead artists and Investors maybe ... not only yes-man's


regards


maybe EA just saied: Robert, if you can get those 500million $ from the People before hand, we will give you another 500 for your space.mmo ... deal?

ponymilar
ponymilar

@l0ngshot CR is indeed "creative"... In how to take money from people, profiting with 1% of a game what would he profit with 100% of maybe 5 Star Citizen released... and in how to make profit from failures. He is a master on that.

He also try to be creative in his excuses, but he fails hard on that, since for real, only their tiny army of white knights buy them all.

hitomo
hitomo

to complete this thought, MY most recent example of a high quality game, wich is intelectual independant and born from a mega corporation would be the.elder.scolls.online and (not so recent) deus.ex.human.revolution


regards

edgewalker16
edgewalker16

@ponymilar Huge lack of efficiency?  I've been following these guys for a long time and their results are tangible.  Dogfighting alpha not withstanding.

theotherjeff
theotherjeff

@ponymilar because then Yogventures would have had no characters in the game and really would $1,000 for all their characters have been enough, I think not. They'd have needed at least $1,200, probably closer to $1,500.

Damnation_6
Damnation_6

@ponymilar You have an unhealthy obsession with this game. Please seek out help. I'm not saying this to insult you...you seriously need help.

You make multiple accounts on multiple websites and complain about SC on every article over and over and over and you are not being reasonable at all. You've been going at it for MONTHS. Get yourself some help.

suppaphly42
suppaphly42

@ponymilar and here is a quote that makes you a hypocrite  "(low-payment workforce, saving profits... the motto of CR and CIG". so which is are the pissing away money by making poor managing choices or saving money hand over fist, by giving people a chance at a dream.

 also the prize money and other things was not that low nor do you KNOW that the money for them came from the game fund (it probably did but you don't KNOW that)

suppaphly42
suppaphly42

@ponymilar you and specious reasoning are like two peas in a pod.

because there was no market for it 

elitisitistist
elitisitistist

@ponymilar oh man, get a life instead of contantly posting how evil the people at cig are. Wondering where all your hate is coming from. On the other hand, i don't really care...

l0ngshot
l0ngshot

@ponymilar That still doesn't undermine the points he has made. CR maybe that person but I was talking in general. 

ponymilar
ponymilar

@Damnation_6 @ponymilar Not really. If you notice, the only thing that I do, is answering to these non-sense replies (just like yours now) that I receive, that always, since of my first comment ever with my first critic ever to their monetization scheme, were personal attacks, instead counter-argumentation.

And because after I put my original thoughts, I am replied, every time in the same way, and I just reply to you people in your same level, then it seems "obsessive".

I am pretty sure that you do what you do, expecting that I reply , exactly to such thing sound "obsessive" in a hope that people would not considering some facts that I brought, mainly because they are corroborated with things that the CIG team did or do, and it is all dangerous for your marketing attitude. 

I just feel sorry for you guys. People are more smart than you think. 

ponymilar
ponymilar

@suppaphly42 @ponymilar If you had better comprehension skills, probably you would notice and know what a satire is. Just google it and you understand... maybe.

ponymilar
ponymilar

@l0ngshot @ponymilar I don't agree with your points. There are creative stuff going on coming under publishers help since the beginning of the times, and you also find crap in independent business in probably higher level than you see coming from publishers, big or small ones.

It's pure sensationalism to fit with their marketing strategy, the focus on making sensationalism against the Game Industry, to him, Chris Roberts, playing the "hero" role.

The Game Industry is better than in any earlier time, and growing up, not just in sales, but in quality of games, but again, CR loves to minimize the job of publishers or putting them as evil in their continuous campaign of "us vs. them" that praises their tiny group of fans that have this mindset and every time that he repeats something against publishers, he sells more of his virtual stuff that does not exist yet.


suppaphly42
suppaphly42

@ponymilar no that is not what you do and this disillusionment is at the heart of what he is saying you need help.

suppaphly42
suppaphly42

@ponymilar so are you saying that this war , you and all the others yous,  are waging is a satire. I will tell you that the vast majority of people, on here and all the other sites you do this on,  think you are a joke.

 are trying to make valid points or are you a hype man, you do know that what you are doing will have the very opposite effect that you claim  that you want to see, if you want to talk about comprehension then you should look at how well this campaign of yours is going.

 it would seem  every day more and more people are backing the game you hate so much so you are failing and not so much that but have descended into a level of madness that most people don't come back from.

 

l0ngshot
l0ngshot

@ponymilar I don't agree with your views regarding publishers. There is nothing sensationalism about it. Not a personal attack, but do you work?

ponymilar
ponymilar

@suppaphly42 @ponymilar No. I did not say that. Besides comprehension issues, you seem have the habit of putting words in the mouth of people.

Darkwalker75
Darkwalker75

@l0ngshot 

He works in the sense that he is trying to convince everyone that CR and CIG are guilty of lies and deceptive marketing.

He twists facts and logical arguments to suit his own personal opinion, and anyone and everyone who does not agree with him is guilty of the same lies and deceptions as CR/CIG, 

He makes personal attacks toward and insults both the devs and anyone who does not agree with him, even going so far as to calling them a cult, and calling me among others for "high priests" of this alleged cult, and does not listen to any form of reason that goes against his view on things.

He has been going on like this for months on every single article he can find, creating multiple accounts to discuss and agree with himself, and when banned he creates new accounts and repeats the same.

He is known under names such as ponymillar, james pony, manez, and dozens of other names, on sites such as gamespot, Massively/joystic, Polygon, mmorpg, PC Gamer and every other place he comes across.

He is very easy to spot by his grammar, sentence building and how he uses the same arguments every place he goes, often resorting to simply copy/pasting the same argument across multiple sites.

It has actually become a sport for many people to spot him under his various aliases and call him out on his own lies and deceptions, which he will of course never admit to, and you can see in this comments section alone just how desperate he is.

ponymilar
ponymilar

@l0ngshot @ponymilar I am not sure what you mean by "do you work?"

Do I need? 

It is easy to see, even for a customer point of view, titles of success, with quality and innovation coming with the support (pressure all the time? Nope... there is no such thing) publishers, bigger or smaller publishers... as well as more failed titles coming from them too... because they are the majority in the market.

The independent work reports more failures than successes, despite having or not investiments along the history.

That has nothing to do with "profit focus or whatever"... It has to do with bad designers, bad managers, bad developers or sometimes good ones, but failing in their decisions, basic decisions, that sometimes are enough to kill a whole project due that.

The best professional of game development, for real, they actually know how to work with pressure, whatever it is, from the public, or from the publishers.

The excuses of CR has nothing to do with "I have more creativity now"... Its just bad management and problems that he always have in his career, but never cared to improve itself, always putting the guilty of every crap in the shoulders of other people. He went to a pedestal on the release of WC 1 and 3... and that created on him the "complex of celebrity" (everyone are my peasants, even co-workers)... You do not need to go far to notice that.... Just look to what he said about "the reason that people buy GTA"... Ridiculous! He seem experienced but has no idea of what matters for gamers in general...

And he proved that in this project, confusing the public of Space Sci-Fi fans, with the public of hardcore gamers that loves to upgrade their machines all the time... that was a huge mistake that will cost a lot to his project. He underestimate the public, the publishers, the competition, people in general... All the situation of the CIG development is a clear reflex of his own personality.

suppaphly42
suppaphly42

@ponymilar  there you go about comprehension again. lets have some fun 

1)  "The question is, why didn't these guys (sold) Yog characters for 1000 dollars, to save their project? :D"

 this is sarcasm not satire

 2) (sold) that should be (sell), again if you want to talk about comprehension learn and comprehend the language. (now i only picked on this and not every other little thing because you do this one and ones like it a lot) that said anyone can make the odd spelling or grammar mistake not a big deal. but you make mistakes like the a fore mention one a lot

3) other then telling you  that you come off as a joke and insinuating that others think that too, (based on the responses to the comments you made in this one and the other articles) i have not so much  put words in peoples mouths but in fact have taken them out of peoples mouths.

4) the lack of you being able to address any of the claims you make with anything other then specious reason and a weird fascination with CR not strictly adhering to best guess time lines, which once the game got about 25x the money it is going to be bigger, you can't expect him to be able to meet them. that is like asking someone to build you a split-entry home and every week making it bigger and bigger till its a castle and expecting it to be done when they said they would have it done at the beginning.   

        

l0ngshot
l0ngshot

@Darkwalker75 I stopped because he doesn't understand the basic things that happen in corporate business. 

He thinks publishers never pressure developers and it does not exist - that made me lol.

suppaphly42
suppaphly42

@Darkwalker75 @l0ngshot  i just met the "guys" and have found it to be great sport indeed to ROFL at some of the things he says and  engage in heated conversations with him i invite others to join the fun XD 

ponymilar
ponymilar

@suppaphly42 You sound angry... didn't you take your pills today?

tommen_stark
tommen_stark

@l0ngshot Here's the revelation of your non-sense LOngshot... The guy did not say "never". He said that it does not happen all the time as you claimed. And you know nothing about corporate business by denying the line of thinking of the man, that is very real and logic... Professionals know how to do their creative job and still make it fit in a realistic schedule... those that are unable to do that, are just incompentent. 

Ugh! Tiresome to explain the obvious to these people.

Darkwalker75
Darkwalker75

@tommen_stark 

Oooh using big words now are we?

You think you are so big now?

You think you know better than the rest of us?

You are not fooling anyone anymore.

You have proven time and again without exception that you are nothing but an individual so narrow-minded, short sighted and close minded that you think you are smarter than the rest of us.

But in reality you are just too close minded to see how you are the only one who are in error, you are even too close minded to see that you are making a bigger and bigger fool of yourself with every comment you make.

suppaphly42
suppaphly42

@tommen_stark @Darkwalker75 @l0ngshot you are not even trying either admit defeat and stop this madness or try harder

suppaphly42
suppaphly42

@ponymilar no i'm not anger this is fun i hope you had fun too  you have no answer for any of this i believe check and mate are what i should say. 

l0ngshot
l0ngshot

@tommen_stark I never claimed it happens all the time. Also, time to go back to school for some reading comprehension.

I definitely know more about corporate business than you do.

tommen_stark
tommen_stark

@l0ngshot "reativity needs time and if someone is banging on your desk every few days that you need to complete this, or this needs to be done now - it puts a lot of stress on that person."


No... you said this cynic.... 


Oh! You know more about corporate business than me! Nope... you are not. If you knew, you would not make such ridiculous comment just to corroborate with the marketing fairy tales of Mr. Roberts.

Darkwalker75
Darkwalker75

@l0ngshot 

No point in trying to argue with him.

He is not just unable to comprehend, he don't want to comprehend.

Its like trying to convince a wall to move because its in your way, only difference is that this wall talks back.

suppaphly42
suppaphly42

@ponymilar @suppaphly42 no i'm not a kid i just think you are a joke and jokes are fun so  even  with your tin foil hat  on so tight that no blood gets to your brain you can  figure that out.

Darkwalker75
Darkwalker75

@suppaphly42 

Sorry, hes way past the point of getting hugs from me.

He makes me think of a rich spoiled brat who has never had anyone ever deny him anything or contradict him in his life, always telling him he is the smartest and he is right, and always getting his way no matter what.

And now that hes confronted with the real world he is incapable of managing because suddenly he is not the smartest, best, strongest, etc, so he continues to think in his own narrow minded terms because he don't know how else to think or act.


And I would frankly not be surprised with this was actually true, given how he acts around here.

Darkwalker75
Darkwalker75

@tommen_stark 

I don't need to bring friends to prove your fallacy, people are perfectly capable of finding out this by themselves, and proven by the comments by @l0ngshot .

I didn't have to tell him about your stupidity, he figured it out all by himself, he even said so.


What is it about CR, CIG and SC that has you so obsessed with hating them, their work and everyone who has even a remote interest in the game?

And don't tell me its because they lied to us, because by your locig I can name no less than 2 other games where they lied to us as well.


ED Was supposed to be out earlier this year, but the game is still in beta.

They lied to and deceived us, why don't you hate them too?

Dragon Age Origin release has been delayed, they lied to and deceived us as well, why don't you hate them too?


You are nothing but an obsessed, spoiled and whiny little kid who are used to getting what you want when you want on a silver platter no less.

So you are just angry because you cant tell CR and CIG to make the game of your dreams in the time you want them to make it.


I never seen someone so obsessed with thinking his own opinion is the only true fact in existence before, and I don't think its possible to find anyone more obsessed with that then you either.

ponymilar
ponymilar

@suppaphly42 Oh... and their backers/community... they are the big joke of the whole game industry, these days.

Darkwalker75
Darkwalker75

@suppaphly42 

Of course there could be another reason for his behaviour.

His constant ranting, raving and obsession with proving his opinion as true, had me thinking that he could quite possibly suffer from some kind of mental disorder.

Some points that describes him.


  • Doubt the commitment, loyalty or trustworthiness of others, believing others are using or deceiving them.
  • Are unforgiving and hold grudges.
  • Are hypersensitive and take criticism poorly.
  • Read hidden meanings in innocent remarks of others.
  • Perceive attacks on their character that are not apparent to others - generally react with anger and are quick to retaliate.
  • Cannot see his role in problems or conflicts and believe he is always right.
  • Are hostile, stubborn and argumentative

These are all  symptoms of something called Paranoid personality disorder(PPD).

http://www.webmd.boots.com/mental-health/paranoid-personality-disorder

Given how he keeps going on with the same things on every single article about the game, I just cant help but think that this is the case for this guy.

suppaphly42
suppaphly42

@ponymilar i hate to say it but i did just read all of that,  i don't think you did. all i see are reasonable people with real concerns conducting them selves with a bit of poise and rationality, that you lack, a few were bummed that the code is bugged and can't play ( not that there is that much fun to be had in a bugged out game)  but are willing to wait till its fixed this is not that big a deal.

now the way in which you conduct your self, it comes across as if you are or were a dev under a big publisher and have a huge amount of first hand knowledge about how pre-alpha, alpha and beta testing is done. if that were the case then you would know that what is happening is not all that dissimilar to. say EA bumping DA:I back a whole year then giving a solid release date of oct.7 then just the other day saying we need another month and a half (as its now nov.18 as the date)

 i don't see you in any DA:I comments section blowing them up with this same BS and as of right now they are over a year late on what they said and have won the golden poo twice in a row that to me is a big joke.    

suppaphly42
suppaphly42

@Darkwalker75 i made a remark about him having a personality disorder in one these articles but i didn't put much stock it as it was me just having fun.

what you have experienced from the "guys" has been going on for far longer. so i can see how you would be able make a character profile of this detail and when you break it down like this and i go back and read his comments i can't help but agree with you. its one or the other anyway.

 he needs to have some help in dealing with his problems regardless of what  the root of them actually is.